Commit Graph

111 Commits

Author SHA1 Message Date
sebastian kowalczyk
b1707bd948 Fixed EQS rendering in Visual Logger tool, in editor.
[CL 2524127 by sebastian kowalczyk in Main branch]
2015-04-24 07:10:23 -04:00
Andrew Rodham
8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
PaulEremeeff
3d878d5a79 PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
 * Made nullptr checks consistent (the plurality of the changes are of this type)
 * Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
 * Removed unused variables
 * Removed redundant initializations
 * WidgetNavigationCustomization.cpp was fixed by the owner
 * integers converted to floats where result was stored in a float
 * Removed redundent null checks (e.g. before delete statements)
 * Renamed variables to prevent non-obvious shadowing
 * Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
 * Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)

[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
sebastian kowalczyk
929ba10b58 Back out changelist 2469963 with Visual Logger circular buffer. It's too slow to use unfortunately (integrated CL #2489422 from Dev),
Removed usage of GWorld from Visual Logger (integrated CL #2490390 from Dev)

[CL 2490417 by sebastian kowalczyk in Main branch]
2015-03-25 06:22:23 -04:00
Todd Eckert
79e183780f Merging Dev->Main up to CL#2479653 using UE4-Fortnite-To-UE4.
*because of tons of changes, I will supply the changelists in the email because it was too large for this checkin*

[CL 2483008 by Todd Eckert in Main branch]
2015-03-18 10:12:32 -04:00
Marc Audy
a425eba9ed Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Marc Audy
79f610442c Fix shadowed variables
[CL 2467803 by Marc Audy in Main branch]
2015-03-03 12:30:55 -05:00
Jamie Dale
d3bc0041cf Fixed some bad font references
UE-8718 - Warning about loading font darta from Roboto-Regular.ttf & Roboto-Bold.ttf

[CL 2466215 by Jamie Dale in Main branch]
2015-03-02 08:48:49 -05:00
sebastian kowalczyk
27cc9c64cd Fixed issue which could give us inaccessible vlogs in LogVisualizer with persistent filters.
Made small refactor in code, to fix how LogVisualizer works with filters.

[CL 2463824 by sebastian kowalczyk in Main branch]
2015-02-27 07:26:07 -05:00
Ori Cohen
fd1b14704b Refactor overlap/sweep/raycast so that they explicitly use channel object type or profile.
Old functionality still works, but deprecated. Note that for the object type the object params have been moved to the same argument position as ByChannel and byProfile

[CL 2460970 by Ori Cohen in Main branch]
2015-02-25 16:38:53 -05:00
sebastian kowalczyk
c0698e1cd2 Fix for UE-7497 "No Graphs are displayed in Visual Logger after enabling them" issue. Toggle graph button is hidden for logs without any graph/histogram data now.
[CL 2458474 by sebastian kowalczyk in Main branch]
2015-02-24 10:45:21 -05:00
sebastian kowalczyk
97e5515d07 Integrated change to fix issue "Pause does not stop the Visual Logger from recording data while PIEing with dedicated server" from Dev to Main.
- Added option to LogVisualizer's settings, to select between regular pause or PlayersOnly pause - to pause gamplay on level if needed.

[CL 2458345 by sebastian kowalczyk in Main branch]
2015-02-24 09:19:13 -05:00
Laurent Delayen
e586cd3a8f Dev to Main integration from CL #2446290
[CL 2456855 by Laurent Delayen in Main branch]
2015-02-23 15:58:14 -05:00
Mikolaj Sieluzycki
fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Dmitry Rekman
0a772692dc Fixing one more name conflict.
- Missed in PR #778.

#codereview Sebastian.Kowalczyk

[CL 2425193 by Dmitry Rekman in Main branch]
2015-01-30 00:33:20 -05:00
Dmitry Rekman
de2169c577 Avoid symbol collision between two FSequencerTimeSliderControllers.
- Slightly different solution than PR #778 (lesser impact on code).

#codereview Sebastian.Kowalczyk

[CL 2424806 by Dmitry Rekman in Main branch]
2015-01-29 19:21:24 -05:00
sebastian kowalczyk
053081a517 Added oriented box shape to Visual Logger.
[CL 2408924 by sebastian kowalczyk in Main branch]
2015-01-16 11:24:46 -05:00
sebastian kowalczyk
fb1c799b03 Fixed issue when moving cursor on timelines outside time rande in LogVisualizer.
[CL 2408640 by sebastian kowalczyk in Main branch]
2015-01-16 07:07:42 -05:00
sebastian kowalczyk
11c7c012b0 Fixed tree expansion for status view tab in LogVisualizer.
[CL 2408620 by sebastian kowalczyk in Main branch]
2015-01-16 06:32:03 -05:00
sebastian kowalczyk
d6915147bf Fixes for visual logs and LogVisualizer:
- Fixed compilation warnings,
- fixes bug in vlogs serialization,
- fixed information about warnings and errors on timelines in LogVisualizer,
- fixed data reset in LogVisualizer

[CL 2408614 by sebastian kowalczyk in Main branch]
2015-01-16 06:25:10 -05:00
Stephan Delmer
6f7661f391 Merging using UE4-Fortnite-To-UE4 from CL 2403093
[CL 2407402 by Stephan Delmer in Main branch]
2015-01-15 11:57:16 -05:00
sebastian kowalczyk
ca53253636 Fixed crash in LogVisualizer.
[CL 2407264 by sebastian kowalczyk in Main branch]
2015-01-15 10:01:11 -05:00