Commit Graph

1180 Commits

Author SHA1 Message Date
Nick Darnell
3831f303d5 UMG - Now syncing selection from tree to designer.
[CL 2112293 by Nick Darnell in Main branch]
2014-06-20 17:38:53 -04:00
Josh Adams
e63371f39c - Added cooker settings to Project settings, first prop is PVRTC quality level
[CL 2112238 by Josh Adams in Main branch]
2014-06-20 17:03:43 -04:00
Bob Tellez
8cdfda0a3d [AUTOMERGE]
#UE4 Fix to remove editor transform when transitioning from a persistent map to a sublevel in the editor.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2112092 by Bob.Tellez on 2014/06/20 14:54:11.

[CL 2112093 by Bob Tellez in Main branch]
2014-06-20 14:58:12 -04:00
Richard TalbotWatkin
24345aa70c Improvements to SplineComponent, and added a new way of handling UI Command Lists.
#add Added a new FUICommandList::ProcessCommandBindings overload, which can be called from a Viewport Client's InputKey() method (in the absence of an FKeyboardEvent object).
#add Fixed key binding handling in SplineComponentVisualizer so that it works through the FUICommandList, instead of being hardcoded.
#change USplineComponent - changed method by which spline reparam table is created (now uses the old method of splitting each segment into a fixed number of steps, instead of using fixed arc length reparameterization, which doesn't lead to such good results where the distance between control points varies largely throughout the spline).  The ReparamStepsPerSegment parameter remains, although I'd like to remove it when I can hit upon a better way to adaptively step through the spline.  Merged UpdateSplineReparamTable and AutoSetTangents into a single UpdateSpline method.
#add Added a parameter to FInterpCurve::AutoSetTangents - bStationaryEndpoints - which determines whether the endpoints should be assigned zero tangents, or whether the tangents should be set in order to extrapolate the curve beyond the endpoints, essentially providing a constant velocity at the start/end.
#add Added bStationaryEndpoints as an editable parameter to USplineComponent.  Use this if you only wish to traverse the spline at constant velocity, as it will lead to more accurate results.
#codereview James.Golding, Michael.Noland

[CL 2112073 by Richard TalbotWatkin in Main branch]
2014-06-20 14:38:07 -04:00
Matt Kuhlenschmidt
c88d061dab UMG - Added margin track and changed a few things to support new track types being added to sequencer without needing to modify sequencer internals.
[CL 2112057 by Matt Kuhlenschmidt in Main branch]
2014-06-20 14:28:07 -04:00
David Ratti
94e343e0a9 GameplayAbilities
-Updates to GameplayCues

[CL 2111995 by David Ratti in Main branch]
2014-06-20 13:43:04 -04:00
Peter Sauerbrei
d0729e07a9 add check for third-party plugins for IOS on PC as we don't support that currently in the released version
#ue4
#ios

[CL 2111986 by Peter Sauerbrei in Main branch]
2014-06-20 13:38:05 -04:00
Dan Oconnor
be25e93db6 #ue4 modificatiosn to source control plugins to better handle files that are in a conflicted state, or are not at head and are going to enter a conflicted state when we sync
#codereview Thomas.Sarkanen

[CL 2111945 by Dan Oconnor in Main branch]
2014-06-20 12:57:45 -04:00
Nick Darnell
2e2dcaa6b2 UMG - ESlateCheckBoxState is now an actual Enum. This required updating a lot of code that was using auto conversion from bool to int. Fixing a lot of issues with garbage collecting and circular references, old button/border widgets will be broken by this checkin. No longer crashing on exit of PIE.
[CL 2111919 by Nick Darnell in Main branch]
2014-06-20 12:37:24 -04:00
Michael Schoell
5515eaa04e Fixes some potential issues with Find-in-Blueprints running during cooks and other commandlets which is not desired.
[CL 2111914 by Michael Schoell in Main branch]
2014-06-20 12:32:22 -04:00
Martin Wilson
f0cbca05c1 Allow editing of thumbnail info through details panel/property matrix
#codereview Bob.Tellez

[CL 2111910 by Martin Wilson in Main branch]
2014-06-20 12:27:22 -04:00
Andrew Brown
e8e05f7d17 Static Mesh Editor: Ctrl+W now duplicates correctly.
#ttp 338927 - EDITOR: Static Mesh: Unable to duplicate collision primitives with hotkey

#branch UE4

#change W input was getting swallowed by the input to switch between widget maninpulation types - converted this over to use the UICommands that are setup

reviewed by Thomas.Sarkanen

[CL 2111775 by Andrew Brown in Main branch]
2014-06-20 10:21:46 -04:00
Andrew Rodham
4bb8f4571d Added usage comment to FEditorModeRegistry
[CL 2111652 by Andrew Rodham in Main branch]
2014-06-20 07:00:49 -04:00
James Golding
14640ad399 Fix non-unity
#codereview nick.darnell

[CL 2111602 by James Golding in Main branch]
2014-06-20 06:00:36 -04:00
Bob Tellez
f1cbc544a0 UE4: Fixed an issue where inactive worlds were incorrectly informing the engine and causing actors to spawn too early.
[CL 2111265 by Bob Tellez in Main branch]
2014-06-19 22:33:21 -04:00
Saul Abreu
c9322e31d2 Fixed missing #undef LOCTEXT_NAMESPACE in FindInBlueprintManager.cpp.
[CL 2111033 by Saul Abreu in Main branch]
2014-06-19 18:52:25 -04:00
Peter Sauerbrei
9dc4dae356 fix for not building the game from Package build without code and not running pre-built binaries
#ue4

[CL 2110833 by Peter Sauerbrei in Main branch]
2014-06-19 17:01:58 -04:00
Michael Schoell
8f474983b9 Kismet compiler will successfully pre-compile function graphs during a skeleton compile into UFunctions even if they are not successfully validated.
#ttp 338686 - LIVE: CRASH: BP: Adding a ForEachLoop to a blueprint function that contains Local variables

[CL 2110815 by Michael Schoell in Main branch]
2014-06-19 16:36:49 -04:00
Nick Darnell
f5e3df587c UMG - Renaming also renames the preview widget now. General cleanup.
[CL 2110767 by Nick Darnell in Main branch]
2014-06-19 15:56:40 -04:00
Lina Halper
344ebea36e Fixed bind pose issue where relative matrices don't match
- now we recreate missing bind pose

[CL 2110737 by Lina Halper in Main branch]
2014-06-19 15:36:48 -04:00
Richard TalbotWatkin
a587c9f209 Altered hyperlink style in the details panel to make it more obvious that it is clickable.
#ttp 324844 - Details/Outliner: Make it more obvious how to get to Blueprints or Header files from actors
#branch UE4
#proj Editor.EditorStyle, Editor.PropertyEditor
#add Added new BlueHyperlink style to EditorStyle.
#change Changed font size in hyperlink text styles EditorStyle.
#change Changed HyperlinkStyle used by SDetailNameArea to provide an underlined hyperlink even when not hovered.
#reviewedby Chris.Wood

[CL 2110555 by Richard TalbotWatkin in Main branch]
2014-06-19 12:58:21 -04:00
Richard TalbotWatkin
42a967a3c3 Highlight any matched filter terms in the path or the type in the tooltip of an asset item, or in the list or column views of the content browser.
#ttp 333654 - Content Browser: Search text field currently filters the assets using folder names as well.
#branch UE4
#proj Editor.ContentBrowser
#add Cache HighlightText attribute in SAssetViewItem, and pass it as the parameter to HighlightText in the various STextBlock widgets which require it.
#reviewedby Chris.Wood

[CL 2110554 by Richard TalbotWatkin in Main branch]
2014-06-19 12:58:08 -04:00
Nick Whiting
81749be9e5 #ue4 Adding improved deprecation warning on nodes to notify users that the var was deprecated as opposed to just removed.
[CL 2110541 by Nick Whiting in Main branch]
2014-06-19 12:43:03 -04:00
Mike Beach
adf0baad4d Extending the DumpBlueprintInfo commandlet so that is shows more contextual menu actions.
[CL 2110537 by Mike Beach in Main branch]
2014-06-19 12:38:01 -04:00
Martin Wilson
9b536042e3 non unity fix
[CL 2110498 by Martin Wilson in Main branch]
2014-06-19 11:32:59 -04:00