Commit Graph

5 Commits

Author SHA1 Message Date
Aaron McLeran
d2729ee628 Supporting multiple audio devices for multiple PIE and other potential use-cases.
- Created audio device manager which manages weak ref handles to audio devices
- Audio device handles are created with WorldContexts and accessed through UWorld objects
- All access to audio devices are now through audio device handles
- There is a main/default audio device for GEngine for use with the Editor and single worldcontext games

#codereview marc.audy, matthew.griffin

[CL 2477046 by Aaron McLeran in Main branch]
2015-03-12 12:59:33 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Matthew Griffin
e529148280 Added config setting for audio volume when app is unfocused
Removed GVolumeMultiplier and added an equivalent to FApp to contain the code to load the unfocused volume multiplier from config.

UE-4449 - Allow users to choose whether audio can be heard when focus is lost

#codereview Robert.Manuszewski

[CL 2341022 by Matthew Griffin in Main branch]
2014-10-27 08:15:41 -04:00
Michael Noland
2f0a414b41 Engine: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316338 by Michael Noland in Main branch]
2014-10-01 14:45:04 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00