zousar shaker
9fef1f82df
Bump version guid for all DDC2 texture build functions.
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#rb none
#ROBOMERGE-SOURCE: CL 17163632 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17163638 by zousar shaker in ue5-release-engine-test branch]
2021-08-13 00:56:56 -04:00
zousar shaker
665aa69dcb
Allow Oodle texture plugin & module to be overridden by project configuration when building standalone texture build workers.
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#rb devin.doucette
#ROBOMERGE-SOURCE: CL 17107168 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17107188 by zousar shaker in ue5-release-engine-test branch]
2021-08-09 16:33:30 -04:00
devin doucette
bd60f3ef1b
DDC: Removed ICacheFactory in favor of exported functions
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FCacheBucket is now always exposed as FAnsiStringView.
#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 17084521 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17084549 by devin doucette in ue5-release-engine-test branch]
2021-08-06 12:53:08 -04:00
devin doucette
409218e5fd
Texture: Allow DDC to select the compression method for texture build output and remove the mip size from serialized mips
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#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 16956295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16956302 by devin doucette in ue5-release-engine-test branch]
2021-07-26 10:29:18 -04:00
devin doucette
e8f7e08be4
Texture: Use GetModuleChecked instead of LoadModuleChecked since it can be called from any thread
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#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 16888859 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16888872 by devin doucette in ue5-release-engine-test branch]
2021-07-19 16:56:42 -04:00
zousar shaker
08276955eb
Use a hierarchical versioning scheme for texture build functions.
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#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16861933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16861938 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 09:59:12 -04:00
matt peters
e4cef6f58a
FTextureBuildFunction::Build: Fix crash if compressor build fails.
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#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 16753471 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16753480 by matt peters in ue5-release-engine-test branch]
2021-06-23 00:40:43 -04:00
devin doucette
ce5d728b85
Texture: Fixed the formatting of an error message
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#rb trivial
#rnx
#ROBOMERGE-SOURCE: CL 16713242 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16713291 by devin doucette in ue5-release-engine-test branch]
2021-06-17 17:55:15 -04:00
devin doucette
33162faaed
Texture: Read texture sources directly for the new texture build flow
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#rb Zousar.Shaker
#rnx
#ROBOMERGE-SOURCE: CL 16705971 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16705972 by devin doucette in ue5-release-engine-test branch]
2021-06-17 12:24:34 -04:00
devin doucette
fcc6581ccc
Texture: Simplified the compact binary copy of the build settings
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#rb Zousar.Shaker
#rnx
#preflight 60cae29f6092ba000139c827
#ROBOMERGE-SOURCE: CL 16703860 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16703866 by devin doucette in ue5-release-engine-test branch]
2021-06-17 09:34:19 -04:00
Devin Doucette
15bd0e1a1d
Texture: Moved textures to the Texture cache bucket
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#rb Zousar.Shaker
#rnx
[CL 16548192 by Devin Doucette in ue5-main branch]
2021-06-03 11:49:06 -04:00
Devin Doucette
542c9e98dd
DDC: Renamed GetInput+GetConstant to FindInput+FindConstant to clarify that they may return null
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[CL 16509548 by Devin Doucette in ue5-main branch]
2021-05-31 11:52:00 -04:00
Zousar Shaker
9dafb5dafd
Allow DDC2 TextureBuildFunction to be used when building textures in the editor process. Still does DDC1 cache get/put operations around the DDC2 ones, but that will be changed in the future as we shift from use of build actions to build definitions.
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#rb devin.doucette
[CL 16487557 by Zousar Shaker in ue5-main branch]
2021-05-27 13:08:00 -04:00
Zousar Shaker
a6bd40e38d
-Fix bug in the interpretation of mip offset in FTextureBuildFunction (it is offset into uncomrpessed data, not offset into compressed data)
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-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract. Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.
#rb devin.doucette
#preflight 60acfb486905a60001c3cd29
[CL 16448407 by Zousar Shaker in ue5-main branch]
2021-05-25 10:37:34 -04:00
Zousar Shaker
bc073c41ed
Change DerivedDataBuildWorker/Loop & TextureDerivedDataBuildExporter to use the DDC implementation of FBuildAction[Builder] and FBuildOutput[Builder]
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#rb devin.doucette
#preflight 60a7e6ad7370d30001cd62cc
[CL 16421772 by Zousar Shaker in ue5-main branch]
2021-05-21 14:18:04 -04:00
Zousar Shaker
35cb1325a8
-Avoid having dependency on Engine by TextureFormatOodle by avoiding use of UTexture and getting
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-Add mechanism for ITextureFormat to have a generic and private "FormatSettings" block that can be global, but also exported with a texture build action and applied when a texture build is executed remotely. Also ensure that ChildTextureFormat is able to split and store/read the format settings for Child & Base format as separate sub-items.
-Allow the PS5TextureBuildWorker to compile in Oodle if the plugin is present and enabled.
#rb charles.bloom
[CL 16406838 by Zousar Shaker in ue5-main branch]
2021-05-20 14:19:29 -04:00
Zousar Shaker
5234e8fb12
Define first TextureBuildWorkers for use with DDC as well as a DDC build worker base module used as an entrypoint for standalone worker binaries.
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#rb matt.peters
[CL 16323208 by Zousar Shaker in ue5-main branch]
2021-05-13 20:42:14 -04:00