Undo CL: 22849610
This caused issues with replay testing as null artifacts were not correctly being saved.
Adjusting the FunctionalTest so it runs then generates a blank artifact.
overriding the GetTestSummary header when we know no test will be ran.
#preflight 6361464763608aee36f71c87
[CL 22890128 by eric knapik in ue5-main branch]
Disabling many creative tests that don't work
Adding new ContextFunctionalTest to look at all of the previous files that have been modified and find the tests that best match the modified files
Added additional core function for getting the referencers for a set of assets up to a specified search depth.
Added the ContextFunctionalTest gauntlet job so we can run this in horde
example launching method:
[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Cory.Kolek
#preflight 635c7dc41803be35c7886bbe
[CL 22850798 by eric knapik in ue5-main branch]
#rb: trivial
#jira: FORT-528666
#preflight: none
#test: Ran BuildGraph locally for the "Localize UnrealEditor Release" target. Everything compiles fine but fix cannot be verified as localization data for 22.35 is not present yet.
[CL 22798379 by leon huang in ue5-main branch]
Adding workflow to quickly launch client, server and editor
[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Aidan.McInerny
[CL 22783333 by eric knapik in ue5-main branch]
changed CheckCsprojDotNetVersion to ignore all projects under the UnrealVS direction vs project containing the name UnrealVS
#preflight 6356ecb5cb31f106cea9e0bb
[CL 22737004 by joe pribele in ue5-main branch]
* Use the interactive Turnkey menu (ex. ".uat Turnkey")
* More than one device is available
* The "default" device is disconnected
* The device selected to update is not the default
#jira none, observed locally
#rb David.Harvey
#preflight https://horde.devtools.epicgames.com/job/6352cba6e6096564af78f08e
#rn Fix Turnkey Previously, if multiple devices were available and the default device was not connected a firmware flash could fail when attempting to get the FW flash version information. Now the process will use the selected device if the default device is not connected.
[CL 22727539 by brian white in ue5-main branch]