Commit Graph

11 Commits

Author SHA1 Message Date
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Andrew Rodham
93e71b9e6a Unified asset import data across all asset types.
The majority of asset reimport machinery is now held within UAssetImportData and FAssetImportInfo. This change allows us to remove the CachedAssetsBySourceFileName map from FAssetRegistry that was previously added to support auto reimport for 4.7.

The functionality of CachedAssetsBySourceFileName has been wrapped up in FAssetSourceFilenameCache, which sits on top of the asset registry in the editor.

This unification allows us to also consistently store the file timestamps and MD5 hashes of imported files. This subsequently allows auto-reimports to be ignored where a source content file has not actually changed (its MD5 is the same).

This addresses UETOOL-365 - Rework AssetRegistry changes to support auto-reimport

[CL 2567286 by Andrew Rodham in Main branch]
2015-05-27 16:16:21 -04:00
Marc Audy
20cc3e92bc Fix ScriptFactory not returning created blueprint
#codereview Mike.Fricker, robert.manuszewski

[CL 2507098 by Marc Audy in Main branch]
2015-04-09 14:34:41 -04:00
Mike Fricker
4de6cbb30c Fixed assertion when reimporting assets for script plugin components
#codereview robert.manuszewski

[CL 2501080 by Mike Fricker in Main branch]
2015-04-03 09:50:51 -04:00
Robert Manuszewski
8fd2f69974 Adding script contents validation when importing scripts for the script plugin. Added support for custom file extensions for script plugin.
[CL 2485714 by Robert Manuszewski in Main branch]
2015-03-20 01:39:43 -04:00
Robert Manuszewski
b506a691c0 ScriptPlugin will no longer import txt files
[CL 2485438 by Robert Manuszewski in Main branch]
2015-03-19 19:08:36 -04:00
Fred Kimberley
47cc7efc10 Deprecated AutoPriority and replaced it with ImportPriority. ImportPriority differs from AutoPriority in the following ways:
- Default value is 100 instead of 0 to allow other factories to have both higher or lower priority than the default.
 - Sorting is highest to lowest so factories with higher priority values go first.

Use ImportPriority to sort reimporting factories.

Merging changes 2382076 and 2382171 from Fortnite branch.

[CL 2387238 by Fred Kimberley in Main branch]
2014-12-12 14:13:31 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
08dba3d1e9 More fixes for doxygen warnings.
[CL 2369707 by Ben Marsh in Main branch]
2014-11-25 08:44:20 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Robert Manuszewski
f3c1bd92cd ScriptPlugin: Adding Lua lib project to fix the problem with not being able to compile Lua with the plugin anymore. Moved Script plugins out of Script subfolder, merged ScriptPlugin and ScriptEditorPlugin into ScriptPlugin.
[CL 2293479 by Robert Manuszewski in Main branch]
2014-09-11 03:16:52 -04:00