Chris Gagnon
930e33cb48
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
...
#rb none
[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00
Stefan Boberg
8607ecb30d
Copying //UE4/Dev-Core to Dev-Main (//UE4/Dev-Main)
...
#rb none
[CL 6815521 by Stefan Boberg in Main branch]
2019-06-03 15:32:00 -04:00
thomas sarkanen
bc40812f7a
Copying //Tasks/Fortnite/Dev-AnimSubInstances to Main (//Fortnite/Main)
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Adds:
- New sub-instance functionality (dynamic setting, inline evaluation)
- Animation layers (experimental)
#rb Jurre.deBaare
[FYI] Laurent.Delayen
#rnx
#ROBOMERGE-SOURCE: CL 6604742 via CL 6605911
#ROBOMERGE-BOT: (v356-6605775)
[CL 6605970 by thomas sarkanen in Main branch]
2019-05-22 12:00:20 -04:00
mickael gilabert
745e065507
Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
...
Added DownSampleMeshDistanceFieldDivider target platform variable
#rb daniel.wright
#rnx
#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722
[CL 6444741 by mickael gilabert in Main branch]
2019-05-14 09:50:20 -04:00
jurre debaare
5b47317895
Merging //Tasks/Fortnite/Dev-AlternativeSkinWeights/... to //Fortnite/Main/...
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#rb Martin.Wilson
#ROBOMERGE-SOURCE: CL 6396117 via CL 6396387
[CL 6396453 by jurre debaare in Main branch]
2019-05-09 06:20:31 -04:00
yujiang wang
13265758ac
Fix various issues related to lightmap 2-texel padding not being considered
...
* UVs in lightmap density view were shifting after building lighting. Fixed by considering the padding even if lightmap data is invalid
* Auto generated lightmap UV was snapping charts to the whole padded lightmap instead of the actual valid center region. Fixed by subtracing 2 texels from the packing resolution
* Also fixed some merging conflicts of auto gen
#rb none
[FYI] brian.karis, daniel.wright
#jira UE-64923
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: yujiang.wang
#ROBOMERGE-SOURCE: CL 5320218 in //UE4/Release-4.22/... via CL 5337165
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5402985 by yujiang wang in Dev-Core branch]
2019-03-14 17:41:06 -04:00
yujiang wang
4d5cbe9bb8
Fix various issues related to lightmap 2-texel padding not being considered
...
* UVs in lightmap density view were shifting after building lighting. Fixed by considering the padding even if lightmap data is invalid
* Auto generated lightmap UV was snapping charts to the whole padded lightmap instead of the actual valid center region. Fixed by subtracing 2 texels from the packing resolution
* Also fixed some merging conflicts of auto gen
#rb none
[FYI] brian.karis, daniel.wright
#jira UE-64923
#ROBOMERGE-SOURCE: CL 5320218 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5337165 by yujiang wang in Main branch]
2019-03-07 09:34:27 -05:00
Chris Gagnon
80918bea22
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Arne Schober
b4186ca23a
Strip Additional IndexBuffers from resources when not in use, which should save about 1MB when used on mobile.
...
#RB marcus.Wassmer
#JIRA 0
#ROBOMERGE-SOURCE: CL 5053015 in //Fortnite/Release-8.00/...
[CL 5063923 by Arne Schober in Main branch]
2019-02-19 12:17:54 -05:00
johan duparc
a79abfeef5
Copy of 4923653, 4923695 from //UE4/Dev-Enterprise:
...
UV packing issue for geometries with high chart count
#jira UE-69450
#jira UE-56602
#jira UE-56555
#jira UEENT-322
#rb JeanMichel.Dignard
#ROBOMERGE-SOURCE: CL 4923742 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4923746 by johan duparc in Main branch]
2019-02-06 15:01:38 -05:00
Chris Gagnon
a48e767b94
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Robert Manuszewski
cfa01c09c7
Merging //UE4/Dev-Main to Dev-Core (//UE4/Dev-Core)
...
#rb none
[CL 4731457 by Robert Manuszewski in Dev-Core branch]
2019-01-16 04:23:12 -05:00
Chris Gagnon
1dd3e0189f
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00
Chris Gagnon
1a3bf5caf1
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
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#rb none
[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Thomas Sarkanen
e0f6136524
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
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#rb none
#jiira none
[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Jurre deBaare
8fc9b7e60e
Removed thirdparty modules and dependencies
...
#jira UE-65642
#rb none
[CL 4691986 by Jurre deBaare in Dev-Anim branch]
2019-01-09 06:58:40 -05:00
Thomas Sarkanen
7088a2f273
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
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#rb none
#jira none
[CL 4684302 by Thomas Sarkanen in Dev-Anim branch]
2019-01-07 05:38:46 -05:00
Robert Manuszewski
1b802d6357
Merging //UE4/Dev-Main @ 4678276 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4678810 by Robert Manuszewski in Dev-Core branch]
2019-01-03 12:12:16 -05:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Robert Manuszewski
2752c82adc
Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Robert Manuszewski
1685ed0b2e
Merging //UE4/Dev-Main @ 4620382 to Dev-Core (//UE4/Dev-Core)
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#rb none
[CL 4631078 by Robert Manuszewski in Dev-Core branch]
2018-12-04 23:30:42 -05:00
Steve Robb
3ecfe5151c
TIndirectArray's placement new syntax deprecated, which can cause new/free or malloc/delete mismatches.
...
Also see UE-64535.
#rb martin.ridgers
#fyi luke.thatcher
[CL 4623722 by Steve Robb in Dev-Core branch]
2018-12-03 10:52:48 -05:00
Michael Trepka
d2cbee2555
Made all the remaining Mac dylibs that used to be copied inside the app bundle either use Binaries/ThirdParty subfolder, or copy to Engine/Binaries/Mac via RuntimeDependencies, like their Windows counterparts do.
...
#jira UETOOL-1167
#rb none
#fyi Ben.Marsh
[CL 4605101 by Michael Trepka in Dev-Core branch]
2018-11-28 16:29:22 -05:00
Thomas Sarkanen
c51a339259
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
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#jira none
#rb none
[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00