Commit Graph

16 Commits

Author SHA1 Message Date
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Max Chen
888c42933d Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3149443 on 2016/10/03 by Max.Preussner

	MediaAssets: Better parameter names for MediaPlayer BP functions

Change 3149756 on 2016/10/03 by Max.Chen

	Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)

	#jira UE-35233

Change 3149795 on 2016/10/03 by Max.Chen

	Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.

	#jira UE-36734

Change 3150378 on 2016/10/04 by Max.Preussner

	PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)

	#jira UE-36807

Change 3151414 on 2016/10/05 by Max.Chen

	Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.

	#jira UE-35285

Change 3152038 on 2016/10/05 by Max.Preussner

	UdpMessaging: Code & documentation modernization pass

Change 3152471 on 2016/10/05 by Max.Chen

	Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.

	#jira UE-36625

Change 3152692 on 2016/10/05 by Max.Preussner

	Messaging: API code & documentation modernization pass

	Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.

Change 3153824 on 2016/10/06 by Max.Preussner

	Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging

	I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.

Change 3153826 on 2016/10/06 by Max.Preussner

	Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies

Change 3153857 on 2016/10/06 by Max.Chen

	Sequencer: Set snap time to dragged key on by default.

Change 3153980 on 2016/10/06 by Max.Preussner

	SessionServices: Removed typedefs; code and documentation modernization pass

Change 3154313 on 2016/10/06 by Max.Chen

	Sequencer: Set the paste keys time to the current time, rather than the mouse time.

Change 3154332 on 2016/10/06 by Max.Chen

	Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.

Change 3154377 on 2016/10/07 by Max.Chen

	Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .

Change 3154788 on 2016/10/07 by Max.Chen

	Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.

	#jira UE-29152

Change 3159274 on 2016/10/11 by Max.Preussner

	Core: Documentation fixes

Change 3159275 on 2016/10/11 by Max.Preussner

	UdpMessaging: Added missing header

Change 3160746 on 2016/10/12 by Max.Preussner

	MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances

	#jira UE-37241

Change 3160975 on 2016/10/12 by Max.Preussner

	PS4Media: Better logging for SetRate failures

Change 3160995 on 2016/10/12 by Max.Preussner

	MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)

	#jira UE-37248

Change 3161066 on 2016/10/12 by Max.Preussner

	PS4Media: Enforcing minimum 8 byte alignment for media allocations

Change 3161069 on 2016/10/12 by Max.Preussner

	PS4Media: Fixed log spam when setting play rate to current rate

Change 3162567 on 2016/10/13 by Max.Preussner

	PS4Media: Made track switching code more readable

Change 3163447 on 2016/10/14 by Max.Preussner

	PS4Media: Fixed array out of bounds assertions

Change 3163772 on 2016/10/14 by Max.Preussner

	MfMedia: Fixed a number of timing related issues

Change 3163980 on 2016/10/15 by Max.Chen

	Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level.

Change 3164581 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure global pre-animated state is restored in reverse order

Change 3164582 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure pre animated state is restored for all actor components before saving default state

Change 3164583 on 2016/10/17 by Andrew.Rodham

	Sequencer: Re-enabled support for pre and post roll

Change 3165464 on 2016/10/17 by Max.Chen

	Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.

	Copy from Release-4.14

	#jira UE-37416

Change 3165483 on 2016/10/17 by Max.Chen

	Sequencer: Enable restore state for attach section completion

Change 3165771 on 2016/10/18 by Andrew.Rodham

	Sequencer: Force evaluate when rendering thumbnails

	#jira UE-37321

Change 3166057 on 2016/10/18 by Andrew.Rodham

	Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed

	#jira UE-37285

Change 3166218 on 2016/10/18 by Max.Preussner

	MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)

	#jira UE-37470

Change 3166247 on 2016/10/18 by Max.Preussner

	WmfMedia: Showing progress bar while media is being resolved

Change 3166289 on 2016/10/18 by Max.Preussner

	MfMedia: Showing progress bar while media is being resolved

Change 3166993 on 2016/10/18 by Max.Preussner

	MfMedia: Fixed info string not reset on media close.

Change 3166999 on 2016/10/19 by Max.Preussner

	Media: Fixed NV12 and NV21 support

Change 3167008 on 2016/10/19 by Max.Preussner

	Media: Removed vertical NV12 alignment

Change 3167029 on 2016/10/19 by Max.Preussner

	WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505)

	#jira UE-37505

Change 3168593 on 2016/10/19 by Max.Chen

	Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence.

Change 3168626 on 2016/10/19 by Max.Chen

	Sequencer: Clamp to view bounds should snap to frame if frame snapping is on.

Change 3168627 on 2016/10/19 by Max.Chen

	Sequencer: Initialize working and view range to be 10% larger than playback range.

Change 3168760 on 2016/10/20 by Max.Preussner

	Media: Revamped media texture buffer management to support padded frames

	Added support for Windows bitmap buffers.
	Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia.
	Not all shaders have been updated yet.

Change 3169640 on 2016/10/20 by Max.Chen

	Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance.

	#jira UE-37407

Change 3170677 on 2016/10/21 by Max.Chen

	Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability.

	#jira UE-36560

Change 3170710 on 2016/10/21 by Max.Preussner

	Media: Optimized handling of RGB input

Change 3170712 on 2016/10/21 by Max.Preussner

	Media: Fixed NV21 conversion shader scaling

Change 3170923 on 2016/10/21 by Max.Preussner

	UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868

Change 3171494 on 2016/10/23 by Max.Chen

	Sequencer: Fix fbx export from master sequence not finding bound objects.

	#jira UE-35752

Change 3171506 on 2016/10/23 by Max.Chen

	Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative.

	#jira UE-35473

Change 3171743 on 2016/10/24 by Andrew.Rodham

	Editor: Added support for detail customizations on root structs
	  - Also added the ability to add external struct data onto a detail category builder, and property type customization.

Change 3171752 on 2016/10/24 by Andrew.Rodham

	Sequencer: Fixed spawnable ownership
	  - Spawnables are no longer destroyed when the cursor leaves the master playback range.
	  - Spawnable ownership now operates as it previously did before the evaluation rework.
	  - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence.
	  - FMovieSceneSequenceID is now a struct so that it can be used in array properties
	  - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so
we don't have to calculate that at runtime.

Change 3171756 on 2016/10/24 by Andrew.Rodham

	Sequencer: Added ability to trigger events with parameters
	  - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted.
	  - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation.
	    - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner.

Change 3172935 on 2016/10/24 by Max.Preussner

	MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it

Change 3173947 on 2016/10/25 by Max.Preussner

	SlateRemote: Disabled plug-in, but enabled server by default

Change 3174510 on 2016/10/26 by Max.Chen

	Sequencer: Fix slomo track crash

	#jira UE-37802

Change 3174698 on 2016/10/26 by Andrew.Rodham

	UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself

	#jira UE-37775

Change 3174780 on 2016/10/26 by Max.Preussner

	MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers

Change 3174789 on 2016/10/26 by Max.Preussner

	MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded

Change 3174817 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for Motion JPEG (MJPG)

Change 3174825 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for non-RGB32 uncompressed formats

Change 3174834 on 2016/10/26 by Max.Preussner

	MediaPlayerAssets: Allow pausing while buffering media

Change 3174886 on 2016/10/26 by Andrew.Rodham

	Core: Fixed range test that was testing incorrect behavior

Change 3174889 on 2016/10/26 by Andrew.Rodham

	Sequencer: Fixed AssignActor behavior
	  - Also ensure that cached object state is invalidated when playback context changes

	#jira UE-37798

Change 3174905 on 2016/10/26 by Andrew.Rodham

	Sequencer: Changed assert when failing to create an audio component to a log message
	  - Audio no longer plays when GEngine->UseSound() is false

	#jira UE-37772

Change 3174980 on 2016/10/26 by Andrew.Rodham

	Sequencer: Remove warning when event endpoint could not be found for a given context

	#jira UE-37824

Change 3175001 on 2016/10/26 by Andrew.Rodham

	Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause.
	  - Also protect Pause() against reentrancy when being called from an event

Change 3175012 on 2016/10/26 by Max.Chen

	Sequence Recorder: Fixes an empty working and view range after recording.

	On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty.
	Added SetViewRange and SetWorkingRange.

	#jira UE-34191

Change 3177760 on 2016/10/28 by Max.Chen

	Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings.

	#jira UE-37808

Change 3178529 on 2016/10/28 by Max.Chen

	Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter

	#jira UE-37328
	#2864

[CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Robert Manuszewski
dfc39a6ca5 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2783106 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Introduced GC UObject clusters. GC clusters provide means to create disregard for GC subsets at load time (e.g. Materials with material expressions and their textures).

	- Saves about 25ms in reachability analysis (58ms -> 33ms)
	- UObject classes/instances can now be marked as cluster root objects with CanBeClusterRoot() function override.
	- Cluster creation is automatic. Clusters don't require any manual handling for GC to collect them when nothing is referencing them.
	- Moved token stream processing to a new class FFastReferenceFinder to make it more generic and re-usable by other code
	- Removed REFERENCE_INFO macro from GC code and replaced it with a local variable (saves about ~1.9ms: 33.2ms -> 31.3ms)

Change 2773094 on 2015/11/19 by Steve.Robb@Dev-Core

	Multicast script delegate check for existing bindings replaced with ensure.
	Multicast native delegate no longer checks for existing bindings.
	Removal of old delegate code.
	Some FORCEINLINEing to improve debugging experience of stepping into delegate code.

Change 2782180 on 2015/11/27 by Graeme.Thornton@GThornton_DesktopMaster

	Make scoped seconds timer class available outside of stats build. Normal usage macros still remain guarded
	Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE which only times during the outmost instance of a recursive function
	Added SCOPE_SECONDS_COUNTER_RECURSION_SAFE_BASE and SCOPE_SECONDS_COUNTER_BASE which are defined in all build types, for easy temporary timing in Test/Shipping builds.
	Added a boolean parameter to the timer class which can be used to disable it without having to mess around with scoping the calling code

Change 2782635 on 2015/11/30 by Graeme.Thornton@GThornton_DesktopMaster

	Added GetTimeStampPair() to the filemanager and platformfile interfaces. Requests timestamps for a pair of files where we assume that both files would always exist at the same wrapper level. Allows us to skip file system queries for localization package lookups where the native file is in a pak but the localized file doesn't exist.

Change 2775153 on 2015/11/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReportServer moved out of the not for licencees, a few fixes, removed RegisterPII

Change 2775560 on 2015/11/20 by Steve.Robb@Dev-Core

	FDelegateBase::GetDelegateInstance deprecated and replaced with FDelegateBase::GetDelegateInstanceProtected.

Change 2781138 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Stats - Converted is using a new stats reader, a few more optimizations, should be 10x times faster

Change 2772990 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Fixing potential dead lock when suspending and resuming async loading multiple times

Change 2773023 on 2015/11/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Support for references added through AddReferencedObjects in FArchiveReplaceObjectRef

Change 2781055 on 2015/11/25 by Steve.Robb@Dev-Core

	Changes to IDelegateInstance reverted to allow licensees an easier time when upgrading their use of the now-deprecated GetDelegateInstance() code path.
	New TryGetBoundFunctionName() to aid the debugging of delegate bindings in non-shipping configs.

Change 2773114 on 2015/11/19 by Steve.Robb@Dev-Core

	FMath::IsPowerOfTwo is now templated to take any type.

Change 2773643 on 2015/11/19 by Steve.Robb@Dev-Core

	GetDelegateInstance() calls replaced - delegate instances never compare equal unless you are comparing two unbound delegates (both null) or comparing a delegate with itself.

Change 2777686 on 2015/11/23 by Steve.Robb@Dev-Core

	GitHub #1793 - File write flags argument

Change 2780590 on 2015/11/25 by Steve.Robb@Dev-Core

	Fix for FArchiveProxy::operator<< overloads.

Change 2780845 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	#jira UE-23358 - MDD relies on hard-coded P4 depot paths (fixed source context for streams)

Change 2780962 on 2015/11/25 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Stats - Added FStatsWriteStream for basic saving stat messages into a stream, initial support for reading a regular stats file, minor performance optimization, coding standard fixes

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2781887 on 2015/11/26 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler/ProfilerClient - Removed unneeded synchronization points, replaces with task graph SendTo jobs, removed PROFILER_THREADED_LOAD, replaced with new stats loading mechanism,  should be around 2x times faster (4x since the optimization pass)

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2781893 on 2015/11/26 by Steve.Robb@Dev-Core

	TCachedOSPageAllocator abstracted from MallocBinned2.
	Misc tidy-ups.

Change 2782198 on 2015/11/27 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	Profiler - Better indication of the loading progress, should no longer freeze without a progress bar

	#jira UECORE-170 - Improve profiler loading performance (wip)

Change 2782446 on 2015/11/29 by Steve.Robb@Dev-Core

	Warn when calling delegates' Create* functions when they're not assigned to anything.

	#codereview robert.manuszewski

Change 2782538 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	#UE4 Removed DiskCachedAssetDataBuffer as it was not strictly necessary and was triggering a crash when loading the cached registry from disk. This data is now stored directly in DiskCachedAssetDataMap. It was already true that this map does not change outside of SerializeCache but now it is critical since NewCachedAssetDataMap keeps pointers directly to its values.

	Asset registry fixes by Bob Tellez. Possible fix for UE-23783.

Change 2782564 on 2015/11/30 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	FReferenceCollector::AddReferenceObjects performance improvements for TArrays. ARO will no longer call HandleObjectReference multiple times but instead will call HandleObjectReferences just once (currently only implemented for FGCCollector). Reduces the number of virtual function calls while GC'ing.

Change 2782716 on 2015/11/30 by Steve.Robb@Dev-Core

	UObject serial number array initialized for debug visualization.

Change 2782933 on 2015/11/30 by Steve.Robb@Dev-Core

	Critical sections are no longer copyable.

Change 2783061 on 2015/11/30 by Steve.Robb@Dev-Core
2015-12-03 14:21:29 -05:00
Jaroslaw Surowiec
bdf8022f49 Profiler - Updated DumpMemoryCommand
[CL 2633675 by Jaroslaw Surowiec in Main branch]
2015-07-27 06:02:13 -04:00
Jaroslaw Surowiec
ee29577338 Stats - Better support for RequestStop in ProcessStats, added stats for PostProcess stage, cleaned a bit code, some documentation added, cleaned/documented StatsMemoryDumpCommand, OpenRawStatsForMemoryProfiling is ready for use by the external code, ready for use
[CL 2620404 by Jaroslaw Surowiec in Main branch]
2015-07-14 13:15:20 -04:00
Jaroslaw Surowiec
6309261cad Stats/Profiler - Refactored reading from a stats file (move memorydumpcommand to the profiler, all memory profiler funcionality move to the profiler module, can be accessed from the IProfilerModule, still wip)
[CL 2619747 by Jaroslaw Surowiec in Main branch]
2015-07-14 04:35:44 -04:00
Jaroslaw Surowiec
5f668c59b6 Stats/Profiler - Refactored reading from a stats file (move memorydumpcommand to the profiler, all memory profiler funcionality move to the profiler module, can be accessed from the IProfilerModule, still wip)
[CL 2617950 by Jaroslaw Surowiec in Main branch]
2015-07-13 06:39:32 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jaroslaw Surowiec
34ec05e6a1 #UE4.Profiler (misc tweaks, basic support for the new view mode, added profiler stream class)
- Misc tweaks to make profiler more base on the new stats system
- Added a new view mode to the data graph, for the regular stats file it will be LineIndexBased, for the raw stats file it will be ThreadViewTimeBased
- Added profiler stream, a new class that will hold all data read from the raw stats file, hopefully will replace the current profiler data provider/ data source later
- Added basic support for the second profiler view mode

[CL 2054275 by Jaroslaw Surowiec in Main branch]
2014-04-23 20:14:38 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00