Accpted source for conflicted files:
.../Portal/Plugins/Online/NotForLicensees/OnlineSubsystemMcp/Source/Private/OnlineFriendsMcp.cpp
.../Portal/Source/Layers/UI/Private/SocialPresentation.cpp
#rb no.one
#fyi Jason.Bestimt
[CL 4279626 by Mike Beach in Dev-VR branch]
Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net/
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/FoundObjectComponent.cpp - resolving branch from //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/FoundObjectComponent.cpp#3
Branch resolve:
at: branch
ay: ignore
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#4
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MLSDK/Public/MagicLeapPluginUtil.h - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MLSDK/Public/MagicLeapPluginUtil.h#4
--------------------------------------
Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 [at] 4212847)
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4212847 by Jack.Porter
Fix foliage serialization issue introduced in CL 4206551
#jira UE-61765
Change 4208376 by Mike.Beach
Temporarily removing a block dealing with the VR shared depth buffers that was saving us on a theoretically uneeded depth copy. For the moment, the added depth copy ensures that the depth buffer is set as a input param when needed, and that the swapchain behavior that we do under the hood doesn't interfere with the state caching system. We need to better understand what's going wrong here before we can add this block back in.
#jira UE-61597
Change 4208297 by Mitchell.Wilson
Updating lighting on examples 3.1 and 3.3 of the Niagara level. Fixing some spacing issues in the text of exmaple 1.5.
#jira UE-61738
Change 4207996 by Mitchell.Wilson
Checking in new icons and launch images.
#jira UE-61724
Change 4207953 by Frankie.DiPietro
Editing QAGame test content for VolumeMaterials. Added empty material for particle lights
#jira UE-29618
Change 4207860 by Marc.Audy
Fix any key not triggering actions
#jira UE-61732
Change 4207836 by Ben.Marsh
New icon from Mitchell.
#jira
Change 4207228 by Mitchell.Wilson
Adding all missing iOS icons and launch images.
#jira UE-61724
Change 4207067 by Michael.Trepka
Fixed a crash introduced with CL 4183733 - TSharedPtr doesn't work well with ObjC blocks
#jira UE-61553
Change 4206551 by Jack.Porter
Cook foliage for HTML5 using full precision instance transforms
Remove previous shader fix for this issue
#jira UE-61642
#jira UE-61141
Change 4206512 by jonathan.lindquist
Submitting missing files
Cleared with Nick Bullard-Bradley
#jira UE-61714
Change 4206421 by Ben.Marsh
Delete any existing temporary workspace created for SyncDepotPath before trying to sync from it.
#jira UE-61712
Change 4205345 by Sam.Deiter
#jira - UE-61567 Fixed a typo in the TPS file for the Cinzel font that is used in game.
Change 4204854 by Sam.Deiter
#jira - UE-61567 Checking in the Cinzel font that is used in game.
Change 4204665 by Rex.Hill
Fixed changing media tracks causing video to restart from beginning on Windows.
#jira UE-61683
Change 4204584 by Michael.Trepka
Change the order of calls in FMacWindow::Show() to avoid deadlocks when showing certain modal dialog boxes.
#jira UE-61553
Change 4204541 by Yasiman.Ahsani
Adding TPS licenses.
#Jira UE-29618
Change 4203023 by Mitchell.Wilson
Updating nearly equal tolerance to resolve a scaling regression on some devices.
#jira UE-61261
Change 4202956 by Marcus.Wassmer
Disable Aftermath until a fix for a memory leak is found
#jira UE-58673
Change 4202953 by Patrick.Boutot
Fixed crash in DC components when the DC is not initialized
#jira UE-61646
Change 4202952 by Patrick.Boutot
Fix crash when launching MediaBundle in Standalone
#jira UE-61669, UE-61672
Change 4202900 by Jason.Bestimt
Setting bGenerateOverlapEvents back to private
#JIRA:UE-61678
Change 4202601 by Ben.Marsh
Reduce log spam when building PhysX for Mac/IOS/TVOS. Console output causes massive regression in build times under Mono (10m -> 3h).
#jira
Change 4202477 by Sorin.Gradinaru
UE-61270 RemoteSessionApp does not change orientation connecting to a project in portrait mode on Android
#jira UE-61270
#Android
#4.20
[at]jack.porter
Setting Orientation: FullSensor for Android builds
Change 4201671 by Mike.Beach
Only attempting to load dlls if the MLSDK is set up (avoiding needless warnings for users who aren't using the MLSDK).
#jira UE-61388
Change 4200166 by Matt.Kuhlenschmidt
Prevent invalidation panel crash when pushing the current clip state when there isnt one
#jira UE-61534
#rb none
#ROBOMERGE-SOURCE: CL 4217598 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-OWNER: jason.bestimt
[CL 4218011 by jason bestimt in Dev-VR branch]
Fix staging of build products for Mac using the TagReceipt task. CL 3924915 introduces a change that will only include build products that are set to be staged as UFS by default, since StagedFileType is not initialized.
#lockdown nick.penwarden
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 4214886 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
#ROBOMERGE-AUTHOR: chad.garyet
#ROBOMERGE-OWNER: jason.bestimt
[CL 4214896 by chad garyet in Dev-VR branch]