#rb ben.marsh
#rnx
#ROBOMERGE-SOURCE: CL 5667718 via CL 5667743 via CL 5667748 via CL 5667751 via CL 5668993
[CL 5668997 by peter engstrom in Main branch]
#rb none
#jira UE-71692
#ROBOMERGE-SOURCE: CL 5458343 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5458360 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 5447578 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5447579 by ben marsh in Main branch]
#jira UE-71448
#rb trivial
#ROBOMERGE-SOURCE: CL 5382629 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5383068 by michael trepka in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 5312405 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5316167 by ben marsh in Main branch]
Allows fast iteration of C++ changes without restarting the application. To use, select the "Live Coding (Experimental)" mode from the drop down menu next to the editor's compile button, or type "LiveCoding" into the console for a monolithic build. Press Ctrl+Alt+F11 to find changes and compile.
Changes vs standalone Live++ version:
* UBT is used to execute builds. This allows standard UE4 adaptive unity mode, allows us to reuse object files when we do regular builds, supports using any build executor allowed by UBT (XGE, SNDBS, etc..).
* Adding new source files is supported.
* Custom visualizer for FNames is supported via a weakly linked symbol in a static library (Engine/Extras/NatvisHelpers).
* Settings are exposed in the editor's project settings dialog.
* Standalone application has been rewritten as a Slate app ("LiveCodingConsole"). There is an additional option to start the program as hidden, where it will not be visible until Ctrl+Alt+F11 is hit. Similarly, closing the window will hide it instead of closing the application.
* Does not require a standalone licensed version of Live++.
Known issues:
* Does not currently support class layout changes / object reinstancing
#rb none
[FYI] Marc.Audy, Stefan.Boberg, Nick.Penwarden
#jira
#ROBOMERGE-SOURCE: CL 5304722 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5309051 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 5295902 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5308945 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 5240326 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5240327 by ben marsh in Main branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 5215521 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5225284 by ben marsh in Main branch]
#jira
[CODEREVIEW] Josh.Adams
#rb none
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5175655 via CL 5175725
[CL 5177123 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 4988259 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4988260 by ben marsh in Main branch]
#rb none
#rnx
#jira UE-69366
#ROBOMERGE-SOURCE: CL 4957024 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4968440 by ben marsh in Main branch]
#rb none
#jira UE-69518
#ROBOMERGE-SOURCE: CL 4952727 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4968346 by ben marsh in Main branch]
#rb none
#jira UE-69434
#ROBOMERGE-SOURCE: CL 4877079 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4877081 by ben marsh in Main branch]
The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.
#rb none
[CL 4827582 by Ben Marsh in Main branch]