Original CL Desc
-----------------------------------------------------------------
StateTree: Fixed ID clash when duplicating transitions, plus misc editor fixes
- Fix duplicate state
- Fix creating new node IDs when a whole transitions is duplicated
- Fixed state ID leaking into state names, when ID debug display is on
- Fixed updating the state tree view when task type is changed
[FYI] yoan.stamant
[CL 26149436 by yoan stamant in 5.3 branch]
- added option to disable state transitions
- added state transition breakpoints
- fixed scrubbing not using the right time (analysis time instead of world simulation time) when hitting a breakpoint
- fixed new instance auto selection on record when previous selection is a stale subtrack
- added console variable `statetree.displayitemids` to display states, tasks and transitions Ids in the StateTreeEditor (details view and state treeview)
#rb mikko.mononen
[CL 26147565 by yoan stamant in 5.3 branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Fixed ID clash when duplicating transitions, plus misc editor fixes
- Fix duplicate state
- Fix creating new node IDs when a whole transitions is duplicated
- Fixed state ID leaking into state names, when ID debug display is on
- Fixed updating the state tree view when task type is changed
[FYI] yoan.stamant
[CL 26145814 by mikko mononen in 5.3 branch]
- Fix duplicate state
- Fix creating new node IDs when a whole transitions is duplicated
- Fixed state ID leaking into state names, when ID debug display is on
- Fixed updating the state tree view when task type is changed
[FYI] yoan.stamant
[CL 26145271 by mikko mononen in 5.3 branch]
- added support for breakpoint when exiting state (was only when entering)
- added support for breakpoint when entering or exiting a task
- state breakpoints can be added from contextual menu in the TreeView or from the Debug options in the details panel
- task breakpoints can be added from the Debug options in the details panel
- added feedback labels in the details panel for states and tasks with breakpoints
#rb mikko.mononen
[CL 26038123 by yoan stamant in 5.3 branch]
- process breakpoints only for instances matching the debugged asset
#rnx
#rb mieszko.zielinksi
#preflight 641455a05d3e25354f16708f
[CL 24687988 by yoan stamant in ue5-main branch]
Initial version of the debugger
- currently compiled by StateTreeModule and StateTreeEditorModule using WITH_STATETREE_DEBUGGER
- currently not exposed to UI by StateTree settings 'bUseDebugger'
- in this version only one instance per asset can be debugged
- using Trace services to read events generated by statetree instances.
- can connect to any traces (Editor, Client, Server) as long as the compiled statetree matches
#rb mieszko.zielinski
#preflight 641088a30e1f02786b509663
[CL 24639409 by yoan stamant in ue5-main branch]
- Refactored State Tree style to follow more recent style pattern
- Added code to ensure that State Tree states outers are always the parent state (fixes issues with FCustomizableTextObjectFactory)
- Added support for Cut/Copy/Paste of state tree states (across State Trees)
- Improved reporting of bad bindings and state links (compiler & UI)
#rb Mieszko.Zielinski
#preflight 6401b6e4aa00423335918e9d
[CL 24499706 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
State Tree: Copy and paste State Tree states.
- Refactored State Tree style to follow more recent style pattern
- Added code to ensure that State Tree states outers are always the parent state (fixes issues with FCustomizableTextObjectFactory)
- Added support for Cut/Copy/Paste of state tree states (across State Trees)
- Improved reporting of bad bindings and state links (compiler & UI)
#rb Mieszko.Zielinski
#preflight 63ff52bef43e53f68119073e
[CL 24469431 by marc audy in ue5-main branch]
- Refactored State Tree style to follow more recent style pattern
- Added code to ensure that State Tree states outers are always the parent state (fixes issues with FCustomizableTextObjectFactory)
- Added support for Cut/Copy/Paste of state tree states (across State Trees)
- Improved reporting of bad bindings and state links (compiler & UI)
#rb Mieszko.Zielinski
#preflight 63ff52bef43e53f68119073e
[CL 24462230 by mikko mononen in ue5-main branch]
- Updated add button to new positive button style
- Change the add-state logic to add to root or subtrees if context is present (e.g. add after)
- Renamed UStateTreeState::LinkedState to LinkedSubtree to indicate what kind of state is expected
- Removed strong reference from the treeview (was preventing a StateTree asset being deleted)
- Fixed bad colors when renaming a state
#jira UE-151757, UE-151874, UE-163569, UE-150568
#rb Mieszko.Zielinski
#preflight 63369601f76de2d4d5977b94
[CL 22271644 by mikko mononen in ue5-main branch]
- Fix crash when undoing a move or delete
- Cleaned up the logic for move and delete
#jira UE-149306
#review
#preflight 62614403360b45c32a8b2494
[CL 19847123 by mikko mononen in ue5-main branch]
- Removed State Succeeded/Failed from transitions as it currently does not make sense
- Change "Add Routine" button to "Add State"
-Rrenamed routines to SubTrees, generally support just one
- Add a root node by default
#jira UE-140363
#rb Yoan.StAmant
#preflight 61f3a6bf801201ab387c9b99
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18769095 in //UE5/Release-5.0/... via CL 18769102 via CL 18769116
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18769117 by mikko mononen in ue5-main branch]