Commit Graph

9 Commits

Author SHA1 Message Date
Michael Schoell
db9c8e2240 UProperty and UFunction metadata for Category can now be localized and have improved FText usage throughout the editor (Blueprints, Behavior Trees, Materials, etc).
Big conversion of FStrings and FNames to FText.

Version bump to move some MaterialFunction UProperty from a TArray<FString> to TArray<FText> (some Engine assets are older than being allowed to auto-convert the UProperty)

Auto conversion of FName to FText (and back) now supported (as well as TArrays of those types).

Searching categories by both the localized string and the source string is now supported in Blueprints.

#jira UE-14481 - We are missing ability to translate node categories

#codereview Justin.Sargent

[CL 2542875 by Michael Schoell in Main branch]
2015-05-08 10:46:42 -04:00
Michael Schoell
ef73facb3f Sub-items in the My Blueprint panel will no longer be mis-categorized into the Function's section.
Category grouping is no longer relevant for matching to sub-items. In the same section, never want two categories of the same name.

#jira UE-13995 - Crash when renaming AnimGraph function in AnimBP

[CL 2518112 by Michael Schoell in Main branch]
2015-04-20 15:39:11 -04:00
Marc Audy
8a022fb2e0 Fix shadowed variables
[CL 2468979 by Marc Audy in Main branch]
2015-03-04 13:46:55 -05:00
Ben Marsh
4d5c52456e [INTEGRATE] Change 2411381 by Nick.Darnell@Nick.Darnell_Dev on 2015/01/19 16:39:31
Editor - Adding the unified blueprint editor view.  Combines all the modes into a single blueprint editor.  Still requires being enabled through the experimental option in the editor.

[CL 2419336 by Ben Marsh in Main branch]
2015-01-26 17:51:00 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mike Beach
8c89b738e7 AddComponent nodes can now be bound to selected assets (in the new menu system).
[CL 2308668 by Mike Beach in Main branch]
2014-09-24 15:12:23 -04:00
Ben Cosh
f975ea6a5c fix for drag dropping onto categories in My Blueprint causing an infinite loop.
#Branch UE4
#Proj GraphEditor

note previous fix could generate bad category paths if it wasn't chained.

[CL 2298009 by Ben Cosh in Main branch]
2014-09-15 08:10:19 -04:00
Ben Cosh
5599f29359 fix for drag dropping onto categories in My Blueprint causing an infinite loop.
#Branch UE4
#Proj GraphEditor

note: also patched up what appeared to be a repeated typo, decedent for descendent :)

#codereview Mike.Beach

[CL 2297939 by Ben Cosh in Main branch]
2014-09-15 06:29:54 -04:00
Mike Beach
b5d7aaa58e Optimizing how graph menus are sorted/built.
[CL 2286860 by Mike Beach in Main branch]
2014-09-05 17:51:16 -04:00