- Removed 'no OBB text' for AndroidTargetSettingsCustomisation banner
- Disabled UI hiding for now.
- Added functionality so select a background image for the download/verify step.
[CL 2524311 by Robert Jones in Main branch]
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.
-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine
[CL 2481510 by Terence Burns in Main branch]
Some P4V problem with backing out large changelist missed some files.
#codereview Robert.Manuszewski
[CL 2481366 by Jaroslaw Palczynski in Main branch]
- Moved HighQualityLightmap support check to IOSTargetPlatform so it can check project settings for Metal support
- Fixed some issues running on an x86_64 device
- Cleaned up some unused functions in TargetPlatform
#codereview niklas.smedberg
[CL 2478853 by Josh Adams in Main branch]
We already had FPlatformProcess::CreateProc/CloseProc pair (which is part of larger set with WaitForProc(), TerminateProc(), GetProcReturnCode(), etc). FProcHandle::Close() made the API more confusing (and actually introduced bugs, because it did not call CloseProc() until recently).
#codereview Josh.Adams, Robert.Manuszewski, Jaroslaw.Surowiec
[CL 2476322 by Dmitry Rekman in Main branch]
UE-8509 Android SDK Paths being saved even if the user doesn't set them
- removed initial pull of data on start up
[CL 2425929 by Ben Marsh in Main branch]
- Only allow ES31+AEP if the project settings allows it. Told user to restart editor if they change the ES31+AEP setting to fix the Launch On menu. (This is only until 4.8) [UE-6585]
- Noted that ES31 is only for Tegra K1, in the name [UE-6604]
- Hide JAVA_HOME settings on MacOS, as it would be confusing to try to find it
#codereview peter.sauerbrei,robert.jones
[CL 2420419 by Josh Adams in Main branch]
UE-8075 - Devices not updating post-SDK path change
Fixed code so that it correctly references the device detection class.
Added a 'force update' path so that upon successful SDK path updates the devices are rechecked right away instead of waiting up to 10 seconds.
Cleared out old devices if the SDK path is empty/doesn't contain the adb executable
Change to UEBuildAndroid so that empty SDK paths are no longer treated as valid paths on start up allowing things like SDKPath=("") to be overridden by env vars.
[CL 2419718 by Ben Marsh in Main branch]
Android SDK path backslash duplication fix.
Fix for User inis not saving array properties correctly.
#codereview Ankit.Khare, Josh.Adams
[CL 2418611 by James Moran in Main branch]