mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
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930e33cb4873ae02027182feb2c779fed4085a1f
80 Commits
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b9c7c16943 |
Missed file from 6258941
#jira #rb na [CL 6258972 by Andrew Grant in Main branch] |
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4df7819655 |
Moved low level test settings to a place with no engine dependencies.
#jira UE-74084 #rb none #fyi ben.marsh,max.chen [CL 6258941 by Andrew Grant in Main branch] |
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3849b61f6b |
Moved automation settings to a common class.
Removed SetTreatWarningsAsErrors from AutomationFramework. Tests should now override TreatLogErrorsAsErrors and TreatLogWarningsAsErrors to control this behavior. Tidied up some logging and formalized messages emitted by tests. Emit a Gauntlet-parsed message on test completion #rb CR'd #ROBOMERGE-SOURCE: CL 6236960 via CL 6242044 [CL 6242091 by andrew grant in Main branch] |
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5695c4b8b3 |
Temporarily removed exit report used by CIS as it turns out some Fortnite tests are actually silently failing :(
#ROBOMERGE-SOURCE: CL 6132799 via CL 6133272 [CL 6174327 by andrew grant in Main branch] |
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ca5fdf9244 |
Cleaned up some logging in automation controller
#ROBOMERGE-SOURCE: CL 6115332 via CL 6132874 [CL 6174055 by andrew grant in Main branch] |
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fc33f5c82a |
Added support for allowing definition and execution of "groups" of tests using the legacy automation framework.
Groups are defined in DefaultEngine.ini by specifying a groupname and then a set of filters that are used to determine group membership. Groups of tests may then be executed via "RunTests Group:GroupName". Filters can now also be specified via "RunTests Filter:System+Filter:Editor". This will correctly match filters instead of the old behavior of doing a substring search e.g. SomeNonEditorTest is executed by "RunTests Editor" Setup some common groups of tests in EngineTest project. Added TestFilter option to RunAutomatedTests Gauntlet script. Defaults to Project+System #rb swarm #ROBOMERGE-SOURCE: CL 6083324 via CL 6088169 [CL 6088218 by andrew grant in Main branch] |
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b947818c92 |
Fix duplication of output from test results
https://udn.unrealengine.com/questions/490684/view.html #jira nojira #rb none #lockdown Nick.Penwarden #ROBOMERGE-SOURCE: CL 5821228 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5821232 by andrew grant in Main branch] |
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6b08c26594 |
FunctionalTest: Adding ClientDescriptor field to the index.json output reports (in FAutomatedTestPassResults)
#rnx #ROBOMERGE-SOURCE: CL 5692559 via CL 5695909 [CL 5695947 by william ewen in Main branch] |
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bd39cccbdb |
Back out changelist 5686999. Monolithic compile errors
[FYI] William.Ewen #ROBOMERGE-SOURCE: CL 5690912 via CL 5695359 [CL 5695458 by bob tellez in Main branch] |
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c0932da9c3 |
FunctionalTest: Adding ClientDescriptor field to the index.json output reports (in FAutomatedTestPassResults)
#rnx #ROBOMERGE-SOURCE: CL 5686999 via CL 5693258 [CL 5693439 by william ewen in Main branch] |
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0de4efcf07 |
Fixed warnings when workers are not ready yet.
Cut down on number of warnings issued. #jira UE-66856 #rb na #ROBOMERGE-SOURCE: CL 4925036 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 4925037 by andrew grant in Main branch] |
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2ee0f09118 |
Fix uninitialized struct member causing warnings when creating DDC on Mac.
#rb none #jira UE-69436 #ROBOMERGE-SOURCE: CL 4866847 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 4867291 by ben marsh in Main branch] |
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5f4e2b4396 |
Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
Source: //UE4/Dev-Online 4860295 #rb none [CL 4860323 by Michael Kirzinger in Main branch] |
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7598af0532 |
Update copyright notices to 2019.
#rb none #lockdown Nick.Penwarden [CL 4662404 by Ben Marsh in Main branch] |
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af90b7bcd4 |
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb #rnx #lockdown Nick.Penwarden [CL 4395058 by Marc Audy in Main branch] |
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d90da4ab1a |
Merge to Dev-Main for 4.20 @ 4090813
#rb #rnx #lockdown Nick.Penwarden [CL 4091081 by Marc Audy in Main branch] |
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7ce4c05fda |
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 4034418)
#lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3851142 by Robert.Manuszewski When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it. Change 3853797 by Ben.Marsh BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc... Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option. Change 3857540 by Graeme.Thornton Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed Change 3860062 by Steve.Robb Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example). Change 3860138 by Steve.Robb Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters. Change 3860273 by Steve.Robb Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors. Change 3863203 by Steve.Robb Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.). See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html Change 3864588 by Graeme.Thornton Crypto Keys Improvements - Removed UAT command line params for encryption. Centrally configured by the editor settings now. - UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata - Minor refactoring of UAT encryption processing to use the new cryptokeys json file - UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>" - UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks Change 3864691 by Robert.Manuszewski Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever. Change 3864744 by Robert.Manuszewski Added the ability to get the actual filename of the log file FOutputDeviceFile writes to. Change 3864816 by Graeme.Thornton TBA: Minor formatting improvements to textasset commandlet Change 3868939 by Graeme.Thornton TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory Change 3869031 by Graeme.Thornton TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log Change 3871802 by Steve.Robb Class cast flags and property flags are now visible in the debugger. Change 3871863 by Robert.Manuszewski Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. Change 3874413 by Steve.Robb Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections. TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement. Change 3874457 by Ben.Marsh When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests. The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes. Change 3876435 by Robert.Manuszewski Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever Change 3878762 by Robert.Manuszewski Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed. Change 3878850 by Robert.Manuszewski SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance. Change 3881331 by Graeme.Thornton TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter Change 3886983 by Ben.Marsh UGS: Fix notification window not expanding to fit long captions. Change 3887006 by Ben.Marsh UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10. Change 3887500 by Ben.Marsh UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names). Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style. Change 3887513 by Ben.Marsh UGS: Fix badge text drawing outside the clipping bounds. Change 3888010 by Josh.Engebretson Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path #jira none Change 3888418 by Ben.Marsh UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing. Change 3889457 by Steve.Robb GitHub #4457 : Display abbreviations properly when converting FNames to display string #jira UE-54611 Change 3889547 by Ben.Marsh UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description. Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this: [Badges] +DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1") The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked. Change 3889726 by Ben.Marsh UGS: Fix description badges that don't have any associated URL. Change 3889995 by Ben.Marsh UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead. Change 3890007 by Ben.Marsh UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious. Change 3890057 by Ben.Marsh UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly. Change 3891069 by Robert.Manuszewski Fixing a crash in MallocBinned2 when running with malloc profiler enabled. Change 3891084 by Steve.Robb Back out changelist 3881331 because it's causing cook errors. Change 3891100 by Ben.Marsh UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows: [//UE4/Main/Samples/Games/ShooterGame.uproject] Message=:alert: Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15. A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert: Change 3891346 by Steve.Robb TSharedPtr::operator bool, and some usage of it. Change 3891787 by Steve.Robb Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack(). Change 3892379 by Ben.Marsh UGS: Fix notification window containing the group fix for each build type. Change 3892400 by Ben.Marsh UGS: Shrink the size of the alert panel. Change 3892496 by Ben.Marsh UGS: Dim badges for changes which aren't eligable for syncing. Change 3893932 by Steve.Robb Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205. Change 3895872 by Ben.Marsh UGS: Show the stream name in tab labels by default. Change 3896366 by Ben.Marsh UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges. Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show. Change 3896367 by Ben.Marsh UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel. Change 3896425 by Ben.Marsh UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations. Change 3896461 by Ben.Marsh UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file: [//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject] StatusPanelColor=#dcdcf0 Change 3899530 by Ben.Marsh Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section. Change 3901164 by Ben.Marsh UGS: Add a class to store all the resources for the status panel. Change 3901165 by Graeme.Thornton TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written Change 3901301 by Ben.Marsh UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes. Change 3902454 by Ben.Marsh UGS: Fix logo not being redrawn in the correct position when starting to sync. Change 3903416 by Ben.Marsh UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'. Change 3904154 by Josh.Engebretson Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad) #jira UE-55442 Change 3904648 by Ben.Marsh UGS: Remove files from the workspace that are excluded by the sync filter. The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter. #jira UE-47335 Change 3905442 by Steve.Robb Change of the ConvertFromType() multi-bool return value to a more descriptive enum. Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change. Change 3905629 by Ben.Marsh UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely. Change 3906447 by Steve.Robb Rename EConvertFromTypeResult enumerators. Change 3906574 by Steve.Robb Crash fix for container conversion failure during tagged property import. Change 3909255 by Daniel.Lamb Fixed issue with DLCpackaging crashing on windows #jira UE-42880 #test EngineTest windows Change 3909270 by Steve.Robb Seek instead of skipping bad properties byte-by-byte. Change 3909324 by Steve.Robb Use switch statement instead of repeated if/else. Change 3909525 by Ben.Marsh UGS: Use the StudioEditor target when syncing content-only Enterprise projects. Change 3911754 by Daniel.Lamb Fix for building pak patches. #jira UE-55340 Change 3911942 by Robert.Manuszewski Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one. Change 3913067 by Ben.Marsh UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter. Change 3913209 by Ben.Marsh UGS: Fix incorrect target name when compiling Enterprise projects. Change 3917358 by Steve.Robb Fix for GetLen(FString). Change 3919610 by Ben.Marsh Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around. CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file. Change 3921002 by Ben.Marsh UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects). Change 3921008 by Ben.Marsh UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line. Change 3921906 by Steve.Robb New interpolation functions for quaternions. https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html Change 3921978 by Graeme.Thornton TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it. Change 3924520 by Graeme.Thornton UnrealPak: Improve encryption summary log messages Change 3924522 by Graeme.Thornton UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames Change 3924604 by Graeme.Thornton UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys. Change 3924638 by Graeme.Thornton Crypto: Improvements to parsing of old fashioned encryption.ini settings: - AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings. - Signing keys will emit an error when they are too long (>64bytes) - Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues #jira UE-55080 Change 3924747 by Steve.Robb Fix for degrees. Change 3925459 by Chad.Garyet Adding check to not to attempt to delete autosdk workspace if it doesn't already exist. Change 3926703 by Ben.Marsh BuildGraph: Include the path to the XML file when displaying an XML parse error. Change 3926917 by Ben.Marsh UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles). Set the solution name using an entry in BuildConfiguration.xml as follows: <ProjectFileGenerator> <MasterProjectName>UE4_Main</MasterProjectName> </ProjectFileGenerator> Change 3927683 by Graeme.Thornton UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file. Change 3928111 by Ben.Marsh UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in. Change 3928926 by Ben.Marsh BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties. Change 3931041 by Graeme.Thornton TBA: Add option to textasset commandlet to also include engine content in a resave Change 3931043 by Graeme.Thornton TBA: Redirect some more FArchive members in FArchiveProxy Change 3931913 by Ben.Marsh UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync. #jira UE-47368 Change 3932419 by Ben.Marsh UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first. #jira UE-33541 Change 3932483 by Ben.Marsh PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic) Change |
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75e9f5c691 |
Print messages when causing the editor to force-quit after running automated tests, and ignore exit codes on errors.
#rb none [CL 4014962 by Ben Marsh in Dev-Geometry branch] |
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68f4525e1b |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none [CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch] |
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92eed46d3f |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
#rb none [CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch] |
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3892ace583 |
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (up to CL 3517493)
#rb none [CL 3517961 by Mike Fricker in Dev-Geometry branch] |
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fddcdcac09 |
Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none [CL 3493369 by Mike Fricker in Dev-Geometry branch] |
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5c3f60e315 |
Copying //UE4/Dev-Automation to //UE4/Dev-Main (Source: //UE4/Dev-Automation @ 3376875)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3340659 on 2017/03/09 by nick.bullard Submitting Template map with update to lighting. The direction of the light was not optimal for looking down X+ for screenshots, which is what the SSF actor does be default. Change 3340686 on 2017/03/09 by Nick.Bullard Updating Animaton/SetVertexColor map to use Template map setup. Change 3364139 on 2017/03/24 by Nick.Darnell Automation - Removing the option to disable taking screenshots, doesn't make sense to have that any more. Screenshot comparison in an intergal part of the tests now. Automation - The system now waits for the asset registry to finish loading assets before running tests. Change 3364149 on 2017/03/24 by Nick.Darnell Automation - Fixing a bug with the source control not reverting the state of screenshots before marking them for delete. Change 3364588 on 2017/03/24 by Nick.Darnell Removing the allow screenshots option. Change 3364591 on 2017/03/24 by Nick.Darnell Automation - Making the camera functional test actor respect the delay. Change 3364598 on 2017/03/24 by Nick.Darnell Automation - Disabling Noisy rendering features now actually disables TAA, instead of enabling FXAA. Change 3364723 on 2017/03/25 by Nick.Darnell Automation - Fixing the client functional test runner to pass object and package path so that in the editor we can reliably load a particular map with object path, but for actually opening the map we can use the package path when running the test since that is what works at editor and in a cooked game. Change 3366600 on 2017/03/27 by Nick.Bullard Adding FuntionalTest map back as selection in New Map window Change 3367590 on 2017/03/28 by Nick.Darnell Automation - Fixing a bug with initial tolerence levels. They showed as 'Low' in the UI, but the values were in fact all set to 0. So new screenshot tests had zero tolerence for pixel differences. Automation - Adding some documentation to Functional Test. Change 3367602 on 2017/03/28 by Nick.Darnell Automation - Forcing more things to stream in before the screenshots are taken. Change 3367604 on 2017/03/28 by Nick.Darnell Automation - Adding some flare to how disabled functional test actors appear in the editor. Change 3368024 on 2017/03/28 by mason.seay Added new test to map. Disabled since it hasn't ran at all Change 3368109 on 2017/03/28 by mason.seay Updating authorship on test actors Change 3369701 on 2017/03/29 by Nick.Bullard Removing old Ground Truth images. Investigating why new copies were made rather than replacing original. Change 3373253 on 2017/03/30 by Samuel.Proctor Test updates for Containers. Adding coverage for native containers Change 3373294 on 2017/03/30 by Nick.Darnell Automation - Fixing a bug with Tolerence levels set via blueprints, now properly configuring the tolerence amounts before the screenshot is taken. Change 3374355 on 2017/03/31 by Samuel.Proctor Added testing scenarios to the test actors and fixed a few typos. [CL 3376906 by Nick Darnell in Main branch] |
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d753cb7028 |
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3358916)
#lockdown Nick.Penwarden Change 3358916 on 2017/03/22 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb na Change 3357395 on 2017/03/21 by Daniel.Lamb Added some more custom stats to the cooker. Only cook the english cook culture when we are running local builds. #!rb Trivial #!test Iterative shared cooked builds paragon Change 3357377 on 2017/03/21 by Daniel.Lamb Added support for packages which fail to load to the package dependency info module #!rb Trivial #!test Cook paragon Change 3356838 on 2017/03/21 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!3rb #!tests na Change 3355306 on 2017/03/20 by Daniel.Lamb Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info. Stopped cooker from collecting garbage while in the editor. Iterative cooks don't resolve string asset references for startup packages. #!rb Trivial #!test Shared precooked build paragon Change 3354527 on 2017/03/20 by Wes.Hunt AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660 #!fyi josh.markiewicz,david.nikdel #!rb josh.markiewicz #!tests ran client connected to Solo vs. AI server Change 3353852 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #!jira OR-36843, UE-42975 #!rb Martin.Wilson #!tests Editor PIE, -game hero gallery Change 3353048 on 2017/03/18 by Jeff.Williams #!ORION_DG - Merge MAIN @CL 3353033 Change 3352845 on 2017/03/17 by Daniel.Lamb Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature. #!rb Daniel.Wright #!test Editor paragon Change 3352544 on 2017/03/17 by Daniel.Lamb ADded support for ignoring ini settings incompatbilities when using shared cooked builds. #!rb Trivial #!test Shared cooked build paragon Change 3352285 on 2017/03/17 by Daniel.Lamb Fix client side compilation error to do with render texture conversion function #!rb Trivial #!test Compile Paragon Change 3352141 on 2017/03/17 by Daniel.Lamb Added support for blueprint function to convert a rendertexture to a texture. #!rb Daniel.Wright #!test Run in the editor Change 3351612 on 2017/03/17 by Andrew.Grant Expand EngineDir and ProjectDir variables during AppLocal deployment #!tests Jamie verified packaging Orion via the editor works now #!rb Jamie.Dale Change 3350470 on 2017/03/16 by Laurent.Delayen Fix for PS4 compile. #!rb none #!tests PS4 + non unity Change 3350237 on 2017/03/16 by Andrew.Grant Pak-mounting fix from Dev-Core for OR-36896 #!tests na #!rb GIl.Gribb Change 3350079 on 2017/03/16 by Laurent.Delayen Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask. #!rb lina.halper #!tests Yin's BP Change |
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3fec0111ab |
Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main) (Source: //Portal/Main @ 3352026)
#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3351920 on 2017/03/17 by Leigh.Swift #jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420] Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object. This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path. Change 3350561 on 2017/03/16 by Justin.Sargent Updated the Slate standalone D3D renderer to be more fault tolerant. Added new HasLostDevice() function to SlateRenderer. If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer. The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application. Change 3341299 on 2017/03/10 by Richard.Fawcett Validate JSON files as we're pushing to EMS Added a flexible validation framework to the system files (EMS) sync operation. Implemented a JSON validator which by default will validate .json files. Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator. Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON. The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission. \o/ #epicfriday Change 3336908 on 2017/03/08 by Leigh.Swift #jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately. Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only. Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data. A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space. Disk space error message extended to include useful information for the user. Change 3323366 on 2017/02/27 by Richard.Fawcett Fix reference to Newtonsoft in Publishing.Automation. Change 3323205 on 2017/02/27 by Wes.Fudala Adding language support to the windows installer. Significantly expandes OneSky upload functionality. OPP-5438 Launcher installer should support the same language set supported by the launcher. Change 3316926 on 2017/02/22 by Richard.Fawcett Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted. In practice, when we download thousands of files, we _do_ get failures which need to be retried. This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual. #jira OPP-6607 Change 3315996 on 2017/02/21 by Justin.Sargent Incrementing Portal version number I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning. Change 3312760 on 2017/02/20 by Wes.Fudala Users can now select desired environment/region from the UI. New login screen. Adds slid out settings menu to login screen. Adds region and language selection to the settings menu. Adds support for PortalRegions ini. Adds DefaultPortalRegions ini. Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService. Adds region select option in debugtools general section. Adds RegionSelectService unit test with associated mocks. Changes the way all backend connections are configured so that values are now pulled from config files. Renames product region selector files to avoid some confusion with portal region files. Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files. Region publisher now restricts regions that require permissions in shipping builds. Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend. #jira OPP-6121, OPP-5809 Change 3311664 on 2017/02/20 by Andrew.Brown Added GetTypeHash support for FDelegateHandle Change 3311505 on 2017/02/20 by Richard.Fawcett Rename/move file(s) Change 3309004 on 2017/02/17 by Chad.Garyet adding in additional platforms for the BuildPlugin commandline Change 3299188 on 2017/02/13 by Leigh.Swift #jira OPP-6711: [CRASH] Assertion failed: IsComplete() Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete. Change 3294197 on 2017/02/09 by Richard.Fawcett Adding ValidPrereqIds.json This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file! #jira OPP-6583 Change 3294059 on 2017/02/09 by Richard.Fawcett Fix comment on PostBuild parameter to reference correct name of "Manifest" property. Change 3293377 on 2017/02/08 by Richard.Fawcett Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames. Change 3282865 on 2017/02/02 by Richard.Fawcett Simplify params to BuildGraph's ChunkTask / PostBuildTask Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams. #jira OPP-6435 Change 3282809 on 2017/02/02 by Leigh.Swift #jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file. A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan. Scanners are now no longer created if the buildstream provided no data. Change 3280848 on 2017/02/01 by Leigh.Swift #jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down. When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created. Change 3280839 on 2017/02/01 by Leigh.Swift Fixing whitespace damage incoming from Dev-Staging Change 3280820 on 2017/02/01 by Andrew.Brown Copying //Portal/Dev-Main-Staging to Main (//Portal/Main) Change 3280797 on 2017/02/01 by Leigh.Swift #jira OPP-6649: BPS sends undocumented analytics events. Adding documentation for the following events: Patcher.Error.Download Patcher.Warning.ChunkAborted Patcher.Error.Cache Patcher.Error.Construction Patcher.Error.Prerequisites Change 3278887 on 2017/01/31 by Richard.Fawcett Downgrade cleanup warnings to normal log output. The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions. This results in a perma-yellow state for cleanup, which is unhelpful. #nojira Change 3278738 on 2017/01/31 by Richard.Fawcett Tweak Conan launch parameters Change 3277066 on 2017/01/30 by Richard.Fawcett Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists. Change 3274907 on 2017/01/27 by Leigh.Swift #jira OPP-6615: Receiving a whisper while in game may minimize game client. Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control. This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'. The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never. Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy. Refactoring existing uses to use the new variables/functions instead. The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show. Change 3273466 on 2017/01/26 by Alex.Fennell New build of OpenSSL libraries #JIRA OPP-6408 PriceEngine configuration and fixes for bugs it introduced. Change 3268045 on 2017/01/23 by Richard.Fawcett Re-adding Funcom folk to Conan chunk notification emails Change 3267709 on 2017/01/23 by Richard.Fawcett Fix launch arguments for Conan Exiles editor. Temporarily remove FunCom recipients from notification list to avoid spamming. Change 3265774 on 2017/01/20 by Chad.Garyet Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build Change 3264674 on 2017/01/19 by Alex.Fennell On demand catalog requests Change 3263654 on 2017/01/19 by Leigh.Swift #jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output Adding tag use understanding to the manifest diff tool of BPT. Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature. Change 3263623 on 2017/01/19 by Richard.Fawcett Fix issue where ManifestFilename is not always available at post build time. #jira OPP-6606 Change 3262013 on 2017/01/18 by Richard.Fawcett Remote potential for success email being sent on third party chunk failure Change 3261914 on 2017/01/18 by Richard.Fawcett Fix for user content generation job not specifying a manifest filename. Change 3261800 on 2017/01/18 by Richard.Fawcett Implement streaming S3 downloads to disk, rather than just to memory This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code. Change 3261675 on 2017/01/18 by Richard.Fawcett Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN BuildGraph's ChunkTask takes three new parameters ... * ManifestFilename (string) - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined. * RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version. * LocalManifestDir (string) - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest BuildGraph's PostBuildTask takes two new parameters ... * ManifestFilename (string) - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior. * LocalManifestDir (string) - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation. Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP. Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning. Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right. Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself. #jira OPP-6432 Change 3261647 on 2017/01/18 by Leigh.Swift Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output. Change 3261639 on 2017/01/18 by Richard.Fawcett Update app name of Conan to ConanExiles to match back-end catalog. Fix Conan launch exe and args so that launcher can detect when product is running. Was previously using a batch file which terminates after launching editor. Change 3258815 on 2017/01/16 by Wes.Fudala UTM and product info will be parsed from installer name and passed to the launcher. UTM info will be passed along as part of all analytics events. #jira OPP-6404: Add user funnel tracking Change 3258809 on 2017/01/16 by Wes.Fudala Back out changelist 3258800. Backing out changes that were intended to be made in a different stream. Change 3258800 on 2017/01/16 by Wes.Fudala App version is now also appended to user agent string. Change 3256999 on 2017/01/13 by Richard.Fawcett Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm. Change 3256941 on 2017/01/13 by Richard.Fawcett Move configuration for Third Party build pipeline out of code and into its own configuration file. #epicfriday Change 3255072 on 2017/01/12 by Richard.Fawcett Add additional logging around multithreaded upload of files to S3. Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed. #jira OPP-6392 Change 3253672 on 2017/01/11 by Richard.Fawcett Add support for third-party Conan editor. Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version. Change 3251901 on 2017/01/10 by Barnabas.McManners Compile fix on mac, fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac. #nojira #ReviewedBy Leigh.Swift Change 3250907 on 2017/01/09 by Justin.Sargent Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed. Change 3245328 on 2017/01/03 by Justin.Sargent Enabling the logic to lowercase all C++ members exposed to javascript. Added additional to-lowering behavior to UObject binding. #jira OPP-6494 Change 3240667 on 2016/12/20 by Andrew.Brown Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main) Change 3236972 on 2016/12/15 by Bob.Ferreira Updating compliation changes for AutomationDriver Change 3236567 on 2016/12/15 by Richard.Fawcett Ensure that third party product chunking uses latest CL across our P4 depot in its version number. Change 3236188 on 2016/12/15 by Richard.Fawcett Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request. #jira OPP-6257 Change 3231134 on 2016/12/12 by Alex.Fennell Improving fail case handling for the waiting room service #jira OPP-5648 Change 3228514 on 2016/12/09 by Richard.Fawcett Change filetype Change 3227080 on 2016/12/08 by Barnabas.McManners Merging CL 3226840 from Dev Editor Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3219810 on 2016/12/02 by Ben.Marsh UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead. Change 3219602 on 2016/12/02 by Ben.Marsh Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful. [CL 3355309 by Justin Sargent in Main branch] |