Commit Graph

9 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Michael Trepka
eaf40245f4 Updated list of known files that should not be part of UE4XcodeHelper target in Xcode project
[CL 2109409 by Michael Trepka in Main branch]
2014-06-18 12:16:38 -04:00
Michael Trepka
f3140f9ff6 Xcode indexing improvements:
- disabled use of headermaps, so it can handle multiple headers with the same name (in different folders) properly
- enabled use of UnrealEd.h as a precompiled header, which makes indexing faster

[CL 2103393 by Michael Trepka in Main branch]
2014-06-12 17:03:04 -04:00
James Golding
307d1dddeb Move EnginePrivate.h to Private folder, stop including it outside Engine module
Add Runtime/Engine/Private as and Engine private include path
Rename Engine/Private/Materials/MaterialInstance.h to MaterialInstanceSupport.h because it was causing ambiguities
Move cpp files from Classes and Public into Private
#codereview steve.robb, Robert.Manuszewski, nick.penwarden

[CL 2078806 by James Golding in Main branch]
2014-05-20 07:27:59 -04:00
Michael Trepka
6beda1e925 Optimized section contents generation for Xcode projects by switching to StringBuilder.
[CL 2059878 by Michael Trepka in Main branch]
2014-04-30 09:53:25 -04:00
Michael Trepka
2d3b3d5453 Fixed a bug in Xcode project generator that was causing Mac source not getting added to UE4XcodeHelper target.
[CL 2055642 by Michael Trepka in Main branch]
2014-04-24 13:23:48 -04:00
Michael Trepka
f1d88c2137 Many improvements to Xcode project generator, including fixes for project indexing, got rid of separate build and run iOS targets and code cleanup.
[CL 2039933 by Michael Trepka in Main branch]
2014-04-23 17:32:01 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00