Commit Graph

19 Commits

Author SHA1 Message Date
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Frank Fella
f620a58b36 AddContentDialog - Fix LogSlateStyle errors
Jira: UE-16603

[CL 2592371 by Frank Fella in Main branch]
2015-06-18 14:33:25 -04:00
Jamie Dale
fe2c01e3c0 Ensured that everything in the editor using a TTextFilter is reporting syntax error information back to the user
[CL 2582959 by Jamie Dale in Main branch]
2015-06-10 13:22:27 -04:00
Justin Sargent
d7fe51bc96 The WidgetCarousel no longer defaults to the WidgetCarouselModuleStyle. Instead this must be specified upon construction. This prevents warning spam for applications like the launcher which don't ship editor content which the WidgetCarouselModuleStyle is dependent upon.
Merging using UE4-To-UE4-LauncherDev

[CL 2567510 by Justin Sargent in Main branch]
2015-05-27 17:50:45 -04:00
Frank Fella
a452cebb06 AddContentDialog - Update the style and layout of the "Add to Project" button.
Jira: UE-10273

[CL 2493741 by Frank Fella in Main branch]
2015-03-27 10:20:41 -04:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Frank Fella
aba8316594 AddContentDialog - Disable multiselect in the tile view.
[CL 2398704 by Frank Fella in Main branch]
2015-01-06 10:19:42 -05:00
bruce nesbit
6f095f81dc Added asset/class field to manifest
Added display of asset/class info used to Add Content dialog
Fixed several cut/pasted comments regarding UMG styles that referred to shooter game

[CL 2392502 by bruce nesbit in Main branch]
2014-12-18 10:27:15 -05:00
Frank Fella
fe1905e4b1 AddContentDialog - Fix issues.
+ Fix text flicker on tab switch.
+ Don't allow multiple instances of the dialog to be opened.
+ Change the tab order to match the new project dialog.
+ Fix warnings.

[CL 2386074 by Frank Fella in Main branch]
2014-12-11 16:09:40 -05:00
Matt Kuhlenschmidt
fd4d5db493 Fix deprecation warnings
[CL 2385583 by Matt Kuhlenschmidt in Main branch]
2014-12-11 10:54:39 -05:00
Frank Fella
a82edb0602 AddContentDialog - Minor additions.
+ Refresh feature packs automatically when they change on disk.
+ Remove drag and drop and batch install, and replace it with a single button for installing in the details section.
+ Don't allow multiple copies of the dialog to be opened.
+ Fix a missing brush visible when resizing the dialog.
+ Fix an issue where brushes in the dialog could get deleted resulting in white images.

[CL 2385434 by Frank Fella in Main branch]
2014-12-11 09:08:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Frank Fella
60f9975fc2 AddContentDialog - Upgrade to the nice widget carousel that the launcher uses.
[CL 2357397 by Frank Fella in Main branch]
2014-11-12 14:49:21 -05:00
Frank Fella
59290a82ca AddContentDialog - Add destructors and undefine loctext namespaces to fix the build.
[CL 2353194 by Frank Fella in Main branch]
2014-11-07 13:16:53 -05:00
Frank Fella
ec05ac91a5 AddContentDialog - A dialog and lower level infrastructure for adding additional content to an existing game. Currently there is only support for the new "feature pack" upack files.
#codereview matt.kuhlenschmidt, nick.atamas

[CL 2353064 by Frank Fella in Main branch]
2014-11-07 09:55:57 -05:00