AssetRegistryGenerator: we need to not apply the runtime AR tag filter to the main state until after we have cloned it into the Development AR.
Creds to Matt
#rb Matt.Peters
#preflight 63b848e75d4ef8faf6388157
[CL 23600347 by dave belanger in ue5-main branch]
This can report assets that aren't currently mounted, so the conversion to a filename would fail (and assert). It now handles that failure gracefully and just removes the asset from the list to be gathered.
#jira
[FYI] Leon.Huang
#rnx
[CL 23599997 by jamie dale in ue5-main branch]
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b85298e26e31879b0d500f
[CL 23599655 by Jurre deBaare in ue5-main branch]
#jira UE-173258
#fix make sure we never try and sample time-code attributes on an animation sequence which has not been populated (DataModel is created but not initialised)
#rb trivial
#preflight 63b85249d862fdd3473197b4
[CL 23599277 by Jurre deBaare in ue5-main branch]
Original CL Desc
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//UE5/Main - UE.EditorAutomation(RunTest=Editor) Mac - Several tests exited prematurely due to critical failure
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b80ff9577437afe6c5d290
[CL 23597241 by Jurre deBaare in ue5-main branch]
#jira UE-173253
#fix Added new override point OnResetSkeleton, which allows UAnimSequence to wait for any in-flight compression tasks to finish before swapping out the skeleton
#rb Thomas.Sarkanen
#preflight 63b80ff9577437afe6c5d290
[CL 23596938 by Jurre deBaare in ue5-main branch]
- Scenario is: A module gets loaded and triggers a RefreshPromotionTables on the game-thread while the ALT reads FindBestMatchingFunc from the table.
#rnx
#jira UE-173083
#rb Dan.OConnor
#preflight 63b71395763c6c1064aec427
[CL 23590450 by danny couture in ue5-main branch]
the constraint channel related code now lives outside of the CR plugin making it easier to reuse and maintain
#jira none
#rb mike.zyracki
#preflight 63b43fea717a593ee7d98ec5
[CL 23585573 by benoit gadreau in ue5-main branch]