Don't compile distance field shader permutations if bUseDistanceFields is unset or false
Added UAV output to pixel shader
Clear Tiny UAV uses command buffer ClearBuffer command instead of allocating a temp buffer and copying it to UAV
anthony.bills
#rnx
#ROBOMERGE-SOURCE: CL 6077502 via CL 6077551 via CL 6080478
[CL 6080627 by mickael gilabert in Main branch]
In base vertex and pixel shader pass, uniform variable OutputVelocityBuffer is tested to ouput or not velocity data
Configurable per project and/or per platform (r.BasePassOutputsVelocity)
#rb krzysztof.narkowicz
[FYI] anthony.bills
#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 5810274 via CL 5813280
[CL 5813281 by mickael gilabert in Main branch]
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined. The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index. FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped. There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed. If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.
#test A preflight was kicked and tested on PS4 and XboxOne. No new issue was found.
#rb Daniel.Lamb
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050
[CL 5474308 by hongyi yu in Main branch]
#rb josh.adams
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: gil.gribb
#ROBOMERGE-SOURCE: CL 4993025 via CL 4993026 via CL 4995423
[CL 4999718 by josh adams in Main branch]
- -nommio on the commandline will disble it for testing
#rb gil.gribb
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 4963115 via CL 4963118 via CL 4963812
[CL 4969283 by josh adams in Main branch]
- streamed decompression honours 'NumCompressedBytesConsumed'.
- audio encoder indicates whether the sound is being cooked for streaming or not.
- some XMA format checks.
#rb aaron.mcleran
#ROBOMERGE-SOURCE: CL 4930005 via CL 4930006 via CL 4939875
[CL 4939940 by david harvey in Main branch]
Add support for MODULE_VTABLE for exposing the VTable (Also optionally if enabled RTTI) info for a given type for clang (Linux/Mac)
Rename command line arg bHideSymbolsByDefault to bPublicSymbolsByDefault, as well as now add support for setting this change the BuildConfiguration.xml file
Started from Github PR #3351 though a different way to go about it
#jira UE-42635
#rb Arciel.Rekman, Steve.Robb, Ben.Marsh, Michael.Trepka
#fyi Chris.Bunner, Chris.Gagnon
[CL 4923631 by Brandon Schaefer in Dev-Editor branch]
- Some platforms have multiple sub formats per IShaderFormat
#rb david.harvey
[FYI] luke.thatcher
#ROBOMERGE-SOURCE: CL 4859289 via CL 4863633
[CL 4864171 by anthony bills in Main branch]