API break: added new pure virtual ISourceControlProvider::UsesChangelists()
API break: added new pure virtual ISourceControlState::FindHistoryRevision(const FString&)
API break: added new pure virtual ISourceControlRevision::GetRevision()
Implementing a Git provider requires us to be able to display revisions that are not indices as Git revisions are hashes. This updates the relvant code to allow us to display these revisions correctly.
[CL 2411986 by Thomas Sarkanen in Main branch]
To allow for further abstraction & extension using DVCS systems like Git & Mercurial, we expose a new CanCheckIn() function that is used when determing 'modifed' files to check in.
#github https://github.com/EpicGames/UnrealEngine/pull/151
TTP# 335099 - [GitHub] 151 : Add ISourceControlState::CanCheckIn()
reviewed by Max.Preussner
[CL 2073950 by Thomas Sarkanen in Main branch]
#ttp 331118 LIVE: Editor: Source Control: Engine content is displayed in Check In dialog
#add Added a CanAdd() function to the source control state API & implemented this for both providers.
#change Changed asset context menu to restrict operations that can be performed based on the new information provided by CanAdd().
#fix Fixed a terrible bug in the SVN provider where only the first batch of 50 files would have their status returned correctly.
reviewed by Andrew.Brown
[CL 2043041 by Thomas Sarkanen in Main branch]