Commit Graph

208 Commits

Author SHA1 Message Date
Alexis Matte
2c6edc19b4 Fix degenerated triangle that introduce nan value into the normals when we compute them
#jira UE-79793
#rb david.hill
#lockdown chris.gagnon

[CL 8551910 by Alexis Matte in Dev-Editor branch]
2019-09-06 11:53:24 -04:00
Alexis Matte
907a88c608 Add an option to allow compute normals to use weight by area and angle.
#jira UE-79195
#rb jimmy.andrews
#rn Add an fbx option to allow compute normals to use weight by area and angle for both staticmesh and skeletalmesh. Add also a staticmesh build options for the feature.

[CL 8364158 by Alexis Matte in Dev-Editor branch]
2019-08-28 15:15:21 -04:00
Lauren Ridge
d3aad3fe1b Additional refactors for deprecating FAssetEditorManager in favor of AssetEditorSubsystem
#rb Chris.Gagnon

[CL 8130632 by Lauren Ridge in Dev-Editor branch]
2019-08-20 17:50:09 -04:00
Richard TalbotWatkin
7252700c79 Integrated from Main CL 7668565.
Deprecated direct access to UStaticMesh::SourceModels, SectionInfoMap and OriginalSectionInfoMap.
Added new accessors for getting individual SourceModels, or the entire array.
#rb none
#jira none

[CL 7668661 by Richard TalbotWatkin in Dev-Editor branch]
2019-07-31 05:35:17 -04:00
Gines Hidalgo
00c7eb7fdf #jira UE-76250
When converting an actor to a Static Mesh, it is now focused in the Content Browser. This solves the bug detailed in UE-76250 about the new Mesh not being focused.
#rb chris.gagnon
#codereview chris.gagnon

[CL 7277113 by Gines Hidalgo in Dev-Editor branch]
2019-07-11 12:33:23 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Chris Gagnon
0a9f86357f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6837840 by Chris Gagnon in Dev-Editor branch]
2019-06-04 15:16:30 -04:00
Chris Gagnon
9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00
Alexis Matte
8f5219dc1a Fix skeletalmesh temporary build structure to support high precision tangents.
#jira UE-59156
#rb lina.halper

[CL 6666160 by Alexis Matte in Dev-Editor branch]
2019-05-29 14:44:14 -04:00
Chris Gagnon
812b127109 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6525730 by Chris Gagnon in Dev-Editor branch]
2019-05-15 19:27:16 -04:00
Alexis Matte
48645493c1 Fix conversion from SkeletalMesh to FRawMesh.
Bi-Normal vector should be compute like (Z^X) * biNorm Sign.

#jira UE-72155
#rb none

[CL 5675667 by Alexis Matte in Dev-Editor branch]
2019-04-01 17:50:06 -04:00
Chris Gagnon
00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Chris Gagnon
80918bea22 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Chris Gagnon
a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Chris Gagnon
1a3bf5caf1 Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
#rb none

[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Matt Kuhlenschmidt
cde8160913 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4572510 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-16 11:15:08 -05:00
Matt Kuhlenschmidt
46e3285149 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00
Alexis Matte
479dd7f3ea Deprecate FRawMesh - ReductionInterface
#rb none
#jira UE-65679

[CL 4501468 by Alexis Matte in Dev-Editor branch]
2018-10-24 08:46:08 -04:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Yuriy ODonnell
2fce49e85a Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

#rb Alexis.Matte
#rb Brian.Karis

[CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
2018-07-31 05:49:40 -04:00
alexis matte
14381dbb88 Issue a warning to the user when skeletal mesh legacy "built in" build end up with zero or nan tangents.
#jira UE-59598
#rb arne.schober

#ROBOMERGE-SOURCE: CL 4155165 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: alexis.matte

[CL 4155166 by alexis matte in Staging-4.20 branch]
2018-06-22 08:11:38 -04:00
richard talbotwatkin
96d7d9dbfc Copied from Dev-Editor CL 4118758
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
#rb Alexis.Matte
#jira

#ROBOMERGE-SOURCE: CL 4135475 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin

[CL 4135477 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 12:18:21 -04:00
richard talbotwatkin
7608b854ab Undo //UE4/Release-4.20/Engine/... changelist 4135306
#rb none
#jira

#ROBOMERGE-SOURCE: CL 4135397 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin

[CL 4135398 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 11:53:46 -04:00
richard talbotwatkin
b4b7fa924c Copied from Dev-Editor CL 4118758
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
#rb Alexis.Matte
#jira

#ROBOMERGE-SOURCE: CL 4135306 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin

[CL 4135311 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 11:27:18 -04:00