carl lloyd
b623602093
AR Camera Passthrough fix with TextureExternal
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#jira UE-173382
#rb Laura.Hermanns
#fyi robert.srinivasiah
#preflight 63b8446a68068a8bd621699e
[CL 23598345 by carl lloyd in ue5-main branch]
2023-01-06 11:04:42 -05:00
danny couture
7a4e54a506
Fix RigVM potential corruption because we're holding a ref on an array element while adding to that array which could invalidate the ref on reallocs.
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#rnx
#rb Helge.Mathee
#preflight 63b83aa9577437afe6d77d42
[CL 23597949 by danny couture in ue5-main branch]
2023-01-06 10:38:37 -05:00
sara schvartzman
e4b58e8401
Control Rig: Crash when running python script which contains function
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#jira UE-173492
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/63b7fd9447321b9d8912662f
[CL 23596603 by sara schvartzman in ue5-main branch]
2023-01-06 06:50:45 -05:00
sara schvartzman
1ebd6c7acf
Control Rig: Fix crash when duplicating node with bound pin to variable
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#jira UE-173414
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/63b701075d4ef8faf6b5f428
[CL 23596284 by sara schvartzman in ue5-main branch]
2023-01-06 04:45:59 -05:00
Devin Doucette
d081f5a477
DDC: Fixed the file system cache EditorOverrideSetting not handling paths with \ in them
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#jira none
#preflight 63b78d3ad862fdd347ea642b
#rb Zousar.Shaker
[CL 23595626 by Devin Doucette in ue5-main branch]
2023-01-05 22:10:29 -05:00
zousar shaker
bb6b5527df
Fix for Zen GC methods removed when merging.
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#rb matt.peters
[CL 23595127 by zousar shaker in ue5-main branch]
2023-01-05 19:52:49 -05:00
joe pribele
8b67d0a16f
fix for FName not resolving to strings in the debugger
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changed testmain in lowleveltestrunner to use IMPLEMENT_APPLICATION which does all the correct things
https://p4-swarm.epicgames.net/reviews/23252374
#rb devin.doucette
#preflight 63b749a4577437afe682d0a3
[CL 23593508 by joe pribele in ue5-main branch]
2023-01-05 17:18:59 -05:00
nick darnell
32457bcb13
AssetDefinition - Converted Fonts/FontFaces, SlateBrush, SlateWidgetStyle, and Lightweight instance.
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#jira UE-165574
[CL 23592534 by nick darnell in ue5-main branch]
2023-01-05 16:11:54 -05:00
zousar shaker
d1afea0f1f
Allow ReadOnly mode for a DDC FileSystemCacheStore to have maintenance performed if Clean=true or DeleteUnused=true. When ReadOnly, they are now both false by default, but usable if explicitly set to true. When not ReadOnly, DeleteUnused remains true by default.
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#rb devin.doucette
[CL 23592522 by zousar shaker in ue5-main branch]
2023-01-05 16:11:30 -05:00
christopher waters
447bc4c130
Header dependency cleanup around Mesh Cards and some Renderer headers.
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#preflight 63b6fd31577437afe6631d0b
[CL 23592507 by christopher waters in ue5-main branch]
2023-01-05 16:11:09 -05:00
Matt Peters
6f0b8a2906
HttpCacheStore: Fix backwards if statement for whether the compactbinary is valid in GetBodyAsString
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#preflight 63b70052221aab21e01200c0
[CL 23589159 by Matt Peters in ue5-main branch]
2023-01-05 12:01:37 -05:00
nick darnell
f8bd93f6b1
AssetDefinition - Converting the Haptic AssetTypeActions to AssetDefinitions.
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The copying localization ID is now an option stated as such instead of a right click showing the ID you click. In order to show the ID the asset has to be loaded, so instead it's now a copy operation that then loads the asset before copying the ID.
Fixing a regression that stopped showing export options for unloaded assets. The code was using FastGetAsset, which won't load the asset if unloaded. The new code just looks at the package flags from the FAssetData, no need to attempt to load the asset.
#jira UE-165574
#jira UE-173203
[CL 23588044 by nick darnell in ue5-main branch]
2023-01-05 10:47:04 -05:00
matt peters
12eae8b448
Missing changes from robomerge of CL 23582398.
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ZenServerInterface.cpp and ZenServerInterface.h are moved files and need to be updated in their new location.
#preflight None, fixing build break
#rb None, trivial
#rnx
[CL 23583555 by matt peters in ue5-main branch]
2023-01-04 18:51:46 -05:00
matt peters
71802fb86c
Analytics: Backed out 22909100 and 22951911
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#rnx
[CL 23583550 by matt peters in ue5-main branch]
2023-01-04 18:51:41 -05:00
christopher waters
0d5b23e2e3
Adding includes to prepare for a header dependency cleanup.
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#preflight 63b5e0bfff7b9ad7030f0f81
[CL 23581920 by christopher waters in ue5-main branch]
2023-01-04 17:07:40 -05:00
marc audy
ea78b28a70
Fixed so all headers can be compiled stand alone
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#preflight 63b529e5592c1a9d7c665974
#rb none
[CL 23580295 by marc audy in ue5-main branch]
2023-01-04 15:49:53 -05:00
nick darnell
1c90989c93
AssetDefinition - Further work, adding Materials and associated types as AssetDefinitions, removing their AssetTypeActions.
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AssetActionUtility Blueprints - You can now add a further refinement step in addition to a class filter you can specify Content Browser style filter strings and an error message so that people can see the scripted action, but will know why it's not available to them. Like maybe you have a thing that only can run on non virtual texture streaming assets, you could filter on that tag inaddition to the texture class.
#jira UE-165574
[CL 23580250 by nick darnell in ue5-main branch]
2023-01-04 15:48:50 -05:00
richard talbotwatkin
da0d791bf7
Fixed issue where non-compact mesh descriptions can build with unused extra data.
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#rb
#preflight
[CL 23580211 by richard talbotwatkin in ue5-main branch]
2023-01-04 15:47:28 -05:00
jszakmeister
ad7155d427
PR #9956 : Fix the casing on a couple of #includes. (Contributed by jszakmeister)
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#jira UE-173181
#rb patrick.boutot
#preflight none
[CL 23579543 by jszakmeister in ue5-main branch]
2023-01-04 15:17:39 -05:00
Helge Mathee
af7c1879c0
RigVM: Move RigVMTypeUtils functionality
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#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63b5a039d067708b9b02f7fc
[CL 23576169 by Helge Mathee in ue5-main branch]
2023-01-04 10:57:20 -05:00
Matt Peters
9b74933870
ZipArchiveReader: Fix derefence of uninitialized data; ZipError structures need to be initialized before being passed in to zip functions.
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#rb None, trivial
#rnx
#preflight 63b59a51592c1a9d7c894950
[CL 23575941 by Matt Peters in ue5-main branch]
2023-01-04 10:37:38 -05:00
Julien StJean
271ad53750
The import of assets via the asset tools now validate that destination path is mounted and avoid crashing if this is not the case.
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#jira FORT-536561
#rb Alexis.Matte
#preflight 63b597948c5081ee9a108713
[CL 23575706 by Julien StJean in ue5-main branch]
2023-01-04 10:18:45 -05:00
Helge Mathee
306560ef8d
RigVM: When adding array nodes - don't rely on ResolveWildCard Pin due to side effects
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#jira MH-8360
#rb sara.schvartzman
#preflight https://horde.devtools.epicgames.com/job/63b55fdaab0e99a2beb73160
[CL 23574218 by Helge Mathee in ue5-main branch]
2023-01-04 06:25:29 -05:00
sara schvartzman
474dc57600
Control Rig: Move type postprocess and redirectors to RigVMTypeUtils
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#jira UE-172705
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/639a0ffd8c5081ee9aa8c704
[CL 23574028 by sara schvartzman in ue5-main branch]
2023-01-04 05:53:56 -05:00
sara schvartzman
38a51f2eaa
Control Rig: Fix paste function not available in MyBlueprint
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#jira UE-172347
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/63986ada776b61ba3b272389
[CL 23573727 by sara schvartzman in ue5-main branch]
2023-01-04 04:10:45 -05:00