bryan sefcik
cb0456c6d4
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
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#jira
#preflight 631a5c04967ffc68fbf0dd8f
[CL 21911226 by bryan sefcik in ue5-main branch]
2022-09-08 21:44:02 -04:00
Bryan sefcik
b4a6e947d8
Ran IWYU on Public headers under Engine/Source/Runtime/...
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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
2022-07-20 11:31:36 -04:00
eric renaudhoude
98ff99ed72
ColorManagement: Prevent copy on SetWorking call with move assignment.
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#jira none
#rb trivial
#rnx
#preflight 62b603d1466962cd9a299c8c
[CL 20814062 by eric renaudhoude in ue5-main branch]
2022-06-24 14:42:31 -04:00
eric renaudhoude
ae7883b9a7
ColorManagement: Allow external access to the standard (in use) white point coordinates, also added convenience matrix transpose functions for shaders.
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#jira UE-153249
#rb rod.bogart
#preflight 62b362bed6140496d23680a7
[CL 20778886 by eric renaudhoude in ue5-main branch]
2022-06-22 14:52:58 -04:00
charles bloom
0ff3677e20
fix share Texture validation on Import code for all texture types
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turns off mip maps for nonpow2 cubemaps
fixes check importing nonpow2 cubemaps
#preflight 623e6bfb6776a17c5b01e82f
#rb fabian.giesen
[CL 19520871 by charles bloom in ue5-main branch]
2022-03-25 21:43:09 -04:00
eric renaudhoude
ed6d144ab2
ColorManagement: Removing custom coordinate type to replace it with the now available FVector2d.
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#jira none
#rb rod.bogart
#preflight 6221134a6a33f9b416b42d3d
[CL 19250048 by eric renaudhoude in ue5-main branch]
2022-03-03 14:32:54 -05:00
eric renaudhoude
6071af5d5a
ColorManagement: Fixes to P3DCI tooltip, improved coordinate conversion functions, color space improvements for later use in output/combine LUTs.
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#jira none
#rb rod.bogart
#preflight 61e0d0bced50181feb5dba34
#ROBOMERGE-AUTHOR: eric.renaudhoude
#ROBOMERGE-SOURCE: CL 18612503 in //UE5/Release-5.0/... via CL 18612516 via CL 18612539
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18612549 by eric renaudhoude in ue5-main branch]
2022-01-13 20:38:56 -05:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
eric renaudhoude
1a24c370ae
Color Management: Fixed inconsistent capitalization for RED Log encodings.
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#rb rod.bogart
#jira none
[CL 17556570 by eric renaudhoude in ue5-main branch]
2021-09-17 15:09:39 -04:00
eric renaudhoude
cf89a6470e
Color Management: Adding (advanced) source encodings for textures.
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#rb rod.bogart
#jira none
#preflight 6143e5484778fa00017df627
[CL 17547199 by eric renaudhoude in ue5-main branch]
2021-09-16 22:13:33 -04:00