Commit Graph

10328 Commits

Author SHA1 Message Date
jules blok
985432e680 Add Palm Pose support to OpenXR
#jira UE-179139
#preflight none

[CL 24575371 by jules blok in ue5-main branch]
2023-03-09 09:42:12 -05:00
patrick boutot
a13bddd0fe MVVM: Expose properties to the DetailView. The MVVMView can now be inspect with the Object Inspector. It let you see which viewmodel is attached/binded to the view.
#rb none
#test QAGame with the MVVM asset
#preflight 64098cd08832f48a4df37237

[CL 24574643 by patrick boutot in ue5-main branch]
2023-03-09 08:42:04 -05:00
patrick boutot
bc181cb231 MVVM: Rename MVVMBlueprintViewBinding.ViewModelPath and WidgetPath to SourePath and DestinationPath. Historicly they were named that way because it made sense to bind grom viewmodel to a widget. Now we can bind from any property to any property. We renamed to remove the confusion.
#test MVVM asset in QAGame
#rb Yohann.DosSantos
#preflight 64089d788c0039bbf73e80d8

[CL 24574634 by patrick boutot in ue5-main branch]
2023-03-09 08:41:28 -05:00
mikko mononen
764e166e5b StateTree: Fixed crashes when compiled data is not loaded properly (e.g. some structs not loaded)
#rb Yoan.StAmant
#preflight 6409ade0a450329d6c1750b0

[CL 24573646 by mikko mononen in ue5-main branch]
2023-03-09 06:35:16 -05:00
mikko mononen
91b789ad3d World Condition: Fail gracefully when shared data is bad.
#rb Yoan.StAmant
#preflight 640998f6cf5fe1e28c2e7d13

[CL 24573111 by mikko mononen in ue5-main branch]
2023-03-09 05:01:58 -05:00
mieszko zielinski
6739bdebc8 Added an "IsEmpty" function to MassEntityConfig
#rb trivial
#preflight skip

[CL 24572847 by mieszko zielinski in ue5-main branch]
2023-03-09 04:18:50 -05:00
mieszko zielinski
0a4f6f3ab9 Moved UE::MassSpawner::HashTraits out of MassEntityConfigAsset.cpp into an accesible location, and switched the parameter to TConstArrayView
This change is a part of MassEntityConfig and MassEntityTemplate changes.

#preflight 64084c8c8832f48a4d80c56d

[CL 24572846 by mieszko zielinski in ue5-main branch]
2023-03-09 04:18:45 -05:00
rob gay
6e5db2b989 Quick fix for automated test build failures by removing object creation from MS Builders on default ctor/copy ctor/copy assignment operators. Have a longer term fix in the works that's a bit safer, but in general builders are transient and should never be copied.
#rb trivial
#jira UE-179513
#rnx
#preflight 640958338832f48a4de03600

[CL 24572248 by rob gay in ue5-main branch]
2023-03-09 01:21:59 -05:00
brian bekich
fe67035cee Non unity compile fix
#jira none
#preflight 6408c1fac13b7130d2c55a0f
#rb julien.marchand
#lockdown julien.marchand

[CL 24567080 by brian bekich in ue5-main branch]
2023-03-08 16:31:13 -05:00
rinat abdrashitov
6d13803f37 -TransferBoneWeights function now uses bone attributes to re-index the skin weight bone indices when transferring between different skeletons.
-Refactored Chaos cloth transfer tool to use the new TransferBoneWeights functionality.

#rb halfdan.ingvarsson
#rb tyson.brochu
#jira none
#preflight 6408eb888c0039bbf765cd0a

[CL 24565884 by rinat abdrashitov in ue5-main branch]
2023-03-08 15:22:23 -05:00
rinat abdrashitov
e289ca61d0 Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
Store bone transform in the transform hiearchy as well.


#rb halfdan.ingvarsson
#preflight 6408c1998832f48a4daf0eac

[CL 24564498 by rinat abdrashitov in ue5-main branch]
2023-03-08 14:27:21 -05:00
helen yang
281a6f7fb3 Fix ensure when creating variables on a MetaSound graph that has been converted from preset
#jira UE-179044
#rb rob.gay
#preflight 6406736d3206d45d2039b8ab

[CL 24564460 by helen yang in ue5-main branch]
2023-03-08 14:25:19 -05:00
alejandro arango
1bc8e4a5f6 nDisplay: Fix MediaInput for the sRGB input case.
When playing back recorded image sequences, they appeared darker than the original, and it was because the saved images are sRGB encoded and the reader was no converting it back to linear. W/o this, it does not work for non RGB8 inputs that are sRGB encoded.

#jira UE-179482
#rb andrey.yamashev
#preflight https://horde.devtools.epicgames.com/job/64080d796e1dadfcdac784ae

[CL 24563922 by alejandro arango in ue5-main branch]
2023-03-08 13:53:54 -05:00
marc audy
4ee049a217 Move Handler in to UE namespace to avoid name collisions with third party code
#rb LouisPhilippe.Seguin, Brian.Bekich
#jira UE-179506

[CL 24563900 by marc audy in ue5-main branch]
2023-03-08 13:52:49 -05:00
brian bekich
1663b49a3f Updating DTLS packet handler to respect SSL platform availability
#jira UE-179371
#preflight 6407dcde5515f4f57b645c5e
#rb ryan.gerleve
#lockdown julien.marchand

[CL 24562359 by brian bekich in ue5-main branch]
2023-03-08 12:32:36 -05:00
Anousack Kitisa
fd53366855 Alembic:
* Added material slot names to Geometry Cache and related functions on the component. In particular,calling SetMaterialByName on the component in Blueprint will now work.
* Face set names are now imported from Alembic as material slot names for GeometryCache (and static and skeletal meshes).

#jira UE-149340
#jira UE-172806
#rb Johan.Duparc
#preflight 6408af796e1dadfcda051a57

[CL 24560605 by Anousack Kitisa in ue5-main branch]
2023-03-08 11:05:23 -05:00
mieszko zielinski
1ed5dcb3bc Switched Mass's "a fragment added by more than one trait" Error over to be reported as a Warning, and fixed where those errors/warnings end up shown in the editor.
#preflight 6406e4ae747339025a999161

[CL 24556453 by mieszko zielinski in ue5-main branch]
2023-03-08 04:37:59 -05:00
rob gay
852b21ebf6 Fix missing LOCTEXT undef
#rb trivial
#preflight skip

[CL 24554499 by rob gay in ue5-main branch]
2023-03-07 22:39:32 -05:00
trystan binkley-jone
9bc4467bd3 nDisplay: Fixed issue in the ICVFX panel color grading drawer where the details panel for the last per-viewport and per-node color grading group was displaying the entire cluster properties instead. Also fixed issue where the color grading drawer was not displaying the ICVFX color grading properties.
#jira UE-179020
#rb Patrick.Hardy
#preflight 64079f6b7348fee37b1acf65

[CL 24552326 by trystan binkley-jone in ue5-main branch]
2023-03-07 19:25:50 -05:00
charlie huguenard
ab0ac7b9e3 [Metasound] Copy up changes from Dev-EngineMerge to bring Dev-Valkyrie up to date and avoid future Robomerge conflicts.
[REVIEW] [at]phil.popp
#rb phil.popp
#preflight 6407b2d72559570cc702c457

[CL 24552047 by charlie huguenard in ue5-main branch]
2023-03-07 19:13:12 -05:00
phil popp
5040a81bee Fix crash in metasound output node
#rnx
#preflight skip
#rb Jimmy.Smith

[CL 24552014 by phil popp in ue5-main branch]
2023-03-07 19:12:11 -05:00
charlie huguenard
5fc9c2766c [Metasound] Add MetasoundGenerator API to get input write refs and output read refs.
See unit tests for usage examples.

#rb buzz.burrowes, phil.popp, rob.gay
#preflight 64078acf5515f4f57b4cb220

[CL 24551990 by charlie huguenard in ue5-main branch]
2023-03-07 19:10:58 -05:00
rob gay
3b10ad8c54 Fix borked merge
#rb trivial
#rnx
#preflight skip

[CL 24548651 by rob gay in ue5-main branch]
2023-03-07 17:03:25 -05:00
rob gay
aeb25bb49d - Add Runtime MetaSound Builder support
- Add MetaSound Patch Interface support
- Add MetaSound Interface Bindings
#rb phil.popp
#preflight 640783bd5515f4f57b4b1268
[FYI] Sondra.Moyls
[FYI] Dan.Reynolds

[CL 24548617 by rob gay in ue5-main branch]
2023-03-07 17:01:52 -05:00
Joe Kirchoff
109addf6a3 Cpp20 doesn't allow implicit capture of 'this' via '[=]'
#rb Francis.Hurteau
#preflight 64068c936e1dadfcda41bb82

[CL 24548358 by Joe Kirchoff in ue5-main branch]
2023-03-07 16:49:18 -05:00