mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
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940f5a5f73d4801bdcaffc72e7dc00149fc165bb
30 Commits
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a98d95f9ef |
#rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp [FYI] Ethan.Geller #ROBOMERGE-OWNER: marc.audy #ROBOMERGE-AUTHOR: ethan.geller #ROBOMERGE-SOURCE: CL 7095880 via CL 7106842 #ROBOMERGE-BOT: (v367-6836689) [CL 7106847 by marc audy in Main branch] |
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aa0d2303d6 |
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none #rnx [CL 6944849 by Rolando Caloca in Main branch] |
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52e89fb60a |
Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090
#ROBOMERGE-SOURCE: CL
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ebf65014e8 |
Fix for ensure on cook for Switch/iOS/Android.
#ROBOMERGE-SOURCE: CL 5102439 via CL 5103044 [CL 5103074 by ethan geller in Main branch] |
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732810a13b |
DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none #rnx #lockdown Marcus.Wassmer [CL 4790611 by Rolando Caloca in Dev-Rendering branch] |
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cfa01c09c7 |
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4731457 by Robert Manuszewski in Dev-Core branch] |
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a8d6cc952b |
Merging //UE4/Dev-Main@4700769 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none [CL 4729861 by Marcus Wassmer in Dev-Rendering branch] |
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ab108c215e |
Copying to Dev-Main @ CL# 4688301
#rb #rnx [CL 4688816 by Marc Audy in Main branch] |
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cbfcbbb93b |
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch] |
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2752c82adc |
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4675693 by Robert Manuszewski in Dev-Core branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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28e4e84273 |
Merging //UE4/Dev-Main @ 4486869 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4489929 by Robert Manuszewski in Dev-Core branch] |
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4f63a76b48 |
- Changed compression methods to be an FName instead of hardcoded enum
- Added support for compression plugins - Removed the Custom compression concept, now using plugins properly - Modified UnrealPak to use FNames, and allow for multiple compression methods (fallbacks on error or unavailability, etc) - Added project settings for compression method selection for UnrealPak, and additional settings to be passed to UnrealPak (for instance, to control compression size/speed, etc) - Deprecated a bunch of old function calls - Improved pak file "old format" reading ability - Brought over some changes from Fortnite for pak file encryption and memory savings - Implemented a parallel compression pull request (#4129) to speed up pak file compression #jira UE-51294 #rb ben.marsh [CL 4480944 by Josh Adams in Dev-Core branch] |
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1bb8d5c673 |
Merging CL 4478531 from 4.21 branch to fix non-unity build error.
#rb none #lockdown Nick.Penwarden [CL 4479120 by Ben Marsh in Main branch] |
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f7deabad2a |
Merging //UE4/Dev-Main @ 4476447 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4478311 by Robert Manuszewski in Dev-Core branch] |
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423f2a8633 |
Exposed 'Support Software Occlusion Culling' option to project settings
#jira UE-65268 #rb none #ROBOMERGE-SOURCE: CL 4472938 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4472944 by dmitriy dyomin in Staging-4.21 branch] |
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21b7b3eb84 |
Merging //UE4/Dev-Main @ 4363802 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4363976 by Robert Manuszewski in Dev-Core branch] |
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01a13f9d80 |
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 4362408)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4125165 by Ben.Woodhouse [INTEGRATE] Integrate from //UE4/Main/...@4124306 to //UE4/Dev-Console/... Change 4136060 by Marcin.Undak Editor: fixed device unclaiming #jira UE-58464 Change 4190321 by Marcin.Undak Linux: fixes for automation and RecordPerformance #jira UE-61053 Change 4199010 by Marcin.Undak Linux: remove unnecessary -g option Change 4201876 by Marcin.Undak First implementation of WebM media player for Windows and Linux Change 4201922 by Marcin.Undak Whitelisted WebMem plugin only for Windows and Linux Change 4202203 by Marcin.Undak WebM build fixes Change 4223102 by Marcin.Undak Vulkan: console commands for testing device lost #jira UE-61789 Change 4225028 by Marcin.Undak WebMMedia: disabled on Linux until fixed compilation issues Change 4231444 by David.Harvey UI - Fixing where the virtual cursor renders. It doesn't correctly take into account DPI scale, which isn't apparent except on the Xbox One. Integrate as edit from CL 4166648. #jira UE-62115 Change 4233057 by Marcin.Undak TestPAL: added new test for string allocation size Change 4234649 by Marcin.Undak Linux: switched linux plaform to 16bit wide strings Change 4235253 by Marcin.Undak TestPAL: compilation fix for platforms that don't use DirectoryWatcher Change 4235477 by Marcin.Undak Linux: re-enabled WebMMedia plugin Change 4242242 by Marcin.Undak WebMMediaPlayer: implemented proper format retrieving. MediaFrameworkTest now works. Change 4243321 by Marcin.Undak WebMPlayer: static code analisys fix Change 4243505 by Marcin.Undak MediaFrameworkTest: added WebM video for testing Change 4244646 by Marcin.Undak WebMMedia: improved concurrency Change 4244735 by Arciel.Rekman Vulkan: skip unnecessary transitions properly (UE-62348, merge). (Edigrating CL 4244274 from Release-4.20) Change 4246685 by Arciel.Rekman PhysX: remove Cygwin from %PATH% on Windows as it confuses CMake (UE-62326). Change 4247808 by Marcin.Undak WebMMediaPlayer: added support for seeking Change 4254841 by Marcin.Undak WebM: module dependencies fix Change 4255124 by laz.matech Updated UMG_AllPaletterWidgets' combo box to include options so that when selected, the dropdown presents 2 options instead of it appearing like it is broken #jira none Change 4256415 by Marcin.Undak WebM: added missing editor module Change 4256716 by Arciel.Rekman Make SetReuseAddr() also set SO_REUSEPORT where available (UE-57076). - Pull request #4617 by malavon. #jira UE-57076 Change 4266049 by Marcin.Undak Linux: UnrealLightmass and CrashReportClient compilation fixes #jira UE-62521 #jira UE-62522 Change 4266678 by Arciel.Rekman Merge speculative commit to get aligned pointer on mmap(). (Edigrating CL 4225330) Change 4267998 by Anthony.Bills Fix DBufferC clear color due to bad merge. #jira UE-62649 Change 4269441 by Marcin.Undak GenericPlatformStrings::VarArgs() implemented %-*s, %lu, %z, %h formatting #jira UE-62582 Change 4269712 by Marcin.Undak WebMMediaPlayer: removed LibSimpleWebM Change 4272849 by Marcin.Undak WebMMediaPlayer: fixed re-initialisation Change 4277931 by Arciel.Rekman Linux: switch to Vulkan by default (UE-62807). - Default behavior: attempt Vulkan first, but in case of failure instead of quitting silently fall back to GL, unless -vulkan is passed. - Forcing GL is still possible. Change 4277965 by Arciel.Rekman Fix standalone applications after the Vulkan switch. Change 4277968 by Arciel.Rekman Linux: make CrashReportClient headful (UE-14089). - The -unattended flags keep even a headful CRC usable on the servers. - ldd did not change. Need to check Localization stuff to see if there are any deployment concerns. #jira UE-14089 Change 4279402 by Arciel.Rekman Merge from 4.20.1: Vulkan: log validation errors. Also fix handling of some message types (UE-62628). (Edigrating 4273516 from //UE4/Release-4.20/... to //UE4/Dev-Console/...) Change |
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e58195c20a |
Merging //UE4/Dev-Main @ 4359072 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4360401 by Robert Manuszewski in Dev-Core branch] |
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e3ec1a0d94 |
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 4358666)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4073167 by Krzysztof.Narkowicz
Added subsurface profile for eye shading model.
#jira none
Change 4073422 by Krzysztof.Narkowicz
Added dual specular for subsurface profile shading model.
#jira none
Change 4075278 by Krzysztof.Narkowicz
Fixed forward reflection/refraction rendering issues, which caused ShaderModels.Material.Refraction to fail.
#jira none
Change 4084231 by Krzysztof.Narkowicz
Dual specular - replace lobe spread with two separate roughness multipliers. Default material roughness is now replaced by an average lobe roughness in order to support non dual specular features.
#jira none
Change 4092798 by Matt.Collins
Some HDR refactoring.
Previously the DisplayOutput and ColorGamut were only set in GameUserSettings.
I added a Sink that checks the HDR enable. If it's toggled we apply the correct DisplayOutput and ColorGamut for the current platform (this way we get good settings even if you toggle via the console). These settings are still exposed via the console and can be set independently if the user wants.
Change
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0869284cf7 |
Merging //UE4/Dev-Main @ 4270639 to Dev-Core (//UE4/Dev-Core)
#rb none #lockdown Ben.Marsh [CL 4271086 by Robert Manuszewski in Dev-Core branch] |
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536aaffd07 |
Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4048227 by Rolando.Caloca VR - vk - Some Vulkan merge conflicts resolved Change 4078631 by Mike.Beach Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience). Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this. #jira UE-55499 Change 4080389 by Mike.Beach Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future. #jira UE-57680 Change 4080792 by Joe.Graf Prep work for moving face ar to its own plugin Change 4080852 by Joe.Graf Prep work for moving face ar support to its own plugin Change 4081735 by Keli.Hlodversson Remove a workaround change from the Lumin branch that should not have been merged over. Change 4081737 by Keli.Hlodversson Fix SteamVR forcing full screen regardless of user settings. #jira UE-51654 Change 4082323 by Joe.Graf Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar Change 4082334 by Joe.Graf Changed where face LiveLink was logging to Change 4095529 by Joe.Graf Dramatically simplified the face API isolation to a separate plugin Change 4103356 by Joe.Graf Fixed a threading bug that appeared when migrating the face ar code into its own plugin Change 4109752 by Joe.Graf Added a setting to specify the type of AR world alignment transform type a session should use Deleted some old ARKit configuration code that wasn't really used Fixed the setting of light estimation using the wrong value to determine the setting on ARKit #jira: UE-58544, UE-59371 Change 4110601 by Jason.Bestimt #DEV-VR - Adding spaces to plugin names #JIRA: UE-58642, UE-58643 Change 4110721 by Jason.Bestimt #DEV-VR - Removing question mark from tooltip #JIRA: UE-58641 Change 4111412 by Joe.Graf Fixed a bad merge of BaseEngine.ini Change 4111902 by Nick.Whiting Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap). This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system. Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired. Change 4116059 by Joe.Graf First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere) Change 4116109 by Jason.Bestimt #DEV-VR - Disable editing of Tegra Debugger setting for installed builds #JIRA: UE-58636 Change 4117821 by Jason.Bestimt #DEV-VR - Fix for crash in DebugCanvas on application termination #JIRA: UE-58865 Change 4118560 by Joe.Conley MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. Tested PIE in editor and launching to device. Change 4118626 by Jason.Bestimt #DEV-VR - Removing ES2 from bMobileRendering Tooltop #JIRA: UE-58640 Change 4119786 by Joe.Conley Merging CL-4118965 from Release-4.20 using DevVRtoRelease420 Change 4119906 by Joe.Conley Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden. #jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed" Change 4122067 by Jason.Bestimt #DEV-VR - Copying all relevant files for Resonance Audio Change 4122930 by Keli.Hlodversson Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread. #jira UE-58852 Change 4123848 by Nick.Whiting Enabling RHI threading on Lumin Change 4124116 by Nick.Whiting Adding support for DefaultStereoLayers on Lumin Change 4151051 by Joe.Conley Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android". #jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options" Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it. Change 4160099 by Nick.Whiting Enabling RHI threading on Vulkan by default on Magic Leap Change 4163986 by Joe.Graf Merging using Dev-VR_to_Release-4.20 Change 4164500 by Joe.Graf Merging using Release-4.20_to_Dev-VR Change 4166311 by Jason.Bestimt #DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411 Change 4167085 by Ryan.Vance #integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues. #jira UE-61051 Change 4167151 by Jason.Bestimt #DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge Change 4167983 by Joe.Conley For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile). #jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2 Change 4168244 by Nick.Whiting Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference Change 4170213 by Mike.Beach CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille #mlqdr Change 4170299 by Mike.Beach LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version). Change 4170962 by Nick.Whiting Back out changelist 4160099: Removing the enabling by default on lumin Change 4171227 by Chance.Ivey Unreal Engine logos for Portal and Model. These need to be set in Project Settings. Change 4171260 by Chance.Ivey Removing ML basic assets for project icons. Change 4171939 by Joe.Conley #jira UE-61124 Lumin Sample: EDL errors during Launch On Change Lumin Sample to use vulkan, like we do for everything by default now. Didn't see this error after this change. Change 4172321 by Mike.Beach Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl). #jira UE-60299 #mlqdr Change 4174175 by Jason.Bestimt #DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer. Change 4174237 by Jason.Bestimt #DEV-VR - fixing initializer order #JIRA - UE-61337 Change 4175281 by Joe.Graf Added support to stream a preview image and the accompanying AR world data for shared AR experiences Change 4175656 by Ryan.Vance Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR) Preliminary vulkan media player support for ML. There are a number of tasks left to do with this feature before committing to main: - Clean up leaked color conversion handles - Texture slot binding is not robust for media textures - Color conversion extension init should be move to a lumin platform function - Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials - Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment Change 4175684 by Ryan.Vance Fix for vk media player crash Change 4175699 by Nick.Whiting Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR Change 4176804 by Joe.Conley Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN. Change 4178261 by Ethan.Geller Back out changelist 4175699 #fyi nick.whiting #rb none Change 4179088 by Mike.Beach Mirroring CL4178961. Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API. #jira UE-61127 #mlqdr Change 4179629 by Jeff.Fisher UEVR-1209 Update to Magic Leap Hand Tracking API -Switched from the Gestures API to the HandTracking API -There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip. #review-4178177 #jira UEVR-1209 #mlqdr Change 4179705 by Jeff.Fisher MagicLeapHandTracking CIS fix. Change 4181301 by Joe.Graf Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together Change 4181402 by Joe.Graf Fixed a missing #ifdef wrapper in the MagicLeap plugin Change 4181445 by Joe.Graf Fixed another missing #ifdef wrapper in the MagicLeap plugin Change 4181558 by Jeff.Fisher HandTracking LeftGestureButton fix -The reality is Nihav made the fix, and I reviewed it. Change 4185551 by Joe.Graf Added support to query and specify the desired video format for an AR session Change 4185843 by Joe.Graf Merged in absolute scale/location/rotation PR #4760 from Wang Hao Change 4186875 by Joe.Graf Added stats for face ar #jira: UE-53883 Change 4187681 by Joe.Graf Fixed unity build compilation error Change 4188782 by Joe.Graf Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag #jira: UE-61540 Change 4189204 by Joe.Graf Merging using Release-4.20_to_Dev-VR Change 4189331 by Joe.Graf Removed all of my merge markers from the lab Change 4189477 by Joe.Graf Added performance tuning options for Face AR to ARSessionConfig Added whether to mirror or be face relative for Face AR to ARSessionConfig #jira: UE-53881 Change 4189835 by Joe.Graf Changed how timestamps for ARKit objects are updated to make them more amenable with the engine #jira: UE-61550 Change 4190085 by Jeff.Fisher Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995 HandTracking 'failed to load' errors. -Needed a package redirector as well as the various class and enum redirectors. #MLQDR #review-4189613 Files: //UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8 Change 4190100 by Jason.Bestimt #DEV-VR - Adding script version string to make sure AutoSDK gets run again [To Fix CIS Builds for UE4 Lumin] Change 4190795 by Joe.Conley #jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture Shelve 4175638 got committed but didn't compile. Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc... Don't know if this fixes all the functionality, but doesn't crash for me anymore. Change 4196211 by Jason.Bestimt #DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions Change 4199020 by Jason.Bestimt Making sure bHaveVulkan is true for Lumin Change 4199506 by Jason.Bestimt #DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media Change 4200139 by Joe.Graf Initial check in of a project to illustrate AR persistent sessions Change 4200299 by Joe.Graf Fixed the plugin setup for ARSaveLoad Change 4200327 by Joe.Graf Fixed adding face ar plugin instead of world ar plugin Change 4200330 by Joe.Graf Added a sample for using ARKit's environment probe feature Change 4200352 by Joe.Graf Changed the ARSessionConfig to use automatic environment probe generation Change 4201607 by Zak.Parrish Moving latest version of FaceARSample to DevVR Change 4203453 by Jason.Bestimt #DEV-VR - Fixing Audio Capture to not re-open stream if it's already open #JIRA: UE-61609 Change 4204527 by Joe.Graf Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code Change 4204533 by Joe.Graf POC of saving and load an AR world Change 4204806 by Joe.Graf Added more descriptive display names for AR blueprint operations Change 4204870 by Jeff.Fisher HandTracking blueprint access to all keypoints -Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20 -Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum. -Deprecated the old GetGestureKeypoint methods -Fixed Special_1 and Special_2 to use hand center instead of wrist center. -Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS. #MLQDR #review-4200777 Change 4204877 by Jeff.Fisher Updated gesture test content to replace deprecated hand tracking blueprint functions. Change 4204915 by Joe.Graf Hid blueprint internal methods from being callable Change 4205082 by Joe.Graf Split ImportFileAsTexture2D into two functions so you can also import from a buffer Change 4205170 by Joe.Graf Made the proxy create function blueprint internal only Change 4206898 by Joe.Graf Initial ARSharedWorld multiplayer sample check in Change 4207396 by Joe.Graf Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner Change 4207406 by Joe.Graf Hooked up the delivery of the AR shared world data to the clients in the MP sample Change 4207444 by Joe.Graf Fixed the shadowing warning Change 4207794 by zak.parrish Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet. Change 4207832 by Joe.Graf For Zak Change 4207952 by Joe.Graf For Zak part 2 Change 4208268 by zak.parrish Checking in changes to ARSaveLoad's game mode Change 4208316 by zak.parrish Living in shame under JoeG's rough admonishment. And fixing UI bugs. Change 4208404 by zak.parrish Actually saving... maybe? Change 4208407 by Joe.Graf Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin Change 4209764 by Joe.Graf Added missing module class for AppleImageUtilsBlueprintSupport Change 4210695 by Joe.Graf Added compression and versioning to the AR saved world data Change 4211461 by Joe.Graf Incremented the face live link packet version since the new blendshapes were added Change 4211843 by Joe.Graf Split some of the methods for ARKit conversion into a cpp from being all in the header Added some logging during conversion Change 4212020 by Joe.Graf Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only) Change 4212878 by Joe.Graf Fixed inline problem and exported FAppleARKitConversion class Change 4214969 by Ryan.Vance #jira UEVR-1257 Adding initialization to all members in the default FAppleARKitFrame ctor Change 4217193 by Jason.Bestimt #DEV-VR - Fix for swapping shader cache formats and using Launch On We now reload the settings each time they are used rather than caching once at startup Change 4217487 by Jason.Bestimt #DEV-VR - Fix for CIS shadowed member variable error Change 4220007 by Jason.Bestimt #DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine Change 4223757 by Jason.Bestimt #DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android Change 4230863 by Keli.Hlodversson Updating to SteamVR 1.0.15 Change 4235330 by Jason.Bestimt #DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20 CL 4117808 SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192 CL 4175448, 4175781, |
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5cfb721650 |
Merging //UE4/Dev-Main @ 4166795 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4168931 by Robert Manuszewski in Dev-Core branch] |
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bbb40f7c7f |
Disable All_Android_On_ComputerName from showing up for MagicLeap/Lumin/Phaedra.
#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options" (Proper change to the name requires changing IniPlatformName() for LuminTargetPlatform, but that is used in several other places in the code, and I'm not sure if there will be other impacts, so just disabling that menu for now. Main concern was it just being confusing saying "Android", so it no being there at all for 4.20 should be fine.) #rb Nick.Whiting #ROBOMERGE-SOURCE: CL 4156370 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) #ROBOMERGE-AUTHOR: joe.conley [CL 4156372 by joe conley in Staging-4.20 branch] |
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bb7e8e560a |
#ROBOMERGE-AUTHOR: bogdan.vasilache
UE-57505 - Crash launching ES31 app on Android The shader platform is now read from GConfig instead of using the (cached) out of date internal data. #rb Jack.Porter #jira UE-57505 #ROBOMERGE-SOURCE: CL 4120444 in //UE4/Release-4.20/... #ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20) [CL 4122751 by bogdan vasilache in Staging-4.20 branch] |