- Datasmith will only wait on the texture import result when it needs it for another asset (ie: material).
- Added a custom texture pipeline to set the datasmith attributes on the texture node.
- Created a FAsyncResult that behaves like a TFuture but calling Get will actually tick the task graph so that we don't deadlock when trying to get the future from the game thread while it depends on a game thread task.
#rb alexis.matte, richard.talbotwatkin
[CL 14228303 by JeanMichel Dignard in ue5-main branch]
CoreTechFileParser improvement : converting as soon as possible void* into TArray<Vector>, ...
#rb johan.duparc
#jira UE-88554
#ROBOMERGE-SOURCE: CL 11501199 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)
[CL 11501208 by david lesage in 4.25-Plus branch]