See https://github.com/EpicGames/zen/pull/180 for Zen side change.
#rb stefan.boberg zousar.shaker
#preflight 6347c2568a0a7b2adcbe4d71
[CL 22505182 by dan engelbrecht in ue5-main branch]
This will allow UE to talk to both old and new zen servers as we move to use the new package wire format in Zen responses.
#rb devin.doucette
#preflight 6334bf81691c0168b71bc0a9
[CL 22233160 by dan engelbrecht in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
Switch Zen cache store to use the HTTP request codepath in the Jupiter cache store while taking some of the improvements that had been made when that code was branched off to make the Zen HTTP codepath. This is a precursor for getting Zen cache store using non-blocking operations like Jupiter cache store - this has started to be stubbed in with the EnqueueAsyncRpc methods that are stubbed in but not used from the Zen cache store. Eventually I'd like this HTTP code to move out of the DerivedDataCache module and be usable elsewhere and supplant the HTTP code currently in the Zen module, but this will require some decisions about whether IRequestOwner should move out of the DerivedDataCache module or not.
Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
#preflight 629642a1be0ae0b33a46d012
[CL 20438549 by Zousar Shaker in ue5-main branch]
#fyi Zousar.Shaker
Original CL Desc
-----------------------------------------------------------------
Switch Zen cache store to use the HTTP request codepath in the Jupiter cache store while taking some of the improvements that had been made when that code was branched off to make the Zen HTTP codepath. This is a precursor for getting Zen cache store using non-blocking operations like Jupiter cache store - this has started to be stubbed in with the EnqueueAsyncRpc methods that are stubbed in but not used from the Zen cache store. Eventually I'd like this HTTP code to move out of the DerivedDataCache module and be usable elsewhere and supplant the HTTP code currently in the Zen module, but this will require some decisions about whether IRequestOwner should move out of the DerivedDataCache module or not.
Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
[CL 20433363 by Zousar Shaker in ue5-main branch]
Tested Zen operation using ShooterGame editor.
Tested Jupiter operation using CitySample editor (empty local cache).
#rb devin.doucette
#fyi stefan.boberg
#preflight 62953e65401169f78c57c298
[CL 20433163 by Zousar Shaker in ue5-main branch]
This is being resolved by cherrypicking 19196840 by mark.lintott from UE5/Main (see original changelist details at the end of this cl description). On top of the cherrypick, there was a change made to re-use a single Http request when fetching stats. This avoids the overhead of doing name resolution repeatedly if the zen instance has a name instead of IP address.
Tested by:
- Running ShooterGame editor & observing UnrealInsights for ZenHttp_CurlPerform timers and ensuring they are not happening on the game thread when the editor is sitting idle (they are on background threads instead)
-Terminating ZenServer.exe while the editor is running and observing whether the framerate of the editor is negatively affected
#rb matt.peters
[FYI] mark.lintott
#jira UE-132849
#jira UE-143182
#lockdown aurel.cordonnier
#preflight 6220038831454c90cc13a123
Original changelist:
============
Blocking Zen HTTP stats request now runs async using futures
#rb Andriy.Tylychko
#[fyi] Zousar.Shaker
#jira UE-132849
#preflight 621e0c71e15c51d8c5bd5967
#ushell-cherrypick of 19196840 by mark.lintott
#ROBOMERGE-OWNER: zousar.shaker
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 19234318 in //UE5/Release-5.0/... via CL 19236659
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19237357 by zousar shaker in ue5-main branch]