- When attributes are missing we regenerate them ( editor time only , so assets will be fixed next cook )
- in the future we should revise the way we cook those assets
#rb Jimmy.Andrews
[CL 33649235 by cedric caillaud in ue5-main branch]
Note : this attribute does not seem to be used anywhere , will likely remove it in future changes
#rb Jimmy.Andrews
#jira UE-214890
[CL 33640820 by cedric caillaud in ue5-main branch]
Crash repro instructions: create a new worldpartition level, add cube, create a level instance from that cube.
#rnx
#rb matt.peters
#rbself Fixing build break
[CL 30293351 by matt peters in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
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[Backout] - CL28695704
[FYI] Jeremy.Moore
Original CL Desc
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Store transform remap array for AutoInstanceMeshes in the geometry collection object.
This allows it to be calculated and stored once, for reference by multiple component instances.
[CL 28699292 by jeremy moore in ue5-main branch]
[FYI] Jeremy.Moore
Original CL Desc
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Store transform remap array for AutoInstanceMeshes in the geometry collection object.
This allows it to be calculated and stored once, for reference by multiple component instances.
[CL 28697464 by bob tellez in ue5-main branch]
- Add a SetAutoInstanceMeshes method to geometry collection asset that rem,ove duplicates and re-assign the auto instance indices as well as consolidating per instance primitive data
- call this method when setting the array when creating the asset in the geometry collection terminal node
#rb jeremy.moore
[CL 28686547 by cedric caillaud in ue5-main branch]
Store breadth first order indices for transform on the rest collection
#rb benn.gallagher, vincent.robert, brice.criswell
[FYI] jeremy.moore
[CL 27652487 by cedric caillaud in ue5-main branch]
For old geometry collections, keep the old behavior so that vertex colors are not changed unexpectedly on existing assets. Add a bool on the UGeometryCollection asset object to let user control whether the conversion is performed.
#rb brice.criswell
[CL 25934820 by robomerge in ue5-main branch]