Commit Graph

4 Commits

Author SHA1 Message Date
steve smith 96839fc316 Add support for the hand pointer pose in input simulation
(Submitted by Microsoft)
#jira UE-90412
#rb steve.smith

[CL 12356140 by steve smith in 4.25 branch]
2020-03-20 19:03:35 -04:00
steve smith ef1b53453a Better activation criteria for input simulation
Use the `bUseVRPreviewForPlayWorld` flag to determine if input sim should be enabled. This will use input sim in regular editor viewports, but also allow holographic remoting without having to disconnect the device.
Avoid restart requirement for toggling input simulation on and off. This requires that the engine subsystem is always created (only in editor). The IsInputSimulationEnabled or GetInputSimulationIfEnabled helper functions should be used to ensure the subsystem is only used when enabled.
(Submitted by Microsoft)
#jira UE-90411
#rb steve.smith

[CL 12354679 by steve smith in 4.25 branch]
2020-03-20 18:11:25 -04:00
steve smith bbb0980982 WMR input simulation cleanup and fixes (provided by Microsoft): Additional features and fixes for WMR input simulation support
#rb steve.smith
#jira none

[CL 11590996 by steve smith in 4.25 branch]
2020-02-24 16:38:27 -05:00
Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00