Commit Graph

28080 Commits

Author SHA1 Message Date
dave belanger
67ab0d6170 Fix for missing KeepInDevOnly tags in dev AR
AssetRegistryGenerator: we need to not apply the runtime AR tag filter to the main state until after we have cloned it into the Development AR.
Creds to Matt
#rb Matt.Peters
#preflight 63b848e75d4ef8faf6388157

[CL 23600347 by dave belanger in ue5-main branch]
2023-01-06 13:26:33 -05:00
jamie dale
f19d72bdc8 Fixed a localization asset gather crash when using a cooked asset registry
This can report assets that aren't currently mounted, so the conversion to a filename would fail (and assert). It now handles that failure gracefully and just removes the asset from the list to be gathered.

#jira
[FYI] Leon.Huang
#rnx

[CL 23599997 by jamie dale in ue5-main branch]
2023-01-06 12:56:56 -05:00
Jurre deBaare
56c5745d9c //UE5/Main - UE.EditorAutomation(RunTest=Editor) Mac - Several tests exited prematurely due to critical failure
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b85298e26e31879b0d500f

[CL 23599655 by Jurre deBaare in ue5-main branch]
2023-01-06 12:32:14 -05:00
nick darnell
fe9a530ecf AssetDefinition - LevelSequence has been upgraded and no longer loads on right click.
AssetDefinition - Upgraded ReverbEffect.

#jira UE-165574

[CL 23599473 by nick darnell in ue5-main branch]
2023-01-06 12:22:46 -05:00
jaime cifuentes
a20a6e0027 Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
#rb thomas.sarkanen
#jira UE-160111
#preflight 63b85453c927e34482895de4

[CL 23599353 by jaime cifuentes in ue5-main branch]
2023-01-06 12:16:12 -05:00
Jurre deBaare
f5ea45d372 Crash when starting a take with a Metahuman source - No Movie Scene found for SequencerDataModel
#jira UE-173258
#fix make sure we never try and sample time-code attributes on an animation sequence which has not been populated (DataModel is created but not initialised)
#rb trivial
#preflight 63b85249d862fdd3473197b4

[CL 23599277 by Jurre deBaare in ue5-main branch]
2023-01-06 12:04:38 -05:00
Jurre deBaare
3604354e05 [Backout] - CL23596938
Original CL Desc
-----------------------------------------------------------------
//UE5/Main - UE.EditorAutomation(RunTest=Editor) Mac - Several tests exited prematurely due to critical failure
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b80ff9577437afe6c5d290

[CL 23597241 by Jurre deBaare in ue5-main branch]
2023-01-06 09:23:48 -05:00
brooke hubert
1b1dfa9c45 Remove check for UField for determining if a UObject is a valid asset for editor scripting utilities
#Jira UE-168765
#preflight 63b757f9e26e31879baef0ec
#rb jamie.dale patrick.boutot julien.stjean

[CL 23597177 by brooke hubert in ue5-main branch]
2023-01-06 09:14:11 -05:00
Jurre deBaare
d31a7f8252 //UE5/Main - UE.EditorAutomation(RunTest=Editor) Mac - Several tests exited prematurely due to critical failure
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b80ff9577437afe6c5d290

[CL 23596938 by Jurre deBaare in ue5-main branch]
2023-01-06 08:27:05 -05:00
Matt Peters
ba4bd53502 EditorDomain: Remove indeterminism caused by SavedByEngineVersion and CompatibleWithEngineVersion.
#rb Zousar.Shaker
#rnx
#preflight 63b75c43221aab21e0365ea6

[CL 23594439 by Matt Peters in ue5-main branch]
2023-01-05 18:31:37 -05:00
jeanfrancois dube
08ccdc3f4f World Partition: fix bad IsValidChecked usages.
#rb richard.malo
#preflight none

[CL 23593378 by jeanfrancois dube in ue5-main branch]
2023-01-05 17:06:24 -05:00
nick darnell
cf14b0c01d AssetDefinition - Converting Chooser Table.
#jira UE-165574

[CL 23592564 by nick darnell in ue5-main branch]
2023-01-05 16:12:44 -05:00
christopher waters
447bc4c130 Header dependency cleanup around Mesh Cards and some Renderer headers.
#preflight 63b6fd31577437afe6631d0b

[CL 23592507 by christopher waters in ue5-main branch]
2023-01-05 16:11:09 -05:00
danny couture
8c00ca57f9 Make BlueprintTypePromotion thread-safe for async loading in editor
- Scenario is: A module gets loaded and triggers a RefreshPromotionTables on the game-thread while the ALT reads FindBestMatchingFunc from the table.

#rnx
#jira UE-173083
#rb Dan.OConnor
#preflight 63b71395763c6c1064aec427

[CL 23590450 by danny couture in ue5-main branch]
2023-01-05 13:22:10 -05:00
benoit gadreau
254971aaf3 fix static analysis
#jira none
#rb none
#preflight skip

[CL 23589118 by benoit gadreau in ue5-main branch]
2023-01-05 11:59:33 -05:00
RandomInEqualities
c15daa6607 PR #9947: Prevent crash on opening blueprint with non-existent shortname bitmask enum. (Contributed by RandomInEqualities)
#jira UE-173173
#rb patrick.boutot
#preflight 63b6da19c94b6554e6903706

[CL 23587010 by RandomInEqualities in ue5-main branch]
2023-01-05 09:21:26 -05:00
benoit gadreau
eeeddc644e new animation channel interface
the constraint channel related code now lives outside of the CR plugin making it easier to reuse and maintain

#jira none
#rb mike.zyracki
#preflight 63b43fea717a593ee7d98ec5

[CL 23585573 by benoit gadreau in ue5-main branch]
2023-01-05 04:08:25 -05:00
matt peters
e10555611e Cooker: Optimize GetNeverCookPackageFileNames by using the AssetRegistry rather than FPackageName::IteratePackagesInDirectory
#jira UE-172780
#rnx
#preflight 63b61248ab0e99a2beed2135
#rb Eric.Knapik

[CL 23584825 by matt peters in ue5-main branch]
2023-01-04 21:31:23 -05:00
phillip kavan
a223b133e1 Fix the component hierarchy display in the Actor details tab to remain static/deterministic in terms of tree node order after its Blueprint class is compiled and/or Actor reconstruction occurs.
#rb Ben.Hoffman, Marc.Audy
#preflight 63b5ea12d067708b9b1f1dab

[CL 23584427 by phillip kavan in ue5-main branch]
2023-01-04 20:25:44 -05:00
christopher waters
ccc64990c0 Header dependency cleanup around HitProxies and BatchedElements
#preflight 63b5f772ab0e99a2bee2d8c3

[CL 23583875 by christopher waters in ue5-main branch]
2023-01-04 19:25:52 -05:00
scott nelson
92da116445 Add ability to filter CB folders for Editability + Fix AliasDataType usage of Public/Private assets
#rb Rex.Hill
#preflight 63b5d081ab0e99a2bed56c2d

[CL 23581927 by scott nelson in ue5-main branch]
2023-01-04 17:07:54 -05:00
christopher waters
0d5b23e2e3 Adding includes to prepare for a header dependency cleanup.
#preflight 63b5e0bfff7b9ad7030f0f81

[CL 23581920 by christopher waters in ue5-main branch]
2023-01-04 17:07:40 -05:00
benoit gadreau
86507e1f96 trigger property reset to default to invalidate the target list infos
#jira UE-167518
#rb halfdan.ingvarsson
#preflight 63b543bf2960b7322087872c

[CL 23580357 by benoit gadreau in ue5-main branch]
2023-01-04 15:52:14 -05:00
marc audy
ea78b28a70 Fixed so all headers can be compiled stand alone
#preflight 63b529e5592c1a9d7c665974
#rb none

[CL 23580295 by marc audy in ue5-main branch]
2023-01-04 15:49:53 -05:00
nick darnell
7f0472b670 AssetDefinition - Tweaking the MIC to allow importing, since that was added in main.
[CL 23580276 by nick darnell in ue5-main branch]
2023-01-04 15:49:34 -05:00