Commit Graph

17 Commits

Author SHA1 Message Date
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
jonathan adamczewski
1ab11694b6 AutomationTool:
Update references to DotNETCommon/MetaData.cs to Shared/MetaData.cs

#jira none
#rb none
#trivial

[CL 17119587 by jonathan adamczewski in ue5-main branch]
2021-08-10 13:35:01 -04:00
jonathan adamczewski
8dc68a7f85 AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

[CL 17102399 by jonathan adamczewski in ue5-main branch]
2021-08-09 10:39:09 -04:00
jonathan adamczewski
90dde181c0 ExitCode:
Move enum from AutomationUtils.Automation to BuildUtilities

#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24

[CL 16701095 by jonathan adamczewski in ue5-main branch]
2021-06-17 01:49:00 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
andrew grant
459e29b9d1 Invalidate target.cs cache for project after syncing. This ensures any changes (including those files existing) are considered when performing any build steps.
#jira UE-91457
#rb na
#tests Ran SyncProject for QAGame and EngineTest with only the project file synced.
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 12611144 in //UE4/Release-4.25/... via CL 12611145 via CL 12611146
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12611147 by andrew grant in Main branch]
2020-04-05 14:46:04 -04:00
andrew grant
90dd825358 Gauntlet - Improve handing of XB1 builds to address several issues -
* Paths to projects with spaces in the name now work correctly on XB1
* Loose builds for content-only projects no longer crash due to missing project arg (UE-78746, UE-78739)
* Packaged projects with version numbers in the name are correctly recognized (UE-85189)

#jira UE-78739, UE-78746, UE-85189
#rb josh.engebretson
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 10944220 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v632-10940481)

[CL 10944226 by andrew grant in Main branch]
2020-01-10 14:30:31 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
andrew grant
708d88c052 Changed SyncScript syntax to use //workspace/path instead of //depot/path. This addresses issues when the workspace is in an uncertain state because the user used stream switching with a failed update
#tests Synced both existing and missing projects on Mac and Windows
#rb na
#jira nojira
#lockdown Nick.Penwarden

#ROBOMERGE-SOURCE: CL 10453808 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v595-10452236)

[CL 10453827 by andrew grant in Main branch]
2019-11-26 11:22:47 -05:00
andrew grant
47a03942a9 Editgrated latest SyncProject script from FN as part of UE-78832, UE-78826, and resolved issues with omitted / dangerous arguments.
Project arg is now optional and will simply sync the engine.
Passing -CL=0 will now require the -force argument before syncing files out of the workspace.
Fixed issue with deep samples (e.g AREnvProbe) not being discovered by FindProjectFileFromName
Added NativeProjects.ClearCache option for the case when syncing a project from P4 that isn't yet on disk

Fixed issue with P4.FileExistsInDepot returning true if passed a path that isn't in the users client view. Relates to UE-78832 but not the entire fix
Fixed issue with BuildEditor not working without a project arg.
Fixed issue building projects that don't have source

[CODEREVIEW] ben.marsh
#jira UE-78832, UE-78826
#rb na

#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 8008332 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v396-7974030)

[CL 8008726 by andrew grant in Main branch]
2019-08-13 16:24:19 -04:00
andrew grant
6ac2a3bd5e Added -clean option to SyncProject (was lost in refactor)
#jira na
#rb josh.spivey

#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 7817240 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7819562 by andrew grant in Main branch]
2019-08-06 16:06:27 -04:00
andrew grant
6b18803f46 Fixed issue where P4.FileExistsInDepot would return true when the path didn't exist
Bigly refactor of SyncProject script!

* If project file is not on disk will now attempt to find it in P4 (e.g no need to sync a project before you can sync a project).

*Added -projectonly option to skip updating of Engine dir (useful with -force when you've deleted files..)

* Changed default of maxwait to 0 based on new understanding of how this functions.

* Now works when the project is in a different P4 depot than the engine

[at]ben.marsh


#ROBOMERGE-SOURCE: CL 7688001 via CL 7688013 via CL 7688019 via CL 7690526
#ROBOMERGE-BOT: (v383-7686620)

[CL 7690676 by andrew grant in Main branch]
2019-08-01 13:28:12 -04:00
andrew grant
bb2842930b Moved SyncProject script out of notForLicensees, tidied it up a bit, added -build and -open commands
Added BuildTarget script that can builds specified targets for a project
Added OpenEditor utility script

[FYI] ben.marsh


#ROBOMERGE-SOURCE: CL 7553441 via CL 7553450 via CL 7568654
#ROBOMERGE-BOT: (v372-7473910)

[CL 7569064 by andrew grant in Main branch]
2019-07-23 15:25:57 -04:00