David Harvey
a6aafea9d7
PlatformExtensions:
...
- extensions are included in the solution
- extension automation projects are included under Automation, and built as part of AutomationTool
#rb josh.adams
[CL 6662967 by David Harvey in Main branch]
2019-05-29 06:35:09 -04:00
Ben Marsh
0cc6e3dca6
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
ben marsh
02e4eddc0f
UBT: Fix generated config files not being read by UBT, or being considered when determining if makefiles are out of date.
...
#rb none
#jira UE-71501
#ROBOMERGE-SOURCE: CL 5392870 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5392891 by ben marsh in Main branch]
2019-03-13 17:39:17 -04:00
ben marsh
aa231d7b6c
UBT: Include other files in the project directory within the generated projects.
...
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 5271663 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5271664 by ben marsh in Main branch]
2019-03-01 16:57:40 -05:00
ben marsh
fa17d1c79f
UBT: Fix the user's selected Visual Studio version not being respected when generating project files.
...
#rb none
#jira UE-69239
#ROBOMERGE-SOURCE: CL 4951803 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4968336 by ben marsh in Main branch]
2019-02-12 09:35:52 -05:00
Ben Marsh
a22b952aa9
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
...
#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Ben Marsh
6bef1a9def
UBT: Remove code to add the -Monolithic option when generating intellisense data. This only exists to prevent intellisense errors because the DLLEXPORT and DLLIMPORT macros are mismatched for the project containing all modules; we can achieve this by explicitly modifying the macros instead.
...
#rb none
#rnx
[CL 4686059 by Ben Marsh in Dev-Build branch]
2019-01-07 15:09:52 -05:00
Ben Marsh
973932605e
UBT: Fix project file generator including all projects in the workspace in the solution, even if a specific project file is specified.
...
#rb none
#rnx
[CL 4685376 by Ben Marsh in Dev-Build branch]
2019-01-07 12:21:18 -05:00
Ben Marsh
7ad281502a
UBT: Don't assume the default architecture for a platform is the empty string. It's not on Linux, which causes warnings when generating project files.
...
#rb none
#jira UE-68019
#rnx
[CL 4682487 by Ben Marsh in Dev-Build branch]
2019-01-04 14:51:43 -05:00
Ben Marsh
ab043601f1
UBT: Remove the project dependency on ShaderCompileWorker being compiled for any project targets. Instead, SCW is built through the same UBT invocation that builds the editor, allowing files to be built in parallel. This also removes the dependency on ShaderCompileWorker being built for non-editor targets (since Visual Studio does not support per-configuration project dependencies).
...
#rb none
[CL 4681497 by Ben Marsh in Dev-Build branch]
2019-01-04 10:58:28 -05:00
Ben Marsh
bd434e9387
UBT: Convert the -SingleFile= argument to be per-target.
...
#rb none
#rnx
[CL 4671876 by Ben Marsh in Dev-Build branch]
2018-12-20 12:10:57 -05:00
Ben Marsh
61701a788c
UBT: Optimize file operations to use cached file/directory info, and to discover plugins/rules files in parallel. Also add more stats for different parts of the build.
...
#rb none
#rnx
[CL 4671815 by Ben Marsh in Dev-Build branch]
2018-12-20 10:46:51 -05:00
Ben Marsh
5b31a8c5a5
PR #5356 : Modified fix to accommodate default build environment being set to shared by the time Intellisense is being gathered.
...
#rb none
#rnx
[CL 4669424 by Ben Marsh in Dev-Build branch]
2018-12-18 19:46:33 -05:00
Ben Marsh
0270d8f66a
UBT: Add a cache for source file metadata (containing text from the first include directive, and a flag for whether the file contains reflection markup). Replaces the previous include dependency cache, since we now only require the first include directive. Saves ~2s whenever UHTModuleInfo array has to be regenerated.
...
#rb none
[CL 4668325 by Ben Marsh in Dev-Build branch]
2018-12-18 10:21:34 -05:00
Ben Marsh
f01ddb51ae
UBT: Add support for building multiple targets in parallel.
...
* A makefile is now constructed for each target, and the outdated actions are combined into a single graph before execution.
* Makefiles are used in all build modes, regardless of whether they are saved to disk, and represent the vector by which a target's build actions are passed to the executor.
* The -JsonExport= argument has been removed, and a separate JsonExport mode has been added (invoke with eg. "-Mode=JsonExport UE4Editor Win64 Development")
* Multiple action history files are kept open at one time, and a hierarchy is used for each target.
#rb none
[CL 4667512 by Ben Marsh in Dev-Build branch]
2018-12-17 20:49:30 -05:00
Ben Marsh
2073022699
UBT: Rename UBTMakefile to TargetMakefile.
...
#rb none
#rnx
[CL 4665132 by Ben Marsh in Dev-Build branch]
2018-12-16 21:20:19 -05:00
Ben Marsh
0c9707d678
UBT: Use compiler-generated dependency information for source file dependencies. This ensures that the dependency list is accurate, and makes incremental builds more reliable.
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* A standalone Win32 application called cl-filter is used to parse output from running the Visual Studio compiler with the /showIncludes option, and generate a dependency list similar to Clang.
* Actions which produce an external dependency list declare it explicitly. If the dependency list is missing, or any of the contents are out of date, the action is rebuilt.
* The contents of dependency lists are cached by the CppDependencyCache class for future iterations.
#rb none
[CL 4665060 by Ben Marsh in Dev-Build branch]
2018-12-16 14:22:47 -05:00
ahaczewski
84ca76f90f
PR #5356 : UE-67548: UBT: Fix for IntelliSense generation for game projects using engine source (Contributed by ahaczewski)
...
#rb none
#rnx
[CL 4662991 by Ben Marsh in Dev-Build branch]
2018-12-14 15:42:55 -05:00
Ben Marsh
530369c613
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none
#rnx
[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
d142b482cf
UBT: Removing a few unused/unnecessary properties and accessors, and moving the GetSupportedPlatforms() method from UEBuildTarget to TargetRules.
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#rb none
#rnx
[CL 4643907 by Ben Marsh in Dev-Build branch]
2018-12-08 15:58:08 -05:00
Ben Marsh
a2d4bbe283
UBT: Remove unnecessary arguments array to UEBuildTarget.CreateTarget.
...
#rb none
#rnx
[CL 4643765 by Ben Marsh in Dev-Build branch]
2018-12-08 10:22:41 -05:00
Ben Marsh
3936a5597e
UBT: Initial support for Visual Studio 2019.
...
#rb none
[CL 4631203 by Ben Marsh in Dev-Build branch]
2018-12-05 01:04:21 -05:00
Ben Marsh
4c5e2a0724
UBT: Store the project file on each target descriptor, and remove the need for a single "global" active project at any one time. Add support for specifying multiple targets on the command line via -Target arguments (eg. -Target="UnrealHeaderTool Win64 Development" -Target="UnrealPak Win64 Development"), and multiple platforms and configurations via + characters (eg. "UE4Editor Win64 Debug+Development")
...
#rb none
[CL 4625702 by Ben Marsh in Dev-Build branch]
2018-12-03 17:34:46 -05:00
Ben Marsh
8ffa740219
UBT: Replace UProjectInfo with the NativeProjects class, which caches the list of native projects to the engine. Foreign projects do not need to be registered with it, and the list of native projects is found on demand.
...
#rb none
#rnx
[CL 4623538 by Ben Marsh in Dev-Build branch]
2018-12-03 09:44:24 -05:00