guillaume abadie
e1c486cec4
Cherry-pick 5814346: Fixes 2 resource transitions bugs on FRDGBuffers
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1: Two passes writing to same UAV was not getting the RWBarrier transition.
2: Incorrectly transitioned to readable when accessing for indirect draw call or SRV.
#rb none
#jira none
[FYI] zach.bethel
#lockdown nick.penwarden
#ROBOMERGE-SOURCE: CL 6147601 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 6147606 by guillaume abadie in Main branch]
2019-04-29 18:23:20 -04:00
jeff newquist
1269af6044
Add RenderThread CSV exclusive stats
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#rb ben.woodhouse
#ROBOMERGE-SOURCE: CL 5830660 via CL 5830670 via CL 5835167
[CL 5835925 by jeff newquist in Main branch]
2019-04-12 10:05:47 -04:00
juan canada
ac58ad5e6b
Copying //UE4/Private-Woodchuck-Staging[at]4997051 to Release-4.22 (//UE4/Release-4.22)
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#rb none
#jira
[FYI] marcus.wassmer
[FYI] zachary.wilson
#ROBOMERGE-SOURCE: CL 4997195 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4997198 by juan canada in Main branch]
2019-02-14 14:23:27 -05:00
Krzysztof Narkowicz
534dd5bde9
Disabled render graph building warnings inside test build, and made it off by default, as it takes considerable amount of render thread time.
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#rb none
#fyi Guillaume.Abadie
[CL 4883297 by Krzysztof Narkowicz in Main branch]
2019-02-04 10:14:58 -05:00
Guillaume Abadie
7132135b24
Fixes some MSVC static analysis warnings.
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#rb none
#jira UE-67755
#lockdown marcus.wassmer
[CL 4802211 by Guillaume Abadie in Dev-Rendering branch]
2019-01-24 14:01:53 -05:00
Rolando Caloca
732810a13b
DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
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#rb none
#rnx
#lockdown Marcus.Wassmer
[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00
Guillaume Abadie
3d14d2577d
Makes the errors checking render graph executions more precise.
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#rb none
[CL 4768429 by Guillaume Abadie in Dev-Rendering branch]
2019-01-22 02:15:37 -05:00
Guillaume Abadie
a11fbac7b5
Fixes compilation failures in render graph.
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#rb none
[CL 4767308 by Guillaume Abadie in Dev-Rendering branch]
2019-01-21 20:08:38 -05:00
Guillaume Abadie
4572c93021
Adds an option in the render graph to emit warning regardless if it has been already emited.
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#rb none
[CL 4736385 by Guillaume Abadie in Dev-Rendering branch]
2019-01-16 16:12:36 -05:00
Guillaume Abadie
f24cd00ca8
Ensures render graph emitted warnings are only emitted once.
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#rb none
[CL 4736239 by Guillaume Abadie in Dev-Rendering branch]
2019-01-16 15:48:28 -05:00
Guillaume Abadie
e729e855dc
Adds a warning in render graph when a resource is produced by a pass, but never used after.
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#rb none
[CL 4730698 by Guillaume Abadie in Dev-Rendering branch]
2019-01-15 19:57:23 -05:00
Guillaume Abadie
b6b06afb3c
Impoves implementation of FRDGBuilder::WarnForUselessPassDependencies()
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#rb none
[CL 4705754 by Guillaume Abadie in Dev-Rendering branch]
2019-01-10 17:53:26 -05:00
Guillaume Abadie
408f2d59a1
Implements early validation of resource production in render graph to catch common user mistakes more conveniently.
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#rb none
[CL 4685955 by Guillaume Abadie in Dev-Rendering branch]
2019-01-07 14:44:04 -05:00
Guillaume Abadie
ca8389b9ec
s/UBMT_GRAPH_TRACKED_/UBMT_RDG_ for better naming consistency.
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#rb none
[CL 4682491 by Guillaume Abadie in Dev-Rendering branch]
2019-01-04 14:52:46 -05:00
Marcus Wassmer
cbfcbbb93b
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
Should be just copyright updates
[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Marcus Wassmer
4cc088f35c
Copying //UE4/Dev-Rendering-HLR@4669539 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
#lockdown rolando.caloca
[CL 4669551 by Marcus Wassmer in Dev-Rendering branch]
2018-12-18 21:41:17 -05:00
Rolando Caloca
85d8caf949
DR - Generate mips fixes
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#rb Guillaume.Abadie
#rnx
[CL 4649146 by Rolando Caloca in Dev-Rendering branch]
2018-12-11 13:44:34 -05:00
Rolando Caloca
0eecaa269f
DR - Copy from 4629036
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Static analysis fix
#rb none
#rnx
[CL 4631846 by Rolando Caloca in Dev-Rendering branch]
2018-12-05 09:07:49 -05:00
Guillaume Abadie
90ca6d8e89
Prints the name of the shader class in the log when their is shader parameter binding failure.
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#rb none
[CL 4590377 by Guillaume Abadie in Dev-Rendering branch]
2018-11-23 15:47:24 -05:00
Guillaume Abadie
a8711de5e9
Cherry-pick 4544349: Adds early shader parameters validation in ClearUnusedGraphResources() to crash even before creating a lambda shader pass when high level have a bug.
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#rb none
[CL 4588791 by Guillaume Abadie in Dev-Rendering branch]
2018-11-21 20:49:28 -05:00
Guillaume Abadie
207c6c0d02
Cherry-pick 4530038: Implements render graph event names and scopes to allow more precise pass name when debugging and hierarching pass names in GPU capture.
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#rb brian.karis
[CL 4588763 by Guillaume Abadie in Dev-Rendering branch]
2018-11-21 20:33:41 -05:00
Guillaume Abadie
d123ff35c9
Cherry-pick 4529073: Adds support for the visualize texture tool in render graph.
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This split the GVisualizeTexture in two:
* first part that capture any texture using a pixel shader, implemented using render pass, that render graph can just automatically insert where needed;
* Second part to present on screem still in Renderer module, because using things like FCanvas, requiring
Depth buffer visualization is broken, because needs to have more functionality in FRDGTextureSRVDesc.
#rb none
[CL 4588745 by Guillaume Abadie in Dev-Rendering branch]
2018-11-21 20:22:47 -05:00
Matt Collins
d760eaeadd
Renderpass updates.
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RenderGraph.
Using new UnbindRenderTargets utility to reset render target bindings.
#jira UERNDR-292
#rb none
[CL 4522334 by Matt Collins in Dev-Rendering branch]
2018-10-29 17:45:21 -04:00
Guillaume Abadie
260e1fb57f
Fixes PVS-Studio static analysis
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#rb none
[CL 4499779 by Guillaume Abadie in Dev-Rendering branch]
2018-10-23 16:44:28 -04:00
Guillaume Abadie
7a68882809
Implements FRDGBuffer, FRDGBufferSRV & FRDGBufferUAV
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#rb brian.karis
[CL 4497430 by Guillaume Abadie in Dev-Rendering branch]
2018-10-22 23:01:29 -04:00