Peter Sauerbrei
6d940cf7b5
moved to a library based approach for mobile provisions on PC
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TTP326334
#ue4
#ios
[CL 2112223 by Peter Sauerbrei in Main branch]
2014-06-20 16:58:40 -04:00
John Pollard
c5e247ebde
Remove unused network profiler stats
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Bump the network profiler version, and add support for version checking
[CL 2112199 by John Pollard in Main branch]
2014-06-20 16:33:35 -04:00
Daniel Lamb
e8018ee3d1
Reworked the way devices are found so that build machine can detect turned off devices and unauthorized devices.
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[CL 2112122 by Daniel Lamb in Main branch]
2014-06-20 15:18:17 -04:00
John Pollard
1e8341342f
Change overhead to UDP size
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[CL 2112111 by John Pollard in Main branch]
2014-06-20 15:08:12 -04:00
Saul Abreu
4a56418967
Removed staging of ICU DLLs from Windows platform staging - unnecessary as games do not use ICU DLLs and packaging only applies to standalone games.
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[CL 2112086 by Saul Abreu in Main branch]
2014-06-20 14:53:10 -04:00
Carlos Cuello
d2f797b853
[INTEGRATE] Merging using UE4-LauncherReleasesTo-UE4 all up to cl 2111815
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[CL 2111984 by Carlos Cuello in Main branch]
2014-06-20 13:37:52 -04:00
Ben Marsh
8ffc82bbd0
Add concept of an 'API version' for modules, which is used for determining compatibility of DLLs. By default, the API version is the current changelist number, but can be set to previous changelists when making hotfixes. The API version number is stored in a special resource section for DLLs on Windows, and in the current-version field for dylibs on Mac.
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In contrast to the previous system, this does not require special-casing for Rocket builds and will work correctly for nightlies and other out-of-band releases. It also removes the requirement for games to adhere to a strict format of version string on Windows for the editor to be able to load them, since the new data is injected indepdendently of the default resource by UBT.
#codereview Robert.Manuszewski, Michael.Trepka
[CL 2111949 by Ben Marsh in Main branch]
2014-06-20 13:02:34 -04:00
Daniel Lamb
c9bb631ad6
Testformalbuild outputs system to log file but only parses ue4 log for errors.
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[CL 2111863 by Daniel Lamb in Main branch]
2014-06-20 11:57:13 -04:00
Daniel Lamb
c52ea54bde
Added another commandline option to testbuild default options.
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Adds support for multiple devices.
[CL 2111798 by Daniel Lamb in Main branch]
2014-06-20 10:46:53 -04:00
Daniel Lamb
3e5600b4bd
Rewrote the sdk checking code for andorid so that it's easier to work with.
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[CL 2110491 by Daniel Lamb in Main branch]
2014-06-19 11:22:53 -04:00
Daniel Lamb
482d958c36
Fixed case where you don't have the carefully redist directory synced.
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Now should find the installed android sdk.
[CL 2110459 by Daniel Lamb in Main branch]
2014-06-19 10:57:36 -04:00
Ben Marsh
856da88e2c
Add Rocket static libraries to the linker using absolute paths, to fix Android linking from a different working directory.
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[CL 2110456 by Ben Marsh in Main branch]
2014-06-19 10:52:34 -04:00
Daniel Lamb
ca14aca69c
Commandline was slightly different format.
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[CL 2110444 by Daniel Lamb in Main branch]
2014-06-19 10:42:35 -04:00
Daniel Lamb
8df3a667b3
Added timeout to testformalbuild script call.
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Now it will wait for 5 minutes to check if everything is ok.
[CL 2110441 by Daniel Lamb in Main branch]
2014-06-19 10:37:31 -04:00
Michael Trepka
a252994688
Fix for ToolsForCompile_OnMac build error
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[CL 2110396 by Michael Trepka in Main branch]
2014-06-19 09:52:17 -04:00
Rene Rivera
25af75a34c
Faster Android deployment. TTP#326554
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[CL 2109821 by Rene Rivera in Main branch]
2014-06-18 17:43:14 -04:00
Ben Marsh
77da1174ab
Allow generating external files to find Unix style libraries (ie. with an implicit 'lib' before the name). Also include shadow files in the list of dependencies, and prevent trying to deploy.
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[CL 2109712 by Ben Marsh in Main branch]
2014-06-18 16:42:54 -04:00
Peter Sauerbrei
b8b51ab8d0
change splash screen to stay up until a movie renders or the game renders
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addition of default movie playback if Default_Startup.mp4 is found
#ue4
#ios
[CL 2109707 by Peter Sauerbrei in Main branch]
2014-06-18 16:38:05 -04:00
Saul Abreu
bd93ea7dfd
Swapped ICU 51.2 for 53.1 when using the ICU module. Updated preprocessor definitions when using the ICU module to match updated ICU build without transliteration functionality. Implemented common data file open/close callbacks in UE4 and hooked into ICU. Added memory stats for ICU data files. Updated number formatting tests to validate new CLDR data. Updated checks to ensure the new ICU common data directory is present and fallback appropriately where possible.
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[CL 2109697 by Saul Abreu in Main branch]
2014-06-18 16:27:48 -04:00
Josh Adams
cf74a1c788
- Merging EAGLView and MetalView into one class, they share a bunch of stuff, and there are too many if (Delegate.MetalView? Delegate.MetalView : Delegate.EAGLViewl) type things around
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- Added better checking for device support for Metal
- Added proper support for WeakFrameworks in UBT
[CL 2109654 by Josh Adams in Main branch]
2014-06-18 15:57:40 -04:00
Ben Marsh
a35527ab02
Allow SpeedTree for Rocket builds.
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[CL 2109633 by Ben Marsh in Main branch]
2014-06-18 15:37:47 -04:00
Ben Marsh
177ffbdb60
Add a parameter to UBT which allows writing a list of ThirdParty files required to build a target. Use that list to distill the correct files for Rocket.
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#codereview Mike.Fricker
[CL 2109632 by Ben Marsh in Main branch]
2014-06-18 15:37:35 -04:00
Daniel Lamb
e0c50ff043
Removed some excessive warnings from build script when not using carefullyredist.
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Upgraded version string for build script.
[CL 2109474 by Daniel Lamb in Main branch]
2014-06-18 13:31:57 -04:00
Robert Manuszewski
995fb5ca3c
Adding more informative error if swarm agent attempts to connect to a PC which name consists only of numbers (TTP# 338762)
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[CL 2109421 by Robert Manuszewski in Main branch]
2014-06-18 12:31:43 -04:00
Michael Trepka
eaf40245f4
Updated list of known files that should not be part of UE4XcodeHelper target in Xcode project
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[CL 2109409 by Michael Trepka in Main branch]
2014-06-18 12:16:38 -04:00