#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed#2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
#lockdown nick.penwarden
#rb none
Change 3235667 on 2016/12/14 by Max.Preussner
Media: Moved enums into separate header file, so they can be shared
Change 3259266 on 2017/01/16 by Max.Preussner
Core: Added timespan ratio
Change 3267229 on 2017/01/21 by Max.Preussner
Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed
Change 3274773 on 2017/01/27 by Max.Preussner
Core: Added TLruCache template
Change 3281579 on 2017/02/01 by Max.Preussner
Core: Added scalar division to FTimespan
Change 3289522 on 2017/02/07 by Max.Preussner
MediaAssets: Added looping for play lists
Change 3290664 on 2017/02/07 by Max.Preussner
Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.
Change 3290688 on 2017/02/07 by Max.Preussner
MediaAssets: Notifying materials when media texture properties changed.
Change 3291171 on 2017/02/07 by Max.Preussner
MediaAssets: Filtering unused UTexture properties
Change 3291229 on 2017/02/07 by Max.Preussner
ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0
Change 3298520 on 2017/02/11 by Max.Preussner
Sequencer: Fixed skylight and reflection components off by one frame in PIE
Change 3298778 on 2017/02/12 by Max.Preussner
MediaUtils: Experimenting with dynamic pitch adjustment
Change 3298987 on 2017/02/13 by Max.Chen
Editor: Add matrix and transform properties to property editor test object
Change 3298997 on 2017/02/13 by Max.Chen
Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
- Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
- Added percentage unit type
- Multiplier unit types can now be converted between
Change 3298998 on 2017/02/13 by Max.Chen
Editor: Conversion between multiplier (1.5x) and percentage (150%) units is now possible
Change 3348678 on 2017/03/15 by Max.Preussner
Media: Added Buffering media event
Change 3355268 on 2017/03/20 by Max.Preussner
Core: TQueue documentation updates
Change 3359055 on 2017/03/22 by Max.Preussner
Portal: Removed dependency to Messaging.h
Change 3359060 on 2017/03/22 by Max.Preussner
Messaging: Modernization pass
- added missing includes & forward declarations
- include what you use
- deprecated shared pointer typedefs
- replaced some delegates with callback interfaces
- documentation fixes
Change 3359189 on 2017/03/22 by Max.Preussner
Automation: Modernization pass
- include what you use
- removed molothic header
- documentation fixes
#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory
Change 3359718 on 2017/03/22 by Max.Preussner
Messaging: Moved common helper classes into MessagingCommon module
#upgradenotes: If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").
Change 3359793 on 2017/03/23 by Max.Preussner
TargetDeviceServices: Modernization pass
- include what you use
- removed boilerplate header
- deprecated selected shared pointer typedefs
- reorganized files
- documentation fixes
Change 3361028 on 2017/03/23 by Max.Preussner
DeviceManager: Modernization pass
- include what you use
- reduced shared pointer typedef usage
- documentation fixes
Change 3361197 on 2017/03/23 by Max.Preussner
Messaging: Waking up message router thread on shutdown
Change 3361246 on 2017/03/23 by Max.Preussner
AutomationWindow: Removed boilerplate header
#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h
Change 3361428 on 2017/03/23 by Max.Preussner
AutomationController: Removed boilerplate header
#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.
Change 3363206 on 2017/03/24 by Max.Preussner
ProfileLauncher: Modernization pass
- include what you use (selected files)
- reduced shared pointer typedef usages
- removed dead code
- cleaned up file organization
- documentation fixes
Change 3363290 on 2017/03/24 by Max.Preussner
LauncherServices: Removed boilerplate header
#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes
Change 3363305 on 2017/03/24 by Max.Preussner
LauncherCheck: Removed boilerplate header
#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions
Change 3363708 on 2017/03/24 by Max.Preussner
ImageWrapper: Removed boilerplate header
#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes
Change 3363966 on 2017/03/24 by Max.Preussner
ImageWrapper: Modernization pass
- include what you use
- reorganized internal files
- documentation fixes
Change 3364579 on 2017/03/24 by Max.Preussner
ImageWrapper: Deprecated shared pointer typedef and removed usages
#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr
Change 3364582 on 2017/03/24 by Max.Preussner
NetworkFileSystem: Removed monolithic boilerplate header
#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes
Change 3381440 on 2017/04/05 by Max.Preussner
Oculus: Removed illegal pragmas
Change 3391731 on 2017/04/12 by Max.Preussner
ImgMedia: Added support for BMP, JPG and PNG image sequences
Change 3401146 on 2017/04/19 by Max.Preussner
Core: Cleanup pass for FTimespan usages; updated documentation
When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.
Change 3401504 on 2017/04/20 by Max.Preussner
MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds
Change 3401833 on 2017/04/20 by Max.Preussner
Core: Various improvements to FTimespan
- added proper serialization
- updated documentation
- access fractions as milli-, micro- or nanoseconds
- removed the following string formatters as they were not useful: %D %H %M %S %F
- updated documentation
#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.
#jira UE-43990
#jira UE-44163
Change 3437543 on 2017/05/12 by Max.Preussner
PS4Media: Added audio error codes conversion
Change 3446564 on 2017/05/18 by Max.Preussner
Networking: Fixed nullpointer crash if socket initialization fails
Change 3459978 on 2017/05/25 by Max.Preussner
ImgMedia: Renamed frame cache to frame loader
Change 3463311 on 2017/05/26 by Max.Preussner
Core: Added iterators & predicate based methods to LRU Cache
Change 3464452 on 2017/05/29 by Max.Preussner
ImgMedia: Added video sample output
Change 3464468 on 2017/05/29 by Max.Preussner
Media: Added separate cache visualization for loaded and cached samples
Change 3464592 on 2017/05/29 by Max.Preussner
Core: Added TLruCache::FindAndTouch
Change 3464607 on 2017/05/29 by Max.Preussner
Core: Added TRange::Inclusive / ::Exclusive
Change 3464608 on 2017/05/29 by Max.Preussner
Media: Fixed incorrect upper bound in support play rates of various players
Change 3466732 on 2017/05/30 by Max.Preussner
ImgMedia: Added image compression type to info string
Change 3466871 on 2017/05/31 by Max.Preussner
WmfMedia: Fixed session capabilities not showing up; added initialization logging
Change 3467785 on 2017/05/31 by Max.Preussner
MfMedia: Fixed sample stride calculated from media input instead of output
Change 3467963 on 2017/05/31 by Max.Preussner
WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly
Change 3468110 on 2017/05/31 by Max.Preussner
WmfMedia: Added MPEG-2 media sub types to utils
Change 3468516 on 2017/05/31 by Max.Preussner
AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)
Change 3468554 on 2017/05/31 by Max.Preussner
MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded
Change 3468627 on 2017/05/31 by Max.Preussner
ImgMedia: Allowing for auto-selection of EXR decoder thread count
Change 3468648 on 2017/05/31 by Max.Preussner
ImgMedia: Reorganized OpenExrWrapper files
Change 3471789 on 2017/06/02 by Max.Preussner
WmfMedia: Fixed potential concurrency issue in session state management
Change 3472918 on 2017/06/03 by Max.Preussner
Core: Allowing zero sized LRU cache; added default constructor
Change 3472919 on 2017/06/03 by Max.Preussner
Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching
Change 3473704 on 2017/06/05 by Max.Preussner
AndroidMedia: Added settings class
Change 3474407 on 2017/06/05 by Max.Preussner
AndroidMedia: Implemented video sample processing
Change 3474934 on 2017/06/05 by Max.Preussner
ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)
#jira UE-45705
Change 3476925 on 2017/06/06 by Max.Preussner
Media: Added return values to media view interface; documentation fixes
Change 3477158 on 2017/06/06 by Max.Preussner
SwitchMedia: Implemented sample pooling
Change 3477201 on 2017/06/07 by Max.Preussner
PS4Media: Implemented video sample pooling
Change 3481470 on 2017/06/08 by Max.Preussner
Media: Fixed time stamps not set in recycled texture samples
Change 3481472 on 2017/06/08 by Max.Preussner
MediaAssets: Fixed no video samples fetched while player is in buffering state
Change 3481473 on 2017/06/08 by Max.Preussner
MediaUtils: Added default constructor to MediaSampleQueue
Change 3481584 on 2017/06/08 by Max.Preussner
MediaUtils: Paused state is considered forward for sample lookup as this is the common case.
Change 3481588 on 2017/06/08 by Max.Preussner
PS4Media: Redesigned the PS4 media player to support async file loading & track switching
Change 3481627 on 2017/06/08 by Max.Preussner
PS4Media: Opening media sources in thread pool if not precaching
Change 3481666 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed SequencePath property file picker always opening default path
Change 3481669 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed crash when quering cache state of empty image sequence
Change 3481685 on 2017/06/08 by Max.Preussner
ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)
#jira UE-45719
Change 3483623 on 2017/06/10 by Max.Preussner
Media: Added getters for 360 view settings; added support for relative view updates
Change 3483624 on 2017/06/10 by Max.Preussner
Media: Added Blueprint support for 360 videos
Change 3483626 on 2017/06/10 by Max.Preussner
MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.
Change 3483627 on 2017/06/10 by Max.Preussner
Core: Using system start time instead of current time for renamed log file names
Change 3483630 on 2017/06/10 by Max.Preussner
Core: Grouping log files by log name and processing each group separately when deleting old log files
Change 3483816 on 2017/06/10 by Max.Preussner
WmfMedia: Detecting audio device availability to prevent lockup of audio tracks
Change 3483939 on 2017/06/11 by Max.Preussner
AvfMedia: Finished Media Framework 3.0 upgrade
- overhauled track switching
- removed render thread flushes
- reduced nesting
- code cleanup pass
Change 3483940 on 2017/06/11 by Max.Preussner
Media: Consistent track switching behavior across platforms
Change 3484172 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Removed obsolete asset type actions
Change 3484180 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture
Change 3484248 on 2017/06/11 by Max.Preussner
MediaAssets: Media players now always have a playlist
Change 3484249 on 2017/06/11 by Max.Preussner
MediaPlayerEditor: Added UI controls to Playlist tab
Change 3484250 on 2017/06/11 by Max.Preussner
Media: Implemented overlay sample caching
Change 3484252 on 2017/06/11 by Max.Preussner
WmfMedia: Enabled support for .smi and .sami subtitle files
Change 3485433 on 2017/06/12 by Max.Preussner
ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it
Change 3485720 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Added ability to save playlists
Change 3485828 on 2017/06/12 by Max.Preussner
AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread
Change 3485926 on 2017/06/12 by Max.Preussner
MediaUtils: Draining all unconsumed samples at the end of a frame
Change 3486043 on 2017/06/12 by Max.Preussner
Media: Consistent behavior for playlist navigation (UE-45964)
#jira UE-45964
Change 3486104 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Implemented simple overlay text positioning
Change 3486145 on 2017/06/12 by Max.Preussner
AndroidMediaPlayer: Moved video sample handling into render thread
Change 3486147 on 2017/06/12 by Max.Preussner
MediaPlayerEditor: Moved overlay texts into separate layer
Change 3486188 on 2017/06/12 by Max.Preussner
Media: Enabling media factory modules in Editor for all players
Change 3486223 on 2017/06/12 by Max.Preussner
Media: Defaulting players to select first audio and video tracks by default
Change 3486473 on 2017/06/13 by Max.Preussner
Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)
Change 3486475 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing busy bar when buffering or preparing
Change 3487237 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed video sample not getting processed on render thread
Change 3487507 on 2017/06/13 by Michael.Trepka
AvfMedia - small cleanup of the code for passing video frame rate to the video sampler
Change 3487719 on 2017/06/13 by Michael.Trepka
Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH
Change 3487842 on 2017/06/13 by Max.Preussner
AndroidMedia: Fixed texture swizzle disabled on non-Engine builds
Change 3488006 on 2017/06/13 by Michael.Trepka
AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file
Change 3488308 on 2017/06/13 by Chris.Babcock
AndroidMedia: Fixed flicker issue
#jira UE-45736
Change 3488335 on 2017/06/13 by Max.Preussner
MediaAssets: Made UFileMediaSource::GetFullPath public
Change 3488338 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources
Change 3488339 on 2017/06/13 by Max.Preussner
MediaPlayerEditor: Showing a throbber when buffering player
Change 3488768 on 2017/06/14 by Max.Preussner
Core: Inlined FTimespan static functions
hange 3490203 on 2017/06/14 by Max.Preussner
Core: Force inlined TComPtr operators
Change 3494083 on 2017/06/15 by Chris.Babcock
AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
#jira UE-46086
Change 3497017 on 2017/06/16 by Max.Preussner
MediaAssets: Playlists now auto advance with PlayOnOpen off
Change 3497075 on 2017/06/17 by Chris.Babcock
MediaPlayer Sampler node and external texture support for Android MediaPlayer
- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
- supports MediaSample node in material editor with scale/bias handled if above flag enabled
- fixed looping problems, including eventual crashes
- track switching fixed (lockups and missing video)
- corrected resource leaks and crash switching maps
#jira UE-46055
#jira UE-45744
#jira UE-46086
Change 3497163 on 2017/06/17 by Max.Preussner
MediaUtils: Processing media events immediately if on game thread
Change 3497170 on 2017/06/17 by Max.Preussner
Media: All Media Framework interfaces are pure virtual
Change 3498603 on 2017/06/19 by Ben.Marsh
UBT: Prevent plugins which list modules multiple times from adding them twice.
Change 3500870 on 2017/06/20 by Max.Preussner
WmfMedia: Rewrote WMF state machine; now with track switching
#jira UE-20209
#jira UE-35385
#jira UE-38337
#jira UE-45676
Change 3502181 on 2017/06/20 by Chris.Babcock
MediaSampler node updates
- fixed issue with ExternalTexture singleton for DLL compatiblity
- now works for all players (registers texture samples with ExternalTexture by player GUID)
- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler
Change 3503182 on 2017/06/21 by Max.Preussner
Media: Refactored status flags into an enum; exposed connecting status
Change 3503724 on 2017/06/21 by Chris.Babcock
Improvement in MediaPlayer Sampler node
- RGB, R, G, B, A output pins like normal texture sampler
- allow preview in material editor
- fix OES detection for Android
Change 3509088 on 2017/06/26 by Max.Preussner
MediaAssets: Added AddFile and AddUrl to UMediaPlaylist
Change 3510256 on 2017/06/26 by Max.Preussner
WmfMedia: Fixed play rate not set to zero when end reached
Change 3510273 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Removed obsolete Slate culling rectangle code
Change 3510413 on 2017/06/26 by Max.Preussner
MediaPlayerEditor: Showing frame rate if available
Change 3510533 on 2017/06/26 by Max.Preussner
MediaUtils: Preventing media cache filling up when scrubbing
Change 3510859 on 2017/06/26 by Max.Preussner
PS4Media: Fixed track switching crashes (UE-45960)
#jira UE-45960
Change 3514173 on 2017/06/28 by Max.Preussner
WmfMedia: Optimized player capabilities check
Change 3514174 on 2017/06/28 by Max.Preussner
WmfMedia: Moved media source resolver code into utility class
Change 3514714 on 2017/06/28 by Max.Preussner
Core: Added TComPointer.IsValid; code cleanup pass
Change 3517912 on 2017/06/30 by Max.Preussner
MediaUtils: Added GetVideoAspectRatio to player facade
Change 3524957 on 2017/07/06 by Max.Preussner
ImgMedia: Decoding image frames only when video track is selected
Change 3525252 on 2017/07/06 by Max.Preussner
ImgMedia: Async image sequence initialization
Change 3525266 on 2017/07/06 by Max.Preussner
ImgMedia: Enabled reverse playback
Change 3525722 on 2017/07/06 by Max.Preussner
WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport
Change 3525800 on 2017/07/07 by Max.Preussner
WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.
Change 3525801 on 2017/07/07 by Max.Preussner
MediaPlayerEditor: Made scrubbing more responsive
Change 3526500 on 2017/07/07 by Max.Preussner
WmfMedia: Using NULL for Windows pointers
Change 3527323 on 2017/07/07 by Max.Preussner
WmfMedia: Added support for audio and video capture media sources
Change 3530197 on 2017/07/10 by Max.Preussner
WmfMedia: Added utility functions for enumerating audio and video capture devices
Change 3533465 on 2017/07/12 by Max.Preussner
Media: Added media capture device support API & implementation for WMF
Change 3533469 on 2017/07/12 by Max.Preussner
MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar
Change 3533540 on 2017/07/12 by Max.Preussner
MediaAssets: Blueprint support for media capture device discovery
Change 3533574 on 2017/07/12 by Max.Preussner
WmfMedia: Using cached supported play rates; more strict pausing support check
Change 3533924 on 2017/07/12 by Max.Preussner
WmfMedia: Added global LowLatency setting (UEVR-859)
Note that this setting is only supported when compiling for Windows 8 or newer.
Change 3534027 on 2017/07/12 by Max.Preussner
WmfMedia: Compile time support for low latency session attribute on < Windows8
#jira UEVR-859
Change 3538744 on 2017/07/14 by Max.Preussner
MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource
Change 3542818 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed race condition on session shutdown
Change 3543082 on 2017/07/18 by Max.Preussner
WmfMedia: Fixed track selection in media that doesn't support seeking
Change 3543092 on 2017/07/18 by Max.Preussner
Media: Implemented media track format API
Enables multiple formats per media track. By default, the first usable format is selected.
This feature is currently only implemented for WmfMedia. All other players assume a single format per track.
Change 3543794 on 2017/07/19 by Max.Preussner
WmfMedia: Added string conversion for null GUIDs
Change 3543796 on 2017/07/19 by Max.Preussner
MfMedia: Copied GUID string conversion updates from WmfMedia
Change 3543797 on 2017/07/19 by Max.Preussner
WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support
Change 3544390 on 2017/07/19 by Max.Preussner
Media: Allowing INDEX_NONE as 'current selection' index in track format related functions
Change 3545368 on 2017/07/19 by Max.Preussner
WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting
Change 3545388 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed RGB input sources rendered upside down
Change 3545430 on 2017/07/19 by Max.Preussner
MediaAssets: Fixed incorrect sRGB conversion on BMP inputs
Change 3547362 on 2017/07/20 by Max.Preussner
Core: Added IsGraph and IsPrint to TCHAR utilities
Change 3547376 on 2017/07/20 by Max.Preussner
WmfMedia: Better log messages for non-standard video types (UE-47533)
#jira UE-47533
Change 3547404 on 2017/07/20 by Max.Preussner
QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)
#jira UE-47542
Change 3547466 on 2017/07/20 by Max.Preussner
WmfMedia: Fixed edge case for detecting whether pause is available
Change 3548742 on 2017/07/21 by Max.Preussner
Media: Added API for changing the input frame rate
Change 3548743 on 2017/07/21 by Max.Preussner
WmfMedia: Implemented ability to change input frame rate
Change 3554411 on 2017/07/25 by Max.Preussner
AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property
Change 3554818 on 2017/07/25 by Max.Preussner
Media: Added per track-type cache queries
Change 3557284 on 2017/07/26 by Max.Preussner
WmfMedia: Added buffer size check in texture sample as well
Change 3560530 on 2017/07/27 by Max.Preussner
WmfMedia: Made COM object destructors private and added assertions
Change 3560580 on 2017/07/27 by Max.Preussner
MediaUtils: Added method for querying number of objects in pool
Change 3562572 on 2017/07/28 by Max.Preussner
WmfMedia: Properly handling topology status errors when opening media
Change 3576710 on 2017/08/08 by Chris.Babcock
bug fixes for mediaplayer
- rare cases in Android media tracks
- make FMediaCaptureDevice members available in blueprints
Change 3577736 on 2017/08/08 by Chris.Babcock
Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)
Change 3578831 on 2017/08/09 by Max.Preussner
MediaAssets: Made media sound component BP spawnable
Change 3579210 on 2017/08/09 by Max.Preussner
UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults
Change 3579547 on 2017/08/09 by Chris.Babcock
Better support for Android external texture detection
Change 3579567 on 2017/08/09 by Chris.Babcock
Android camera plugin
#jira UEMOB-215
Change 3580035 on 2017/08/10 by Andrew.Rodham
Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
- Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
- Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
- Made UTexture::GetMaterialType const-correct
#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.
Change 3581552 on 2017/08/10 by Chris.Babcock
Use bilinear sampling instead of point for external texture (Android media and camera)
Change 3581628 on 2017/08/10 by Max.Preussner
Core: Fixed FTimespan import/export/copypaste (UE-43990)
#jira UE-43990
#jira UE-44163
Change 3581909 on 2017/08/11 by Andrew.Rodham
Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
- This prevents destroyed proxies from remaining in the texture registry
#jira UE-48307
Change 3582451 on 2017/08/11 by Max.Preussner
AudioMixer: Fixed initialization order of synth components
This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.
#jira UE-48055
Change 3582453 on 2017/08/11 by Max.Preussner
MediaAssets: Enabling ticking in media sound component (UE-48055)
#jira UE-48055
Change 3583101 on 2017/08/11 by Chris.Babcock
Android camera improvements
- return correct capture device type (webcamfront/rear)
- remove seek (not supported)
- support track formats
- better framerate selection
Change 3590109 on 2017/08/16 by Chris.Babcock
Move external texture coordinate update to improve accuracy and save a uniform in final shader
Change 3590530 on 2017/08/16 by Max.Preussner
MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks
#jira UE-48166
Change 3590547 on 2017/08/16 by Max.Preussner
MediaPlayerEditor: Ticking sound component directly
Change 3590628 on 2017/08/16 by Max.Preussner
Switch: Fixed media decoder asserting when attempting to pause without having started
Change 3591816 on 2017/08/16 by Aaron.McLeran
#jira UE-48470 Disabling async processing for procedural sound waves on mac.
Change 3592266 on 2017/08/16 by Max.Preussner
Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia
This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.
#jira UE-48474
#jira UE-45677
Change 3592355 on 2017/08/17 by Max.Preussner
MediaUtils: Added sample sink collection to remove code duplication
Change 3592739 on 2017/08/17 by Max.Preussner
ImgMedia: Fetching only one video sample per frame
Change 3592741 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample fetching when paused
Change 3592761 on 2017/08/17 by Max.Preussner
MediaUtils: Fixed overflow detection in sample sinks
Change 3592762 on 2017/08/17 by Max.Preussner
ImgMedia: Sending end reached event when looping
Change 3592885 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed reverse play
Change 3592887 on 2017/08/17 by Max.Preussner
MediaUtils: Better sample range calculation for audio samples
Change 3593010 on 2017/08/17 by Max.Preussner
ImgMedia: Fixed async loading of non-EXR image sequences
Change 3593193 on 2017/08/17 by Max.Preussner
AndroidMedia: Fixed typo
Change 3593230 on 2017/08/17 by Max.Preussner
Media: Implemented flushing for player sample queues
Change 3593346 on 2017/08/17 by Max.Preussner
Media: Proper sample processing for reverse playback
Change 3593482 on 2017/08/17 by Max.Preussner
Switch: Fixed sample range check for reverse playback
Change 3594428 on 2017/08/17 by Max.Preussner
PS4Media: Fixed video not playing/crashing
#jira UE-48547
#jira UE-48549
Change 3595404 on 2017/08/17 by Max.Preussner
MediaAssets: Not requesting audio samples if not playing
#jira UE-48557
Change 3595624 on 2017/08/17 by Max.Preussner
PS4Media: Fixed no looping after track switching
#jira UE-46524
#jira UE-48557
Change 3595704 on 2017/08/17 by Max.Preussner
MediaUtils: Improved sample queue flushing
Eventually this needs to be event-driven.
#jira UE-48557
Change 3595706 on 2017/08/17 by Max.Preussner
PS4Media: Flushing queues when track switching
#jira UE-48557
Change 3595909 on 2017/08/17 by Max.Preussner
Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
https://github.com/EpicGames/UnrealEngine/pull/3382
#jira UE-42906
#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)
Change 3597480 on 2017/08/18 by Max.Preussner
ImgMediaPlayer: Fixed presentation time calculation for very large delta times
Change 3597669 on 2017/08/18 by Max.Preussner
ImgMedia: Setting player stopped instead of paused when end reached
Change 3597709 on 2017/08/18 by Max.Preussner
SwitchMedia: Fixed audio sample duration calculation
Change 3598479 on 2017/08/18 by Max.Preussner
ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging
Change 3598629 on 2017/08/18 by Max.Preussner
MediaUtils: Properly handling pending flushes when peeking sample queues
Change 3598633 on 2017/08/18 by Max.Preussner
WmfMedia: Fixed occasional WMF deadlock when scrubbing
Change 3598653 on 2017/08/18 by Max.Preussner
MediaUtils: Fixed audio resampling in reverse playback
Change 3598659 on 2017/08/18 by Max.Preussner
MediaPlayerEditor: Creating sound output only if audio device available
Change 3598688 on 2017/08/18 by Max.Preussner
MediaUtils: Flushing sample queues on direction change regardless of paused state
Change 3599444 on 2017/08/20 by Max.Preussner
WmfMedia: Added missing check for rate control when quering supported rates
Change 3603661 on 2017/08/22 by Max.Preussner
WmfMedia: Fixed NV12 output
Change 3604345 on 2017/08/23 by Max.Preussner
MediaUtils: Added subtitle samples to media sample collection; fixed documentation
Change 3604987 on 2017/08/23 by Max.Preussner
PS4Media: Setting correct track format types
Change 3605117 on 2017/08/23 by Joe.Barnes
Fix issue where presentation time was being treated as milliseconds instead of microseconds.
Change 3605128 on 2017/08/23 by Joe.Barnes
Fix potential issue calculating total (looped) play time after seek or reset.
Track last video presentation time
Change 3605139 on 2017/08/23 by Joe.Barnes
Support audio type DType_Setup.
Fix issue with procedural sounds popping. Consume more samples if necessary.
#jira ue-48544
Change 3605197 on 2017/08/23 by Max.Preussner
Media: Fixed track display name formatting (UE-48767)
#jira UE-48767
Change 3605817 on 2017/08/23 by Max.Chen
Auto set sampler type on drop on actor.
#jira UE-48769
Change 3605999 on 2017/08/23 by Max.Preussner
MfMedia: Restarting source reader when switching tracks
#jira UE-48766
Change 3606416 on 2017/08/23 by Max.Preussner
PS4Media: Various player improvements
#jira UE-48586
Change 3607656 on 2017/08/24 by Max.Preussner
WmfMedia: Improved logging for Seek and SetRate
Change 3607855 on 2017/08/24 by Max.Preussner
MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\
#jira UE-48766
Change 3608029 on 2017/08/24 by Max.Preussner
PS4Media: Fixed streaming media not playing; improved result checks & logging
#jira UE-48610
Change 3608473 on 2017/08/24 by Max.Preussner
MfMedia: Fixed audio sample duration calculation
#jira UE-48756
Change 3609316 on 2017/08/24 by Chris.Babcock
Provide external texture RotationScale and Offset from sample
Change 3610067 on 2017/08/25 by Richard.Wallis
Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.
- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track. Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.
#jira UE-48590, UE-48604
Change 3610267 on 2017/08/25 by Max.Preussner
PS4Media: Added missing track selection validation
#jira UE-48765
Change 3610399 on 2017/08/25 by Max.Preussner
PS4Media: Fixed infinite player re-initialization loop if track selection failed
Change 3610809 on 2017/08/25 by Chris.Babcock
Fixes for Android media player and camera player
- buffer samples copy proper bytecount
- realloc sets new buffer ptr
- refcount of Java buffers fixed
Change 3610953 on 2017/08/25 by Chris.Babcock
Fix audio disable before play on Android media player
Change 3611405 on 2017/08/25 by Max.Preussner
WmfMedia: Resetting supported rates if RateSupport unavailable
Change 3611406 on 2017/08/25 by Max.Preussner
MfMedia: Resetting supported rates if RateSupport unavailable
Change 3611453 on 2017/08/25 by Chris.Babcock
Android external texture extension updates for compatibility
Change 3611719 on 2017/08/26 by Max.Preussner
Media: Added media event for completed seek operations; flushing sinks on seek
Change 3611764 on 2017/08/26 by Max.Preussner
AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously
Change 3611802 on 2017/08/26 by Max.Preussner
Media: Exposed error state in media player
Change 3611803 on 2017/08/26 by Max.Preussner
MediaPlayerEditor: Showing error state in UI
Change 3611887 on 2017/08/26 by Max.Preussner
MediaUtils: Corrected media sample sink overflow check
Change 3611892 on 2017/08/27 by Max.Preussner
WmfMedia: Leaving session in error state after error
Change 3611929 on 2017/08/27 by Max.Preussner
MediaPlayerEditor: Fixed sound stopping on looping
Change 3611930 on 2017/08/27 by Max.Preussner
MfMedia: Rewrote async sample processing to fix various playback issues
Change 3611942 on 2017/08/27 by Max.Preussner
Media: Sending suspension event when playback ended
Change 3611957 on 2017/08/27 by Max.Preussner
UnrealEd: Allowed transient assets to be resaved to disk
Change 3611981 on 2017/08/27 by Max.Preussner
PS4Media: Rewrote sample processing to fix various playback issues
#jira UE-48596
#jira UE-48793
Change 3612035 on 2017/08/27 by Max.Preussner
UnrealEd: Picking standard default names when resaving transient packages
Change 3612045 on 2017/08/27 by Max.Preussner
Media: Fixed playlists not getting saved correctly from Editor (UE-35382)
#jira UE-35382
Change 3612212 on 2017/08/28 by Richard.Wallis
Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off. Current Rate was not getting reset back to 0.0 on media close.
#jira UE-47602
Change 3613531 on 2017/08/28 by Max.Preussner
MediaAssets: Fixed external texture related crash on shutdown (UE-48918)
Also no longer creating clock sink for media player CDO
#jira UE-48918
Change 3613677 on 2017/08/28 by Andrew.Porter
Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object
#jira UE-48937
Change 3615917 on 2017/08/29 by Max.Preussner
MfMedia: Added compile options for DXVA and falling back to synchronous sample reading
[CL 3617655 by Max Chen in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3233612 on 2016/12/13 by Ben.Marsh
UGS: Fix cases where precompiled binaries are submitted for a content change.
Change 3235584 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.
Change 3235741 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.
Change 3238176 on 2016/12/16 by Ben.Marsh
UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.
Change 3238249 on 2016/12/16 by Ben.Marsh
UBT: Add attribute-driven command line parser.
Change 3238462 on 2016/12/16 by Ben.Marsh
UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.
Change 3238564 on 2016/12/16 by Ben.Marsh
UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.
Change 3239919 on 2016/12/19 by Ben.Marsh
UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.
Change 3240061 on 2016/12/19 by Ben.Marsh
UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.
Change 3240175 on 2016/12/19 by Ben.Marsh
UBT: Add the target name and project file location to the target rules.
Change 3240490 on 2016/12/19 by Ben.Marsh
UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.
Change 3240717 on 2016/12/20 by Ben.Marsh
UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.
Change 3240718 on 2016/12/20 by Ben.Marsh
UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.
Change 3241002 on 2016/12/20 by Ben.Marsh
UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.
Change 3241027 on 2016/12/20 by Ben.Marsh
Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.
Change 3241055 on 2016/12/20 by Ben.Marsh
UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.
Change 3241156 on 2016/12/20 by Ben.Marsh
Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.
Change 3241205 on 2016/12/20 by Ben.Marsh
Replace all uses of TargetRules.TargetType with TargetType.
Change 3241881 on 2016/12/21 by Ben.Marsh
UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.
Change 3241895 on 2016/12/21 by Ben.Marsh
UBT: Remove toolchain support for Windows XP.
Change 3241908 on 2016/12/21 by Ben.Marsh
UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.
Change 3242835 on 2016/12/22 by Ben.Marsh
UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.
Change 3242837 on 2016/12/22 by Ben.Marsh
Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.
Change 3242923 on 2016/12/22 by Ben.Marsh
Build: Fixes for conforming incremental workspaces:
* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.
Change 3242961 on 2016/12/22 by Ben.Marsh
UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.
Change 3242981 on 2016/12/22 by Ben.Marsh
UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.
Change 3242999 on 2016/12/22 by Ben.Marsh
UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.
Change 3243022 on 2016/12/22 by Ben.Marsh
UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.
Change 3243083 on 2016/12/22 by Ben.Marsh
UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.
Change 3243090 on 2016/12/22 by Ben.Marsh
UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.
Change 3243423 on 2016/12/23 by Ben.Marsh
UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.
Change 3243516 on 2016/12/23 by Ben.Marsh
UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)
Change 3244020 on 2016/12/28 by Ben.Marsh
UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.
Change 3244074 on 2016/12/28 by Ben.Marsh
UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.
Change 3244076 on 2016/12/28 by Ben.Marsh
UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.
Change 3244083 on 2016/12/28 by Ben.Marsh
UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.
Change 3244441 on 2016/12/31 by Ben.Marsh
UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.
Change 3244687 on 2017/01/03 by Matthew.Griffin
Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs
Change 3246112 on 2017/01/04 by Ben.Marsh
UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.
Change 3246223 on 2017/01/04 by Ben.Marsh
UBT: Prevent version manifests being overridden if a file is not being built as part of the target.
Change 3246387 on 2017/01/04 by Ben.Marsh
UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.
Change 3247004 on 2017/01/04 by Ben.Marsh
UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.
Change 3247250 on 2017/01/04 by Ben.Marsh
UBT: Prevent precompiled binaries being added to the list of app binaries twice.
Change 3247594 on 2017/01/05 by Ben.Marsh
Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.
Change 3247763 on 2017/01/05 by Ben.Marsh
UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.
Change 3247775 on 2017/01/05 by Ben.Marsh
UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.
Change 3247811 on 2017/01/05 by Ben.Marsh
EC: Add a batch file for testing postp filters.
Change 3247839 on 2017/01/05 by Ben.Marsh
EC: Include the name of the file being compiled when parsing MSVC errors and warnings.
Change 3248101 on 2017/01/05 by Ben.Marsh
UBT: Fix Android support for force included headers.
Change 3248533 on 2017/01/05 by Ben.Marsh
PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)
Change 3249205 on 2017/01/06 by Ben.Marsh
UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.
Change 3249249 on 2017/01/06 by Ben.Marsh
UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.
Change 3249486 on 2017/01/06 by Ben.Marsh
UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.
Change 3249736 on 2017/01/06 by Ben.Marsh
UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.
Change 3250179 on 2017/01/07 by Ben.Marsh
Fix creating installed build when root directory contains a space in the name.
Change 3250181 on 2017/01/07 by Ben.Marsh
UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.
Change 3250223 on 2017/01/07 by Ben.Marsh
UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.
Change 3250233 on 2017/01/07 by Ben.Marsh
UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.
Change 3250241 on 2017/01/07 by Ben.Marsh
UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.
Change 3250400 on 2017/01/08 by Ben.Marsh
UBT: Move executor config settings onto the executor instances.
Change 3257708 on 2017/01/13 by Ben.Marsh
UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.
Change 3260535 on 2017/01/17 by Ben.Marsh
Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.
Change 3260875 on 2017/01/17 by Ben.Marsh
EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.
To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.
Change 3261724 on 2017/01/18 by Ben.Marsh
Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.
Change 3261756 on 2017/01/18 by Ben.Marsh
IncludeTool: Prevent matching a full enum declaration as a forward declaration.
Change 3261932 on 2017/01/18 by Ben.Marsh
EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:
"Monday, Tuesday and Wednesday at 10:30"
"Daily except Sunday and Wednesday at 14:30"
Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.
#jira UEB-729
Change 3262676 on 2017/01/18 by Ben.Marsh
UBT: Split UBTMakefile into its own file. (From PR #3106)
Change 3263893 on 2017/01/19 by Ben.Marsh
UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...
Change 3264291 on 2017/01/19 by Ben.Marsh
UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.
Change 3264534 on 2017/01/19 by Ben.Marsh
UBT: Include plugin config files in generated projects.
Change 3264571 on 2017/01/19 by Ben.Marsh
UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.
Change 3265745 on 2017/01/20 by Ben.Marsh
UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.
Change 3265777 on 2017/01/20 by Ben.Marsh
UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.
Change 3268314 on 2017/01/23 by Ben.Marsh
UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.
Change 3269601 on 2017/01/24 by Ben.Marsh
UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.
Change 3269607 on 2017/01/24 by Ben.Marsh
UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.
Change 3269608 on 2017/01/24 by Ben.Marsh
UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.
Change 3271062 on 2017/01/24 by Ben.Marsh
UBT: Fixes for bugs detected by PVS Studio (PR #3161)
Change 3272421 on 2017/01/25 by Ben.Marsh
Fix commends regarding DDC in BaseEngine.ini
#jira UE-41076
Change 3272810 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272935 on 2017/01/25 by Ben.Marsh
Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.
Change 3274167 on 2017/01/26 by Ben.Marsh
Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.
#jira UE-36457
Change 3275557 on 2017/01/27 by Ben.Marsh
Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.
Change 3275628 on 2017/01/27 by Ben.Marsh
UBT: Splitting configuration files into one class per-file.
Change 3276784 on 2017/01/29 by Ben.Marsh
Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.
Change 3276792 on 2017/01/29 by Ben.Marsh
UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.
Change 3277263 on 2017/01/30 by Ben.Marsh
IncludeTool: Merging various fixes.
* Fix warnings about #include directives after first code block from parsing monolithic headers.
* Fix exception on startup if the intermediate directory does not already exist.
* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
* Remove (unused) code which makes assumptions about files ending with "Classes.h".
* Add a verbose per-file output log to aid with debugging.
* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.
Change 3277307 on 2017/01/30 by Ben.Marsh
UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.
[CL 3278101 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3189363 on 2016/11/07 by Ben.Marsh
Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.
Change 3210598 on 2016/11/27 by Ben.Marsh
UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.
Change 3210601 on 2016/11/27 by Ben.Marsh
PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)
Change 3210602 on 2016/11/27 by Ben.Marsh
PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)
Change 3210605 on 2016/11/27 by Ben.Marsh
UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.
Change 3211656 on 2016/11/28 by Ben.Marsh
UBT: Move ModuleRules and TargetRules into their own file.
Change 3211797 on 2016/11/28 by Ben.Marsh
UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.
Change 3211833 on 2016/11/28 by Ben.Marsh
UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.
Change 3211859 on 2016/11/28 by Ben.Marsh
UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.
Change 3211942 on 2016/11/28 by Ben.Marsh
UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.
Change 3215333 on 2016/11/30 by Ben.Marsh
UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.
Change 3215482 on 2016/11/30 by Ben.Marsh
UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.
Change 3215743 on 2016/11/30 by Ben.Marsh
UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.
Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.
Change 3215778 on 2016/11/30 by Ben.Marsh
UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.
Change 3217681 on 2016/12/01 by Ben.Marsh
UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.
Change 3217723 on 2016/12/01 by Ben.Marsh
UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.
Change 3217930 on 2016/12/01 by Ben.Marsh
UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.
Change 3218762 on 2016/12/02 by Ben.Marsh
Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.
Change 3219161 on 2016/12/02 by Ben.Marsh
Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.
Change 3219197 on 2016/12/02 by Ben.Marsh
Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.
Change 3219209 on 2016/12/02 by Ben.Marsh
Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.
Change 3219610 on 2016/12/02 by Ben.Marsh
Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.
Change 3219731 on 2016/12/02 by Ben.Marsh
UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.
Change 3220796 on 2016/12/04 by Ben.Marsh
Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.
Change 3220825 on 2016/12/04 by Ben.Marsh
UBT: Change all executors to derive from a common base class (ActionExecutor).
Change 3220834 on 2016/12/04 by Ben.Marsh
UBT: Remove the global CommandLineContains() function.
Change 3222706 on 2016/12/05 by Ben.Marsh
Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.
Change 3222712 on 2016/12/05 by Ben.Marsh
Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat
Change 3223628 on 2016/12/06 by Ben.Marsh
Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe
Change 3223817 on 2016/12/06 by Ben.Marsh
Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.
Change 3224046 on 2016/12/06 by Ben.Marsh
Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.
Change 3224792 on 2016/12/07 by Ben.Marsh
UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.
Change 3225212 on 2016/12/07 by Ben.Marsh
UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.
Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.
The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.
Change 3226310 on 2016/12/07 by Ben.Marsh
PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)
Change 3228273 on 2016/12/08 by Ben.Marsh
Update copyright notices for QAGame.
Change 3229166 on 2016/12/09 by Ben.Marsh
UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.
Change 3230601 on 2016/12/12 by Ben.Marsh
Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.
Change 3230737 on 2016/12/12 by Ben.Marsh
UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.
Change 3230751 on 2016/12/12 by Ben.Marsh
UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.
Change 3230804 on 2016/12/12 by Ben.Marsh
UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.
Change 3230831 on 2016/12/12 by Ben.Marsh
UGS: Warn when trying to switch streams if files are checked out.
Change 3231281 on 2016/12/12 by Chad.Garyet
Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one
Change 3231496 on 2016/12/12 by Ben.Marsh
Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.
Change 3231979 on 2016/12/12 by Ben.Marsh
UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.
Change 3232619 on 2016/12/13 by Ben.Marsh
Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.
[CL 3232653 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2875445 on 2016/02/22 by Matthew.Griffin
Added UE4.natvis to Visual Studio Projects
#jira UE-27153
Change 2875456 on 2016/02/22 by Keith.Judge
Fix custom stencil shaders on Xbox One
#jira UES-1387
Change 2875524 on 2016/02/22 by Robert.Manuszewski
More log info when saving shader temp files fails. Increased the number of attemps when moving a file fails.
#jira UE-20945
Change 2875698 on 2016/02/22 by Rolando.Caloca
UE4.11 - Add new bool for RHIs (unused currently)
#jira UE-24967
Change 2875897 on 2016/02/22 by Taizyd.Korambayil
#jira UE-20324 Re-imported Cloth Skeletal Meshes to Fix odd Circle Highlights
Change 2875922 on 2016/02/22 by Mieszko.Zielinski
Fixed BP-implemented EQS generators crashing when trying to add generated value of wrong type #UE4
#jira UE-25034
#rb Lukasz.Furman
Change 2875960 on 2016/02/22 by Michael.Trepka
Added a way to disable right click emulation on Mac and used it in TabNavigator to fix issues with its widgets not reacting to clicking
#jira UE-21895
Change 2875984 on 2016/02/22 by Michael.Schoell
Split output struct pins will no longer give a warning about override pins being removed.
#jira UE-27150 - Format Text nodes and split nodes reporting warning that override pins are removed.
Change 2876169 on 2016/02/22 by Ben.Marsh
Changes to support building UHT plugins with the binary release.
* Add source code and target files for UHT to binary distribution
* Fix UBT deleting build products if we're only compiling a single module.
* Fix UBT exception setting up compile environment when a module doesn't have any source files set to build.
* Include DLL import libraries for UHT in the build
* Add support for compiling UHT modules in BuildPluginCommand. Stages an empty host project to allow UHT to load any enabled plugins.
Change 2876219 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2874609
#jira UE-24967
PC: Update D3D12 RHI
- Implement _RenderThread versions of Create, Lock and Unlock Index/Vertex Buffer. Only synchronize threads on Readback
- Limit GPU starvation on CPU bound scenarios by flushing work when the GPU is idle
- Change texture streaming system to correctly account for placed textures. Also fix texture sizes so they accurately represent the real size of the allocation the GPU.
- Disable API shader blobs
- Add the ability to easily change allocation stategy for a given pool, also add a simple linear allocator and a 'Multi-Buddy Allocator' for efficiency in different scenarios
- Pool Fences to prevent creation and destruction every frame when using Async Compute
- Implement _RenderThread versions of CreateShaderResourceView and CreateUnorderedAccessView
Change 2876232 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2876173
#jira UE-24967
PC: Update D3D12 RHI
- Fix ResizeBuffers() failing due to dangling references to the backbuffer if deferred deletion is used.
- Reorder when pending FRHIResources are deleted. This still needs to flush all pending deletes and ignore the deferred deletion queue otherwise some items may still be left in the engine's queue.
- Fix UT build error due to missing FPlatformMisc::GetGPUDriverInfo()
Change 2876366 on 2016/02/22 by Douglas.Copeland
Adding Skeletal Meshes for Import Test Case
#jira UE-24473
Change 2876401 on 2016/02/22 by Peter.Sauerbrei
fix for WindowsClient build from UFE and Project Launcher
#jira UE-23897
Change 2876456 on 2016/02/22 by Ben.Marsh
Use a more hierarchical directory structure for packaged builds, rather than just dumping everything in the root. Now defaults to <Share>\\PackagedBuilds\\<Branch>\\<CL>\\<ProjectName>_<Platform>_<Configuration>.
Change 2876507 on 2016/02/22 by Nick.Shin
use HOME (osx) and USERPROFILE (windows) on appropriate target platform
#jira UE-26414 -- Mac is missing .emscripten file necessary for packaging or launching onto HTML5
Change 2876537 on 2016/02/22 by Dan.Oconnor
Removed dubious fix for an old bug, no longer needed but I havn't figured out what has changed. This fixes a crash on Replace References, but does not reintroduce UE-9497
#jira UE-24891
Change 2876545 on 2016/02/22 by Chad.Taylor
SteamVR camera late-update fix
#jira UE-27254
Change 2876825 on 2016/02/22 by Dan.Oconnor
Unfortunate edge case in lifetime of UEdGraph's schema, schema is assigned after construction so its modification is in the undo buffer, and we clear it after undoing.
#jira UE-25956
Change 2876878 on 2016/02/22 by Nick.Whiting
PSVR HMD Server support
#jira UE-27262
[CL 2905127 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2771249 on 2015/11/18 by Joe.Tidmarsh
Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
#jira UE-23186
Change 2794402 on 2015/12/08 by Joe.Tidmarsh
Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.
Change 2803507 on 2015/12/15 by Richard.TalbotWatkin
BSP poly extrusion can now only be done in the normal direction of the poly.
#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes
Change 2803510 on 2015/12/15 by Richard.TalbotWatkin
Building new static mesh LODs now initializes override vertex colors based on LOD0.
#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level
Change 2808877 on 2015/12/18 by Alexis.Matte
Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
#jira UE-21574
#codereview nick.darnell
Change 2810114 on 2015/12/21 by Alexis.Matte
#jira UE-23769
We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.
#codereview nick.darnell
Change 2810211 on 2015/12/21 by Richard.TalbotWatkin
Fixed issue with Show Only Selected not showing members of actor groups.
#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes
Change 2811035 on 2015/12/22 by Alexis.Matte
#jira UE-24671
Polish UI
#codereview nick.darnell
Change 2811123 on 2015/12/22 by Alexis.Matte
#jira UE-21936
We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.
#codereview nick.darnell
Change 2812830 on 2015/12/28 by Richard.TalbotWatkin
Prevent engine assets' properties from having project assets assigned to them.
#jira UE-18215 - Details panel: prevent engine content from referencing game content
Change 2812854 on 2015/12/28 by Richard.TalbotWatkin
Fixed issue where floating windows were having their border size erroneously added again and again. Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)
Change 2812875 on 2015/12/28 by Alexis.Matte
#jira ue-22237
first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.
#codereview nick.darnell
Change 2813172 on 2015/12/29 by Alexis.Matte
#jira ue-21656
Partial submit, the base code is there to add all light type with there properties.
#codereview nick.darnell
Change 2813403 on 2015/12/30 by Richard.TalbotWatkin
PIE in New Editor Window now respects the Game Gets Mouse Control setting. This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.
Change 2813429 on 2015/12/30 by Alexis.Matte
#jira ue-21656
-spotlight and point light support fbx attenuation
-fix the light orientation so now directional and spotlight point to the same direction of the fbx
#codereview nick.darnell
Change 2813456 on 2015/12/30 by Alexis.Matte
#jira ue-21656
-Import the camera from fbx
#codereview nick.darnell
Change 2813457 on 2015/12/30 by Richard.TalbotWatkin
Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
#jira UE-18215 - Details panel: prevent engine content from referencing game content
Change 2813475 on 2015/12/30 by Richard.TalbotWatkin
Removed erroneous debug code.
Change 2814451 on 2016/01/04 by Joe.Tidmarsh
Fixed Tint colour for circular throbber.
#jira UE-24445
Change 2814546 on 2016/01/04 by Richard.TalbotWatkin
Force Message Log to update its category list if a new category is added while it is open.
#jira UE-24266 - Message Log not updating Categories in Real-Time
Change 2814613 on 2016/01/04 by Alexis.Matte
[CL 2851481 by Nick Darnell in Main branch]
Change 2783376 on 2015/11/30 by Nick.Shin
upgrading emscripten SDK to 1.35.9
following instruction from the README file
Change 2787414 on 2015/12/02 by Nick.Shin
upgrading emscripten to 1.35.0
removing old SDK and tools for Mac and Win64
Change 2790218 on 2015/12/04 by Nick.Shin
merge (CL: #2790164) from //UE4/Dev-Physics to //UE4/Dev-Platform
PhysX HTML5 bc files
Change 2794786 on 2015/12/08 by Nick.Shin
merge CL #2794757 part 1 of 2
from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5
to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/
Change 2794789 on 2015/12/08 by Nick.Shin
merge CL #2794758 part 2 of 2
from //UE4/Dev-Physics/PhysX/PhysX_3.3/Lib/html5
to //UE4/Dev-Platform/Engine/Source/ThirdParty/PhysX/PhysX-3.3/lib/HTML5/
Change 2799151 on 2015/12/10 by Dmitry.Rekman
Guarantee XGE.xml sorting order for 10+ builds.
- A licensee pointed out the problem that AutomationTool.UE4Build.FindXGEFiles() sorts the files by filename, so e.g. UBTExport.10.xge.xml takes priority over UBTExport.2.xge.xml.
#codereview Ben.Marsh
Change 2799440 on 2015/12/11 by Mark.Satterthwaite
Duplicate CL #2790251: Temporarily revert some of the changes for Mac mouse cursor locking as they were causing more problems than they solved.
Change 2799441 on 2015/12/11 by Mark.Satterthwaite
Duplicate CL #2796111 & #2796158: Fix cooking shader cache files - it wasn't being enabled despite a cached shader format being listed.
Change 2799442 on 2015/12/11 by Mark.Satterthwaite
Duplicate CL #2797758: Defer calls to AUGraphUpdate into FCoreAudioDevice::UpdateHardware - this call will synchronise the calling thread with the CoreAudio thread/run-loop so that the CoreAudio graph is safe to modify and this may incur a significant stall. This means it is far more efficient to amortise the cost of all changes to the graph with a single call. To ensure correctness the audio format conversion components are cached and disposed of after the call to AUGraphUpdate so that any existing operations on the CoreAudio thread are completed prior to disposal.
Change 2799601 on 2015/12/11 by Mark.Satterthwaite
Implement background reading of NSPipe's in Mac ExecProcess to avoid the sub-process blocking trying to write to the meagre 8kb internal buffers. This may fix problems with SVN on Mac.
Change 2799657 on 2015/12/11 by Mark.Satterthwaite
Remove the hlslcc major version from the Metal and OpenGL shader formats to ensure that there are enough bits to represent the different version components. There's no expectation that the major version of hlslcc will change and it will soon be removed entirely.
Change 2799691 on 2015/12/11 by Mark.Satterthwaite
Merging final internal-only changes from WWDC.
Change 2800182 on 2015/12/11 by Mark.Satterthwaite
Capture the system.log contents from the moment we boot to the point we crash to report GPU restarts and other system errors not written into our own logs.
Change 2801395 on 2015/12/14 by Mark.Satterthwaite
Fix the Metal shader compiler so that it properly reports the number of sampler objects in use, not the number of textures as Metal separates its 16 samplers and up-to 128 textures in a single shader stage, like D3D and unlike OpenGL. This fixes a lot of material compile errors in newer projects which aren't being designed for obsolete OpenGL.
Change 2801653 on 2015/12/14 by Daniel.Lamb
Load package differ can now diff header part of packages.
Changed the way IsChildCooker is handled improves performance of multiprocess cooker.
Change 2801655 on 2015/12/14 by Daniel.Lamb
Added cooker warning to resave packages if they don't have collision data for their static meshes.
Added NavCollision creation on static mesh import so that we save out the NavCollision.
Change 2801923 on 2015/12/14 by Daniel.Lamb
Fix compilation error with CreateLoader.
Change 2802076 on 2015/12/14 by Daniel.Lamb
Remove some debugging assistance code.
Change 2803207 on 2015/12/15 by Mark.Satterthwaite
Add missing Metal formats for PF_R16_SINT/UINT.
Change 2803254 on 2015/12/15 by Mark.Satterthwaite
Add additional uint/2/3/4 overrides for SV_Target(x) to MetalUtils and when generating the output variable look for an exact type match before restoring to the first match with the correct number of elements. This ensures that we generate uint/2/3/4 writes when required for CopyStencilToLightingChannelsPS without breaking anything else.
Change 2803259 on 2015/12/15 by Mark.Satterthwaite
Fix stencil texture swizzle for Metal which uses .x not .g for stencil value.
Change 2803262 on 2015/12/15 by Mark.Satterthwaite
Fix FMetalRHICommandContext::RHISetScissorRect handling 0 sized rects when RHISetScissorRect is called before RHISetViewport.
Change 2803321 on 2015/12/15 by Mark.Satterthwaite
Duplicate CL #2786291: Fix Metal validation errors caused by incorrect instance count and also a crash-bug caused by accessing a defunct depth-stencil texture. This should be enough to ensure Metal works even if you've been playing previously with OpenGL.
Change 2803413 on 2015/12/15 by Mark.Satterthwaite
Workaround the Material Editor's unfortunate habit of rendering tiles without a depth/stencil-buffer attached despite tiles wanting to write to depth - in Metal we have to create a temporary Depth-Stencil texture so that we don't crash the driver because it won't rewrite the shaders for us (unlike D3D/GL).
Change 2806247 on 2015/12/16 by Daniel.Lamb
Fixed UParticleRequiredModule deterministic cook issue.
#codereview Olaf.Piesche
Change 2806834 on 2015/12/17 by Mark.Satterthwaite
Temporarily work around absence of Checked & Shipping APEX/PhysX binaries on Mac.
Change 2807017 on 2015/12/17 by Mark.Satterthwaite
Handle the shader cache being initialised for cooking multiple times until I can sort out the implementation properly.
Change 2807027 on 2015/12/17 by Daniel.Lamb
Enabled DDC stats.
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2719576 on 2015/10/07 by Chris.Wood
Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing.
[UE-19795] - UMG Compiler error when adding variable to nested Widget
Change 2721474 on 2015/10/08 by Andrew.Rodham
Sequencer: Movie render operations now successfully capture UMG UI
Change 2724958 on 2015/10/12 by Chris.Wood
Added missing resource cleanup code to UMG widgets
[UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides
Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets.
Change 2733562 on 2015/10/19 by Andrew.Rodham
Sequencer: Fixed spawnables not working in sub-sequences
- The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions.
- Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances
- Tidied up spawn track editor
Change 2735264 on 2015/10/20 by Chris.Wood
Improved Engine analytics handling for Editor and games
[UE-21892] - Improve how Engine analytics are handled for Editor and games
Changes:
Added Privacy section to Editor settings
Exposed editor analytics flag in Privacy options
Added Details Customization to make this type of bool property clearer with extra info and hyperlink
Changed AreEditorAnalyticsEnable() to use new flag
Prevented analytics init when disabled by user
Sending event and shutting down analytics when user opts out
Add in-game project setting for anonymous game usage data
Renamed and moved bHardwareSurveyEnabled
Added message about exposing in-game setting to end users
Added anonymous GUID id for in-game analytics
Moved end user settings to global config (defaultengine.ini)
Placeholder loc text on new options for now, pending legal wording sign-off
Change 2735866 on 2015/10/20 by Max.Preussner
Async: Added ability to register an optional callback function that is executed when a Future completes
Change 2739793 on 2015/10/23 by Andrew.Rodham
Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained
- Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video
- Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist.
- Made -nomovie actually work
- Refined how active movie captures are managed
- Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize
Change 2744402 on 2015/10/28 by Max.Preussner
Sequencer: Separated track display names from track identifier names; code cleanup
Change 2745953 on 2015/10/29 by Max.Chen
Sequencer: Attach to socket. Relative attachments.
#jira UETOOL-463
Change 2747028 on 2015/10/29 by Max.Preussner
Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass.
Change 2758888 on 2015/11/09 by Chris.Wood
Integrating changes - 4.10 to Dev-Sequencer
From 4.10 branch fixes:
Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764
Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661
Updating wording in privacy settings text. [UE-21892] CL 2753709
Mac and Linux CIS fix [UE-22844] CL 2755381
Change 2761287 on 2015/11/10 by Max.Chen
Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed.
#jira UE-5206
Change 2764945 on 2015/11/12 by Max.Preussner
Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test
Also fixes UE-13850
Change 2765036 on 2015/11/12 by Max.Preussner
UdpMessaging: Fixed message serialization unit test (UE-22571)
#jira: UE-22571
Change 2766149 on 2015/11/13 by Max.Preussner
Media: Implemented event that gets triggered when playback reached the end of media
Also fixes looping.
Change 2768157 on 2015/11/16 by Max.Preussner
Media: Added .m4a to supported WMF file extensions
Change 2769200 on 2015/11/16 by Max.Chen
Editor: Add broadcast messages when snapping objects.
#jira UE-22680
Change 2773066 on 2015/11/19 by Chris.Wood
Upload crashes from CRC to Data Router
[UECORE-249] - Integrate Crash Report Client with the Data Router
Upload to Receiver still active as we are running both in parallel for now.
- New filter flags in automationtest.h
- Compile time errors if proper flags are not specified
- Existing tests converted to new flags
- New "disabled" flag
- Filter dropdown in automation UI replaces Smoke Tests button
- Automation features are no longer compiled out in Test configuration at runtime (except in Shipping)
- Enabled automation tests to be triggered from in-game console in non-editor builds (automation controller is enabled)
NOTE: This will force licensees who use automation to update their tests.
#codereview: jason.bestimt, mike.fricker, ben.salem
[CL 2672561 by Adric Worley in Main branch]