Pin fixup was being skipped, and was using the wrong parameters for export text
Added object owner parameter to BlueprintEditorUtils functions so they transfer text properly, deleted manual fixup
Change local variable diffing to use new cache, so text data is diffed properly
#rb marc.audy
[CL 6598686 by Ben Zeigler in Dev-Framework branch]
Moved the work to acquire the bone transforms to PreUpdate on the game thread.
Supported master-pose by checking whether what we are copying is running master-pose (this potentially fixes issues where character heads/hats can detach).
Profiled, this averages ~8us on console per call, so not too bad.
#rb Lina.Halper
[FYI] Lina.Halper
#ROBOMERGE-SOURCE: CL 4691593
[CL 4692711 by thomas sarkanen in Main branch]
- the var was flipped, so I'm deprecating old one, and adding new one, and flip the meaning
#jira: UE-64873
#rb: Thomas.Sarkanen
#ROBOMERGE-SOURCE: CL 4501726 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4501727 by lina halper in Staging-4.21 branch]
Applied the same changes as to other 'root nodes' to allow proper differentiation of the 'real' root.
Also fixes check() on load of any anim BP with custom transition blends.
#jira UE-64845 - QAGame Get Transition Crossfade Duration Node to Blend Result setup does not produce expected result
#rb Jurre.deBaare
#ROBOMERGE-SOURCE: CL 4497654 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4497655 by thomas sarkanen in Staging-4.21 branch]