Commit Graph

84 Commits

Author SHA1 Message Date
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Rolando Caloca
c2d62c0ecc Copying //UE4/Dev-Rendering@10763356 to //UE4/Dev-RenderPlat-Staging
#rb none
#rnx

[CL 10769097 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-12-17 14:14:23 -05:00
jonas meyer
3afb0ed9a2 Stats for for shaders compiled by materials
- CookByTheBook now outputs a .csv file into Saved/MaterialStats
- Statistics View now lists all the csv files from that folder.
- Load is done lazily
- Added shortcut key in Asset Browser
- MaterialPath is now serialized into shadermap(if debug info is allowed)
#rb lauren.barnes


#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 10124522 via CL 10124571
#ROBOMERGE-BOT: (v587-10111126)

[CL 10125114 by jonas meyer in Main branch]
2019-11-13 10:42:50 -05:00
lukas hermanns
361a53df16 Enabled DXC multiline error messages in output log.
#rb none
#jira UE-83064
[FYI] Yujiang.Wang, Rolando.Caloca
#rnx

#ROBOMERGE-SOURCE: CL 10087195 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10087205 by lukas hermanns in Main branch]
2019-11-08 15:51:14 -05:00
rolando caloca
2230eb2af7 UE4R - Back to Warning, not Fatal
#rb Lukas.Hermanns
#rnx
#jira UE-82174

#ROBOMERGE-SOURCE: CL 9736619 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9736624 by rolando caloca in Main branch]
2019-10-21 15:47:59 -04:00
rolando caloca
7c15756fca UE4R - Support precise on HlslParser
- Fix for not dumping shaders when using shader pipelines on error
- Fix for HlslParser skipping extra lines on #endif
#rb Lukas.Hermanns
#jira UE-82174

#ROBOMERGE-SOURCE: CL 9736612 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9736614 by rolando caloca in Main branch]
2019-10-21 15:47:20 -04:00
Stu McKenna
35eb686d38 - Implement INVARIANT on D3D to make use of the precise keyword
- This fixes various issues around depth divergence that can be see in the Niagara Mesh Vertex Factory as well as doing certain operations inside world position offset

#rb Uriel.Doyon,Rolando.Caloca
#jira UE-81271

[CL 9660243 by Stu McKenna in 4.24 branch]
2019-10-17 15:22:57 -04:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
Rolando Caloca
f83ae4807a Copying //UE4/Dev-Rendering@9317594 to Dev-RenderPlat-Staging
#rb none
#rnx

[CL 9317904 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-10-01 13:03:04 -04:00
steve robb
14cab21e0c Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
Replicated from CL# 7924370.

#rb none


#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)

[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
Marcus Wassmer
459dd9960c Force integrate 5317515 from release-4.22 to fix some issues with 'undo'.
#rb none

[CL 5337699 by Marcus Wassmer in Main branch]
2019-03-07 11:25:32 -05:00
Juan Canada
d2f93b57b2 Undo //UE4/Main/... changelist 5335728
#rb marcus.wassmer

[CL 5335770 by Juan Canada in Main branch]
2019-03-06 23:59:18 -05:00
Juan Canada
27b0d7a824 Copying //UE4/Private-Woodchuck-Staging[at]5316917 to Release-4.22 (//UE4/Release-4.22)
#rb none
#JIRA

#ROBOMERGE-OWNER: Juan.Canada
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 5317515 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5335728 by Juan Canada in Main branch]
2019-03-06 23:42:45 -05:00
jonas meyer
f2504103c4 The files added in ShaderDebugInfo are now put into a unique folder based on the StaticParameters. This allows you to see and compare shaders from multiple permutations.
Also, in the d3d11 compiler, A description of the different parameters are appended at the end, for information
#rb rolando.caloca chris.bunner


#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5061991 via CL 5062517

[CL 5062687 by jonas meyer in Main branch]
2019-02-19 11:08:05 -05:00
marcus wassmer
33106628c6 Add DXC runtime requirements to fix binary builds
#rb none
#jira UE-69482

#ROBOMERGE-SOURCE: CL 4892140 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4892143 by marcus wassmer in Main branch]
2019-02-04 17:21:10 -05:00
Yuriy ODonnell
e14bcf53e8 Implemented support for wave operation intrinsics (Shader Model 6.0) as an extension of SP_PCD3D_SM5, available when running on compatible hardware and D3D12.
Wave intrinsics can be enabled for a shader by providing CFLAG_WaveOperations to the compiler flags in ModifyCompilationEnvironment().
Run-time availability must be queried by checking GRHISupportsWaveOperations before trying to use a shader that uses wave intrinsics.

Removed all RHI_RAYTRACING define checks from D3DShaderCompiler.cpp.

#lockdown rolando.caloca
#rb rolando.caloca
#jira UE-69133

[CL 4824116 by Yuriy ODonnell in Dev-Rendering branch]
2019-01-28 13:41:26 -05:00
Rolando Caloca
732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00
Yuriy ODonnell
fb5c2d1ad6 Renamed D3D11ShaderCompiler.cpp -> D3DShaderCompiler.cpp, as it is now used for both DXBC and DXIL shader compilation.
#rb Rolando.Caloca

[CL 4756477 by Yuriy ODonnell in Dev-Rendering branch]
2019-01-18 17:33:00 -05:00
Marcus Wassmer
fee98d3ca5 Merging //UE4/Dev-Main@4729937 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4730169 by Marcus Wassmer in Dev-Rendering branch]
2019-01-15 18:30:06 -05:00
Marcus Wassmer
a8d6cc952b Merging //UE4/Dev-Main@4700769 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4729861 by Marcus Wassmer in Dev-Rendering branch]
2019-01-15 18:04:38 -05:00