Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
Moved GetTypeHash function to be hidden friend instead of put directly in global namespace.
Note that the function/operator needs to be fully inlined in the type or placed in the cpp. If the function is added as friend but then implemented outside the type then hidden friend optimization won't work.
This should improve compile time somewhat according to msvc devs.
#rb Steve.Robb
#preflight 6360b7052b5338aceb26471b
[CL 22889837 by henrik karlsson in ue5-main branch]
It wasn't finding any root objects in the actor package due to the "Object->GetOuter() == Package" test failing for external actors.
#jira
#preflight 63612013e271e75dea8c13e2
[FYI] Daniel.Lamb
#rb Rex.Hill
#rnx
[CL 22888819 by jamie dale in ue5-main branch]
[FYI] Robert.Manuszewski
Original CL Desc
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Adding FPackageName::GetContentPathForPackageRoot to be able to get the filesystem path (e.g. D:/Project/Engine/Content) of a given package root (e.g. /Engine/)
#rb Steve.Robb
#preflight 6360c64663608aee36d1a954
[CL 22888588 by edwin maynard in ue5-main branch]
* StructOnScope - Removed include of Package
* GeneratedCppInclude - Removed include of Package
Both of these files include Class.h which in turn include Package so no need to add backwards compatibility. Will add backwards compatibility in Class.h when Package.h is removed there (require a bit more work)
#preflight skipped
#rb none
[CL 22888526 by henrik karlsson in ue5-main branch]
Fixed recursive post loads not being tracked properly
Fixed time calculations for recursive scopes
Added support for load time tracing in the editor
Added time selection filtering to the requests tab
#rb ionut.matasaru
#preflight 635fa5cd1803be35c7ff3bc8
[CL 22858164 by CarlMagnus Nordin in ue5-main branch]
[FYI] Steve.Robb
Original CL Desc
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TMap and TSet can now be declared as members with forward-declared key and value parameters.
KeyFuncs::KeyInitType and KeyFuncs::ElementInitType typedefs are no longer used and user-defined KeyFuncs do not need to provide them. Deprecated placeholders for these typedefs exist though they may not be defined exactly as they were before. A new KeyType typedef needs to be provided by custom KeyFuncs which don't already inherit from BaseKeyFuncs or TDefaultMapKeyFuncs.
KeyConstPointerType, KeyInitType, ValueInitType and ElementInitType typedefs have been deprecated across TMap, TSet and TSortedMap. Regular C++ parameter-passing semantics should be used instead (const T& Ref or T Value, depending on T).
Added missing FSetElementId::operator!=().
[FYI] steve.robb
#rb james.hopkin
[FYI] henrik.karlsson
#preflight 635a56c15d49a96f7b31938f
[CL 22850782 by graeme thornton in ue5-main branch]
Change WebRemoteControlInternalUtils.cpp to use WIDECHAR
[FYI] aurel.cordonnier
Original CL Desc
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[Backout] - CL22811007
[FYI] Justin.Marcus
Original CL Desc
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Fix JSON Reader UTF8 parsing.
Add ability to use JSON Reader with a string view.
Add explicit UTF8 smoke tests.
Change uses of TJsonReader<UCS2CHAR> to TJsonReader<WIDECHAR> since TStringBuilder<UCS2CHAR> doesn't compile.
Change uses of TJsonReader<char> to TJsonReader<UTF8CHAR>. There isn't much use for TJsonReader<char> as ASCII is a subset of UTF8 so TJsonReader<UTF8CHAR> is always preferable.
#rb [at]Steve.Robb
#preflight https://horde.devtools.epicgames.com/job/635980ead86d91ca2cfabc77
[CL 22835909 by justin marcus in ue5-main branch]
This is required for c++ modules/header units in order to decide if constexpr/const value should be available to outside module
#preflight 635c0b5c1803be35c767e0ea
#rb none
[CL 22835882 by henrik karlsson in ue5-main branch]
[FYI] Justin.Marcus
Original CL Desc
-----------------------------------------------------------------
Fix JSON Reader UTF8 parsing.
Add ability to use JSON Reader with a string view.
Add explicit UTF8 smoke tests.
Change uses of TJsonReader<UCS2CHAR> to TJsonReader<WIDECHAR> since TStringBuilder<UCS2CHAR> doesn't compile.
Change uses of TJsonReader<char> to TJsonReader<UTF8CHAR>. There isn't much use for TJsonReader<char> as ASCII is a subset of UTF8 so TJsonReader<UTF8CHAR> is always preferable.
#rb [at]Steve.Robb
#preflight https://horde.devtools.epicgames.com/job/635980ead86d91ca2cfabc77
[CL 22823854 by aurel cordonnier in ue5-main branch]
Printing full stack trace could quickly bloat log, but we can print only top level caller actor to narrow down what BP is responsible for the warning.
Main use case is to catch BP which causes Script Msg: Divide by zero: Divide_VectorFloat and other UKismetMathLibrary errors.
#rb andrew.ladenberger, Steve.Robb
#tests replay run
[CL 22823605 by anton dunchev in ue5-main branch]
Add ability to use JSON Reader with a string view.
Add explicit UTF8 smoke tests.
Change uses of TJsonReader<UCS2CHAR> to TJsonReader<WIDECHAR> since TStringBuilder<UCS2CHAR> doesn't compile.
Change uses of TJsonReader<char> to TJsonReader<UTF8CHAR>. There isn't much use for TJsonReader<char> as ASCII is a subset of UTF8 so TJsonReader<UTF8CHAR> is always preferable.
#rb [at]Steve.Robb
#preflight https://horde.devtools.epicgames.com/job/635980ead86d91ca2cfabc77
[CL 22823191 by justin marcus in ue5-main branch]