Details: The golden ration hue trick is not utilized because of the 0 saturation and all the lines are white in VisualLogger graphs.
#jira UE-78946
[at]mieszko.zielinski
#rb mieszko.zielinski
#ROBOMERGE-SOURCE: CL 8126440 via CL 8132099
#ROBOMERGE-BOT: (v401-8057353)
[CL 8157122 by yoan stamant in Main branch]
We've had several cases where the previously default alphabetical sorting caused performance issues when it wasn't needed. We now require you to explicitly choose either slow alphabetical sorting or fast non-alphabetical order.
The fast order does not decode, access or compare actual string data, but the order is not stable between process runs.
#rb steve.robb
[CL 5915265 by Johan Torp in Dev-Core branch]
Remove old ShowSelectedLightmap debug command as it was unsafe and not publicly exposed
#rb michael.noland
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.zeigler
#ROBOMERGE-SOURCE: CL 5048006 in //UE4/Release-4.22/... via CL 5048008
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)
[CL 5129236 by ben zeigler in Dev-Core branch]
Remove old ShowSelectedLightmap debug command as it was unsafe and not publicly exposed
#rb michael.noland
#ROBOMERGE-SOURCE: CL 5048006 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5048008 by ben zeigler in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 4280523 by Patrick.Boutot
Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps.
Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned.
Change 4280526 by Patrick.Boutot
Add accessor to get the leaf media source or output.
Change 4280624 by Patrick.Boutot
Add timecode acessor to media samples
Change 4280626 by Patrick.Boutot
Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless.
That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame.
Change 4283022 by Patrick.Boutot
[EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name.
#jira UE-59886, UE-62333
Change 4283112 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Rename TimemanagemenetEditor module names.
Change 4283426 by JeanLuc.Corenthin
Fix crash with FBX file
#jira UE-62501
Change 4284940 by Patrick.Boutot
A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category.
Change 4285471 by Patrick.Boutot
Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime.
Change 4286925 by Patrick.Boutot
[AJA] Add support to read LTC from the reference In.
Add more detail on video format and the device.
MediaSource use the Permutations Selection widget to select his mode and device.
Remove debugging option to trigger an AJA custom time step and timecode provider.
Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU.
Change the tooltip and category for some AjaMediaSource properties.
Change 4287026 by Julien.StJean
Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place.
Change 4287663 by Jon.Nabozny
Add timecode messages into nDisplay, and sync those between Master and Slave
Change 4287884 by Jon.Nabozny
Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine.
Change 4288050 by Jon.Nabozny
Rework the TimeSynchronization implementation for usability and functionality.
Change 4288283 by Jon.Nabozny
Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName;
Change 4288352 by Jon.Nabozny
Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini
Change 4288378 by Jon.Nabozny
Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves.
Change 4288394 by Jon.Nabozny
Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417)
Change 4288899 by Patrick.Boutot
Fix initialization order of FMediaIOCorePlayerBase variables
Change 4289157 by Patrick.Boutot
Allow the user to change the source of a capture without stopping the current capture.
[AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget
@made by julien.stjean
Change 4291328 by Jon.Nabozny
Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource.
This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization.
Change 4296294 by Jon.Nabozny
Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty.
Change 4297122 by Patrick.Boutot
Media Profile with timecode provider & custom time step
Change 4301855 by Austin.Crismore
Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now.
#jira UE-61762, UE-62187
Change 4301856 by Austin.Crismore
Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence
#jira UE-61766
Change 4301860 by Austin.Crismore
Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off.
#jira UE-61865
Change 4302294 by Jamie.Dale
Added functions to get your the localized spoken and subtitle text from a dialogue wave
Change 4304393 by Jamie.Dale
Added support for BlueprintAssignable properties in Python
Change 4305852 by Jamie.Dale
Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin
Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command
#jira UE-62318
Change 4308550 by Jamie.Dale
Fixed crash when passing a null world to Python actor iterators
Change 4311867 by Homam.Bahnassi
Revit master material with exposed parameters matching the API when possible.
Change 4314428 by Francis.Hurteau
Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch.
Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules
Change 4315134 by Jamie.Dale
Defer editable text focus selection until mouse-up to allow the user to make an initial selection
#jira UE-58086
Change 4318615 by Johan.Duparc
EditorFactories: consistent return values after asset import.
Change 4322459 by Jamie.Dale
Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin
This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built).
Change 4323341 by Francis.Hurteau
Implement proper message bus protocol version negociation with static nodes
Change 4323733 by Francis.Hurteau
Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0
Change 4324319 by Jamie.Dale
Exposed transactions to Blueprints
Change 4325847 by Alistair.White
Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal)
This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers.
Change 4326282 by Simon.Tourangeau
nDisplay native present handler
Change 4326581 by Jamie.Dale
Replacing FDateTime with int64 Ticks value to workaround UE-63485
Change 4326599 by Homam.Bahnassi
Moving texture coords outside UVEdit function to allow using different UV channels.
Change 4333250 by Francis.Hurteau
Small TFuture changes:
* cleans up TFuture::Then with usage of TUniqueFunction
* added TFuture::Reset to invalidate it and remove continuation from a future shared state
Change 4333359 by Homam.Bahnassi
Support scaling and rotating UVs around arbitrary pivot
Change 4333566 by Johan.Duparc
Expose ProxyLOD functionalities to Scripting
#jira UEENT-1788
Change 4333988 by Jamie.Dale
Allow UHT to parse FText default parameter values
INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead).
Change 4335020 by Francis.Hurteau
Uncomment MessageBus::Send deprecation notice for 4.21
Update MessageBus Send usage to new API
Change 4335195 by JeanMichel.Dignard
Add a SetLodFromStaticMesh script utility function
#jira UEENT-1789
Change 4335231 by Anousack.Kitisa
Added functions to generate planar, cylindrical, box UV mapping.
#jira UEENT-1598
Change 4335373 by Jamie.Dale
Cleaned up some places creating empty literal texts
Change 4335458 by Jamie.Dale
Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values
Change 4335875 by Max.Chen
Sequencer: Clear RF_Transient on pasted tracks/sections
#jira UE-63537
Change 4336497 by Johan.Duparc
ProxyLOD: Fix progress bar issue
- removed duplicated code
- removed duplicated LongTask object
#jira UEENT-1788
Change 4336723 by Jamie.Dale
Ensure that Python generated types create their CDO at the correct point
#jira UE-62895
Change 4340594 by Ben.Marsh
Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error.
#jira UE-63644
[CL 4342443 by JeanMichel Dignard in Main branch]
Including:
- functionality to log arrows, including a macro for it, UE_VLOG_BOX
- a function for mas-logging boxes, FVisualLogEntry::AddBoxes
#rb none
[CL 4129635 by Mieszko Zielinski in Dev-Framework branch]
#rb none
#lockdown Nick.Penwarden
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3804281 by Fred.Kimberley
Improve contrast on watches in blueprints.
Change 3804322 by Fred.Kimberley
First pass at adding a watch window for blueprint debugging.
Change 3804737 by mason.seay
Added some Descriptions to tests that didn't have any, and fixed some typos
Change 3806103 by mason.seay
Moved and Renamed Timers test map and content appropriately
Change 3806164 by Fred.Kimberley
Add missing property types to GetDebugInfoInternal.
#jira UE-53355
Change 3806617 by Dan.Oconnor
Function Terminator (and derived types) now use FMemberReference instead of a UClass/FName pair. This fixes various bugs when resolving the UFunction referenced by the function terminator
#jira UE-31754, UE-42431, UE-53315, UE-53172
Change 3808541 by Fred.Kimberley
Add support for redirecting user defined enums.
This is in response to the following UDN thread: https://udn.unrealengine.com/questions/404141/is-is-possible-to-create-a-redirector-from-a-bluep.html
Change 3808565 by mason.seay
Added a few more struct tests
Change 3809840 by mason.seay
Renamed CharacterMovement.umap to CharacterCollision. Fixed up content to reflect this change.
Change 3809847 by mason.seay
Added Object Timer tests. Fixed up existing timer test to remove delay dependency
Change 3811704 by Ben.Zeigler
Fix issue where identical enum redirects registered to different initial names would throw an incorrect error, it's fine if the value change maps are identical
Change 3811946 by Ben.Zeigler
#jira UE-53511 Fix it so it is possible to set a user defined struct value back to it's default. The UDS hack in PropertyValueToString is no longer needed, but this could affect some other user struct editor operations
Change 3812061 by Dan.Oconnor
Stepping over or in to nodes that are expanded at compile time (e.g. event nodes, spawn actor nodes) no longer requires multiple 'steps'
#jira UE-52854
Change 3812259 by Dan.Oconnor
Fix asset broken by removal of an unkown enum
#jira UE-51419
Change 3812904 by Ben.Zeigler
Make ResolveRedirects on StreamableManager public as it can be used to validate things
Change 3812958 by Ben.Zeigler
#jira UE-52977 Fix crashes when binding blueprint editor commands to keys and using from invalid contexts
Change 3812975 by Mieszko.Zielinski
Added contraptions to catch a rare eidtor-time EQS crash #UE4
#jira UE-53468
Change 3818530 by Phillip.Kavan
Fix incorrect access to nested instanced subobjects in nativized Blueprint ctor codegen.
Change summary:
- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to properly reference the outer and check ptr validity when creating/obtaining nested default subobjects.
- Modified FEmitDefaultValueHelper::HandleClassSubobject() to better guard against code generation based on an invalid local variable name.
#jira UE-52167
Change 3819733 by Mieszko.Zielinski
Marked UAISenseConfig_Blueprint and UAISense_Blueprint as hidedropdown #UE4
#jira UE-15089
Change 3821776 by Marc.Audy
Remove redundent code in SpawnActorFromClass that already exists in ConstructObjectFromClass parent class
Change 3823851 by mason.seay
Moved and renamed blueprints used for Object Reference testing
Change 3824165 by Phillip.Kavan
Ensure that subobject class types are constructed prior to accessing a subobject CDO in a nativized Blueprint class's generated ctor at runtime.
Change summary:
- Modified FFakeImportTableHelper to tag subobject class types as a preload dependency of the outer converted Blueprint class type and not of the CDO.
#jira UE-53111
Change 3830309 by mason.seay
Created Literal Gameplay Tag Container test
Change 3830562 by Phillip.Kavan
Blueprint nativization bug fixes (reviewed/taken from PR).
Change summary:
- Modified FSafeContextScopedEmitter::ValidationChain() to ensure that generated code calls the global IsValid() utility function on objects.
- Modified FBlueprintCompilerCppBackend::EmitCreateArrayStatement() to generate a proper cast on MakeArray node inputs for enum class types.
- Modified FBlueprintCompilerCppBackend::EnimCallStatementInner() to more correctly identify an interface function call site.
- Modified FEmitHelper::GenerateAutomaticCast() to properly handle automatic casts of enum arrays.
- (Modified from PR source) Added new FComponentDataUtils statics to consolidate custom init code generation for converted special-case component types (e.g. BodyInstance). Ties native component DSOs to the same pre/post as converted non-native component templates around the OuterGenerate() loop.
- Modified FExposeOnSpawnValidator::IsSupported() to include CPT_SoftObjectReference property types.
- Modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to no longer break out of the loop before finding additional ICH override record matches.
#4202
#jira UE-52188
Change 3830579 by Fred.Kimberley
Add support for turning off multiple watches at once in the watch window.
#jira UE-53852
Change 3836047 by Zak.Middleton
#ue4 - Dev test maps for overlaps perf tests.
Change 3836768 by Phillip.Kavan
Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.
Change summary:
- Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to emit the correct signature for constructing FBlueprintDependencyData elements when the EDL boot time optimization is disabled.
#jira UE-53908
Change 3838085 by mason.seay
Functional tests around basic blueprint functions
Change 3840489 by Ben.Zeigler
#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
Change 3840648 by mason.seay
Updated Descriptions on tests
Change 3842914 by Ben.Zeigler
Improve comments around stremable handle cancel/release
Change 3850413 by Ben.Zeigler
Fix asset registry memory reporting, track some newer fields and correctly report the state size instead of static size twice
Copy of CL #3849610
Change 3850426 by Ben.Zeigler
Reduce asset registry memory in cooked build by stripping out searchable names and empty dependency nodes by default
Add option to strip dependency data for asset data with no tags, this was always true before but isn't necessarily safe
Copy of CL #3850389
Change 3853449 by Phillip.Kavan
Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.
Change summary:
- Consolidated FComponentDataUtils into FDefaultSubobjectData and extended FNonativeComponentData from it in order to handle both native & non-native DSO initialization codegen through a more common interface.
- Exposed FEmitDefaultValueHelper::HandleInstancedSubobject() as a public API and added a 'SubobjectData' parameter to allow initialization codegen to be deferred until after all default subobjects have been mapped to local variables within the current scope.
- Modified FEmitDefaultValueHelper::GenerateConstructor() to first map all default subobjects to local variables and then emit any delta initialization code for property values.
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to return an empty string for an instanced reference to a default subobject. This allows us to avoid emitting initialization statements to unnecessarily reassign instances back to the same property.
- Modified FEmitDefaultValueHelper::InnerGenerate() to better handle instanced references to default subobjects, ensuring that we don't emit unnecessary assignment statements and array initialization code to the converted class constructor in C++.
- Fixed a few typos.
#jira UE-53960
Change 3853465 by Phillip.Kavan
Fix plugin module C++ source template to conform to recent public include path changes.
Change 3857599 by Marc.Audy
PR #4438: UE-54281: Make None a valid default value to select (Contributed by projectgheist)
#jira UE-54281
#jira UE-54399
Change 3863259 by Zak.Middleton
#ue4 - Save bandwidth for replicated characters by only replicating 4 byte timestamp value to clients if it's actually needed for Linear smoothing. Added option to always replicate the timestamp ("bNetworkAlwaysReplicateTransformUpdateTimestamp", default off), in case users still want this timestamp for some reason, or if smoothing mode changes dynamically and the server won't know.
#jira UE-46293
Change 3863491 by Zak.Middleton
#ue4 - Reduce network RPC overhead for players that are not moving. Added ClientNetSendMoveDeltaTimeStationary (default 12Hz) to supplement existing ClientNetSendMoveDeltaTime and ClientNetSendMoveDeltaTimeThrottled. UCharacterMovementComponent::GetClientNetSendDeltaTime() now uses this time if Acceleration and Velocity are zero, and the control rotation matches the last ack'd control rotation from the server.
Also fixed up code default for ClientNetSendMoveDeltaTime to match default INI value.
#jira UE-21264
Change 3865325 by Zak.Middleton
#ue4 - Fix static analysis warning about possible null PC pointer.
#jira none
Change 3869828 by Ben.Zeigler
#jira UE-54786 Fix it so -cookonthefly cooperates with -iterate by writing out a development asset registry
Change 3869969 by mason.seay
Character Movement Functional Tests
Change 3870099 by Mason.Seay
Submitted asset deletes
Change 3870105 by mason.seay
Removed link to anim blueprint to fix errors
Change 3870238 by mason.seay
Test map for Async Loading in a Loop
Change 3870479 by Ben.Zeigler
Add code to check CoreRedirects for SoftObjectPaths when saving or resolving in the editor. This is a bit slow so we don't want to do it on load
We don't have any good way to know the type of a path so I check both Object and Class redirectors, which will also pickup Module renames
Change 3875224 by mason.seay
Functional tests for Event BeginPlay execution order
Change 3875409 by mason.seay
Optimized and fixed up character movement tests (because a potential bug in FunctionalTestActor is always passing a test when it can fail)
Change 3878947 by Mieszko.Zielinski
CIS fixes #UE4
Change 3879000 by Mieszko.Zielinski
More CIS fixes #UE4
Change 3879139 by Mieszko.Zielinski
Even moar CIS fixes #UE4
Change 3879742 by mason.seay
Added animation to Nativization Widget asset
Change 3880198 by Zak.Middleton
#ue4 - CanCrouchInCurrentState() returns false when character capsule is simulating physics.
#jira UE-54875
github #4479
Change 3880266 by Zak.Middleton
#ue4 - Optimize UpdateCharacterStateBeforeMovement() to do cheaper tests earlier (avoid CanCrouchInCurrentState() unless necessary, now that it tests IsSimulatingPhysics() which is not trivial).
#jira UE-54875
Change 3881546 by Mieszko.Zielinski
*.Build.cs files clean up - removed redundant dependencies from NavigationSystem and AIModule #UE4
Change 3881547 by Mieszko.Zielinski
Removed a bunch of DEPRECATED functions from the new NavigationSystem module #UE4
Removed all deprecates prior 4.15 (picked this one because I do know some licencees are still using it).
Change 3881742 by mason.seay
Additional crouch test to cover UE-54875
Change 3881794 by Mieszko.Zielinski
Fixed a bug in FVisualLoggerHelpers::GetCategories resulting in losing verbosity information #UE4
Change 3884503 by Mieszko.Zielinski
Fixed TopDown code template to make it compile after navsys refactor #UE4
#jira UE-55039
Change 3884507 by Mieszko.Zielinski
Switched ensures in UNavigationSystemV1:SimpleMoveToX to error-level logs #UE4
It's an error rather than a warning because the functions no longer do anything. Making it work would require a cyclic dependency between NavigationSystem and AIModule.
#jira UE-55033
Change 3884594 by Mieszko.Zielinski
Added a const FNavigationSystem::GetCurrent version #UE4
lack of it was causing KiteDemo to not compile.
Change 3884602 by Mieszko.Zielinski
Mac editor compilation fix #UE4
Change 3884615 by Mieszko.Zielinski
Fixed FAIDataProviderValue::GetRawValuePtr not being accessible from outside of AIModule #UE4
Change 3885254 by Mieszko.Zielinski
Guessfix for UE-55030 #UE4
The name of NavigationSystem module was put in wrong in the IMPLEMENT_MODULE macro
#jira 55030
Change 3885286 by Mieszko.Zielinski
Changed how NavigationSystem module includes DerivedDataCache module #UE4
#jira UE-55035
Change 3885492 by mason.seay
Minor tweaks to animation
Change 3885773 by mason.seay
Resaving assets to clear out warning
Change 3886433 by Mieszko.Zielinski
Fixed TP_TopDownBP's player controller BP to not use deprecated nav functions #UE4
#jira UE-55108
Change 3886783 by Mieszko.Zielinski
Removed silly inclusion of NavigationSystemTypes.h from NavigationSystemTypes.h #UE4
Change 3887019 by Mieszko.Zielinski
Fixed accessing unchecked pointer in ANavigationData::OnNavAreaAdded #UE4
Change 3891031 by Mieszko.Zielinski
Fixed missing includes in NavigationSystem.cpp #UE4
Change 3891037 by Mieszko.Zielinski
ContentEample's navigation fix #UE4
#jira UE-55109
Change 3891044 by Mieszko.Zielinski
PR #4456: Fix bug in UAISense_Sight::OnListenerForgetsActor (Contributed by maxtunel)
#UE4
Change 3891598 by mason.seay
Resaving assets to clear out "empty engine version" spam
Change 3891612 by mason.seay
Fixed deprecated Set Text warnings
Change 3893334 by Mieszko.Zielinski
Fixed a bug in navmesh generation resulting in not removing layers that ended up empty after rebuilding #UE4
#jira UE-55041
Change 3893394 by Mieszko.Zielinski
Fixed navmesh debug drawing to properly display octree elements with "per instance transforms" (like instanced SMs) #UE4
Also, added a more detailed debug drawing of navoctree contents (optional, but on by default).
Change 3893395 by Mieszko.Zielinski
Added a bit of code to navigation system's initialization that checks the enegine ini for sections refering to the moved navigation classes, and complain about it #UE4
The message is printed as an error-level log line and it says what should the offending section be renamed to.
Change 3895563 by Dan.Oconnor
Mirror 3895535
Append history from previous branches in source control history view
#jira none
Change 3896930 by Mieszko.Zielinski
Added an option to tick navigation system while the game is paused #UE4
Controlled via NavigationSystemV1.bTickWhilePaused, ini- and ProjectSettings-configurable.
#jira UE-39275
Change 3897554 by Mieszko.Zielinski
Unified how NavMeshRenderingComponent draws navmesh and octree collision's polys #UE4
Change 3897556 by Mieszko.Zielinski
Fixed what kind of nav tile bounds we're sending to nav-colliding elements when calling 'per-instance transform' delegate #UE4
#jira UE-45261
Change 3898064 by Mieszko.Zielinski
Made SM Editor display AI-navigation-related whenever bHasNavigationData is set to true #UE4
#jira UE-50436
Change 3899004 by Mieszko.Zielinski
Fixed UEnvQueryItemType_Actor::GetItemLocation and UEnvQueryItemType_Actor::GetItemRotation to return FAISystem::InvalidLocation and FAISystem::InvalidRotation respectively instead of '0' when hosted Actor ptr is null #UE4
Note for programmers: this changes the default behavior of this edge case. You might want to go through your code and check if you're comparing UEnvQueryItemType_Actor::GetItem*'s results to 0.
Change 3901733 by Mieszko.Zielinski
Made FEnvQueryInstance::PrepareContext implementations returning vectors and rotators ignore InvalidLocation and InvalidRotation (respectively) #UE4
Change 3901925 by Ben.Zeigler
#jira UE-55395 Fix issue where the cooker could load asset registry caches made in -game that do not have dependency data, leading to broken cooks
Change 3902166 by Marc.Audy
Make ULevel::GetWorld final
Change 3902749 by Ben.Zeigler
Fix it so pressing refresh button in asset audit window actually refreshes the asset management database
Change 3902763 by Ben.Zeigler
#jira UE-55407 Fix it so editor tutorials are not cooked unless referenced, by correctly marking soft object paths imported from editor project settings as editor-only
Change 3905578 by Phillip.Kavan
The UX to add a new parameter on a Blueprint delegate is now at parity with Blueprint functions.
#4392
#jira UE-53779
Change 3905848 by Phillip.Kavan
First pass of the experimental Blueprint graph bookmarks feature.
#jira UE-10052
Change 3906025 by Phillip.Kavan
CIS fix.
Change 3906195 by Phillip.Kavan
Add missing icon file.
Change 3906356 by Phillip.Kavan
Moved Blueprint bookmarks enable flag into EditorExperimentalSettings for consistency with other options.
Change 3910628 by Ben.Zeigler
Partial fix for UE-55363, this allows references to ObjectRedirectors to be switched from parent class to a child class on load as this should always be safe
This does not actually fix UE-55363 because that case is changing from UMaterial to UMaterialInstanceConstant, and those are siblings instead of parent/child
Change 3912470 by Ben.Zeigler
#jira UE-55586 Fix issue with saving redirected soft object paths where the export sort could accidentally cause the parent CDO to get modified between name tagging and writing exports, which is unsafe because due to delta serialization it would try to write names that were not previously tagged
Change 3913045 by Marc.Audy
Fix issues where recursion in to child actors wasn't being handled correctly
Change 3913398 by Fred.Kimberley
Fixes a misspelled name for one of the classes in the ability system.
PR #4430: Fixed spelling of FGameplayAbilityInputBinds. (Contributed by IntegralLee)
#github
#jira UE-54327
Change 3918016 by Fred.Kimberley
Ensure AllocGameplayEffectContext is being used in all cases where FGameplayeEffectContext is being created.
#jira UE-52668
PR #4250: Only create FGameplayEffectContext via AbilitySystemGlobals::.AllocGameplayEffectContext (Contributed by slonopotamus)
#github
Change 3924653 by Mieszko.Zielinski
Fixed LoadEngineClass local to UnrealEngine.cpp to check class redirects before falling back to default class instance #UE4
#jira UE-55378
Change 3925614 by Phillip.Kavan
Fix ForEachEnum node to skip over hidden enum values in new placements by default.
Change summary:
- Added FKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() as an internal-only Blueprint node support API.
- Modified FForExpandNodeHelper::AllocateDefaultPins() to add a "Skip Hidden" input pin (advanced). Pin default value is false.
- Added a UK2Node_ForEachElementInEnum::PostPlacedNewNode() override to set the default value of the "Skip Hidden" input pin to 'true' for all new node placements.
- Modified UK2Node_ForEachElementInEnum::ExpandNode() to include additional expansion logic based on the "Skip Hidden" input pin. For new placements (i.e. when the pin defaults to 'true'), an intermediate branch node will now be inserted into the compiled execution sequence to test for "hidden" metadata on the value before executing the loop body. If the input pin is linked, another intermediate branch will be inserted into the execution sequence prior to the "hidden" metadata test. All existing placements of the node will remain as-is after compilation (i.e. no additional intermediate branch nodes will be included in the expansion).
#jira UE-34563
Change 3925649 by Marc.Audy
Fix up issue post merge from Main with navigation system refactor
Change 3926293 by Phillip.Kavan
Temp fix to unblock CIS.
#jira UE-34563
Change 3926523 by Marc.Audy
Ensure that a renamed Actor is in the correct Actors array
#jira UE-46718
Change 3928732 by Fred.Kimberley
Unshelved from pending changelist '3793298':
#jira UE-53136
PR #4287: virtual additions for AttributeSet extendability (Contributed by TWIDan)
#github
Change 3928780 by Marc.Audy
PR #4309: The display names of the functions. (Contributed by SertacOgan)
#jira UE-53334
Change 3929730 by Joseph.Wysosky
Submitting test assets for the new Blueprint Structure test cases
Change 3931919 by Joseph.Wysosky
Deleting BasicStructure asset to rest MemberVariables back to default settings
Change 3931922 by Joseph.Wysosky
Adding BasicStructure test asset back with default members
Change 3932083 by Phillip.Kavan
Fix Compositing plugin source files to conform to updated relative include path specifications.
- Encountered while testing Blueprint nativization of assets with dependencies on Composure/LensDistortion APIs.
Change 3932196 by Dan.Oconnor
Resetting a property to default now uses the same codepath as assigning the value from the slate control
#jira UE-55909
Change 3932408 by Lukasz.Furman
fixed behavior tree services attached to task nodes being sometimes recognized as root level
#jira nope
Change 3932808 by Marc.Audy
PR #4083: Change to UK2Node_BaseAsyncTask to have pin tooltips on latent nodes (Contributed by dwrpayne)
#jira UE-50871
Change 3934101 by Phillip.Kavan
Revise ForEachEnum node expansion logic to exclude hidden values at compile time.
Change summary:
- Removed UKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() (no longer in use).
- Modified UK2Node_ForEachElementInEnum::ExpandNode() to include an enum switch node in the expansion, which will exclude hidden values when constructed. The additional expansion will occur if the enum type contains at least one hidden value.
#jira UE-34563
Change 3934106 by Phillip.Kavan
Mirrored 4.19 fixes to allow for EngineTest iteration w/ nativization enabled.
Change summary:
- Mirrored CLs 3876918, 3878968, 3883257, 3885566, 3912161 and 3920519.
Change 3934116 by Phillip.Kavan
UBT: Explicitly define the DEPRECATED_FORGAME macro only for non-engine modules.
Change summary:
- Modified UEBuildModule.SetupPrivateCompileEnvironment() to check the 'bTreatAsEngineModule' flag from the rules assembly rather than testing the module's build type.
Change 3934382 by Phillip.Kavan
Avoid inclusion of monolothic engine header files in nativized Blueprint codegen.
Change 3936387 by Mieszko.Zielinski
Added a flag to NavModifierComponent to control whether agent's height is being used while expadning modifier's bounds during navmesh generation #UE4
Change 3936905 by Ben.Marsh
Disable IncludeTool warning for DEPRECATED_FORGAME macro; we expect this to be different for game modules.
Change 3940537 by Marc.Audy
Don't allow maps, sets, or arrays with an actor inner type in user defined structs to select an actor from the currently open level as default value.
#jira UE-55938
Change 3940901 by Marc.Audy
Properly name CVar global to reflect what it is for
Change 3943043 by Marc.Audy
Fix world context functions not being able to be used in CheatManager derived blueprints
#jira UE-55787
Change 3943075 by Mieszko.Zielinski
Moved path-following related delegats' interface from NavigationSystemBase over to a new IPathFollowingManagerInterface #UE4
Change 3943089 by Mieszko.Zielinski
Fixed how WorldSettings.NavigationSystemConfig gets created #UE4
Made it so that there's always a NavigationSystemConfig instance present, but added a 'Null' config - this was required due to issues with creation/serialization of instanced subobjects.
The change required adding copying constructors to FNavAgentProperties and FNavDataConfig.
Also, fixed FNavAgentProperties.IsEquivalent to be symetrical.
Change 3943225 by Marc.Audy
Fix spelling of Implements
Change 3950813 by Marc.Audy
Include owner in attachment mismatch ensure
#jira UE-56148
Change 3950996 by Marc.Audy
Fix cases where bit packed properties used the entire byte not just the bit when interacting with boolean arrays
#jira UE-55482
Change 3952086 by Marc.Audy
PR #4483: Add Missing Radial Damage Multicast Delegate (Contributed by error454)
#jira UE-54974
Change 3952720 by Marc.Audy
PR #4575: Check if *Pawn* is a null Pointer (Contributed by dani9bma)
#jira UE-56248
Change 3952804 by Richard.Hinckley
Changes to BP API export commandlet to support better plugin exporting. Contributed by Harry Wang of Google.
Change 3952962 by Marc.Audy
UHT now validates that ExpandEnumAsExecs references a valid parameter to the function.
#jira UE-49610
Change 3952977 by Phillip.Kavan
Fix EDL cycle at load time in nativized cooked builds when a circular dependency exists between converted and unconverted assets.
Change summary:
- Added FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary().
- Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to mark unconverted BPGCs (e.g. DOBPs) as necessary for conversion when the potential for a circular dependency exists so that we generate stub wrappers rather than depend on them directly.
- Fixed a few typos in existing API names.
#jira UE-48233
Change 3953658 by Marc.Audy
(4.19.1) Fix inserting a reroute node causing connections to break on a GetClassDefaults node
#jira UE-56270
Change 3954727 by Marc.Audy
Add friendly name to custom version mismatch message
Change 3954906 by Marc.Audy
(4.19.1) Fix crash when undoing changes related to reroute nodes connected to a GetClassDefaults node
#jira UE-56313
Change 3954997 by Marc.Audy
Ensure and return null if GetOuter<WithinClass> is called on a CDO for uclasses declared as within another so we don't get a UPackage c-style cast to the expected outer type
Change 3955091 by Marc.Audy
Do not register subcomponents that are not auto register
#jira UE-52878
Change 3955943 by Marc.Audy
Make AbilitySystemComponent pass parameters by const& instead of ref as no state is being changed
Change 3956185 by Zak.Middleton
#ue4 - Fix Characters using scoped movement updates (the default) not visually rotating when rotated at small rates at high framerate.
This was caused by FScopedMovementUpdate::IsTransformDirty() using a larger FTransform comparison tolerance than USceneComponent::UpdateComponentToWorldWithParent().
#jira none
Change 3958102 by Marc.Audy
Clean out dead code path from k2node_select
Select node now resets pins to wildcard if none of the pins are in use
Change 3958113 by Lukasz.Furman
added OnSearchStart call to root level behavior tree services
#jira UE-56257
Change 3958361 by Marc.Audy
Fix literal input pins on select being set to wildcard during compilation
Change 3961148 by Dan.Oconnor
Mirror 3961139 from Release 4.19
Fix for placeholder objects being left behind when loading certain UMG assets - this could causea crash when loading UMG assets
#jira UE-55742
Change 3961640 by Marc.Audy
Select node now displays Add Pin button
Undo of changing select node index type now works correctly.
Connections to option pins now maintained across change of index pin type
#jira UE-20742
Change 3962262 by Marc.Audy
Display "Object Reference" instead of "Object Object Reference" and "Soft Object Reference" instead of "Object Soft Object Reference"
Change 3962795 by Phillip.Kavan
Fix for a crash when cooking with Blueprint nativization enabled after encountering a nested instanced editor-only default subobject inherited from a native C++ base class.
- Mirrored from //UE4/Release-4.19 (3962782)
#jira UE-56316
Change 3962991 by Marc.Audy
Modify Negate/Increment/Decrement Int/Float so that the output is always the desired result even if a non-mutable pin is passed in.
Note that this can mean the result being returned and the value of the pin passed in if queried again will not be the same (in the case of pure nodes).
#jira UE-54807
Change 3963114 by Marc.Audy
Fix ensures/crash as a result of UClass expecting to be able to access the UPackage of CDOs via the GetOuterUPackage call.
Change 3963427 by Marc.Audy
Fix initialization order
Initialize bUseBackwardsCompatForEmptyAutogeneratedValue
Change 3963781 by Marc.Audy
Fix without editor compiles
Change 3964576 by Marc.Audy
PR #4599: : Working category for timelines (Contributed by projectgheist)
#jira UE-56460
#jira UE-26053
Change 3964782 by Dan.Oconnor
Mirror 3964772 from Release 4.19
Fix crash when force deleting certain blueprints, we can only check for authoritativeness while reinstancing
#jira UE-56447
Change 3965156 by Mieszko.Zielinski
PR #4592: Visual Logger optimization to fix rapid FPS drop when many items are hidden (Contributed by tstaples)
#jira UE-56435
Change 3965173 by Marc.Audy
(4.19.1) Fix incorrectly switching a cooling down tick to be an enabled tick when marking it enabled.
#jira UE-56431
Change 3966117 by Marc.Audy
Fix select nodes inside macros using wildcard array inputs having issues resolving type.
#jira UE-56484
Change 3878901 by Mieszko.Zielinski
NavigationSystem's code refactored out of the engine and into a new separate module #UE4
The CL contains required changes to all of our internal projects. Fortnite and Paragon have been tested, while the rest have been only compiled.
Change 3879409 by Mieszko.Zielinski
Further fallout fixes after ripping out NavigationSystem out of the engine #UE4
- Fixed bad ini redirects (had NavigationSystem.NavigationSystem instead of NavigationSystem.NavigationSystemV1)
- Added missing FNavigationSystem::GetDefaultNavDataClass binding (resulting in QAGame's func tests failing)
Change 3897655 by Ben.Zeigler
#jira UE-55211 Fix it so literal soft object pins on blueprint nodes get correctly cooked/referenced
It now sets the thread context to skip internal serialize and calls the archive's serialize function instead of bypassing it, which allows it to pick up references
Change 3962780 by Marc.Audy
When preventing a split pin from being orphaned, all sub pins must also be prevented.
#jira UE-56328
Repack members of UEdGraphPin to avoid wasted space (saves 16bytes)
[CL 3967553 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3801826 by Max.Chen
PR #4304: Level Sequence crash fix - Guarded against dereferencing null componen. (Contributed by DSDambuster)
Change 3801828 by Max.Chen
PR #4302: Movie Scene Visibility Template unitialised variable, causing random . (Contributed by DSDambuster)
Change 3801837 by Max.Chen
Sequencer: Delay spawning/construction for convert to possessable. This fixes a bug where property values would be lost when
converting back and forth from possessable to spawnable.
#jira UE-52400
Change 3801841 by Max.Chen
Sequencer: Make spacer nodes not selectable.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-53117
#jira UE-52139
Change 3804183 by Max.Preussner
MediaAssets: Added missing lock in media sound component
Change 3805414 by Max.Preussner
MediaAssets: Setting valid GUID when initializing media texture resource
Change 3819578 by Max.Chen
PR #4370: When enabling the "MovieCapture", do not turn off the Stereo-3D display. (Contributed by yehaike)
#jira UE-53647
Change 3823414 by Max.Chen
Curve Editor: Lock down the first and last keys in the redundant keys removal range so that they're unaffected.
#jira UE-53591
Change 3826406 by Max.Chen
Sequencer: Move OnStartedPlaying() to within first update in UpdateTimeCursorPosition(). This fixes an issue where setting the
hud/player visibility was getting stomped on later.
#jira UE-52772
Change 3827044 by Max.Preussner
MediaAssets: Added sprite visualization to media sound component
#jira UE-53594
Change 3827988 by Max.Preussner
MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
#jira UE-53532
Change 3828506 by Max.Preussner
MediaPlayerEditor: Added attenuation visualizer for media sound components
#jira UE-53594
Change 3832590 by andrew.porter
EngineTest: Added a keep state check in Property Animation sequencer test
Change 3833053 by andrew.porter
EngineTest: Adding Hierarchical Bias test
Change 3835683 by andrew.porter
EngineTest: Adding UMG Animation screenshot test
Change 3836076 by Max.Chen
Sequencer: Fix audio volume and pitch multiplier deprecation.
Change 3836230 by andrew.porter
EngineTest: Adding Sequence Bone Position automation test
Change 3836347 by Max.Chen
Sequencer: Fixes to shot name parsing.
When a shot doesn't contain a shot number, assume, [ShotName]_[TakeNumber].
When duplicating a shot, put the new shot in the same path of the original shot, so that the take numbers will increment
properly.
#jira UE-51868
Change 3836552 by Max.Chen
Sequencer: Sub section now has a takes menu
Change 3838094 by Max.Chen
UMG: Fix template finish not getting called on stop. This fixes a bug where sections aren't restored when finished.
#jira UE-52285
Change 3838708 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3840295 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840957 by Mike.Zyracki
Added Show Only Keyable and Show Only Animated to the filter list in the property editor.
Added IsPropertyAnimated to IDetailKeyframe Interface which already had support for showing properties which are keyable (which
is used for the key icon next to the properties.). Could have created another interface but then would have had to mimic the sequencer
binding, releasing also, so this seemed best way.
One issue still left is that custom built detail items currently don't store associated properties(usually) and so certain
properties, in particulalry transforms, won't show up as keyable or animated. Note this also shows up with the keyable icon not showing
up next to transform tracks, and other filters like Show Only Modified not working with transforms/customs. Not sure best way to tackle
this.
#jira UESEQ-328
Change 3841756 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3843950 by andrew.porter
EngineTest: Renaming LevelStreaming tests/content to LevelVisibility
Change 3844082 by Mike.Zyracki
Missing file for animated filter in property editor.
When finding if a track is animated we need to find it but we can't easily induce the MovieTrack class for any particular
property. So we don't set a class for it and just search by it's ID and name.
#jira UESEQ-328
Change 3846902 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
#jira UE-54247
Change 3849820 by Mike.Zyracki
Reassigning deleted widgets didn't work since the menu extender mechanism needs a valid UObject in order to perform an operation
on it. So to fix we replaced GetObjectBindingContextMenuExtender in WidgetBlueprint with new delegate mechanism
(OnBuildCustomContextMenuForGuid) that supports FGuid in addition to UObjects which is needed to handle re-binding deleted widgets. Note
that the default sequencer hacks this for replacing deleted actors in SequencerObjectBindingNode to check to see if a LevelSequence is
active. We could move to this mechanism there also.
#jira UE-53163
Change 3852211 by Max.Chen
UMG: Indicate name of the property that is not bound.
#jira UE-54350
Change 3854120 by Max.Chen
Sequencer: Fix sibling folders being allowed to have the same folder name.
#jira UE-54363
Change 3854627 by Max.Chen
Sequencer: Step to next/previous key should work for all tracks if there aren't any selected.
#jira UESEQ-391
Change 3855825 by andrew.porter
EngineTest: Adding animation blending automation test
Change 3855950 by andrew.porter
EngineTest: Adding correct expected valuues to animation blending test
Change 3856237 by Matt.Hoffman
UESEQ-336 - Sequencer Track Reordering
Adds the ability to re-order Master Tracks, Folders and Object Bindings within sequencer hierarchies (including UMG). Adds the
ability to do a one-off sorting of the content under the old sorting behavior if the user wants to reset their layout to how it was
under legacy behavior.
Modifies SequencerTrackNodes, SequencerFolderNodes and SequencerObjectBindingNodes to handle CanDrop/OnDrop for above, below and
ontop of.
Fixes a Slate Issue that forcibly expanded a TreeviewRow if an item handled OnDrop. Slate will now only forcibly expand the row
if the item says the drop happened ontop of the item, and not above or below it like it previously did.
Change 3856503 by andrew.porter
EngineTest: Adding automation test for using animation blueprint with blend multi node in sequencer
Change 3857875 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
#jira UE-54462
Change 3858344 by Max.Chen
Sequencer: Prevent Goto and Transform boxes from overlapping by allowing them to be visible at the same time in an autosized
horizontal box. Also, added close button to the goto box.
PR #4425: Prevent Goto and Transform boxes from overlapping in Sequencer ... (Contributed by projectgheist)
#jira UE-54210
Change 3860566 by andrew.porter
MediaFrameworkTest: Set the option to index 0 for the audio and video track list by default
Change 3860654 by andrew.porter
EngineTest: Enabling Camera Cut + FOV test
Change 3860981 by andrew.porter
EngineTest: Updating skeletal mesh tests with a delay after set playback position
Change 3861256 by Max.Chen
Sequencer: Add all bindings if none selected.
#jira-54440
Change 3862154 by Andrew.Rodham
Added TimeManagement module
Change 3862424 by andrew.porter
EngineTest: Turned on the test Bone Positions with Blend Multi Node
Change 3862573 by andrew.porter
EngineTest: Adding test to compare bone positions in a sequence that is blending an animation that is using an AnimBP
Change 3865117 by Max.Chen
Sequencer: Stop auto scroll on mouse release of movement.
#jira UE-31212
Change 3865303 by Max.Chen
Sequencer: Add drag and drop transactions
#jira UE-54662
Change 3865304 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Change 3865361 by Max.Chen
Sequencer: Don't change the camera/shot lock button when popping out of a sequence.
#jira UE-54665
Change 3865412 by Max.Chen
Sequencer: Determine whether a transform track is for a camera by using the spawned object or template
#jira UE-54666
Change 3865685 by Max.Chen
Sequencer: Clear autoscrub offset when stopping autoscroll
#jira UE-31212
Change 3865886 by Max.Chen
Sequence Recorder: Log an error if the number of frames changes while recording. This can happen if the skeleton changes while
recording.
#jira UE-48715
Change 3866925 by Andrew.Porter
MediaFrameworkTest: Changing the current PNG test video image sequence to 1024 x 576
Change 3867705 by andrew.porter
QAGame: Adding Audio Sort Sequence to dev folder
Change 3867890 by andrew.porter
QAGame: Adding a sequence for testing a sorting crash to my dev folder
Change 3872628 by Max.Chen
Movie Scene Capture: Split delay before warmup into split delay before shot warmup so that there's separate controls for when
the movie scene capture warmups up vs. shot boundaries.
Change 3873131 by Matt.Hoffman
UE-54732 - Crash reordering a folder with a track.
This was caused by folders being the only type of track to check if someone was putting a parent track into a child track.
Object Binding tracks and Tracks now check as well so that you can't use the above/below drop targets to add parents as children.
This also fixed a typo in the localization keys.
#jira UE-54732
Change 3873301 by Mike.Zyracki
Added ability to support continous euler angle changes when changing rotations, in particularly with the rotation gizmo's. To do
this we effectively added a form an of 'euler filter'(https://en.wikipedia.org/wiki/Euler_filter) to find the closest euler angle to the
current euler angle.
Three functions were added to FRotator to make this possible, one to get the euler angle that's has the same rotation as it, one
to get the difference between two euler angles via Manhattan distance and a third using the previous two to choose a Rotator value
that's closest to it. We then use these functions before calling UComponent::SetRelativeRotation to make sure we use the correct Euler
after the Quat conversion. We also no longer limit(bound) the euler angles to -180,180, which is obviously necessary to avoid flips.
I also changed how we caluclate yaw and roll when pitch is -90 or 90 to make it the standard approach of zeroing out roll and
just setting yaw. Main reasons are the previous implementation had precision issues so things like 180, 90, -180 would show up due to
numbers being nearly zero but negative,(this would break any smooth interpolations), and this facilitates having a 'gimbal' rotation
mode (like Maya, Blender etc..) if we ever want that also. If needed we could keep the previous implementation but would need to add
some FMath::IsNearlyZero checks, with less performance.
Note we only do this special filtering when applying delta's to actors or components in the editors, which then call
UComponent::SetRelativeRotationExact, which is a new function to foces the RelativeRotation to be equal to the new rotation. This allows
us to store un-nomalized Rotators at the cost that the RotationCache may be broken. We didn't change any of the other UComponent
functions that set rotations (via Quats or Transforms) so they will still be bounded and unwound.
In SetInternalWorldLocationAndRotation we only set the rotation if the rotation has changed, which fixes the rotation getting
changed and re-normalized if just translate happens.
In TransformTrackEditor, we correclty use the bUndwing flag and in MovieScene3DTransformSection there was an un-needed winding
check there, it will be unwound earlier if needed, which happens if Sequence Recording is happening. Max we should talk about what to do
about this .
Note the euler angle drag via the widget is still bound to 0-360. I think we should just unbound that now since the rotations
value are now unbound.
This review now includes fixes suggested by Zak.
#jira UE-UE-22228
Change 3873483 by Matt.Hoffman
Sequencer Tracks can now be inserted above the spacer at the bottom of the tree.
#jira UE-54706
Change 3873899 by Max.Chen
Sequencer: Add section selection throbbing
Change 3873908 by Max.Chen
Movie Scene Capture: Added logging per frame
Change 3873924 by Matt.Hoffman
Adds the ability to store Sequence Recorder setups into profiles that stay with the map and can be re-loaded later. Profiles
store the Actor Recordings so the settings for each actor should carry with them.
#jira UESEQ-339
Change 3874726 by Matt.Hoffman
Disable drag-and-drop targets on spacers that come between rows in Sequencer. This prevents extra drag/drop targets showing up
between each row.
#jira UE-54706
Change 3874862 by Matt.Hoffman
Audio Track no longer gets reordered when adding sub-audio tracks, as sub-tracks are no longer counted towards the sorting order
index when normalizing indexes.
#jira UE-54727
Change 3875905 by Matt.Hoffman
Disable Fade Track UI if a fade track already exists in the sequence.
#jira UESEQ-393
Change 3876163 by Max.Chen
Sequencer: Swap the camera object to the camera component's owner if it's not the same.
#jira UE-54874
Change 3876971 by Andrew.Porter
EngineTest: Moved Media Player Seek test to new folder. Also enabled the test with new ground truth image.
Change 3877040 by Max.Chen
Cine Camera: Split camera properties to two groups, "Camera Options" and "Camera Settings". The cine camera now hides properties
in the "Camera Settings" group so that properties like bConstrainAspectRatio (in the "Camera Options" group) can be visible.
#jira UE-54192
Change 3877763 by Max.Chen
Curve Editor: Fix curve changed on end drag so that only curves that had keys/tangents that were changed receive notification,
otherwise all loaded curves were getting notified that they were changed.
#jira UE-54951
Change 3878234 by Matt.Hoffman
Disable "Drop Below" targets for Sequencer Tree nodes to prevent a confusing UX issue where dropping underneath a Object Binding
Node puts it after the object binding node but the UI looks like it's inserting it inside the Object Binding node.
#jira UE-54743
Change 3879359 by Mike.Zyracki
If a track is inactive we dim it a bit which seems to be the UE4 way to show inactive or disabled state. We changed the active
logic so that all subtracks need to be inactive for the track to also be inactive(instead of all active for active). This conforms to
how the active state actually works, e.g if you have two sections and only one is active the track is still active above it.
#jira UESEQ-388
Change 3879462 by Max.Chen
Sequencer: Allow dragging onto a particular row which would move out any overlapping sections to make space for the newly
created section. Newly created sections are now selected and throbbed to draw attention to themselves.
#jira UE-54664
Change 3879464 by Max.Chen
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would
potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed
that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field,
and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3879590 by Matt.Hoffman
Items that are now added to the Sequencer via the "+Track" menu will be selected after being added.
Items can now be added inside of folders instead of just to the root level.
#jira UE-27397
Change 3879612 by Mike.Zyracki
Display Nodes with no children are always active.
#jira UESEQ-388
Change 3879730 by Matt.Hoffman
Sequence Recorder's actor recording groups now remove items from the group when removed via the UI.
#jira UESEQ-339
Change 3880256 by Mike.Zyracki
Fix issue with inactive display with folders and other track nodes.
#jira UESEQ-388
Change 3883491 by Max.Chen
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
Copy from Release-4.19
#jira UE-51323
Change 3883603 by Max.Chen
Movie Scene Capture: Add option toggle disable screen percentage. By default this is on (no change in current behavior).
#jira UE-51898
Change 3885074 by Max.Preussner
MediaCompositing: Resetting media texture & freeing resource on section end; removed dead code
Change 3887220 by Max.Preussner
MediaCompositing: Defaulted media section duration to 1 sec (since we do not know the actual duration in most cases)
Change 3887478 by Matt.Hoffman
Sequences now show [Inactive] in their title bars when they're disabled. This helps communicate why a sequence isn't being
evaluated.
#jira UE-51469
Change 3888985 by Max.Chen
Movie Scene Capture: Clamp HDR Compression Quality between 0 and 1.
#jira UE-55136
Change 3893519 by Max.Chen
Sequence Recorder: Clarified tooltip for bRecordNearbySpawnedActors - spawned actors will still be recorded if they match the
ActorFilter.
#jira UE-55238
Change 3893546 by Max.Chen
Sequence Recorder: If a selected actor already has a recording, add a blank recording.
#jira UE-55239
Change 3894044 by Max.Preussner
MediaCompositing: Added support for seeking into a media section
Change 3894310 by andrew.porter
MediaFrameworkTest: Adding Img media sources for 1080 and 2160 ravent test content
Change 3894426 by Max.Preussner
MediaAssets: Letting media textures with AutoClear retain their clear color when player is reset
Change 3895717 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3897388 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897452 by Max.Chen
Audio: Fix crash when trying to record audio without any active capture devices. Log warning if the number of input channels is
not 1 or 2.
#jira UE-55223
Change 3897619 by Max.Preussner
MediaCompositing: Removed commented out code
Change 3898072 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3898272 by Max.Preussner
MediaPlayerEditor: Made slate brush constants static
Change 3898704 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3899855 by Max.Preussner
MediaCompositingEditor: Added cache state visualization to media track
Change 3900300 by Max.Preussner
MediaCompositingEditor: Added loop indicators to media sections
Change 3900694 by Max.Preussner
ImfMedia: Looping cache only when player is looping
Change 3900892 by Max.Preussner
Stats: Added stats category for media framework
Change 3900954 by Max.Preussner
MediaCompositing: Don't evaluate at the end of media section
Change 3901348 by Max.Preussner
Core: Replaced TLruCache autos for better readability
Change 3901655 by Max.Preussner
ImgMedia: Added more perf stats to EXR reader
Change 3901972 by Max.Preussner
MediaAssets: Added getter for media player in media sound components
Change 3902233 by Max.Preussner
MediaAssets: Enabling media textures to receive samples right after player is assigned
Change 3902238 by Max.Preussner
MediaCompositing: Working around init/shutdown idiosyncracies in sequencer
Change 3904045 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene
spawn register.
#jira UE-55314
Change 3905605 by Max.Chen
Sequencer: Restrict spawnables from being created if they have a ClassWithin that UMovieScene is not a child of.
#jira UE-55429
Change 3906550 by Max.Chen
Sequencer: Add media track icon
#jira UE-55480
Change 3907101 by Max.Chen
Sequence Recorder: Fix bugs related to not recording a level sequence. There were certain assumptions that creating a level
sequence meant that sequence recording was in progress. This is not always the case - the recorders can record animation assets and not
create a level sequence.
Changed the notion of IsRecording() to having at least one actor recording that is recording. Countdown timer, recording
displays, etc should function if IsRecording() and not based on whether a level sequence is created.
#jira UE-55485
Change 3907247 by Max.Chen
Sequence Recorder: Fix crash not removing PrepareToCleanseEditorObject delegate. Repros when opening sequence recorder, closing
it, and then opening or creating a level.
Change 3910343 by Max.Preussner
Core: Added async helper for executing functions on a given thread pool
Change 3910346 by Max.Preussner
ImgMedia: Added separate thread pools for loading/decoding and deleting image frames
Change 3910829 by Max.Preussner
Profiler: Increased visible range of profiler graph
Change 3910841 by Max.Preussner
MediaCompositing: Displaying asset name instead of full media source path in media section
Change 3910870 by Max.Preussner
ImgMedia: Using deallocation thread pool only in debug builds
Change 3919642 by Max.Chen
Sequence Recorder: Clarify active tooltip
#jira UE-55661
Change 3919660 by Max.Chen
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved
but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the
master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
#jira UE-55490
Change 3921825 by Max.Chen
Sequencer: "Run Construction Script in Sequencer" is off by default for blueprints but on for Sequencer. This allows the content
author to switch it on for specific blueprints and sequencer will be default, run those with construction scripts enabled.
Change 3922232 by Max.Chen
Sequence Recorder: Reset countdelay on stop.
#jira UE-55755
Change 3922306 by Max.Chen
Sequence Recorder: Don't automatically mark transforms to be recorded by sequence recorder. Instead, log a warning if the user
toggled it off to warn that the resulting animation might not match gameplay.
#jira UE-55758
Change 3922912 by Max.Chen
Sequence Recorder: Fix refresh next sequence name
#jira UE-55757
Change 3927654 by Max.Chen
Movie Scene Capture: Added format mapping for the name of the current camera
#jira UE-55769
PR #4537
Change 3927658 by Max.Chen
Sequencer: Added fbx property mapping for "FocusDistance" to "FocusSettings.ManualFocusDistance"
#jira UE-55782
Change 3932022 by Max.Chen
Sequencer: Add import animation track section to next available row index.
#jira UE-55892
Change 3933919 by Max.Chen
Sequencer: Jump to playback start frame and not 0 to start playback for recording.
#jira UE-55933
Change 3934307 by Andrew.Rodham
Sequencer: Add template signature that is re-generated every time the base template is regenerated, which invalidates evaluation
fields
This fixes an issue where the same sequence is instantiated multiple times in a sequence.
If the source sequence was saved, its template would be wiped, which would invalidate the template ID
When an instance tries to evaluate the master template, it would only invalidate a range in the evaluation field that was the
hull of any invalid sub sequences overlapping the current time, potentially leaving invalid data in the evaluation field at positions
later (or earlier) on in the sequence
When the sub template was re-generated, it receives the same SequenceSignature as it had before (because the sequence hasn't
actually changed), which causes the stale evaluation field data to fail the IsDirty check (because the sequence is the same as it
thought, but the *template* has changed)
This has been addressed be adding a signature to templates themselves, and checking both the template signature and sequence
signature as a part of the IsDirty check. This ensures that we regenerate if either the template, or the sequence have changed.
#jira UE-55934
Change 3936327 by Andrew.Rodham
Sequencer: Removed increment when trimming right
UMovieSceneSection::TrimSection already explicity assigns an exclusive bound to the time passed in. The new behavior means we
can trim a section to the right, and insert another section without changing the time to create adjacent sections.
#jira UE-42652
Change 3936328 by Andrew.Rodham
Fixed KeyFrameManipulator assignment operators and copy/move constructors
- These types are potentially self-referential so cannot use default constructors/assignment
Change 3936330 by Andrew.Rodham
Converted UMGSequencePlayer to use frames internally
#jira UE-54878
Change 3936726 by Max.Chen
Sequencer: Set track node as the parent of the key area node. The key area switcher needs the object binding id from the parent
object binding node. Without this, the binding to the external value fails.
#jira UE-55931
Change 3936775 by Max.Chen
Sequencer: Should stop or loop should compare DurationFrames with Current Time from StartTime.
The bug is that if you set 30 warmup frames in movie rendering for a range of 0-100, the FrameRange will be starting at -30 and
have a duration of 130. Without this fix, the playback will continue until frame 130, rather than 100.
#jira UE-55933
Change 3936935 by Matt.Hoffman
Easing Curves are now represented in Play Rate resolution instead of internal resolution.
#jira UE-55937
Change 3937069 by Matt.Hoffman
Users can toggle if the is infinite on each side, limited by which tracks support infinite ranges.
#jira UE-55891
Change 3937516 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
#jira UE-55986
Change 3937826 by Max.Preussner
MediaAssets: Disabling media sound components on HTML5 if AudioMixer is not enabled
Change 3937997 by Max.Chen
Curve Editor: Add Zoom to Fit Curves so that selected curves from Sequencer can be focused on. Tested that undo doesn't re-zoom.
#jira UE-55935
Change 3938000 by Max.Chen
Sequencer: Stop all sounds before generating audio waveforms.
#jira UE-55951
Change 3938376 by Max.Preussner
XGEController: Disabled XGE Controller in single-threaded apps to prevent crash
Change 3938444 by Max.Preussner
Core: Added async support for single-threaded applications
Change 3938445 by Max.Preussner
Networking: Added support for single-threaded applications in UDP socket sender/receiver
Change 3938447 by Max.Preussner
Messaging: Added support for single-threaded applications
Change 3939432 by Max.Chen
Sequence Recorder: Append command list to global level editor actions so that shortcuts are accessible in level editor.
#jira UE-55798
Change 3940229 by Andrew.Rodham
Added prospective display rate upgrade to UMovieScene::PostLoad
- There was previously some very odd behaviour that would assign the fixed frame interval only when a sub sequence was focused
in SSequencer. This meant that many sequences could have a frame interval of 0 set in the data.
- Under the old method of snap interval display this would have fallen back to getting the display interval from the sequencer
settings, but we no longer look at these.
- The USequencerSettings properties have been removed and in their place, a prospective data upgrade for sequences that have a
fixed frame interval old 0fps that sets the play rate to the previous defaults based off the old USequencerSettings defaults.
- This could end up 'changing' the display rate for sequences where the user has changed the snap interval in the settings for
a particular sequence editor, but there's not much we can do about that given we don't have access to the USequencerSettings classes in
UMovieScene
#jira UE-55919
Change 3940277 by Andrew.Rodham
Sequencer: Added ability to default frame resolutions and play rates for newly created actor sequences
Change 3940378 by Andrew.Rodham
Sequencer: Post move import dialog now defaults to the playback framerate of the sequence, and floors to frame numbers
Change 3940559 by Andrew.Rodham
Reinstated primed or recording sequence color
Change 3940642 by Max.Preussner
ImagePlate: Removed image plate media playback functionality
Change 3940843 by Max.Preussner
Core: Made TCircularQueue actually thread-safe; improved code comments
Change 3940860 by Max.Chen
Sequencer: Changed StructNameToKey to StructPathToKey
Previously, keying a PropertyPath of [RenderTransform][Shear][X] would get trimmed to X, which doesn't map to a channel name as
considered by Sequencer2dTransformTrackEditor. Instead, trim the resulting property path to [Shear][X] so that track editors can
determine the desired struct path and channels to key.
#jira UE-52966
Change 3941292 by Mike.Zyracki
Fix for trajectories out of range not showing up.
1) If we had no key data we would pop the time, so wouldn't get the section ranges.
2) Calculating of upper bound was wrong, checking against -1 and not key == num of keys when doing algo::lower_bound.
3) No need to do the Bck-- for the bakward iterators since we fixed#2. We start now from the upper bound correctly.
4) If we had no keys (at section start,end) we would incorrectly say we were any key type, so since we draw constant keys as
dashed we would do so incorrectly around section end points.
#jira UE-55929
Change 3941424 by Max.Chen
Curve Editor: Change Zoom to Fit to use TArrayView
Change 3941498 by Max.Preussner
Core: Added FMath::DivideAndRoundNearest function
Change 3942097 by Matt.Hoffman
Drop Frame Timecode Support for NTSC rates.
Change 3942104 by Matt.Hoffman
Sequence Recorder Group is no longer visible inside the World Outliner after using one.
#jira 55266
Change 3942107 by Max.Chen
Sequencer: Resurrect logic to find or extend an existing section when adding keys.
Change 3942330 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942339 by Max.Chen
Sequence Recorder: Better tooltip for default animation settings.
#jira UE-55636
Change 3942507 by Andrew.Rodham
Sequencer: We no longer pad the time overlap threshold with a small number that is not scaled by the current zoom level
- The presence of this pad was causing keys that were far apart to be grouped when zoomed in a long way
Change 3942509 by Andrew.Rodham
Sequencer: Only pad total view range, rather than section range as well when retrieving keys to render
- This stops us from rendering keys that are within the view range, but outside the section range
Change 3942512 by Andrew.Rodham
Added transactions to some sequencer details customizations
Change 3942513 by Andrew.Rodham
Sequencer: Reinstated validation checks to UMovieSceneSection::SetStartFrame and SetEndFrame, changed erroneous uses to use
SetRange
Change 3942560 by Andrew.Rodham
Pass by rvalue reference to appease error C2719 on Win32
('InChannels': formal parameter with requested alignment of 8 won't be aligned)
Change 3942697 by Andrew.Rodham
Newly Created Level Sequences and Actor Sequences now default to 24000 fps frame resolution (+/- ~24hrs range, supporting all
integer rates + 23.976)
Change 3942700 by Andrew.Rodham
Sequencer: Added legacy out-of-bounds errors for times that are not supported by the current legacy upgrade frame resolution
Change 3942989 by Max.Preussner
Core: Fixed circular queue count calculation
Change 3943538 by Max.Preussner
MediaAssets: Reverted workaround for procedural audio log spam in HTML5
(Actor component initialization cannot be skipped if the component is used in a level)
Change 3944071 by Max.Preussner
QAGame: Fixed Media Texture keeps last frame of Media when PIE ends
#jira UE-53360
Change 3944292 by Max.Chen
Sequencer: Added extra flags to ensure that asset initialization does not occur on template actor sequences
#jira UE-56113
Change 3944364 by Max.Chen
Sequencer: Prevent circular shot/master tracks.
Tested adding master -> child -> master as drag and drop cinematic shot tracks and sub tracks as well as through the + button.
#jira UE-56091
Change 3944422 by Max.Chen
Sequence Recorder: Disable transform recording if off.
#jira UE-56061
Change 3944745 by Andrew.Rodham
Sequencer: Key rendering fixes
- Fixed assert that occured when keys happened to reside on some times due to KeyTime + TimeOverlapThreshold - KeyTime being
slightly larger TimeOverlapThreshold
- Fixed keys sometimes being clipped when zoomed right in due to lack of half-frame offset
- Added missing documentation to MovieSceneTimeHelpers.h
#jira UE-56107
Change 3945231 by Andrew.Rodham
Sequencer: Reconstruct channel proxy on Serialize to catch all cases of undo/redo, PostLoad and duplication
#jira UE-56089
Change 3945301 by Andrew.Rodham
Sequencer: Added safety checks during initial sequence recording to guard against applying negative or 0-sized sequence ranges
#jira UE-56125
Change 3946627 by Max.Preussner
Fortnite: Fixed game crashes closing editor while in PIE - Pure virtual function being called
#jira UE-56144
[CL 3946896 by Max Chen in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]