mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
930e33cb4873ae02027182feb2c779fed4085a1f
15 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
2752c82adc |
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none [CL 4675693 by Robert Manuszewski in Dev-Core branch] |
||
|
|
f9beecf7c6 |
Made header resolving another 3x faster
Avoid constructing lots of unnecessary FName. Also removes some dead code. Removes another 1.5% of UHT walltime. #rb stefan.boberg, steve.robb [CL 4400397 by Johan Torp in Dev-Core branch] |
||
|
|
090b647665 |
UHT header resolve optimization
GUnrealSourceFilesMap used to contain absolute paths. Map lookup was done via filename, which always failed. It then traversed the entire map and tried to match via module relative paths, which also always failed. It finally prepended a slash to the filename and did another full scan and checked if entries ended with the slash + filename. Changed so that the map contains filename only to start with. #rb stefan.boberg, steve.robb [CL 4394856 by Johan Torp in Dev-Core branch] |
||
|
|
13d012685f |
Merging copyright update from 4.19 branch.
#rb none #rnx #jira [CL 3818977 by Ben Marsh in Staging-4.19 branch] |
||
|
|
f461ea68e9 |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365)
#lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3494741 by Steve.Robb Generated code size savings. #jira UE-43048 Change 3495484 by Steve.Robb Fix for generated indices of static arrays when saving configs. Change 3497926 by Robert.Manuszewski Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything. Change 3498077 by Robert.Manuszewski Only use the recursion guard in async loading code when the event driven loader is enabled. Change 3498112 by Ben.Marsh UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own. Change 3500239 by Robert.Manuszewski Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes. Change 3500395 by Steve.Robb Extra codegen savings when not in hot reload. Change 3501004 by Steve.Robb EObjectFlags now have constexpr operators. Change 3502079 by Ben.Marsh UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary. Change 3502527 by Steve.Robb Fix for zero-sized array compile error in generated code when all functions are editor-only. Change 3502542 by Ben.Marsh UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead. Change 3502868 by Steve.Robb Workaround for inefficient generated code with stateless lambdas on Clang. Change 3503550 by Steve.Robb Another generated code lambda optimization. Change 3503582 by Ben.Marsh BuildGraph: Add support for nullable parameter types. Change 3504424 by Steve.Robb New AllOf, AnyOf and NoneOf algorithms. Change 3504712 by Ben.Marsh UAT: Less spammy log and error output from UAT. * Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception). * Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information. * AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log) * Name of the calling function is not included in console output by default, but still included in the log. Change 3504808 by Ben.Marsh UAT: Suppress P4 output when running a recursive instance of UAT. Change 3505044 by Steve.Robb Code generation improved for TCppClassType code. Change 3505485 by Ben.Marsh Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module. Change 3505699 by Ben.Marsh Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins. Change 3506055 by Ben.Marsh UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output. Change 3507745 by Robert.Manuszewski Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses). Change 3507911 by Ben.Marsh Plugins: Minor changes to plugin descriptors. * Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors. * Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from. Change 3508669 by Ben.Marsh EC: Parse multi-line messages from UBT and UAT. Change 3508691 by Ben.Marsh Fix double-spacing of cook stats. Change 3509245 by Steve.Robb UHT makefiles removed. Flag audit removed. Change 3509275 by Steve.Robb Fix for mismatched stat categories in AudioMixer. #jira UE-46129 Change 3509289 by Robert.Manuszewski Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably. Change 3509294 by Robert.Manuszewski UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it. Change 3509312 by Steve.Robb GitHub# 3679: Add TArray constructor that takes a raw pointer and a count Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too. #jira UE-46136 Change 3509396 by Steve.Robb GitHub# 3676: Fix TUnion operator<< compile error #jira UE-46099 Change 3509633 by Steve.Robb Fix for line numbers on multiline macros. Change 3509938 by Gil.Gribb UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading. Change 3510593 by Daniel.Lamb Fixed up unsoilicited files getting populated with files which aren't finished being created yet. #test None Change 3510594 by Daniel.Lamb Fixed up temp files directory for patching. Thanks David Yerkess @ Milestone #review@Ben.Marsh Change 3511628 by Ben.Marsh PR #3707: Fixed UBT stack size (Contributed by gildor2) Change 3511808 by Ben.Marsh Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git) #jira UE-46540 Change 3512017 by Ben.Marsh Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface. Change 3513935 by Steve.Robb Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477. Change 3514142 by Steve.Robb MemoryProfiler2 added to generated solution. Change 3516463 by Ben.Marsh Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user. Change 3517860 by Ben.Marsh PR #3727: FString Dereference Fixes (Contributed by jovisgCL) Change 3517967 by Ben.Marsh Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line. Change 3518070 by Steve.Robb Disable Binned2 stats in shipping non-editor builds. Change 3520079 by Steve.Robb Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions. #jira UE-24034 Change 3520080 by Robert.Manuszewski Made max package summary size to be configurable with ini setting Change 3520083 by Steve.Robb Force a GC after hot reload to clean up reinstanced objects which may still tick. #jira UE-40421 Change 3520480 by Robert.Manuszewski Improved assert message when the initial package read request was too small. Change 3520590 by Graeme.Thornton SignedArchiveReader optimizations - Loads more stats - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries Change |
||
|
|
3de35115ca |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3283640)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229011 on 2016/12/09 by Steve.Robb Licensee version updated in FWorldTileInfo::Read(). https://udn.unrealengine.com/questions/325874/fworldtileinfo-not-passing-fileversionlicenseeue4.html Change 3230493 on 2016/12/12 by Robert.Manuszewski Adding a check against assembling the reference token stream while streaming without locking GC. Change 3230515 on 2016/12/12 by Steve.Robb GetStaticEnum and GetStaticStruct removed. Various generated code tidy-ups. Change 3230522 on 2016/12/12 by Steve.Robb UHT no longer complains about bases with different prefixes. References to obsolete DependsOn removed. Change 3230528 on 2016/12/12 by Steve.Robb ReferenceChainSearch tidyups. Change 3234235 on 2016/12/14 by Robert.Manuszewski PR #2695: fix comments (Contributed by wyhily2010) Change 3234237 on 2016/12/14 by Robert.Manuszewski PR #2614: [GenericPlatformFile] New Function, GetTimeStampLocal, returns file time stamp in local time instead of UTC Rama (Contributed by EverNewJoy) Change 3236214 on 2016/12/15 by Robert.Manuszewski PR# 1988 : Allow absolute path in -UserDir=<Path> argument (contributed by bozaro) Change 3236582 on 2016/12/15 by Robert.Manuszewski Allow commandline use in shipping builds #jira UE-24613 Change 3236591 on 2016/12/15 by Robert.Manuszewski Removed unnecessary console variable logspam #jira UE-24614 Change 3236737 on 2016/12/15 by Steve.Robb Fixes to non-contiguous enums in OSS. Change 3239686 on 2016/12/19 by Chris.Wood Fixed CompressionHelper method UE4CompressFileGZIP() that leaked a file handle when a compression error occurred (CRP v1.2.12) [UE-39910] - CrashReportProcess leaks file handles and doesn't cleanup folders after compression fails during output to S3 Change 3240687 on 2016/12/20 by Chris.Wood Improved CrashReportProcess retry logic to avoid stuck threads when CRW fails to add crashes (CRP 1.2.13) [UE-39941] - Improve CrashReportProcess retry logic when CR website returns failed response to AddCrash Request Change 3246347 on 2017/01/04 by Steve.Robb Readability, debuggability and standards improvements. Change 3249122 on 2017/01/06 by Steve.Robb Generic FPaths::Combine, allowing a mix of string argument types and unlimited arity. Change 3249580 on 2017/01/06 by Steve.Robb Fix for TArray::HeapSort when array contains pointers. See: https://answers.unrealengine.com/questions/545533/bug-heapsort-with-tarray-of-pointers-fails-to-comp.html Change 3250593 on 2017/01/09 by Robert.Manuszewski PR #3046: UE-39578: Added none to invalid filenames (Contributed by projectgheist) Change 3250596 on 2017/01/09 by Robert.Manuszewski PR #3094: Fixing typo in comments for LODColoration in BaseEngine.ini - UE-40196 (Contributed by sanjay-nambiar) Change 3250599 on 2017/01/09 by Robert.Manuszewski PR #3096: Fixed Log message in ExclusiveLoadPackageTimeTracker : UE-37583 (Contributed by sanjay-nambiar) Change 3250863 on 2017/01/09 by Steve.Robb Build configuration option to force the use of the Debug version of UnrealHeaderTool. Change 3250994 on 2017/01/09 by Ben.Zeigler Remove bad or redundant ini redirects. These did not work with the old system but were silently ignored, my new system throws warnings about them Change 3251000 on 2017/01/09 by Ben.Zeigler #jira UE-39599 Add FCoreRedirects which replaces and unifies the redirect systems in LinkerLoad, K2Node, Enum, and TaggedProperty. This fixes various bugs and makes things uniform. It will parse the previous ini files, or load out of a [CoreRedirects] section in any loaded ini file The old redirect system can be re-enabled by setting USE_CORE_REDIRECTS to 0 in CoreRedirects.h. This will be removed eventually Some refactors to pass in information needed by the new system that the old system didn't need Add LoadTimeVerbose stats for processing redirects and enable that group during -LoadTimeFile Change 3253580 on 2017/01/11 by Graeme.Thornton Added some validation of the class index in exportmap entries #jira UE-37873 Change 3253777 on 2017/01/11 by Graeme.Thornton Increase SerialSize and SerialOffset in FObjectExport to 64bits, to handle super large files #jira UE-39946 Change 3257750 on 2017/01/13 by Ben.Zeigler Fix issue where incorrectly set up animation node redirects (were ActiveClassRedirects, should have been ActiveStructRedirects) didn't work in the new redirect system because it validated more. Added backward compatibilty code and fixed some conflicts in the ini. Change 3261176 on 2017/01/17 by Ben.Zeigler #jira UE-40746 Fix redundant ini redirect #jira UE-40725 Fix section of Match3 defaultengine.ini that appears to have been accidentally duplicated from baseengine.ini several years ago Change 3261915 on 2017/01/18 by Steve.Robb Fixes to localized printf formats. Change 3262142 on 2017/01/18 by Ben.Zeigler Remove runtime code for old ActiveClassRedirects and related systems. It was already disabled and the old ini format is still parsed and converted to FCoreRedirects at runtime so there should be no functionality change. Merged the deprecated tagged property and enum redirect ini parsing into LinkerLoad, and remove the RemapImports step entirely as it's part of FixupImportMap. Change 3263596 on 2017/01/19 by Gil.Gribb UE4 - Fixed many bugs with the event driven loader and allowed it to work at boot time. Change 3263597 on 2017/01/19 by Gil.Gribb UE4 - Allowed UnrealPak to do a better job with EDL pak files when the order provided is old or from the cooker. Several minor tweaks to low level async IO stuff in support of switch experiments. Change 3263922 on 2017/01/19 by Gil.Gribb UE4 - Fixed a bug with nativized blueprints that was introduced with the boot time EDL changes. Change 3264131 on 2017/01/19 by Robert.Manuszewski Simple app to test hard to repro bugs Change 3264849 on 2017/01/19 by Ben.Zeigler Change FParse::Value to treat ) like , for parsing to handle config parsing struct format. This fixes cases where lines end with bool or FName variables that aren't written out quoted: +ClassRedirects=(OldName="LandscapeProxy",NewName="LandscapeStreamingProxy",InstanceOnly=True) Change 3265232 on 2017/01/19 by Ben.Zeigler #jira UE-39599 Finish class redirect refactor by cleaning up BaseEngine.ini Move plugin-specific redirects to new plugin ini files Move all redirects from BaseEngine.ini prior to 4.11 to native registration in FCoreRedirects. Needed to split up functions to avoid long compile times Move all redirects after 4.11 to new ini format Some related blueprint fixup code changes, these weren't cooperating well with some ini redirects Change 3265490 on 2017/01/20 by Steve.Robb Prevent engine reinstancing on hot reload. #jira UE-40765 Change 3265593 on 2017/01/20 by Gil.Gribb UE4 - Stored a copy of the callback in async read request so that we don't need to worry about lifetime so we can capture variables as needed. Also fixed race in audio streaming. Change 3266003 on 2017/01/20 by Gil.Gribb UE4 - Fixed bug which would cause a fatal error when cooking subobjects that were pending kill. Change 3267433 on 2017/01/22 by Gil.Gribb UE4 - Fixed a bug with EDL at boot time which caused a fatal error with unfired imports. Change 3267677 on 2017/01/23 by Steve.Robb Fix for whitespace before UCLASS() causing compile errors. #jira UE-24110 Change 3267685 on 2017/01/23 by Steve.Robb First pass of fixes to printf-style calls to only use TCHAR[] specifiers. Change 3267746 on 2017/01/23 by Steven.Hutton Resolve offline work Changes to repositories to support better handling of db connections. Change 3267865 on 2017/01/23 by Steve.Robb Clarification of TArray::FindLastByPredicate() and FString::FindLastCharByPredicate(). #fyi nick.darnell Change 3268075 on 2017/01/23 by Gil.Gribb UE4 - Fixed another bug with RF_PendingKill subobjects and the new loader. Change 3268447 on 2017/01/23 by Gil.Gribb Fortnite - Removed calls to ::StaticClass() before main starts; this is not allowed. Change 3269491 on 2017/01/24 by Gil.Gribb UE4 - Cancelling async loading with the EDL loader now prints a warning and does a flush instead. Change 3269492 on 2017/01/24 by Gil.Gribb UE4 - Suppressed a few EDL cook wanrings. Change 3270085 on 2017/01/24 by Gil.Gribb UE4 - Remove pak highwater spam. Change 3270089 on 2017/01/24 by Gil.Gribb UE4 - fix random bug with memory counting and some vertex buffer Change 3271246 on 2017/01/25 by Chris.Wood Fixed CrashReportProcess pipeline for Mac and Linux crashes lacking machine Ids (CRP v1.2.14) [UE-40605] - Machine ID is not being shown on the crashreporter website Change 3271827 on 2017/01/25 by Steve.Robb C4946 warning disabled in third party headers (triggers in Clang/LLVM). Change 3271874 on 2017/01/25 by Steve.Robb Fix for missing error check after header preparsing. Change 3271911 on 2017/01/25 by Steve.Robb ObjectMacros.h now automatically included by generated headers. #fyi jamie.dale Change 3273125 on 2017/01/26 by Steve.Robb Check to ensure that a .generated.h header is included by headers which have exported types, to avoid crazy compiler errors. #fyi james.golding Change 3273209 on 2017/01/26 by Steve.Robb UnrealCodeAnalyzer compilation fixes. Change 3274917 on 2017/01/27 by Steve.Robb GC disabled when recompiling child BPs, as is already the case for the parent (CL# 2731120). Now-unused field removed. Change 3279091 on 2017/01/31 by Ben.Marsh UBT: Remove code paths which assume relative paths based on a particular CWD. Use the absolute paths stored in UnrealBuildTool.RootDirectory/UnrealBuildTool.EngineDirectory instead. Change 3279195 on 2017/01/31 by Gil.Gribb Turned EDL on for orion Change 3279493 on 2017/01/31 by Ben.Zeigler #jira UE-41341 Redo redirector fixups that got undone in merge from Main Change 3280284 on 2017/01/31 by Ben.Zeigler #jira UE-41357 Fix typo in vehicle redirect. Also fix base crash when converting old content with nodes that don't exist. Fix issues with loading plugin ini files. They weren't properly "diffing" against the base/default source file so my redirect typo fix didn't propagate. Some general config system refactors on Josh's advice, and make base.ini optional if reading out of a non-standard engine directory Engine plugin ini are now BasePlugin.ini, game plugins are still DefaultPlugin.ini. Fix crash when loading old content pointing to nonexistent node type. It will still error/ensure but won't crash. Change 3280299 on 2017/01/31 by Gil.Gribb possibly fix edl at boot with orion server....though was no-repro Change 3280386 on 2017/01/31 by Ben.Zeigler Header include fixes for -nopch, fixes incremental build Change 3280557 on 2017/01/31 by Ben.Zeigler Fix Config crash. FConfigFile's copy constructor is apparently not safe and resulted in garbage memory in some cases Change 3280817 on 2017/02/01 by Steve.Robb Unused SmartCastProperty removed. Change 3280897 on 2017/02/01 by Chris.Wood Improved CRP shutdown code to abort AddCrash requests when cancel is requested (CRP v1.2.15) [UE-41338] - Fix CRP shutdown when website isn't accepting new crashes Also, improved shutdown code to try to avoid occassional exception when writing out the report index. Looks like it isn't shutting down worker threads cleanly sometimes. Added more logging to this too. Change 3280989 on 2017/02/01 by Gil.Gribb New unrealpak binaries Change 3281416 on 2017/02/01 by Michael.Trepka Updated UnrealPak binaries for Mac Change 3282457 on 2017/02/01 by Ben.Zeigler #jira UE-41425 Protect against issues with streamable manager requests recursively completing by caching the array locally. This code is safer in general in my local version so just doing a quick fix for now Change 3282619 on 2017/02/01 by Arciel.Rekman Linux: update UnrealPak. [CL 3283649 by Ben Marsh in Main branch] |
||
|
|
20bf0eb6a1 |
Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none #lockdown Nick.Penwarden [CL 3226823 by Ben Marsh in Main branch] |
||
|
|
4ba423868f |
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch] |
||
|
|
bb70b349ce |
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden [CL 2819020 by Matthew Griffin in Main branch] |
||
|
|
f9cdeb96cd |
Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
GC and WeakObjectPtr performance optimizations.
- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
- Moved WeakObjectPtr serial numbersto FUObjectArray
- Added pre-allocated UObject array
Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1
Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.
Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920
UHT will now use makefiles to speed up iterative runs.
Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963
Hot-reload performance optimizations:
1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
2. Parallelized search for old CDOs referencers.
Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster
Dependency preloading improvements
- Asset registry dependencies now resolve asset redirectors
- Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package
Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1
Allow UnfocusedVolumeMultiplier to be set programmatically
Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1
When cooking, don't add imports that are outers of objects excluded from the current cook target.
Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core
Inline storage for TFunction.
Fix for delegate inline storage on Win64.
Some build fixes.
Visualizer fixes for new TFunction format.
Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec
CrashReporter Web - Search by Platform
Added initial support for streams (GetBranchesAsListItems, CopyToJira)
Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core
Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.
Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core
Some TSet function optimisations:
Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
Taking local copies of HashSize during iterations.
Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core
BulkData zero byte allocations are now handled by an RAII object which owns the memory.
Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core
FName::operator== and != optimised to be a single comparison.
Change
|
||
|
|
cbe5b79c73 |
Merging using Orion->UE4
CL# 2698724: UHT speed improvements: Code is now generated with tabs, rather than going through a separate Tabify step. Some expensive temporaries created during iteration and during iteration have been removed. FFunctionData::FunctionDataMap now uses unique ownership instead of shared ownership. TCString::Spc (and the new TCString::Tab) now uses a compile-time array instead of one generated at runtime with a static. TSet::Compact no longer rehashes if no compaction was performed. TArray assignment no longer reallocs to the same capacity. [CL 2698780 by Steve Robb in Main branch] |
||
|
|
6b9642b23a |
Fix UHT shadow variables
#codereview Steve.Robb, Dmitry.Rekman, Terence.Burns [CL 2521443 by Marc Audy in Main branch] |
||
|
|
6c305898e0 |
UE-8578: Slate Widget fails to compile once added to a new project
Slate Widget was failing, because of missing Slate dependencies. Testing introduced a couple of problems which all was fixed by this CL: 1. I introduced AdditionalDependencies in .uproject file and change "Add Code To Project..." procedure to fill this array if needed. UBT reads this field and builds the project with required modules. Needed for Slate classes. 2. Changed UHT to #include missing headers in generated.h files if it was missing an include for it's super class. It was causing problems if we were trying to add a subclass of BrushShape -- BrushShape.h didn't have #include "Brush.h" and UBrushShape was inheriting from UBrush. 3. Above problems also occured for Slate classes, but not all of them was UCLASSes, so I had to fixed that manually. 4. "Add Code To Project..." functionality was not invalidating UBT makefiles, which lead to omitting new source files during hot-reloading (even thought it was reporting a success). This change also should improve a bit performance, cause right now there is no "gathering" step -- there is only invalidate step which is a lot quicker. 5. Fixed "Selected Class Source" link to source class in Slate Widget and Slate Widget Style class. #codereview Robert.Manuszewski [CL 2481488 by Jaroslaw Palczynski in Main branch] |
||
|
|
f12f8a83bc |
UHT was reporting circular dependency if UClassA inherited UClassB defined in the same header. Fixed.
[CL 2473892 by Jaroslaw Palczynski in Main branch] |
||
|
|
adecd4aaad |
UHT: Allows defining multiple UCLASSes in one header file.
[CL 2412156 by Jaroslaw Palczynski in Main branch] |