Commit Graph

178 Commits

Author SHA1 Message Date
Robert Millar
d1ae213d52 Server mode for UBT for use by VS Code extension. Provides compile configuration on demand, responding to commands over stdin in json format.
VS Code project file generator argument to skip compile commands json files.
VS Code project file generator adds VS Code extension id as configuration provider to configurations.
Add optional implementable funcion for toolchains to return the path to default C++ compiler.
Add rootdirectory= argument to provide root directory if UBT is published to a different directory than standard.

#jira none
#preflight 635c08e6052cb0bae6a5371a

[CL 22831178 by Robert Millar in ue5-main branch]
2022-10-28 12:59:39 -04:00
josh adams
b4b723bfa6 - More modernization of Xcode, focusing on Mac, IOS plist still needs a lot of work
- Premade "template" plist files for Mac, MacEditor, IOS, and added a PlistMode to choose between updating a template plist (from engine) or using a "baked" out plist that Xcode won't really mess with (this is still a work in progress, as it still needs thought on how to handle IOS premade vs Mac template, etc)
- Updating icons to using xcassets instead of .icns file
- Added post build step for UBT to write out build versions (increments each build) to a .xcconfig for Xcode to put into the .plist, but it reads previous value. Not terrible, but it still  needs work

#rb adam.king
#preflight 632c7e8ee23e50651b43139b

[CL 22137251 by josh adams in ue5-main branch]
2022-09-22 11:42:27 -04:00
Joe Kirchoff
52f52353ba Update terminology. Requires UGS update
#jira UE-158506
#jira UE-158507
#rnx
#rb trivial
#preflight 62c8a7958558075f42ac341d

[CL 21101128 by Joe Kirchoff in ue5-main branch]
2022-07-14 19:18:03 -04:00
nathandh13
174c550c32 PR #9128: Added option to remove programs when generating project file (Contributed by nathandh13)
#preflight 62a7d384c3492689258df1a4

[CL 20638783 by nathandh13 in ue5-main branch]
2022-06-13 20:22:46 -04:00
Joe Kirchoff
4a34c8be2e UnrealBuildTool: Handle modules with the same name in different paths when generating projects
#jira UE-138777
#rnx
#rb none
#preflight 629ea2a45d45a8ea9816a164

[CL 20531881 by Joe Kirchoff in ue5-main branch]
2022-06-06 21:16:53 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85

[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
halfdan ingvarsson
6ca396c3fd UnrealBuildTool: Fix the Rider project generator in the presence of platform extension specializations.
#robomerge FNMain
#rb david.harvey
#preflight 6285233f2a7df8ed9f9dd2fa

[CL 20263449 by halfdan ingvarsson in ue5-main branch]
2022-05-18 13:09:30 -04:00
Tim Smith
36421e5c91 Minor refactor to UBT plugins.
Added support for props file for UBT plugins.  Needed for packaging of plugins having a ubt plugin

#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c

[CL 19939499 by Tim Smith in ue5-main branch]
2022-04-27 10:30:21 -04:00
Tim Smith
ee9ae5c66a Adding UBT plugin support currently only used by UHT
#rb jonathan.adamczewski ben.marsh
#preflight 625ff59ace2ef75d47707e74

[CL 19828042 by Tim Smith in ue5-main branch]
2022-04-20 08:27:26 -04:00
jonathan adamczewski
d4f03243e3 Remove various obsolete (deprecated) items in C# code
#jira none
#trivial
#rnx
#preflight 625a32bbde3638cefa4106cb

[CL 19786027 by jonathan adamczewski in ue5-main branch]
2022-04-18 11:27:53 -04:00
Josh Adams
a5ae97e75e - Look in Restricted directories for Shared projects
#rb ryan.durand
#jira none
#preflight 6258429a7a394d0082a8aa06

[CL 19758221 by Josh Adams in ue5-main branch]
2022-04-14 12:01:29 -04:00
Tim Smith
d87a922dfb UBT will now find "Shared" C# project files in the Restricted directories.
#rb joe.kirchoff
#rnx
#preflight 6255ab7b3f5641db59f99e0b

[CL 19724399 by Tim Smith in ue5-main branch]
2022-04-12 13:15:41 -04:00
jonathan adamczewski
c12d99d854 .net6.0 is not supported in VS2019. Suppress warnings about that when using that IDE (with this change, when building UnrealBuildTool & AutomationTool)
#jira none
#rnx
#rb joe.kirchoff
#preflight 624f2c163c2aff69c54ff9eb

[CL 19675097 by jonathan adamczewski in ue5-main branch]
2022-04-07 15:06:02 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Joe Kirchoff
82466ed8be UnrealBuildTool: Fix engine modules being filtered out of generated projects when programs should not be added
#jira UE-146426
#rnx
#rb trivial
#preflight 62338ddd0820efd0945ea479

[CL 19427071 by Joe Kirchoff in ue5-main branch]
2022-03-17 17:05:06 -04:00
Tim Smith
2bf67af6e7 UHT in UBT initial version. Currently disabled.
Tested against UnrealEditor, ShooterGame, QAGame, FortniteGame, Lyra, CitySample, and a local project

Ciode review was a preliminary review for a coding style.

#rnx
#rb jonathan.adamczewski, joe.kirchoff
#preflight 6220cfb76f26901529b6514e

[CL 19243710 by Tim Smith in ue5-main branch]
2022-03-03 09:59:05 -05:00
jonathan adamczewski
2c3a702a8c Upgrade to nuget package Microsoft.Win32.Registry 5.0.0
#trivial
#jira none
#rnx
#preflight 62149c809e2201e214fe1a6c

[CL 19076594 by jonathan adamczewski in ue5-main branch]
2022-02-22 13:52:23 -05:00
jonathan adamczewski
5b47c771a0 UnrealBuildTool: Remove various references to UE4.
#jira UE-111420
#trivial
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18565554 in //UE5/Release-5.0/... via CL 18565574 via CL 18565586
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18565609 by jonathan adamczewski in ue5-main branch]
2022-01-10 16:46:54 -05:00
jonathan adamczewski
c7aeb00f62 UnrealBuildTool: Remove various references to UE4.
#jira UE-111420
#trivial
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18565554 in //UE5/Release-5.0/... via CL 18565574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18565586 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-10 16:46:00 -05:00
jonathan adamczewski
0509b06d55 UnrealBuildTool: rename MasterProject settings as PrimaryProject, and some other uses of 'master'
Variable, function and class renames only. XML-facing variables included deprecated support for the old names.

Renaming of the MasterProjectName.txt file will be handled in a subsequent change.

#jira none
#preflight 61d8a162ec35d1b940f74818

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308 via CL 18550325
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18550338 by jonathan adamczewski in ue5-main branch]
2022-01-07 15:40:41 -05:00
jonathan adamczewski
5c48869c86 UnrealBuildTool: rename MasterProject settings as PrimaryProject, and some other uses of 'master'
Variable, function and class renames only. XML-facing variables included deprecated support for the old names.

Renaming of the MasterProjectName.txt file will be handled in a subsequent change.

#jira none
#preflight 61d8a162ec35d1b940f74818

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18550325 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-07 15:40:01 -05:00
Ben Marsh
b516c7819c UBT: Add a -nocpp option for generating solutions without any C++ source when working on C# projects.
#preflight none

[CL 18487877 by Ben Marsh in ue5-main branch]
2021-12-19 16:09:38 -05:00