Commit Graph

36 Commits

Author SHA1 Message Date
Jamie Dale
0ca520a77e Improved diffing of behavior tree graphs
UETOOL-292 - Diffing of Behavior Trees doesn't work correctly

- Added support for diffing decorators and services.
- Ensured that you could see the properties of services and decorators in the diff tool.
    - This is now using common code shared with the behavior tree editor (to avoid this getting out of sync again).
- Fixed an issue where nodes containing changes could still be drawn faded out.
    - The "DiffR_" functions in GraphDiffControl weren't marking the node as changed since the diff results couldn't hold the information.
- Fixed SNodePanel::DeferredMovementTargetObject always moving the selection into view (rather than itself).
- Added a way to move to a node without also selecting it (SNodePanel::CenterObject).
    - This is needed as decorators and services don't exist as top-level nodes in the SNodePanel, so can't be centered on. We instead have to center on their container node.
- Added a way to control what items you want to diff.
    - This helps when checking for nodes that have been removed, as you can now avoid having to re-check all the other properties on the node, and just check for their existence (or lack thereof).

[CL 2533378 by Jamie Dale in Main branch]
2015-05-01 06:38:56 -04:00
Michael Noland
11db89485f Graph Editor: Removed dead method ComputeSensibleGraphBounds from SNodePanel
[CL 2529477 by Michael Noland in Main branch]
2015-04-28 19:45:43 -04:00
Jamie Dale
a7ba1dcd00 Back out changelist 2519615
[CL 2519619 by Jamie Dale in Main branch]
2015-04-21 14:13:02 -04:00
Jamie Dale
735bca0f8f WIP - Fixing behaviour tree culling and line drawing
[CL 2519615 by Jamie Dale in Main branch]
2015-04-21 14:12:32 -04:00
Marc Audy
a425eba9ed Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Nick Atamas
f5e19bef14 Slate : RelativeLayoutScale is now computed in the SlatePrepass(). ComputeDesiredSize() now takes a float parameter. API-breaking change!
[CL 2406629 by Nick Atamas in Main branch]
2015-01-14 19:04:45 -05:00
Ben Cosh
1e8e5b2552 This expands recent work to resolve comment depths of all comments in a region when a single comment node is moved to that region.
#UE-3724 - LIVE: BP: If a comment box is created inside of another larger comment box the smaller box is no longer editable
#Branch UE4
#Proj GraphEditor

[CL 2397421 by Ben Cosh in Main branch]
2015-01-05 08:54:17 -05:00
Dan Hertzka
1ce19a5ffa Full rename of the Slate "active tick" system to "active timer"
[CL 2394301 by Dan Hertzka in Main branch]
2014-12-19 17:44:49 -05:00
Dan Hertzka
c042ddcb94 ---- Merging with SlateDev branch ----
Introduces the concept of "Active Ticking" to allow Slate to go to sleep when there is no need to update the UI.

While asleep, Slate will skip the Tick & Paint pass for that frame entirely.
- There are TWO ways to "wake" Slate and cause a Tick/Paint pass:
    1. Provide some sort of input (mouse movement, clicks, and key presses). Slate will always tick when the user is active.
        - Therefore, if the logic in a given widget's Tick is only relevant in response to user action, there is no need to register an active tick.
    2. Register an Active Tick. Currently this is an all-or-nothing situation, so if a single active tick needs to execute, all of Slate will be ticked.

- The purpose of an Active Tick is to allow a widget to "drive" Slate and guarantee a Tick/Paint pass in the absence of any user action.
    - Examples include animation, async operations that update periodically, progress updates, loading bars, etc.

- An empty active tick is registered for viewports when they are real-time, so game project widgets are unaffected by this change and should continue to work as before.

- An Active Tick is registered by creating an FWidgetActiveTickDelegate and passing it to SWidget::RegisterActiveTick()
    - There are THREE ways to unregister an active tick:
        1. Return EActiveTickReturnType::StopTicking from the active tick function
        2. Pass the FActiveTickHandle returned by RegisterActiveTick() to SWidget::UnregisterActiveTick()
        3. Destroy the widget responsible for the active tick

- Sleeping is currently disabled, can be enabled with Slate.AllowSlateToSleep cvar
- There is currently a little buffer time during which Slate continues to tick following any input. Long-term, this is planned to be removed.
    - The duration of the buffer can be adjusted using Slate.SleepBufferPostInput cvar (defaults to 1.0f)

- The FCurveSequence API has been updated to work with the active tick system
    - Playing a curve sequence now requires that you pass the widget being animated by the sequence
    - The active tick will automatically be registered on behalf of the widget and unregister when the sequence is complete
    - GetLerpLooping() has been removed. Instead, pass true as the second param to Play() to indicate that the animation will loop. This causes the active tick to be registered indefinitely until paused or jumped to the start/end.

[CL 2391669 by Dan Hertzka in Main branch]
2014-12-17 16:07:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Cosh
ffcddfac6a To fix the comment in comment selection issues this changelist adds a node sort to the node panel and adds some functionality to help comments manage their depth in relation to one another.
#UE-3724 - LIVE: BP: If a comment box is created inside of another larger comment box the smaller box is no longer editable
#Branch UE4
#Proj UnrealEd, GraphEditor

#info this issue came about after recent changes to slate resulted in OnHitTest no longer being called by design. This changelist seeks to eliminate the requirement for this by correctly sorting the comments in arrangedchildren.

codereview Nick.Atamas

[CL 2377331 by Ben Cosh in Main branch]
2014-12-05 05:33:22 -05:00
Marc Audy
39e3392c3e Do not swap what Mac control/command map to at the Platform level and instead manage it at the modifier level
Simplify/fix FText name generation for modifier keys
Have FInputGesture store a bit mask and expose helper functions instead of public boolean parameters (required to switch meaning of command/control on Mac)
#codereview Michael.Trepka

[CL 2365131 by Marc Audy in Main branch]
2014-11-19 12:45:49 -05:00
Ben Cosh
ca02319b87 This change modifies the comment move code to consider all nodes in the panel rather than just visible.
#UE-4945 - Comment boxes no longer move all of the nodes within the box if the nodes are offscreen.
#Branch UE4
#Proj GraphEditor

[CL 2362269 by Ben Cosh in Main branch]
2014-11-17 14:04:07 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Fred Kimberley
27c0402283 Integrating changes from the Fortnite branch up to CL 2318231.
Merging using UE4-Fortnite-To-UE4

[CL 2321212 by Fred Kimberley in Main branch]
2014-10-07 09:53:56 -04:00
Ben Cosh
a8c830c180 Removing debug spam committed in 2320435
[CL 2320442 by Ben Cosh in Main branch]
2014-10-06 16:53:20 -04:00
Ben Cosh
4fefc3735e Reducing the GuardBand on the node clipping because it seems wasteful and we have performance issues on big graphs.
#Branch UE4
#Proj GraphEditor

[CL 2320435 by Ben Cosh in Main branch]
2014-10-06 16:48:18 -04:00
Mike Beach
62e585cb03 Consolidating where we call UEdGraphNode::AddNode() for newly spawned nodes (to avoid duplicated code... centralized in UBlueprintNodeSpawner).
[CL 2314667 by Mike Beach in Main branch]
2014-09-30 14:13:40 -04:00
Nick Atamas
057f48f25b Slate: Removed legacy operator() from FArrangedWidgets in favor of operator[]. Fixed uses cases.
[CL 2270701 by Nick Atamas in Main branch]
2014-08-25 12:51:49 -04:00
Michael Schoell
1703ebd57a Holding Alt+RMB in a graph panel will zoom on the initial mouse position instead of the corner of the panel.
#ttp 343146 - BP: NUX:  Alt+RMB zooming is wonky

[CL 2248761 by Michael Schoell in Main branch]
2014-08-08 14:49:33 -04:00
Michael Trepka
ee353ed1d1 Fixed some issues with Ctrl+{Key} shortcuts on Mac
[CL 2237306 by Michael Trepka in Main branch]
2014-07-30 14:31:25 -04:00
Nick Atamas
badf62c330 Slate slots now use a common base class, which has a private '.Widget' member; use GetWidget() instead.
Slate TPanelChildren, TSlotlessChildren are no longer full-fledged arrays; removed any unused Array API.
Fixed up a lot of improper use cases.

This better encapsulates the action of adding/removing Slate Widgets from the runtime tree as a Slate Core concern.
Alows us to add parent pointers in the future with significantly less effort.

#codereview Wes.Hunt
#codereview Nick.Darnell
#codereview Matt.Kuhlendschmidt
#codereview Justin.Sargent

[CL 2234301 by Nick Atamas in Main branch]
2014-07-28 06:53:40 -04:00
Thomas Sarkanen
ff7d2bdb1b Added Behavior Tree execution order index widgets
Added new widget overlay system for graph panels, designed to allow more flexibilty than the current brush-only implementation. This requred a small refactor to avoid the assumption that all child widgets of an SNodePanel are SNodes (and because there is no usable RTTI present).

Added index widget overlay to BT graph nodes.

Added flag to parent nodes to allow us to change the appearance of child nodes when another child is hovered.

TTP# 339733 - Editor: Behaviour Tree: Add better execution order indicators

reviewed by Lukasz.Furman

[CL 2226658 by Thomas Sarkanen in Main branch]
2014-07-22 04:03:40 -04:00
Michael Trepka
5097b0e10c Improved RMB handling in SNodePanel for Magic Mouse and trackpad
[CL 2222518 by Michael Trepka in Main branch]
2014-07-17 15:10:02 -04:00