- Add TMeshQueries::GetTrianglesBounds() and ::GetVerticesBounds()
- Add FMeshNormals::RecomputeOverlayTriNormals() and ::RecomputeOverlayElementNormals(). Update ComputeOverlayNormal() to take area and angle weight parameters.
- Add new FMeshTriOrderedEdgeID type, and util functions ConvertLoopToTriOrderedEdgeLoop / ConvertTriOrderedEdgeLoopToLoop. This type is similar to the TPair-tuple used by FDynamicMeshEditor::ConvertLoopToTriVidPairSequence, but formalized and providing a function to decode back into a vertex/edge ID loop
#rb matija.kecman
#preflight 638799f73377450900d2dc39
[CL 23338151 by ryan schmidt in ue5-main branch]