Fixed issue wher eif dependencies caused a platform implementation to be processed twice it'd warn even if they were identical
(Needed for next Fortnite-specific CL).
[at]josh.adams
#rb na
#ROBOMERGE-SOURCE: CL 6763211 via CL 6763215 via CL 6763217 via CL 6763219 via CL 6763240
#ROBOMERGE-BOT: (v365-6733468)
[CL 6763246 by andrew grant in Main branch]
#rb clayton.langford
#ROBOMERGE-SOURCE: CL 6739909 via CL 6739922 via CL 6757015
#ROBOMERGE-BOT: (v365-6733468)
[CL 6757271 by ben salem in Main branch]
#rb na
#ROBOMERGE-SOURCE: CL 6683492 via CL 6683496 via CL 6683497 via CL 6683499 via CL 6683561
#ROBOMERGE-BOT: (v363-6677109)
[CL 6683567 by andrew grant in Main branch]
#rb na
[FYI] josh.adams
#ROBOMERGE-SOURCE: CL 6683375 via CL 6683376 via CL 6683377 via CL 6683378 via CL 6683455
#ROBOMERGE-BOT: (v363-6677109)
[CL 6683460 by andrew grant in Main branch]
#rb josh.adams
[FYI] josh.adams
#ROBOMERGE-SOURCE: CL 6683040 via CL 6683042 via CL 6683044 via CL 6683046 via CL 6683212
#ROBOMERGE-BOT: (v363-6677109)
[CL 6683244 by andrew grant in Main branch]
Bumped DeploymentServer to Net 4.6.2
#ROBOMERGE-SOURCE: CL 6677976 via CL 6681228
#ROBOMERGE-BOT: (v363-6677109)
[CL 6681434 by chris stephenson in Main branch]
seems parts of (CL:#4981071) was not reverted back in dev-mobile
#jira UE-69632 Multithreaded adds 8.5 minutes to Launch On
#rnx
#rb none
[CL 6431676 by Nick Shin in Dev-Mobile branch]
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6252932 via CL 6253237 via CL 6253249
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 6270010 by andrew grant in Dev-Core branch]
#jira UE-74085
#rb na
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6252764 via CL 6253149 via CL 6253168
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 6269999 by andrew grant in Dev-Core branch]
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6252450 via CL 6252699 via CL 6252706
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 6269983 by andrew grant in Dev-Core branch]
Updated Fortnite build scripts to run EngineTests as multiple groups to better diagnose and identify errors.
#rb CRd
[at]josh.engebretson [at]ben.salem [at]clayton.langford
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6241602 via CL 6246013 via CL 6246065
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 6269857 by andrew grant in Dev-Core branch]
ITestNode now defines GetWarnings and GetErrors calls for tests to return instances that occurred during a test.
Split creation of Summary report in UnrealTestNode into Header/Body functions to allow tests to more easily customize these.
Added GetLogChannels() function to UnrealLogParser that will return all lines from multiple channels
Added AutomatonLogParser that specifically parses the output of automation (non-Gauntlet) tests.
#rb CRd
[at]josh.engebretson [at]clayton.langford [at]ben.salem
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6241133 via CL 6246005 via CL 6246055
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 6269849 by andrew grant in Dev-Core branch]