Daniel Broder
8ea8f8d7ad
Merging using UE4-Fortnite-To-UE4 using 2517024
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Weekly Fortnite Dev -> Main integration.
#CodeReview Paul.Moore, Bob.Tellez
[CL 2524683 by Daniel Broder in Main branch]
2015-04-24 14:07:47 -04:00
sebastian kowalczyk
f2dc1112a2
Added debug camera to gameplay debugger, to have a way to fly around (Tab key to switch between cameras).
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Added alternate keyboard bindings to gameplay debugger, for keyboards without numpad (can be enabled in gameplay debugger settings). It uses Alt + [regular number] shortcuts.
[CL 2510117 by sebastian kowalczyk in Main branch]
2015-04-13 06:23:53 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Mieszko Zielinski
c5ebb9c90b
Fixed GameplayDebugger crash on debugging a pawn in absence of navigation data #UE4
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[CL 2481499 by Mieszko Zielinski in Main branch]
2015-03-17 09:44:38 -04:00
Lukasz Furman
50bd795f1d
added selecting random results from EQS query in two ranges: best 5% and best 25%
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#ue4 UE-11276
[CL 2475225 by Lukasz Furman in Main branch]
2015-03-11 11:39:27 -04:00
Marc Audy
037d007078
Fix shadowed variables
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[CL 2471506 by Marc Audy in Main branch]
2015-03-06 15:13:38 -05:00
sebastian kowalczyk
02482494fc
Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
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[CL 2463900 by sebastian kowalczyk in Main branch]
2015-02-27 09:26:32 -05:00
sebastian kowalczyk
e27fddecdc
Improved path corridor drawing in Gameplay Debugger and we can see nav areas rendered with different colors - with colors defined in navarea.
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[CL 2458243 by sebastian kowalczyk in Main branch]
2015-02-24 07:01:10 -05:00
sebastian kowalczyk
af6f1379e7
Fix for UE-9995 "GameplayDebugger doesn't auto-focus on AI in server-client PIE"
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[CL 2451474 by sebastian kowalczyk in Main branch]
2015-02-19 07:14:31 -05:00
sebastian kowalczyk
c1d99d7821
Fixed NavMesh rendering with GameplayDebugger (works in client-server enviroment too)
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Integration from Dev to Main
[CL 2446701 by sebastian kowalczyk in Main branch]
2015-02-16 04:04:00 -05:00
Mieszko Zielinski
3faf962c6c
Fixed PathFollowingComponent not getting notified about path updates due to external events (like goal moved or navmesh rebuild) #UE4
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- While working on it I've also fixed GameplayDebugger's path corridor gathering to clear porperly and to be able to detect when AI uses the same path object, but the path has been updated since the last time its navigation corridor has been stored by GameplayDebugger.
- also includes minor refactor to navmesh debug drawing
[CL 2420345 by Mieszko Zielinski in Main branch]
2015-01-27 10:22:55 -05:00
Bob Tellez
55d87d9b67
#UE4 One more CIS fix. Header includes shifted.
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[CL 2411523 by Bob Tellez in Main branch]
2015-01-19 18:04:11 -05:00
Bob Tellez
9e4af02d9a
#UE4 One more CIS fix. GameplayDebuggingComponent uses UCharacterMovementComponent
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[CL 2411301 by Bob Tellez in Main branch]
2015-01-19 15:35:35 -05:00
Bob Tellez
b96ebfe60b
#UE4 Fixing a few more CIS errors. It seems header includes have shifted.
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[CL 2411167 by Bob Tellez in Main branch]
2015-01-19 14:24:10 -05:00
Lukasz Furman
0e8e991729
extended gameplay debugger's basic pawn data
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[CL 2410724 by Lukasz Furman in Main branch]
2015-01-19 06:07:32 -05:00
Mieszko Zielinski
ad1bc92882
Fixed on compilation warning due to using deprecated function I've missed #UE4
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[CL 2405062 by Mieszko Zielinski in Main branch]
2015-01-13 14:55:09 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Lukasz Furman
7f997e8af7
navigation refactor: removed NavigationComponent, added abstract navdata for handling direct path updates
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#codereview mieszko.zielinski
[CL 2370604 by Lukasz Furman in Main branch]
2014-11-26 04:21:03 -05:00
Daniel Wright
b4c700abeb
Removed DrawDynamicElements, PreRenderView and dependencies. These have been disabled since 11/04, and the GetDynamicMeshElements path is now the only path for dynamic mesh rendering.
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[CL 2370254 by Daniel Wright in Main branch]
2014-11-25 17:56:43 -05:00
sebastian kowalczyk
4b3ebabbbd
Fix for UE-4866 "GameplayDebugger is not frawing not-stringpulled paths correctly"
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[CL 2369717 by sebastian kowalczyk in Main branch]
2014-11-25 09:36:16 -05:00
Mieszko Zielinski
0ffc38504c
File missing in prev submission, CIS fix #UE4
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[CL 2365899 by Mieszko Zielinski in Main branch]
2014-11-19 21:15:31 -05:00
sebastian kowalczyk
64c75fc0bc
Bunch of fixes for Visual Logger (ttps: #349696 , 349692, 349679, 349636, 349624) #ue4
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[CL 2333012 by sebastian kowalczyk in Main branch]
2014-10-17 10:07:57 -04:00
Robert Manuszewski
af80979bb7
First phase of deprecating TSubobjectPtr<> replacing TSubobjectPtr properties in the Engine with normal pointers and adding subobject accessors for derived classes/client code.
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[CL 2331521 by Robert Manuszewski in Main branch]
2014-10-16 09:02:30 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
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[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00