Commit Graph

4 Commits

Author SHA1 Message Date
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
JeanMichel Dignard
6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00
Max Chen
33737e9b00 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3947021 by Max.Chen

	Sequencer: Don't preserve root component when copying object properties.

	A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied
over. Therefore, we need to NOT preserve the root component when copying object properties.

	#jira UE-55825

Change 3947366 by Max.Preussner

	WmfMedia: Better log output

Change 3947367 by Max.Preussner

	MfMedia: Better detection of compressed format properties on Windows

Change 3949102 by Max.Chen

	Sequencer: Remove SequenceActorTag when converting to possessable.

	#jira UE-56206

Change 3949207 by andrew.porter

	EngineTest: Set the screenshot nodes resolution to 1280x720

Change 3949404 by Max.Chen

	Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer'  enabled in their class settings".

Change 3950067 by Matt.Hoffman

	Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing.

	#jira UE-56189

Change 3950193 by JohnHenry.Carawon

	Updating my latest MovieRendering test content.

Change 3950757 by JohnHenry.Carawon

	More updates to MovieRendering test content

Change 3952059 by Max.Chen

	Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant

	#jira UE-56086

Change 3952283 by Max.Chen

	Sequencer: Disable dropping level sequence assets as spawnables.

	#jira UE-56120

Change 3952422 by Max.Chen

	Sequence Recorder: Add button to record from the current player.

	#jira UE-55942

Change 3952987 by JohnHenry.Carawon

	MovieRendering Test Content - Fixing camera bindings and changing the override binding actor

Change 3953823 by Mike.Zyracki

	Fix for Bad FBX Import
	Tangents not scaled by frame rate.

	After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace.

	With this we can now correctly use the passed in tolerance.
	There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize.
	Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction).

	Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency.
	#jira UE-56193

Change 3954317 by Matt.Hoffman

	Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly.

	#jira UE-56255

Change 3954326 by Matt.Hoffman

	Dilating a section that is only infinite on one side no longer causes a crash.

	#jira UE-56260

Change 3954486 by Max.Chen

	PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes)


Change 3955238 by Max.Preussner

	Messaging: Enabled delayed message routing

	https://github.com/EpicGames/UnrealEngine/pull/4574

	#jira UE-56247

Change 3955901 by Max.Preussner

	MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime.

Change 3955922 by Andrew.Porter

	QAGame: Updating movie rendering content in dev folder

Change 3956004 by andrew.porter

	QAGame: Adding MPC track to movie rendering test content

Change 3956510 by Max.Chen

	Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx.

	#jira UE-56311

Change 3957613 by Max.Preussner

	MediaUtils: Added code documentation to media player facade

Change 3958005 by Max.Preussner

	MediaUtils: Added method to get number of sinks

Change 3958934 by Max.Chen

	Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off.

	Only apply defaults if there are no keys.
	Only modify the movie scene section before creating keys or setting defaults.

	#jira UE-55903

Change 3959687 by Andrew.Rodham

	Sequencer: Fixed visibility track external values being inverted

	#jira UE-56324

Change 3960507 by Max.Preussner

	Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest

Change 3962047 by JohnHenry.Carawon

	MovieRendering Test Content Changes:
	- Add Lightmass Importance Volumes to sublevel to fix warnings
	- Rebuilt Lighting
	- Add a third sequence for Gamut testing
	- Resaved the sound master.uasset to fix warning

Change 3962211 by Mike.Zyracki

	Add Frame Numbers to selected animation sections.

	Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor.

	Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it.  Those calculations were private so we had to expose FScrubRangeToScreen
and GetScubberPixelRange from the TimeSliderController.

	Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter.

	Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check().

	#jira UESEQ-395

Change 3962497 by Max.Preussner

	Core: Added new string formatting argument to FTimespan

Change 3963662 by Max.Chen

	CineCamera: Flip VistaVision width and height.

Change 3963731 by Max.Preussner

	MediaCompositing: Implemented sequence recording support for media track

Change 3964195 by Andrew.Rodham

	Sequencer: Set inverted property correctly for newly created visibility track sections

	  - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds

	#jira UE-56324
	#coderevew Max.Chen

Change 3964196 by Andrew.Rodham

	Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range

Change 3964275 by Andrew.Rodham

	Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds

Change 3964364 by Andrew.Rodham

	Curve Editor: Reduce minimum vertical view range when zooming to fit

Change 3965091 by Max.Chen

	Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name.

	#jira UE-56469

Change 3965148 by Max.Chen

	Sequence Recorder: Move Record to Possessable to "Actor Recording" group

Change 3965162 by Max.Chen

	Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown.

	#jira UE-56407

Change 3965214 by Max.Preussner

	QAGame: Enabled ImagePlate plug-in

Change 3965574 by Max.Preussner

	SimpleComposure: Reorganized & upgraded content to work with new Media Track

	#jira UE-56488

Change 3965651 by Max.Preussner

	MediaCompositing: Ignoring seek-on-open if media not seekable

Change 3966075 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Export functionality
	#jira UESEQ-358

Change 3966087 by Matt.Hoffman

	Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI.

	#jira UE-56295

Change 3966547 by Andrew.Rodham

	Sequencer: Fixed rounding errors when drawing the section background on boolean sections
	  - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around

	#jira UE-56324

Change 3966563 by Andrew.Rodham

	Curve Editor: Key editor interface improvements

	  - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor
	  - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi
edit as you'd expect from any other details panel in the editor.
	  - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value.
	  - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering.

	#jira UE-56165

Change 3966564 by Andrew.Rodham

	Curve Editor: Expand to frame when adding or moving keys in the curve editor

Change 3967051 by andrew.porter

	MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear

Change 3967141 by Andrew.Rodham

	Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction

	  - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer.
	  - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere.

	#jira UE-47686

Change 3967170 by Andrew.Rodham

	Sequencer: Added the ability to possess anim instances as object bindings

	  - This allows full and direct animation of properties on UAnimInstance, and animation blueprints
	  - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed
	  - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance.
	  - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance.
	  - Only currently supported on LevelSequences

	#jira UE-56132

Change 3967195 by Max.Preussner

	Core: Updated TRangeSet to use TCallTraits

Change 3967345 by JohnHenry.Carawon

	Test Content Changes - first iteration of spacing out the examples in the shots.

Change 3967572 by Max.Chen

	Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set.

	#jira UE-56518

Change 3967750 by Max.Chen

	Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long.

	#jira UE-56430

Change 3967836 by Max.Chen

	Sequencer: Allow for animating array elements within ustruct properties

	#jira UE-55887

Change 3968506 by Matt.Hoffman

	Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames).

Change 3968748 by Max.Chen

	Sequencer: Make the event properties submenu widget larger.

	#jira UE-55557

Change 3968862 by Max.Chen

	Sequencer: Recursive expansion when shift is down

	#jira UE-52139
	#pr 4194

Change 3968863 by Max.Chen

	Sequencer: Bind rename command to selected track so that F2 shortcut start renaming

	#jira UE-52139
	#pr 4194

Change 3968872 by Max.Chen

	Sequencer: Rekey the selected key at the current time.

	#jira UESEQ-396

Change 3968938 by Max.Chen

	Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior.

	#jira UE-55815

Change 3968958 by Andrew.Rodham

	Sequencer: Consider vertical position when hittesting keys

	#jira UE-56256

Change 3969643 by Max.Preussner

	Core: Rounding timespans created from double values towards nearest ticks

Change 3969646 by Max.Preussner

	MediaUtils: Implemented timeout mechanism for block-on-fetch feature

Change 3969776 by Mike.Zyracki

	Added Skip Anim Notifiers Toggle per what was in Matinee.
	Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the
	animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick.

	Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback.

	Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer.

	#jira UESEQ-399

Change 3969835 by Matt.Hoffman

	Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a
potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0.

	This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges.

	#jira UE-55420

Change 3969885 by Max.Preussner

	MediaAssets: Don't register media player CDO with media ticker

Change 3971129 by Andrew.Rodham

	Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time

	This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times.

Change 3972056 by JohnHenry.Carawon

	More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel.

Change 3972066 by Andrew.Porter

	MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings

Change 3972675 by Matt.Hoffman

	Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence.

	#jira UE-55453

Change 3973376 by Max.Preussner

	ImgMedia: Zero is the only valid video track for image sequences

Change 3973489 by Max.Preussner

	Launch: Build rules cleanup pass

	- don't use Media, MediaUtils on server apps
	- don't link against Media (include-only dependency)
	- don't include from MediaAssets (dynamic load only)

Change 3973760 by Max.Preussner

	MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging

Change 3973765 by Max.Preussner

	ImgMedia: Disallowing seek beyond media length

Change 3973855 by Max.Preussner

	MediaFrameworkTest: Updated developer test content

Change 3973858 by Max.Preussner

	MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame)

Change 3974988 by Max.Chen

	Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections.

	#jira UE-57015

Change 3976101 by Matt.Hoffman

	Sequencer will now focus the scroll view on newly created items.

	#jira UE-56492

Change 3976203 by Max.Chen

	Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior.

Change 3976205 by Max.Chen

	Sequencer: Set better column widths for sequencer.

	#jira UE-55557

Change 3976206 by Max.Chen

	Sequencer: Added menu category for import/export

Change 3976265 by Matt.Hoffman

	Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types.

	#jira UE-56473

Change 3976901 by Max.Chen

	Sequencer: Add event names to event track section

	#jira UESEQ-353

Change 3977878 by Max.Preussner

	Media: Moved media framework ticking stats into Media module

Change 3977982 by Max.Chen

	Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length)

	Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration

	#jira UESEQ-392

Change 3977994 by Max.Preussner

	Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback)

	#jira UE-53975

Change 3978188 by Matt.Hoffman

	Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section
length to determine default blend range.

	#jira UE-56362

Change 3978676 by Max.Preussner

	MediaCompositing: Fixed first frame of rendered out media track missing

	#jira UE-53975

Change 3978684 by Max.Preussner

	MediaCompositing: Enabled media track frame sync feature

	#jira UE-53975

Change 3980026 by Matt.Hoffman

	Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again.

	#jira UE-57169

Change 3981614 by Max.Preussner

	MediaUtils: Added missing subtitle sample queue flush

Change 3982311 by Max.Preussner

	MediaCompositing: Added safeguard for zero length media sources

Change 3982389 by andrew.porter

	QAGame: Adding media track test content into FrameAccuracySubscene

Change 3983661 by Max.Chen

	Sequencer: Add level name to spawn a spawnable into.
	Add sublevel menu option to set the level

	#jira UESEQ-390

Change 3983712 by Andrew.Rodham

	Sequencer: Purge legacy blueprint spawnables from LevelSequence packages

	#tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level
	#jira UE-39173

Change 3983787 by Max.Preussner

	MediaCompositing: Moved compile time switch for block-on-fetch into media player facade

Change 3983812 by Andrew.Rodham

	Sequencer: Exposed default level sequence instance data to blueprints

Change 3984373 by Max.Preussner

	Media: Added API for quering whether player plug-in supports block on fetch

	Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded.

Change 3984670 by JohnHenry.Carawon

	Movie Rendering Test Content progress. Saving the state of the content.
	There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track.

Change 3985097 by Max.Chen

	Sequencer: Rename Reset to AutoSize

	Change GetAutoSizeDuration to return TOptional<FFrameTime>

	#jira UESEQ-392

Change 3986043 by Max.Chen

	Sequencer: Fix crash when attach/path duration is less than 0.

	#jira UE-57310

Change 3986373 by Max.Chen

	Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask.

	#jira UE-52951

Change 3986375 by Max.Chen

	Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them.

	#jira UESEQ-408

Change 3986796 by Andrew.Rodham

	Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable

	  - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object
references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away.
	  - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables.
	  - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be
identical)

	#tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly.

Change 3987807 by JohnHenry.Carawon

	Updates to the MovieRendering Test Content.

	- Fixed the spawnable actors that were overwritten
	- Shortend the Lighting example and combined the Intensity and Color tracks
	- Organized the Sequence and WorldOutliner to group the examples.

Change 3988151 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

Change 3988880 by Max.Chen

	Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers.

	#jira UE-57367

Change 3988953 by Max.Chen

	Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus.

	#jira UE-57210

Change 3988962 by Max.Chen

	MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate.

	#jira UE-57365

Change 3988964 by Max.Chen

	Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range.

	#jira UE-57308

Change 3989442 by Max.Chen

	Fix CIS

Change 3991548 by Matt.Hoffman

	Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range.

	#jira UE-57417

Change 3991598 by Matt.Hoffman

	Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track.
	This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that
behavior.

	#jira UE-57417

Change 3991603 by Max.Chen

	Sequencer: Disable EditAnywhere for some section properties

	#jira UE-53530

Change 3992240 by Max.Preussner

	MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift

	#jira FORT-70638

Change 3992911 by Andrew.Rodham

	Sequencer: Fixed saving spawnable state using the wrong spawned object

	  - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved

	#jira UE-57353

Change 3992914 by Max.Chen

	Movie Scene Capture: Fix compression quality not being set.

	The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins.
	Tested running various compression values.

	#jira-UE-55488

Change 3992919 by Max.Chen

	Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable.

	#jira UE-52400

Change 3993184 by Max.Chen

	Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden.

	Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable.

	#jira UE-56347

Change 3993238 by Max.Chen

	Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility()

	#jira UE-56347

Change 3993978 by Max.Chen

	Cine Camera: Enable keying the "Enable Look at Tracking" toggle.

	#jira UE-57489

Change 3994039 by Max.Chen

	Landscape: Add Mobility to hidecategories on landscape component

	#jira UE-56347

Change 3994626 by JohnHenry.Carawon

	Updated Movie Rendering Test Content.

	- Fixed the overridden spawnables to their proper object types.

Change 3994653 by Christina.TempelaarL

	Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality
	#jira UESEQ-358

Change 3995609 by Max.Chen

	UMG: Add support for 2d transform mask (translation, rotation, scale, shear)

	#jira UE-52951

Change 3995778 by JohnHenry.Carawon

	Movie Rendering Test Content Updates

	- Adjusted Lights example
	- Adjusted Camera example
	- Added Marcie sublevel back in

Change 3995942 by JohnHenry.Carawon

	QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder

	Also adjusted level visibility, lights and camera example.

Change 3995993 by Christina.TempelaarL

	Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate
	#jira UESEQ-358

Change 3996595 by andrew.porter

	QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate

Change 3996614 by andrew.porter

	QAGame: Adding color test sequence to the sublevel

Change 3996643 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 3996652 by Max.Preussner

	Messaging: Fixed delayed messaging using incorrect current time after message router sleep

	Based on https://github.com/EpicGames/UnrealEngine/pull/4601

Change 3996801 by Max.Chen

	Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas.

	#jira UE-57550

Change 3997098 by Matt.Hoffman

	Cleaned up some remaining ToDo's in STimeRange.

Change 3998339 by Max.Preussner

	Sockets: Added documentation for socket receive functions

Change 3998359 by Max.Preussner

	MediaUtils: Started to implement media recorder helper class

	Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a
reusable helper class in the MediaUtils module. This should be a good starting point though.

Change 3998417 by Matt.Hoffman

	Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can.

	#jira UE-56995

Change 3998427 by JohnHenry.Carawon

	QAGame: Updating test content for the Movie Rendering feature.

	- Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all)
	- Added an event receiver blueprint to the Events example
	- Added a particle emitter to both sublevels
	- Added a camera cut to the end that switches to a separate camera
	- The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence)
	- Added a second actor for the camera Look At
	- Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light

Change 3998537 by Max.Chen

	Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE.

	#jira UE-56407

Change 3999809 by Matt.Hoffman

	Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly.

	#jira UESEQ-376

Change 4000543 by Christina.TempelaarL

	Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools.

	Moved EDL and FCP XML exporters as well as Automated Level Scene Capture.

	#jira UESEQ-358

Change 4000706 by Matt.Hoffman

	Entering multiple time strings without a number no longer crashes Sequencer.

	#jira UE-57672

Change 4001051 by andrew.porter

	MediaFrameworkTest: Fixing up some image sources pointing to the wrong location

Change 4001191 by andrew.porter

	QAGame: Adding some quick EDL/XML test content to dev folder

Change 4001243 by Max.Chen

	Sequencer: Fix import EDL out of range.

	#jira UE-57665

Change 4001856 by Matt.Hoffman

	Selecting keys and sections at the same time now also works with animation and audio sections.

	#jira UE-57716

Change 4002021 by Max.Chen

	Sequence Recorder: Fix sequence name incrementing.

	If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings.

	#jira UE-57712

Change 4002618 by Max.Chen

	Viewport: Update the look at location when updating to a locked actor. This fixes an issue so  that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location.

	#jira UE-57725

Change 4002979 by Matt.Hoffman

	Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls
now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long
animation (which is frames 0-149).

	#jira UE-56367

Change 4003185 by Matt.Hoffman

	Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down.

	#jira UE-57717

Change 4003193 by JohnHenry.Carawon

	QAGame: Updates to test content

	- Shortened frames between the examples from 95 to 30
	- Separated camera setting tracks
	- Lighting example now switches directly from constant red - green - blue

Change 4003369 by Max.Chen

	Sequence Recorder: Refresh next sequence regardless of internally stored sequence name.

	#jira UE-55757

Change 4003586 by JohnHenry.Carawon

	QAGame: Test Content Updates

	- Level Visibility track now ends to that the levels are not visible when we move to the next example
	- Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length

Change 4004414 by Max.Chen

	Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was
hit on the first shot end frame, so instead, do this only for when the last shot is being rendered.

	#jira UE-57314

Change 4004765 by Christina.TempelaarL

	Sequencer: Fixed bugs in FCP XML import/export.

	- Export: fixed sequence default resolution.
	- Export: fixed XML files with no shots.
	- Export: all sections clipped to playback range.
	- Export: fixed incorrect section start/end times due to precision issues.
	- Import: fixed incorrectly adding cinematic tracks.
	- Import: fixed bugs creating new sections.

	#jira UE-57660
	#jira UE-57662
	#jira UE-57655
	#jira UE-57761

Change 4005119 by Max.Chen

	Sequencer: Export/import at play rate

Change 4005195 by Max.Chen

	UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change.

	#tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state.

	#jira UE-52285

Change 4005377 by Michael.Karambelas

	QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/*

Change 4005417 by Michael.Karambelas

	QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder.

Change 4005634 by Michael.Karambelas

	QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move

Change 4006324 by Max.Chen

	Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created.

	#jira UE-57752
	#jira UE-47661

Change 4007006 by Max.Chen

	Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows.

	#jira UE-57717

Change 4007907 by Max.Chen

	Sequencer: Fix crash if there's no animation

Change 4007948 by andrew.porter

	QAGame: added  test content to dev folder for Record World Space

Change 4008636 by Max.Chen

	Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily.

	#jira UE-57864

Change 4008759 by Max.Chen

	Sequencer: Follow up fix for import cameras

	#jira UE-57864

Change 4009994 by Matt.Hoffman

	Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at
high zoom levels.

	#jira UESEQ-407

Change 4010169 by Christina.TempelaarL

	Sequencer: FCP XML fixes.

	- FCP XML export - no longer clips to playback range
	- FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere.
	- Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion.

	#jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback.

Change 4010287 by Mike.Zyracki

	Add quaternion interpolation option to UMovieScene3DTransformSection.
	This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them.
	As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee.

	Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just
a one off needed by quaternions).
	I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just
UMovieScene3DTransformSection and do a cast instead.

	Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage.  Will also add a video the jira.

	#jira UESEQ-403

Change 4010713 by Mike.Zyracki

	Added option to key a group of transform channels instead of just the changed channel, or all of them.
	This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose.

Change 4010715 by Andrew.Porter

	MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam

Change 4013048 by Max.Chen

	Sequencer: Fix play/jump status.

	Update the player status  for all position methods (Scrub, Jump, Play). Jump means Stopped.
	Correctly use PlayTo or JumpTo based on position method.
	In PlayInternal, JumpTo with the Stopped state (rather than playing state).

	#jira UE-57844

Change 4013479 by andrew.porter

	QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer

Change 4014323 by Max.Chen

	Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status.

	#jira UE-57844

Change 4015888 by Max.Chen

	Sequencer: Fix crash on paste.

	UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row.

	#jira UE-57951

Change 4015943 by Max.Chen

	Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area.

	#jira UE-57717

Change 4016293 by Max.Chen

	Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative.

	#jira UE-57308

Change 4017075 by Andrew.Rodham

	Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play()

Change 4017270 by Christina.TempelaarL

	Sequencer: FCPXML importer and movie scene capture

	- Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture.
	- Added support for clip metadata in FCPXML.
	- Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory.
	- Added log messages currently commented out due to exception, still testing.

	#UESEQ-358

Change 4018370 by Christina.TempelaarL

	Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate.
	#UESEQ-358

Change 4018378 by Christina.TempelaarL

	Sequencer: fixed error in previous changelist.
	#UESEQ-358

Change 4019457 by Max.Chen

	Sequencer: Show event names only when the event track is selected

	#jira UE-57897

Change 4022806 by Max.Chen

	Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started.

	#jira UE-58106

Change 4022894 by Max.Chen

	Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor

	#jira UE-58084

Change 4024487 by Max.Chen

	Sequencer: Add tooltip for quat interpolation

	#jira UE-58113

Change 4024562 by Max.Chen

	Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences

Change 4027414 by JohnHenry.Carawon

	QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up.

Change 4028990 by Max.Chen

	Sequencer: Fix evaluate sub sequences in isolation.

	This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation.

	#jira UE-58184

Change 4029004 by Max.Chen

	Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer

	#jira UE-57898

Change 4030997 by JohnHenry.Carawon

	QAGame: Fixing name of the master sequence

Change 4031785 by Michael.Karambelas

	QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test.

Change 4035548 by Andrew.Rodham

	Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues

	  - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change.
	  - Copy of 4031684 from //Fortnite/Main/...

	#jira FORT-84852

Change 4036312 by Max.Chen

	Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta

Change 4036318 by Max.Chen

	Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized.

Change 4036322 by Max.Chen

	Forgot missing change

Change 4036360 by Max.Chen

	Sequencer: Fix play rate calculation when skeletal animation section play rate changes.

Change 4037163 by Mike.Zyracki

	Weighted Tangent Implementation

	Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve.  See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/

	Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed.
	Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used
	a version from Graphics Gems 1.

	I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other
	functions for solving quartics, etc.. for completeness.).  Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any
	change in values or tangents.  So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache.

	Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction.
	With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. )

	For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure.

	What's left is just FBX import, for tomorrow.

	#jira UESEQ-76

Change 4037435 by Mike.Zyracki

	Fix fo build warnings from weighted tangent submission.
	#trivial

Change 4038091 by Michael.Karambelas

	QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation.

Change 4038374 by Andrew.Rodham

	Sequencer: Refined scrubber styling for level sequences and actor sequences

	  - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block)
	  - Keys that are outside of the playback range are now drawn with a subdued effect
	  - Tick labels are no longer drawn when directly underneath the scrubber

Change 4038490 by Max.Chen

	Sequencer: Expose tangent weight values in details panel.

Change 4038620 by Andrew.Rodham

	Sequencer: Advanced time panel polish

	#jira UESEQ-426

Change 4038677 by Max.Chen

	Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture

	#jira UE-58248

Change 4039739 by Max.Chen

	Sequencer: Media track should only be supported by Level Sequence

Change 4040024 by JohnHenry.Carawon

	QAGame: Fix EventReciever and OverrideBinding example
	The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master.

Change 4040610 by Andrew.Rodham

	Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon

	#jira 58383

Change 4040882 by Mike.Zyracki

	Keep broken when turning on weighted

	#jira UE-58435

Change 4041089 by andrew.porter

	QAGame: Sequence for Long Tangents bug

Change 4041498 by Mike.Zyracki

	Turn off weighted when going auto to prevent large tangents.
	Do it both in UI and when doing AutoSetTangents()
	to really make sure it doesn't happen.

	#jira UE-58452

Change 4041752 by andrew.porter

	MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text

Change 4041896 by Matt.Hoffman

	The transform dialog box now transforms selected keys and sections, instead of just keys.

	#jira UE-58265

[CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00