Commit Graph

5 Commits

Author SHA1 Message Date
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
JeanMichel Dignard
ca8f2a2c24 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600)
#rb none
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4073383 by Patrick.Boutot

	[AJA] Set base timecode for AJA TimecodeProvider

Change 4075631 by Patrick.Boutot

	Change icon for TimecodeSynchronizer.
	Update TimecodeSynchronizer with the new AJA delayed open sources.
	Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master.
	Make sure the source are ready before viewing them.
	Remove PreRoll command.

Change 4077328 by JeanMichel.Dignard

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4077338 by Rex.Hill

	USD plugin updated to v8.4 with python support

Change 4079063 by Rex.Hill

	USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin

Change 4079911 by Rex.Hill

	USD pyd files recompiled

Change 4080058 by Rex.Hill

	Fix usd plugin loading, added missing libtrace.dll

Change 4080376 by Matt.Hoffman

	Improvements to Sequence Recorder's public API to expose more functionality for third parties.

Change 4084984 by Matt.Hoffman

	Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end.

	#jira UESP-670

Change 4086688 by Matt.Hoffman

	Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file.

	#jira UESP-547

Change 4088904 by Max.Chen

	Sequence Recorder: Set actor tags as unique

Change 4089176 by Max.Chen

	Sequence Recorder: Add option to record to the target level sequence playback range length.

Change 4089180 by Max.Chen

	Sequence Recorder: Add protection agains null movie scene sections

Change 4089205 by Max.Chen

	Sequence Recorder: Save recorded audio files if auto save is on.

	#jira UESP-660

Change 4089206 by Max.Chen

	Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera.

	#jira UE-59347

Change 4089214 by Max.Chen

	Sequence Recorder: Add support for looping/rolling takes

	#jira UESP-658

Change 4089280 by Max.Chen

	Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail)

Change 4093824 by Andrew.Rodham

	Editor: Added option to class pickers to force use of class Display Names

Change 4093826 by Andrew.Rodham

	Removed implicit gamma to linear conversion from EXR writer

	  - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in.
	  - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification

	#jira UESP-545

Change 4093830 by Andrew.Rodham

	Fixed shutdown crash when destroying a media player that was still playing

Change 4093831 by Andrew.Rodham

	Fixed exception handling in png image wrapper

Change 4093833 by Andrew.Rodham

	Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set

Change 4093841 by Andrew.Rodham

	Added a utility struct for dealing with editor actor layers from within Blueprints

Change 4093867 by Andrew.Rodham

	Sequencer: Added the ability to implement custom capture protocols for movie scene captures

	  - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations.
	  - Removed capture protocol registry since it is no longer required.
	  - Removed FCaptureProtocolID in favor of class discovery at runtime.
	  - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations.
	  - Added new capture protocol for capturing final pixels to EXR (including burn-ins)
	  - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files
	  - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol
	  - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary.

	#jira UESP-545

Change 4094239 by Rex.Hill

	Export sequence to usd
	#jira UESP-563

Change 4094393 by Andrew.Rodham

	Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols

Change 4094622 by Patrick.Boutot

	Add MediaFrameworkUtilitites plugin.
	Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance.
	Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport.
	Add the Media category in placement mode.
	Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed.

Change 4094673 by Anousack.Kitisa

	Created widget to display metadata as list view of tags/values.

	#jira UEENT-1296

Change 4094795 by Simon.Therriault

	MediaFrameworkUtilities

	- Adding default media texture for default media bundle material
	- Changed default material to unlit

Change 4094867 by Rex.Hill

	Usd sequence exporter camera rotation corrected

Change 4096426 by JeanLuc.Corenthin

	- Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description.
	- Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays
	- Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles.
	- Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices
	- Changed version of static mesh and mesh description
	- Fixed issue with mismatching attribute set when generating LOD meshes

	#jira UEENT-887, UE-59474, UE-59471

Change 4097101 by Patrick.Boutot

	Remove warning in PropertyEditorClass when trying to load the "None" class.

Change 4097443 by Rex.Hill

	USD export bake keys

Change 4097468 by Patrick.Boutot

	Edit and initialize the timecode provider of the editor.

Change 4097479 by Anousack.Kitisa

	Added support for commandlet and unattended script modes to Plugin Warden.

	#jira UE-57333

Change 4097578 by Rex.Hill

	USD export tweaks

Change 4098257 by Simon.Therriault

	GarbageMatteCaptureComponent

	- Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor.

Change 4100072 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

Change 4100255 by Patrick.Boutot

	[MediaBundle] Modify the base shader to support "failed texture"

Change 4103838 by Simon.Therriault

	MR Garbage Matte Component

	- Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven.

Change 4115616 by Rex.Hill

	USD Exporter now exposed to UI

Change 4116333 by Simon.Therriault

	MediaBundle

	- Updated default media bundle to include lens distortion and chromakeying
	- Added possibility to spawn material editor for MediaBundle inner material
	- Fix for inner objects flags preventing asset deletion
	- Fix for CloseMedia not being called when changing map

	Lens Distortion
	- Fix for not being able to generate a Identity lens displacement map

Change 4117952 by Rex.Hill

	Expose OpenEditorForAssets to python

Change 4118498 by Rex.Hill

	Sequencer USD export can now export properties of actors in levels

Change 4118515 by Rex.Hill

	Update sequencer export task comment

Change 4118706 by Rex.Hill

	Sequencer USD updates

Change 4118968 by Rex.Hill

	Sequencer USD export now supports visibility

Change 4119702 by Simon.Therriault

	MediaBundle

	- Fix crash when changing MediaBundle on Actor multiple times.
	- Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo.
	- Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor
	- Added PostEditChange after setting MaterialProperty to fix potential propagation.

Change 4120060 by Patrick.Boutot

	Fix typo for TimecodeProviderClassName.
	Add "Config required restart"
	Add a button to reapply the CustomTimeStep or TimecodeProvider

Change 4122062 by Krzysztof.Narkowicz

	Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug:
	1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize.
	2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize().
	3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step.
	4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations.

	#jira none

Change 4122236 by Anousack.Kitisa

	Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory.

	#jira UE-57612
	#jira UEENT-762

Change 4122588 by Rex.Hill

	Sequencer Export USD lights now supported

Change 4122822 by JeanMichel.Dignard

	Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY.

	#jira UE-56664

Change 4123009 by JeanMichel.Dignard

	Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV

Change 4123517 by JeanLuc.Corenthin

	Fixed crash when running cooked game crash with asset imported from datasmith

	#jira UE-60173

Change 4124569 by Patrick.Boutot

	[AJA]
	When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second.

Change 4126421 by Max.Chen

	Sequencer: Add the ability to switch the takes of all the selected shots/subsections.

	#jira UESP-761

Change 4133010 by Simon.Therriault

	MediaBundle

	- Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly
	- Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared.
	- Added looping option on the bundle

	Keyer and lens materials

	- Renamed some parameter groups to Keyer_XX

Change 4135728 by Rex.Hill

	MovieSceneCapture crash fix when iteration on classes defined in python

Change 4135732 by Rex.Hill

	Sequencer scripting: expose get playback range, sub sequence get sequence

Change 4135734 by Rex.Hill

	USD python code refactored

Change 4136017 by Matt.Hoffman

	Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP.

	#jira UE-60188

Change 4147959 by Patrick.Boutot

	Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size.

Change 4147962 by Patrick.Boutot

	Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl.
	Refactor AjaMediaOutput to extend MediaOutput.
	Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture.
	Create AjaMediaCapture.

Change 4148395 by Rex.Hill

	USD python code cleanup

Change 4152901 by Rex.Hill

	Fix crash when recompiling blueprint or script class that serializes an object reference manually

Change 4152906 by Rex.Hill

	USD level import/export exposed to UI

Change 4152956 by Rex.Hill

	Rename unreal_usd to usd_unreal to avoid future module name conflicts

Change 4153331 by Rex.Hill

	Simplify USD attribute definitions

Change 4155472 by Rex.Hill

	USD level import now handles cameras and lights

Change 4155832 by Patrick.Boutot

	Fix Packaging for MediaFrameworkUtilities
	Fix MediaPlayer that crash on close when the engine is closing.

Change 4156020 by Mike.Zyracki

	LIVE LINK Sequencer Recording and Playback

	#jira UESP-714
	#jira UESP-715
	Support for Live Link Recording/Playback with Sequencer.
	Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record.
	For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random,

	Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches.

	Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records.

	In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents.  Not sure of any drawbacks with this but it seems to work well.  Had to make sure we stll keeped attach/parent/child logic when recording.

Change 4158488 by Rex.Hill

	USD scene import/export now uses UsdLux lights

Change 4158742 by Rex.Hill

	USD: Add test for level export and import

Change 4161645 by Patrick.Boutot

	Update MediaRecorder to use the ImageWriteQueue.
	Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full.

Change 4161651 by Patrick.Boutot

	Modify MediaCompositing to use an existing MediaPlayer

Change 4161657 by Patrick.Boutot

	Extend the SequenceRecorder to support additional object to record from other plugins.
	Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce.

Change 4162699 by Rex.Hill

	USD export sequence updates

Change 4163138 by Rex.Hill

	USD sequence export test added

Change 4163426 by Mike.Zyracki

	Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording

Change 4165714 by Patrick.Boutot

	[MediaCapture]
	Remove color box that tell the status of the MediaCapture.
	Add MediaCapture's name and use an image to represent the status.
	Use a ScrollBox around the "preview" output.
	Can select any actors.
	Only show the selectable camera grid when there is more than one camera.

Change 4166652 by Rex.Hill

	Expose SetMobility to scripting

Change 4167292 by Mike.Zyracki

	Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly.

	Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI.

Change 4170578 by Rex.Hill

	PackageTools exposed to scripting

Change 4170619 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4170621 by Rex.Hill

	USD mesh import can now be given list of individual meshes

Change 4172495 by Matt.Hoffman

	Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected.
	Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better.

	#jira None

Change 4173387 by Jon.Nabozny

	Bookmark usability and extensibility improvements

Change 4173755 by Rex.Hill

	PackageTools namespace deprecation

Change 4181799 by Patrick.Boutot

	Fix precesion error when importing a camera switcher in sequencer
	#jira UE-61212

Change 4184435 by Patrick.Boutot

	Only show the MediaCapture tab spawner in the level editor.
	Make sure the Material used to draw the render target is GCed.

Change 4195803 by Patrick.Boutot

	Warn user if the AJA CustomTimeStep is used with VSync enabled.

Change 4195866 by Patrick.Boutot

	Remove mention of CharBGR10A2 in AJA. The feature is not yet ready.

Change 4196059 by Rex.Hill

	Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h

Change 4196380 by Patrick.Boutot

	MediaCapture capture the backbuffer when the Viewport don't use an internal texture.
	#jira UE-61601

Change 4199378 by Patrick.Boutot

	For MediaFramework, add support for 10bits RGB texture

Change 4199380 by Patrick.Boutot

	[AJA] Add support for 10bits RGB texture in input
	Fix interlaced format that wasn't using the proper Stride value.

Change 4200359 by Jamie.Dale

	Renamed some "K2_" prefixed functions for Python

Change 4203016 by Max.Chen

	Sequencer: Add movie scene locking/read only.

	Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections

	#jira UESP-867

Change 4203018 by Max.Chen

	Sequencer: Test for movie scene read only before calling modify/transactions.

	#jira UESP-867

Change 4203622 by Simon.Therriault

	Bringing Aja MediaOutput MediaMode fix from Release 4.20

Change 4204895 by Rex.Hill

	Expose several file path functions to scripting

Change 4206747 by Rex.Hill

	USD level import and export updates

Change 4206783 by Rex.Hill

	USD updates

Change 4207021 by Rex.Hill

	USD, fix rotation on level import when there is non-uniform scale

Change 4207414 by Rex.Hill

	USD import static mesh material improvements

Change 4209733 by Patrick.Boutot

	Change the log time to use the current frame Timecode

	#jira UEENT-1107

Change 4209738 by Patrick.Boutot

	Option to automatically try to reopen the MediaSource again if an error is detected

Change 4210385 by Max.Chen

	Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time.

	Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime.

	This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number.

	#jira UE-61728


Change 4219824 by Patrick.Boutot

	Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe

Change 4220706 by Louise.Rasmussen

	Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section

	#JIRA UESP-826

Change 4220708 by Louise.Rasmussen

	Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In

	#JIRA UESP-826

Change 4226970 by Patrick.Boutot

	Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab

Change 4227333 by Rex.Hill

	USD Sequencer export now supports deltas

Change 4227455 by Matt.Hoffman

	Adds support to the Audio Mixer Submix to pause and resume a recording.

	#jira UESEQ-77

Change 4230963 by Patrick.Boutot

	Make the namespace an import option

Change 4234208 by Jon.Nabozny

	Fixed crash when 5 or more LiveLink sources were connected at the same time

Change 4234273 by Jon.Nabozny

	Add methods in FApp to get the current Timecode FrameRate.

Change 4237170 by Simon.Therriault

	MediaCapture

	Fix for MediaCapture panel not working in PIE

Change 4243758 by Andrew.Rodham

	It's now possible to resolve pixel data from a render target whose texture resource is still pending creation

Change 4244790 by Matt.Hoffman

	This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass.
	This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer).

	Current Limitations:
	Requires the new audio mixer ("-audiomixer")
	The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video).
	The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor.
	Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance.

	#jira UESEQ-77, UESP-669

Change 4246443 by Simon.Tourangeau

	Remove Beta flag from nDisplay plugin

	#jira UEENT-1716

Change 4246480 by Simon.Tourangeau

	Fix nDisplay plugin icon

	#jira UEENT-1715

Change 4246571 by Simon.Tourangeau

	Merging Lauren's VR Editor fixes

	4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews
	4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range
	4089914 Adding set start/end range buttons to radial menu
	4090502 Fixing sequencer looping not being set correctly
	4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely
	4095161 Fix for opening a sequence blocking level editor tab drag and drop
	4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct.
	4097286 Placing cameras now only summons the preview panel once you release
	4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand)
	4102732 Hiding VR editor elements from camera preview
	4103378 Added camera burnin text on preview windows as well.
	4103466 Fixes for camera text
	4103779 Fix for the actor previews not unpinning when entering VR mode.
	4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it.
	4106982 Any dockable window can now be placed in the world.
	4107298 Fix for crash when closing multiple camera previews
	4107426 Fix for crash when connecting node with no texture set
	4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at.
	4136345 Settings for tweaking VR mode movement
	4147473 Fix for controllers not showing up
	4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad
	4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI
	4186392 Second fix for sequencer scrubbing on the radial menu

Change 4247984 by Jamie.Dale

	Fixed potential memory corruption caused by Python glue code generation

	#jira UE-62397

Change 4255471 by Anousack.Kitisa

	Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting.

	#jira UEENT-1592
	#jira UEENT-1597
	#jira UEENT-1660

Change 4256323 by Anousack.Kitisa

	Added Polygon Selection Mode by smoothing group in the MeshEditor.

	#jira UEENT-1594

Change 4258012 by Homam.Bahnassi

	Extending UVEdit material function to support mirroring. #jira UE-57306

Change 4258231 by Jamie.Dale

	Fixed GetHostName failing to convert UTF-8 data correctly

Change 4258579 by Jamie.Dale

	Ensure that packages re-created after deleting their only asset are marked as fully loaded

Change 4258652 by Jamie.Dale

	Added script exposed method to convert an Unreal relative path to absolute

Change 4259124 by Patrick.Boutot

	For MediaBundle, show or hide the failed texture on console.

	#jira UE-61672

Change 4259264 by Jamie.Dale

	Show an error if trying to use ExecutePythonScript without Python enabled

	#jira UE-62318

Change 4259451 by Jamie.Dale

	No longer use stale subtitles in dialogue waves

	#jira UE-61500

Change 4259511 by Jamie.Dale

	Fix crash when passing None as the class for find/load_asset

	#jira UE-62130

Change 4259542 by Patrick.Boutot

	Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine.

Change 4259582 by Patrick.Boutot

	Hide Edit & Paste from PropertyMenuAssetPicker

Change 4260760 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

Change 4260895 by Jamie.Dale

	Changing localization target settings now updates the gather INI files immediately

Change 4262166 by Patrick.Boutot

	Add support for MediaSourceProxy and MediaOutputProxy.

Change 4262535 by Andrew.Rodham

	Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler

	Originating source CL#4261391

Change 4262669 by Patrick.Boutot

	Add MediaProfile. It let the user select their media sources and media outputs by machine by user.

Change 4264577 by Patrick.Boutot

	Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference.
	#jira UE-62438

	Include dependence to settings

Change 4265750 by JeanLuc.Corenthin

	Fix array's size issues with MeshDescription utility functions

	#jira UEENT-1574

Change 4268181 by Patrick.Boutot

	Mark LockedCameraActors as deprecated.

[CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
JeanMichel Dignard
6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00
JeanMichel Dignard
81bc574d4c Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4059031)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3974233 by Rex.Hill

	Optimized BuildStaticMeshVertexAndIndexBuffers and TEdgeBuilder

Change 3974234 by Rex.Hill

	Reduced number of calls to SaveRawMesh and LoadRawMesh

Change 3974235 by Rex.Hill

	Optimized SaveRawMesh by pre-allocating buffer

Change 3981370 by Jamie.Dale

	Added support for deprecated (renamed) classes, structs, enums, functions, and properties in Python

	The glue code generation will now use the existing redirects system to build deprecated entries for old names. You can also specify deprecated names to the ScriptName and ScriptMethod meta-data values by adding extra semi-colon separated entries (the first entry is the current name).

	Accessing deprecated objects in Python leads to a deprecation warning when developer mode is enabled.

Change 3983875 by Jamie.Dale

	Exposed some asset registry functions that may be useful in a commandlet environment

Change 3983901 by Jamie.Dale

	Hoisted some AssetData helpers onto the struct in Python

Change 3988367 by Jamie.Dale

	Python now honors EditInstanceOnly and EditDefaultsOnly when setting property values

Change 3988369 by Jamie.Dale

	Exposed generic get_default_object function that takes a type and returns you the CDO

	This is needed for types that aren't natively exposed to Python (such as Blueprint generated types)

Change 3989890 by Jamie.Dale

	Moved BlutilityActor to be Private in EditorScriptingUtils

	This can be removed once it's no longer needed.

Change 3989900 by Jamie.Dale

	Updated EditorScriptingUtilities to use the Public/Private folder structure for source code

Change 3990082 by Anousack.Kitisa

	Added plugin for Shotgun integration in Unreal.

	#jira UEENT-959

Change 3990783 by Anousack.Kitisa

	Changed ShotgunMenuItem to a struct.

Change 3991139 by Jamie.Dale

	Minimized use of GUnrealEd (favoring GEditor) so that this code can be used by commandlets

	Removed redundant usages of GEditor/GUnrealEd from within UEditorEngine itself, and fixed cases where null data was being accessed. Testing that loading, saving, and creating a new blank map will now work in a commandlet without crashing.

Change 3993189 by Jamie.Dale

	Fixed some mismatched return types

Change 3993191 by Jamie.Dale

	Inital support for taking the GIL at key points where external C code calls into Python

Change 3993683 by Patrick.Boutot

	[LTC]
	Add a CustomTimeStep that decode a LinearTimecode from the MediaSource. The MediaPlayer need to support buffering and should not run late since it's used to tick the engine time.
	Update DropTimecode to use the new Timecode structure in TimeManagement.

Change 3994430 by Jamie.Dale

	Adjusted how inline structs work so that types known at compile time can inline allocate without being fully hand-wrapped in Python

	They must now be registered via FPyWrapperTypeRegistry::RegisterInlineStructFactory before we start generating wrapped types

Change 3996083 by Jamie.Dale

	Added a distinct type for generated enum types so that you can query their available enum entries

Change 3998253 by conan.reis

	Remove redundant Perforce error output from the log

Change 4000307 by JeanMichel.Dignard

	Optimized FFbxImporter::ValidateAllMeshesAreReferenceByNodeAttribute()
	- Stored all scene nodes geometry ids in a set instead of looping on all scene nodes for every geometry. O(N) instead of O(N^2).
	- For 38685 scene nodes and 5417 geometry, the time went from 2 min 21.688 s to 0 min 0.098 s.

Change 4000605 by Jamie.Dale

	Added support for constant "hoisting"

	This allows you to tag a helper function that returns a constant with ScriptConstant meta-data (providing a potentially overridden name) to "hoist" that helper function to be a constant of the type it operates on when wrapped for Python (ScriptConstantHost can be used to host the constant on a struct rather than its own object).

Change 4001617 by Jamie.Dale

	Updated ScriptMethod and ScriptConstant to allow hoisting onto other classes as well as structs

	This allows you to have a runtime class be extended via methods in an editor-only module

Change 4005287 by Jamie.Dale

	Added a GIL lock when Slate Tick events call back into Python

Change 4005383 by Andrew.Rodham

	Sequencer: Initial scripting exposure and support

	First pass includes the following:
	  - Find/add/interate master tracks
	  - Find/add/interate bindings (both possessables and spawnables)
	  - Find/add/interate tracks on bindings
	  - Add/interate sections on tracks
	  - Get/Set section ranges

Change 4008609 by Jamie.Dale

	Added some missing native Python types to the documentation

	Native modules now build up a list of types and functions associated with them. This information is then passed through to the document generation to ensure that all exposed native types and functions are documented.

	In addition, any native Python module files are now assimilated into the unreal.py stub file and parsed so that they can be documented too.

Change 4008654 by Jamie.Dale

	Allow math operators to use the base type versions unless overridden

Change 4009740 by Patrick.Boutot

	Add BP function to convert a Timecode into a string.

Change 4009763 by Patrick.Boutot

	Update AudioCapture to retreive the SampleRate. Used by the LinearTimecode. Change the requested format from int16 to float since we converted it into that format later on.

Change 4009768 by Andrew.Rodham

	Removed explicit names from ScriptName methods, expanded sequencer scripting range functionality

Change 4009830 by Jamie.Dale

	Added support for UPARAM(ref) on arguments exposed to Python

	For standard functions, this just produces an input and output for the same argument (we can't mutate the input due to potential coercion).

	For ScriptMethod functions that use it on the 'self' argument, this will mark the function as "inline" and have the function apply the result of the 'self' argument back onto the 'self' instance after calling the function.

Change 4010034 by Jamie.Dale

	Added support for init_unreal.py start-up scripts

	These can be placed in any known sys.path in Python, including the Content/Python folders we automatically add, and the UnrealEngine/Python directory under the users home directory.

Change 4010422 by Jamie.Dale

	Improved errror reporting during Python generation

	It will now ensure if a debugger is attached to draw programmer attention to an error.

Change 4010498 by Patrick.Boutot

	Remove unnecessary loop Timecode.ToFrameNumber()

Change 4011312 by Jamie.Dale

	Duplicate deprecated names will no longer assert during Python glue generation

	They will now log a warning and continue

Change 4012068 by JeanMichel.Dignard

	Allow to render thumbnails for newly created packages.
	- To render a thumbnail, you either need a customer thumbnail renderer or a cached thumbnail. Querying cached thumbnails fails for newly created packages because it calls DoesPackageExist which check on disk. This call is unnecessary since we're relying on FindPackage which only works for packages that are loaded in memory.

Change 4013781 by Jamie.Dale

	FFrame::KismetExecutionMessage (or LogRuntimeError or LogRuntimeWarning) will now produce Python exceptions

	You can use these to emit warnings or errors from UFunctions wrapped for scripting, and when called from Python they will produce a Python exception (for errors), or Python warning (for warnings).

Change 4014337 by Jamie.Dale

	Struct coercion now errors if you provide a sequence with too many elements

	This also makes sure that PyConversion doesn't set an error state if ESetErrorState::No is passed (which could have previously happened from type casting calls).

Change 4015290 by Andrew.Rodham

	Sequencer: Moved runtime functionality from ISequencerChannelInterface to IMovieSceneChannelInterface

	  - Rename IBatchChannelInterface to IMovieSceneChannelInterface
	  - Removed MovieScene::Dilate()
	  - Added TMovieSceneChannelTraits::SupportsDefaults to automatically stub out functions relating to channel defaults

Change 4015664 by Jamie.Dale

	Renamed ScriptMathOp meta-data to ScriptOperator

Change 4016230 by Jamie.Dale

	Fixed incorrect make/break path in Importance Sampling Library (for Importance Texture)

Change 4017326 by Jamie.Dale

	Added make and break support in Python

	Structs that have a native make function will now use this as their constructor. This also adds support for breaking a struct into a tuple, either via a native break function, or via generic property enumeration.

Change 4017551 by Jamie.Dale

	Removed redundant outer parameter from find/load_asset/package

Change 4018594 by Jamie.Dale

	Added ScriptMethodSelfReturn as an alternative to UPARAM(ref)

	These two function signatures produce the same behavior and have the same cost in Python, the only difference is how they appear to Blueprints (and Blueprints seem to favor non-reference functions).

	UFUNCTION(..., meta=(ScriptMethod))
	static void DoThing(UPARAM(ref) FThingType&, int32);

	UFUNCTION(..., meta=(ScriptMethod, ScriptMethodSelfReturn))
	static FThingType DoThing(FThingType, int32);

Change 4020956 by Anousack.Kitisa

	Added Shotgun to the Level Editor/World Outliner and Content Browser context menus when there's a selected actor or asset.

	#jira UEENT-1219

Change 4021986 by Anousack.Kitisa

	Used the Python startup scripts mechanism to launch the Shotgun bootstrap script.

	Related to Jira UE-57896.

Change 4022993 by Jamie.Dale

	Added support for extra operators on Python structs

	You can now expose bool conversion and comparison operators (==, !=, <, <=, >, >=) in addition to the previous set of math operators. As part of this there is now stricter signature validation when generating the Python binding.

Change 4023226 by Jamie.Dale

	Added Make and Break function for FSoftClassPath

Change 4023348 by Jamie.Dale

	Exposed some methods and operators for PrimaryAssetId and PrimaryAssetType

Change 4027911 by Jamie.Dale

	Cross-outer redirects are no longer applied in Python

	#jira UETOOL-1382

Change 4029618 by JeanMichel.Dignard

	Unreal Studio UX
	- Made "Unreal Studio" the default tab in the new project wizard if we're using an installed enterprise build.
	- Create new projects as enterprise projects if we're using an insalled enterprise build.

	#jira UEENT-1231, UEENT-796

Change 4030217 by Jamie.Dale

	Exposed ScopedSlowTask to Python

	#jira UETOOL-1375

Change 4030784 by Matt.Hoffman

	Sequencer curve editor now shows vertical axis labels.

	#jira UE-58160

Change 4030858 by JeanLuc.Corenthin

	Expose LOD creation thru Python:
	- Create one struct to hold onto reduction settings per LOD
	- Create one struct to hold onto an array of reduction settings and a parameter to enable of disable automatic computation of screen size
	- Create new method to apply reduction settings to an array of StaticMeshActors

	#jira UEENT-1232

Change 4032239 by Jamie.Dale

	Cleanup pass over wrapped structs

	- Code dealing with reflected structs now uses UScriptStruct rather than UStruct.
	- The old PyConversion::NativizeStruct and PyConversion::PythonizeStruct have been renamed to PyConversion::NativizeStructInstance and PyConversion::PythonizeStructInstance.
	- New PyConversion::NativizeStruct and PyConversion::PythonizeStruct functions have been added to convert an object (or Python type) to a UScriptStruct (akin to what PyConversion::NativizeClass and PyConversion::PythonizeClass does for UClass).

Change 4032247 by Jamie.Dale

	Cleaned up some Python slow task code

Change 4032251 by Jamie.Dale

	Added functions to get the Python type associated with an Unreal class, struct, or enum

Change 4032258 by Jamie.Dale

	Added Python iterators for Unreal objects, classes, and structs, as well as the Python types wrapped by Unreal classes or structs

	#jira UETOOL-1380

Change 4032320 by Jamie.Dale

	Fixed Python object iterators skipping their first item

Change 4032321 by Jamie.Dale

	Added Python iterators for actors and selected actors

	#jira UETOOL-1380

Change 4033908 by Anousack.Kitisa

	Added Shotgun settings for metadata tags.

	#jira UEENT-1175

Change 4033909 by Anousack.Kitisa

	Added wrapper function to sync Content Browser to assets for scripting.

	#jira UEENT-1218

Change 4034951 by Matt.Hoffman

	Media Tracks now highlight when added to a Sequence/UMG animation.

Change 4034966 by Jamie.Dale

	Added GIL locks around post_init code that can be called from C++

Change 4035019 by Matt.Hoffman

	UMG Render Transforms + Margins now support infinite sections.

Change 4035470 by Andrew.Rodham

	Introduced a common base class for all movie scene channel data, FMovieSceneChannel.
	Removed IMovieSceneChannelInterface.
	Renamed FMovieSceneChannelEditorData to FMovieSceneChannelMetaData.
	Renamed FMovieSceneChannel and TMovieSceneChannel to FMovieSceneChannelData and TMovieSceneChannelData, to make way for common channel base class.
	Renamed instances of 'specialized' channel editor data to 'extended' channel editor data.
	Introduced non-templated FMovieSceneChannelHandle and a templated version. Changed internal implementation to use a lookup rather than a directly resolved weak ptr.
	Various pieces of documentation and cleanup.

Change 4037112 by Max.Chen

	Sequencer: Added some missing RF_Transactional flags to newly created sections.

Change 4037121 by Max.Chen

	Sequence Recorder: Timecode recording

	Introduced an FSourceTimecode which is saved as editor only data to the MovieSceneSection and MovieScene. FSourceTimecode consists of an FFrameNumber delta that correlates the section's initial start time to an FTimecode. The FFrameNumber is adjusted whenever the section is moved.

	One use case for this is through sequence recorder, which captures the timecode at the start of recording and saves an FSourceTimecode per movie scene section it creates. If the section is moved, it can always be returned to its source timecode by the section's right click menu, "Sync to Source Timecode".

	#jira UESEQ-406

Change 4038462 by Jamie.Dale

	Added support for using Python callables with delegates

	All the "x_function" methods on delegates and multicast delegates now have an "x_callable" equivalent that take a Python callable (we attempt basic validation of the signature, but that only allows us to check the input argument count is what we expect).

	Internally the callable is wrapped in a UObject, so certain GC restrictions are present (and is why coercion is disabled for callables). Delegates wrapped in Python (including as a direct property of an object or struct, or inside a container) will be kept alive via the Python reference collection, however once there are no Python references left the proxy object will be allowed to die unless something external has taken a reference to the proxy object.

Change 4039123 by James.McNatton

	Remove dependency on SteamController in VirtualCamera #rb none

Change 4039162 by Jamie.Dale

	Fixed linter warnings about unescaped backslashes in docstrings

Change 4039170 by Jamie.Dale

	No longer expose deprecated functions or properties if they clash with another Python exposed item

Change 4039429 by Max.Chen

	Sequence Recorder: Swap to editor actors on end PIE if the actors to record were set to the PIE actors

Change 4039442 by Max.Chen

	Sequence Recorder: Find the existing object binding and record into it if it exists. When recording to an existing object binding, if the track exists, remove all animation data and reuse the track.

Change 4039477 by Jamie.Dale

	Added warnings for conflicting Python type and field names

Change 4039478 by Jamie.Dale

	Fixed warnings for conflicting Python type and field names

Change 4039511 by Max.Chen

	Sequencer: Remove all animation data for spawn track

Change 4040649 by James.McNatton

	Multiple Virtual Camera bug fixes
	- Removed QAGame mannequin from test map
	- Fixed errors being generated when trying to load preset
	- Presets now properly load and save axis settings
	- Deleted presets should no longer linger in menus
	- Presets now save and load favorite status

Change 4041356 by Max.Chen

	Sequence Recorder: Takes system

	#jira UESP-544

Change 4041589 by Jamie.Dale

	Added C++ source information (plugin, module, and file) to the Python doc string

Change 4041746 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation as long as the additional input parameters are defaulted

Change 4041757 by James.McNatton

	Virtual Camera Bug Fixes
	- The Input Source dropdown now accurately reflects user selection
	- Input source changed to EditDefaultsOnly
	- Focus should no longer be set when the settings menu is open

Change 4041823 by Jamie.Dale

	Made ScriptOperator more relaxed about its signature validation for defaulted input parameters

	Existing Blueprint exposed operator functions may both default required arguments, and add additional default arguments. ScriptOperator will now accept both of these as long as there are enough arguments, but not too many non-defaulted arguments.


Change 4042956 by James.McNatton

	VirtualCamera bug fixes related to focus plane visualization
	- Removed extra focus plane that was being displayed
	- Added logic to adjust for nonuniform scaling of objects when settings up tracking focus

Change 4043400 by James.McNatton

	Multiple bug fixes related to saving various values
	- Now saves matte opacity and updates on load
	- Now saves filmback format name and updates on load
	- Now saves desired distance units and updates on load

Change 4043481 by James.McNatton

	Fixed issue in Virtual Camera where joystick movement would not properly apply locks after rotating #rb none

Change 4044358 by Jamie.Dale

	Fixed some cases where empty default values would be lost from UHT

	Eg, empty strings, null objects

Change 4044362 by Jamie.Dale

	Fixed old-style enums being missed by the Python glue generation if they're only referenced by a property of function

Change 4044371 by Jamie.Dale

	Fixed default value application for some struct types that use a custom default value format when exported by UHT

Change 4044417 by Max.Chen

	Sequence Recorder: Better default group names with an underscore separator for letters

Change 4045164 by Jamie.Dale

	Hardened usage of CopyScriptStruct to ensure that the source type is a child of the destination type, and that the destination type is used to copy (to still allow slicing of derived data)

Change 4045195 by Jamie.Dale

	Updated FPropValueOnScope::GetValue to be able to return the value for a particular array index

Change 4045589 by James.McNatton

	Fixed packaging error for VirtualCamera plugin
	- Plugin is now a runtime plugin rather than developer
	- Fixed up associated warnings with saving and loading in editor

Change 4046208 by James.McNatton

	Virtual Camera bug fixes
	- Adjusted how mattes and filmback works together
	- Should now always respond properly to changing filmback settings in UI
	- Should now match the correct view size within the matte under all circumstances

Change 4046372 by Max.Chen

	Sequencer: Fix subsequence binding ids.

	#jira UE-55337

Change 4046694 by Max.Chen

	Sequence Recorder: Compile the template before finding the camera sequence id since the precompiled template is not up to date.

Change 4046801 by Jamie.Dale

	Improved default values and return types used in the unreal.py stub file

	 - Object and Struct types generate an __init__ function with the correct signature.
	 - Struct __init__ functions list the correct default values (including when using make/break functions).
	 - Methods now list the correct default values.
	 - Get/Set getters return a value of the correct type.
	 - Get/Set setters are no longer exported for read-only properties.
	 - Constants resolve to the correct type and value.

	#jira UETOOL-1377

Change 4047023 by Jamie.Dale

	Added missing hook-up for % and %= in Python

Change 4047100 by Jamie.Dale

	Operators are now exposed to unreal.py and generate docs stating which overloads are available

Change 4047105 by Jamie.Dale

	String is now "str" in doc strings to match the Python type

Change 4047714 by Max.Chen

	Sequencer: Resolved merge conflicts with Dev-Sequencer

Change 4048150 by Jamie.Dale

	Fixed single-culture PO import/export failing

	#jira UE-47079

Change 4048653 by Andrew.Rodham

	Sequencer: Automatic re-evaluation is now suppressed for external changes that modified only default values on channels

	  - The issue is that moving an object that is partially-keyed in sequencer, with auto-key off, will set default values for the non-keyed channels. Doing so will dirty the sequence, which causes a re-evaluation, which re-evalutes the keyed channels, which effectively undoes the external change.
	  - This is now fixed by suppressing the automatic re-evaluation for a specific signature of a specific sequence, if that is the only thing that has dirtied the sequence. Any subsequent changes to the sequence will cause a re-evaluation, and the suppression to be wiped.

	#jira UE-57519
	#jira UE-58487

Change 4048814 by Jamie.Dale

	Fixed syntax error if an enum had an unknown value

Change 4048819 by Jamie.Dale

	Fixed struct init functions having the wrong default values

Change 4048856 by JeanLuc.Corenthin

	- Removed LOD & collision functions from UEditorLevelLibrary
	- Created a new class, UEditorMeshLibrary, to hold onto functionalities related to StaticMeshes
	  - Added method to set LODs on a static mesh
	  - Added method to remove LODs from a static mesh
	  - Added method to get number of LODs on a static mesh
	  - Added method to get number of simple collisions onto a static mesh
	  - Added method to get number of convex collisions onto a static mesh
	  - Added method to add convex collision onto a static mesh
	  - Added method to remove all collisions onto a static mesh

	#jira UEENT-1232
	#jira UEENT-1233

Change 4048961 by Jamie.Dale

	Improved formatting of output parameters in doc strings

	#jira UETOOL-1376

Change 4048988 by Jamie.Dale

	Fixed context leakage between the console and files, and import "unreal" by default now in the console

	#jira UETOOL-1379

Change 4049912 by Max.Chen

	Sequence Recorder: Minor recording group name improvements.
	- Initialize newly created actor group with existing actor group's base path.
	- When duplicating, use the current group's name as the base.
	- When typing in a name, if it fits the group format, the name should be allowable if it doesn't conflict with existing group names/assets.

Change 4049934 by Andrew.Rodham

	Sequencer: Minor clean-up of sequencer interfaces and overloads

	  - Replaced remaining instances of void* with FMovieSceneChannel* now that we mandate a common base class
	  - Changed remaining explicit calls to SetDefault to SetChannelDefault overload so it works correctly with the SupportsDefaults trait
	  - Exposed ability to manually implement an ISequencerChannelInterface rather than using the default templated one

Change 4050608 by conan.reis

	Was getting link error about use of FFrameTime in  ULevelSequencePlaybackController::PlayFromBeginning() in the VirtualCamera plugin so added TimeManagement to its dependant modules so it compiles again.

Change 4050899 by Max.Chen

	Sequencer: Allow actor components for synchronization

	#jira UE-58468

Change 4050900 by Max.Chen

	Sequence Recorder: Don't create a spawn section if the object is a possessable

	#jira UE-58272

Change 4050904 by Max.Chen

	Curve Editor: Fix for evaluation a section of time when one key is non-weighted and the other is weighted.  What we do is evaluate them both as being weighted, but we don't have the weight value for the non-weighted tangent. The weight of the non-weighted tangent is implicilty 1/3rd the distance between the two points, so we just calculate that if needed.

	#jira UE-58573

Change 4050905 by Max.Chen

	Curve Editor: When calculating vertical extents find feature points where slopes are zero and check them in addition to the keys if the curve is cubic. Curves now fit correclty vertically.

	Also changed fudge to 5% from 10% to match up old editor. Tighter fits seems better.

	#jira UE-58571

Change 4050972 by James.McNatton

	Added functions to ISequenceRecorder
	- Calling StartRecording with an empty array now triggers recording without clearning queued recordings
	- Added function to queue an actor to be recorded
	- Added function to check the next take number for a given actor when using groups

Change 4050994 by James.McNatton

	Bug fixes for Virtual Camera
	- Preset menu now shows dates in the timestamp
	- Resetting offsets now alerts the system to update UI

Change 4051431 by David.Hibbitts

	Added a component and blueprint library to access LiveLink data in blueprints which also works in editor.
	Deprecated LiveLink Driven component

	#jira UESP-577

Change 4051475 by Patrick.Boutot

	Rename EditorMeshLibrary
	Merge AssetScriptingUtilititesEditor with EditorScriptingUtilities. Add Redirects.

Change 4051558 by Patrick.Boutot

	EngineCustomTimeStep returns true when we also want to perform the default engine code.

Change 4052106 by Andrew.Rodham

	Sequencer: Adding an example that creates a sequence out of the current editor selection

Change 4052205 by Anousack.Kitisa

	Fixed selected asset paths referenced by selected actors when using context Shotgun menu.
	Added function to retrieve the work area directory for Shotgun.

	#jira UEENT-1220

Change 4052951 by James.McNatton

	Virtual Camera Sequence Recorder updates to integrate new take system
	- Takes no longer display unless sequence recorder has a group selected
	- Adjusted fix to packaging error
	- FPS value will no longer appear if sequence recorder isn't available

Change 4053130 by mason.seay

	Updated Game Mode Override

Change 4053273 by James.McNatton

	Virtual Camera cleanup adjustments

Change 4053627 by Max.Chen

	Sequencer: Disable bind sequencer to PIE/simulate while recording.

Change 4053628 by Max.Chen

	Sequence Recorder: Fix target animation not persisting

	#jira UE-58508

Change 4053871 by Max.Chen

	Image Plate: Fix icon path

Change 4054370 by Patrick.Boutot

	Remove LiveLink warning. Create base a class for FLiveLinkFrameRate as suggested in GenericPlatformCompilerPreSetup.h

Change 4054447 by Darren.Pegg

	AJA low level device API
	Blackmagic low level API
	MediaIOCore changes to support AJA/Blackmagic changes
	AJA Module converted to use MediaIOCore
	Blackmagic Module changes for MediaIOCore
	Blackmagic/AJA Binary files

Change 4054769 by Patrick.Boutot

	Packaging error issue introduce with CL 4054370.

	#jira UE-58749

Change 4055443 by Max.Chen

	Sequencer: Fix crash in adding filler shot

	#jira UE-58767

Change 4056577 by JeanMichel.Dignard

	Fixed crash with automation tests.
	We would bind the default UEditorEngine to Automation and on map load, it would call PIE on GEditor but with recent changes, PIE is called on this and the default UEditorEngine is not initialized so it would crash with a null GameViewportClass. Now we'll bind Automation on UEditorEngine InitializeObjectReferences so that we're in a good state and it's only called for GEditor.

	#jira UE-58792

Change 4057238 by Jamie.Dale

	Fixed crash when renaming Python generated classes or structs

Change 4058435 by Jamie.Dale

	Fixed lingering exception state when converting a dict to a struct

Change 4058486 by mason.seay

	Removed remote.host call from map

[CL 4060164 by JeanMichel Dignard in Main branch]
2018-05-09 10:24:50 -04:00
Max Chen
ba80165ab6 Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3946692)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3801826 by Max.Chen

	PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)


Change 3801828 by Max.Chen

	PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)


Change 3801837 by Max.Chen

	Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.

	#jira UE-52400

Change 3801841 by Max.Chen

	Sequencer: Make spacer nodes not selectable.

	PR #4194: Improvements to Sequencer (Contributed by projectgheist)

	#jira UE-53117
	#jira UE-52139

Change 3804183 by Max.Preussner

	MediaAssets: Added missing lock in media sound component

Change 3805414 by Max.Preussner

	MediaAssets: Setting valid GUID when initializing media texture resource

Change 3819578 by Max.Chen

	PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)

	#jira UE-53647

Change 3823414 by Max.Chen

	Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.

	#jira UE-53591

Change 3826406 by Max.Chen

	Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.

	#jira UE-52772

Change 3827044 by Max.Preussner

	MediaAssets: Added sprite visualization to media sound component

	#jira UE-53594

Change 3827988 by Max.Preussner

	MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together

	#jira UE-53532

Change 3828506 by Max.Preussner

	MediaPlayerEditor: Added attenuation visualizer for media sound components

	#jira  UE-53594

Change 3832590 by andrew.porter

	EngineTest: Added a keep state check in Property Animation sequencer test

Change 3833053 by andrew.porter

	EngineTest: Adding Hierarchical Bias test

Change 3835683 by andrew.porter

	EngineTest: Adding UMG Animation screenshot test

Change 3836076 by Max.Chen

	Sequencer: Fix audio volume and pitch multiplier deprecation.

Change 3836230 by andrew.porter

	EngineTest: Adding Sequence Bone Position automation test

Change 3836347 by Max.Chen

	Sequencer: Fixes to shot name parsing.

	When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
	When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.

	#jira UE-51868

Change 3836552 by Max.Chen

	Sequencer: Sub section now has a takes menu

Change 3838094 by Max.Chen

	UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.

	#jira UE-52285

Change 3838708 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3840295 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840957 by Mike.Zyracki

	Added Show Only Keyable and Show Only Animated to the filter list in the property editor.

	Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.).  Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.

	One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated.  Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs.  Not sure best way to tackle
this.

	#jira UESEQ-328

Change 3841756 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3843950 by andrew.porter

	EngineTest: Renaming LevelStreaming tests/content to LevelVisibility

Change 3844082 by Mike.Zyracki

	Missing file for animated filter in property editor.
	When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.

	#jira UESEQ-328

Change 3846902 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	#jira UE-54247

Change 3849820 by Mike.Zyracki

	Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.

	#jira UE-53163

Change 3852211 by Max.Chen

	UMG: Indicate name of the property that is not bound.

	#jira UE-54350

Change 3854120 by Max.Chen

	Sequencer: Fix sibling folders being allowed to have the same folder name.

	#jira UE-54363

Change 3854627 by Max.Chen

	Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.

	#jira UESEQ-391

Change 3855825 by andrew.porter

	EngineTest: Adding animation blending automation test

Change 3855950 by andrew.porter

	EngineTest: Adding correct expected valuues to animation blending test

Change 3856237 by Matt.Hoffman

	UESEQ-336 - Sequencer Track Reordering
	Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.

	Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.

	Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.

Change 3856503 by andrew.porter

	EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer

Change 3857875 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	#jira UE-54462

Change 3858344 by Max.Chen

	Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.

	PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)


	#jira UE-54210

Change 3860566 by andrew.porter

	MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default

Change 3860654 by andrew.porter

	EngineTest: Enabling Camera Cut + FOV test

Change 3860981 by andrew.porter

	EngineTest: Updating skeletal mesh tests with a delay after set playback position

Change 3861256 by Max.Chen

	Sequencer: Add all bindings if none selected.

	#jira-54440

Change 3862154 by Andrew.Rodham

	Added TimeManagement module

Change 3862424 by andrew.porter

	EngineTest: Turned on the test Bone Positions with Blend Multi Node

Change 3862573 by andrew.porter

	EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP

Change 3865117 by Max.Chen

	Sequencer: Stop auto scroll on mouse release of movement.

	#jira UE-31212

Change 3865303 by Max.Chen

	Sequencer: Add drag and drop transactions

	#jira UE-54662

Change 3865304 by Max.Chen

	Sequencer: Fix crash when an actor factory is not found.

Change 3865361 by Max.Chen

	Sequencer: Don't change the camera/shot lock button when popping out of a sequence.

	#jira UE-54665

Change 3865412 by Max.Chen

	Sequencer: Determine whether a transform track is for a camera by using the spawned object or template

	#jira UE-54666

Change 3865685 by Max.Chen

	Sequencer: Clear autoscrub offset when stopping autoscroll

	#jira UE-31212

Change 3865886 by Max.Chen

	Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.

	#jira UE-48715

Change 3866925 by Andrew.Porter

	MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576

Change 3867705 by andrew.porter

	QAGame: Adding Audio Sort Sequence to dev folder

Change 3867890 by andrew.porter

	QAGame: Adding a sequence for testing a sorting crash to my dev folder

Change 3872628 by Max.Chen

	Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.

Change 3873131 by Matt.Hoffman

	UE-54732 - Crash reordering a folder with a track.
	This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
	This also fixed a typo in the localization keys.

	#jira UE-54732

Change 3873301 by Mike.Zyracki

	Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
	Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.

	I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw.  Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also.  If needed we could keep the previous implementation but would  need to add
some FMath::IsNearlyZero checks, with less performance.

	Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.

	In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.

	In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .

	Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.

	This review now includes fixes suggested by Zak.

	#jira UE-UE-22228

Change 3873483 by Matt.Hoffman

	Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.

	#jira UE-54706

Change 3873899 by Max.Chen

	Sequencer: Add section selection throbbing

Change 3873908 by Max.Chen

	Movie Scene Capture: Added logging per frame

Change 3873924 by Matt.Hoffman

	Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.

	#jira UESEQ-339

Change 3874726 by Matt.Hoffman

	Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.

	#jira UE-54706

Change 3874862 by Matt.Hoffman

	Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.

	#jira UE-54727

Change 3875905 by Matt.Hoffman

	Disable Fade Track UI if a fade track already exists in the sequence.

	#jira UESEQ-393

Change 3876163 by Max.Chen

	Sequencer: Swap the camera object to the camera component's owner if it's not the same.

	#jira UE-54874

Change 3876971 by Andrew.Porter

	EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.

Change 3877040 by Max.Chen

	Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.

	#jira UE-54192

Change 3877763 by Max.Chen

	Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.

	#jira UE-54951

Change 3878234 by Matt.Hoffman

	Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.

	#jira UE-54743

Change 3879359 by Mike.Zyracki

	If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.

	#jira UESEQ-388

Change 3879462 by Max.Chen

	Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.

	#jira UE-54664

Change 3879464 by Max.Chen

	Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation

	  - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
	  - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
	  - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.

	#jira UE-54922

Change 3879590 by Matt.Hoffman

	Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
	Items can now be added inside of folders instead of just to the root level.

	#jira UE-27397

Change 3879612 by Mike.Zyracki

	Display Nodes with no children are always active.
	#jira UESEQ-388

Change 3879730 by Matt.Hoffman

	Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.

	#jira UESEQ-339

Change 3880256 by Mike.Zyracki

	Fix issue with inactive display with folders and other track nodes.
	#jira UESEQ-388

Change 3883491 by Max.Chen

	Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.

	Copy from Release-4.19

	#jira UE-51323

Change 3883603 by Max.Chen

	Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).

	#jira UE-51898

Change 3885074 by Max.Preussner

	MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code

Change 3887220 by Max.Preussner

	MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)

Change 3887478 by Matt.Hoffman

	Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.

	#jira UE-51469

Change 3888985 by Max.Chen

	Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.

	#jira UE-55136

Change 3893519 by Max.Chen

	Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.

	#jira UE-55238

Change 3893546 by Max.Chen

	Sequence Recorder: If a selected actor already has a recording, add a blank recording.

	#jira UE-55239

Change 3894044 by Max.Preussner

	MediaCompositing: Added support for seeking into a media section

Change 3894310 by andrew.porter

	MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content

Change 3894426 by Max.Preussner

	MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset

Change 3895717 by Max.Chen

	Sequencer: Null checks to prevent crash when saving the default state of a spawnable

	#jira UE-55304

Change 3897388 by Max.Chen

	Sequencer: Don't update current time to be within the view range when stepping into a sequence.

	#jira UE-55322

Change 3897452 by Max.Chen

	Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.

	#jira UE-55223

Change 3897619 by Max.Preussner

	MediaCompositing: Removed commented out code

Change 3898072 by Max.Chen

	Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.

	#jira UE-55328

Change 3898272 by Max.Preussner

	MediaPlayerEditor: Made slate brush constants static

Change 3898704 by Max.Chen

	Sequencer: Skip if the binding id's sequence can't be found.

	#jira UE-55337

Change 3899855 by Max.Preussner

	MediaCompositingEditor: Added cache state visualization to media track

Change 3900300 by Max.Preussner

	MediaCompositingEditor: Added loop indicators to media sections

Change 3900694 by Max.Preussner

	ImfMedia: Looping cache only when player is looping

Change 3900892 by Max.Preussner

	Stats: Added stats category for media framework

Change 3900954 by Max.Preussner

	MediaCompositing: Don't evaluate at the end of media section

Change 3901348 by Max.Preussner

	Core: Replaced TLruCache autos for better readability

Change 3901655 by Max.Preussner

	ImgMedia: Added more perf stats to EXR reader

Change 3901972 by Max.Preussner

	MediaAssets: Added getter for media player in media sound components

Change 3902233 by Max.Preussner

	MediaAssets: Enabling media textures to receive samples right after player is assigned

Change 3902238 by Max.Preussner

	MediaCompositing: Working around init/shutdown idiosyncracies in sequencer

Change 3904045 by Max.Chen

	Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.

	#jira UE-55314

Change 3905605 by Max.Chen

	Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.

	#jira UE-55429

Change 3906550 by Max.Chen

	Sequencer: Add media track icon

	#jira UE-55480

Change 3907101 by Max.Chen

	Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.

	Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.

	#jira UE-55485

Change 3907247 by Max.Chen

	Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.

Change 3910343 by Max.Preussner

	Core: Added async helper for executing functions on a given thread pool

Change 3910346 by Max.Preussner

	ImgMedia: Added separate thread pools for loading/decoding and deleting image frames

Change 3910829 by Max.Preussner

	Profiler: Increased visible range of profiler graph

Change 3910841 by Max.Preussner

	MediaCompositing: Displaying asset name instead of full media source path in media section

Change 3910870 by Max.Preussner

	ImgMedia: Using deallocation thread pool only in debug builds

Change 3919642 by Max.Chen

	Sequence Recorder: Clarify active tooltip

	#jira UE-55661

Change 3919660 by Max.Chen

	Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified

	  - The following sequence of events exposes this issue:
	    - Create a master sequence with a single shot that spawns a cube
	    - Add this sequence to a level and set it to auto-play
	    - Save everything and restart
	    - Resave just the inner shot asset without opening it
	    - PIE
	    - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.

	#jira UE-55626
	#jira UE-55490

Change 3921825 by Max.Chen

	Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.

Change 3922232 by Max.Chen

	Sequence Recorder: Reset countdelay on stop.

	#jira UE-55755

Change 3922306 by Max.Chen

	Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.

	#jira UE-55758

Change 3922912 by Max.Chen

	Sequence Recorder: Fix refresh next sequence name

	#jira UE-55757

Change 3927654 by Max.Chen

	Movie Scene Capture: Added format mapping for the name of the current camera

	#jira UE-55769

	PR #4537

Change 3927658 by Max.Chen

	Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"

	#jira UE-55782

Change 3932022 by Max.Chen

	Sequencer: Add import animation track section to next available row index.

	#jira UE-55892

Change 3933919 by Max.Chen

	Sequencer: Jump to playback start frame and not 0 to start playback for recording.

	#jira UE-55933

Change 3934307 by Andrew.Rodham

	Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields

	This fixes an issue where the same sequence is instantiated multiple times in a sequence.
	 If the source sequence was saved, its template would be wiped, which would invalidate the template ID
	When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
	When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)

	This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.

	#jira UE-55934

Change 3936327 by Andrew.Rodham

	Sequencer: Removed increment when trimming right

	UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.

	#jira UE-42652

Change 3936328 by Andrew.Rodham

	Fixed KeyFrameManipulator assignment operators and copy/move constructors
	  - These types are potentially self-referential so cannot use default constructors/assignment

Change 3936330 by Andrew.Rodham

	Converted UMGSequencePlayer to use frames internally

	#jira UE-54878

Change 3936726 by Max.Chen

	Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.

	#jira UE-55931

Change 3936775 by Max.Chen

	Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.

	The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.

	#jira UE-55933

Change 3936935 by Matt.Hoffman

	Easing Curves are now represented in Play Rate resolution instead of internal resolution.

	#jira UE-55937

Change 3937069 by Matt.Hoffman

	Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.

	#jira UE-55891

Change 3937516 by Max.Preussner

	ImgMedia: Added support for single-threaded platforms

	#jira UE-55986

Change 3937826 by Max.Preussner

	MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled

Change 3937997 by Max.Chen

	Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.

	#jira UE-55935

Change 3938000 by Max.Chen

	Sequencer: Stop all sounds before generating audio waveforms.

	#jira UE-55951

Change 3938376 by Max.Preussner

	XGEController: Disabled XGE Controller in single-threaded apps to prevent crash

Change 3938444 by Max.Preussner

	Core: Added async support for single-threaded applications

Change 3938445 by Max.Preussner

	Networking: Added support for single-threaded applications in UDP socket sender/receiver

Change 3938447 by Max.Preussner

	Messaging: Added support for single-threaded applications

Change 3939432 by Max.Chen

	Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.

	#jira UE-55798

Change 3940229 by Andrew.Rodham

	Added prospective display rate upgrade to UMovieScene::PostLoad

	  - There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
	  - Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
	  - The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
	  - This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene

	#jira UE-55919

Change 3940277 by Andrew.Rodham

	Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences

Change 3940378 by Andrew.Rodham

	Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers

Change 3940559 by Andrew.Rodham

	Reinstated primed or recording sequence color

Change 3940642 by Max.Preussner

	ImagePlate: Removed image plate media playback functionality

Change 3940843 by Max.Preussner

	Core: Made TCircularQueue actually thread-safe; improved code comments

Change 3940860 by Max.Chen

	Sequencer: Changed StructNameToKey to StructPathToKey

	Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.

	#jira UE-52966

Change 3941292 by Mike.Zyracki

	Fix for trajectories out of range not showing up.

	1) If we had no key data we would pop the time, so wouldn't get the section ranges.
	2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
	3) No need to do the Bck-- for the bakward iterators since we fixed #2. We start now from the upper bound correctly.
	4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.

	#jira UE-55929

Change 3941424 by Max.Chen

	Curve Editor: Change Zoom to Fit to use TArrayView

Change 3941498 by Max.Preussner

	Core: Added FMath::DivideAndRoundNearest function

Change 3942097 by Matt.Hoffman

	Drop Frame Timecode Support for NTSC rates.

Change 3942104 by Matt.Hoffman

	Sequence Recorder Group is no longer visible inside the World Outliner after using one.

	#jira 55266

Change 3942107 by Max.Chen

	Sequencer: Resurrect logic to find or extend an existing section when adding keys.

Change 3942330 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942339 by Max.Chen

	Sequence Recorder: Better tooltip for default animation settings.

	#jira UE-55636

Change 3942507 by Andrew.Rodham

	Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
	  - The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way

Change 3942509 by Andrew.Rodham

	Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
	  - This stops us from rendering keys that are within the view range, but outside the section range

Change 3942512 by Andrew.Rodham

	Added transactions to some sequencer details customizations

Change 3942513 by Andrew.Rodham

	Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange

Change 3942560 by Andrew.Rodham

	Pass by rvalue reference to appease error C2719 on Win32
	('InChannels': formal parameter with requested alignment of 8 won't be aligned)

Change 3942697 by Andrew.Rodham

	Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)

Change 3942700 by Andrew.Rodham

	Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution

Change 3942989 by Max.Preussner

	Core: Fixed circular queue count calculation

Change 3943538 by Max.Preussner

	MediaAssets: Reverted workaround for procedural audio log spam in HTML5

	(Actor component initialization cannot be skipped if the component is used in a level)

Change 3944071 by Max.Preussner

	QAGame: Fixed Media Texture keeps last frame of Media when PIE ends

	#jira UE-53360

Change 3944292 by Max.Chen

	Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences

	#jira UE-56113

Change 3944364 by Max.Chen

	Sequencer: Prevent circular shot/master tracks.

	Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.

	#jira UE-56091

Change 3944422 by Max.Chen

	Sequence Recorder: Disable transform recording if off.

	#jira UE-56061

Change 3944745 by Andrew.Rodham

	Sequencer: Key rendering fixes

	  - Fixed assert  that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
	  - Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
	  - Added missing documentation to MovieSceneTimeHelpers.h

	#jira UE-56107

Change 3945231 by Andrew.Rodham

	Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication

	#jira UE-56089

Change 3945301 by Andrew.Rodham

	Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges

	#jira UE-56125

Change 3946627 by Max.Preussner

	Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called

	#jira UE-56144

[CL 3946896 by Max Chen in Main branch]
2018-03-14 22:09:33 -04:00