maintain legacy behavior for existing textures
#jira UE-166346
#rb dan.thompson,fabian.giesen
#preflight none
[CL 22679097 by charles bloom in ue5-main branch]
caused reduced length normals, which then bends them when we drop components for compression in BC5 or ASTC
don't change existing content, only normalize when new option bNormalizeNormals is enabled
note that ISPCTexComp is inconsistently doing normalization, no other tex formats do
#preflight 632270e0a514fd1e3751a141
#rb fabian.giesen
[CL 22028968 by charles bloom in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
- Latest ISPCTextureCompressor brings a number of bug fixes and includes Apple silicon support.
- Update IntelISPCTexComp.Build.cs to reference new paths
- Update Windows (x64), Linux (thanks MikeS!) and Mac dynamic libraries
- Remove Win32 dynamic libraries
- Enable ShaderCompileWorker as an arm64 native target for UAT
- Bump ASTC and ISP_ASTC version numbers (for DDC)
#rb josh.adams, chris.babcock
#fyi charles.bloom, jeff.newquist
#jira UE-145047, UE-145025, UE-150669, UE-154182
#rnx
#preflight 629a0abe2230bd91403f0f02
[CL 20487296 by will damon in ue5-main branch]
even though ASTC could encode other values of A, still clamp as if it was BC6H for consistency
now all compressed HDR formats should clamp the same way that Oodle Texture currently does
#preflight 6296556c452ffe576a816993
#rb fabian.giesen
[CL 20440882 by charles bloom in ue5-main branch]
Fix ASTC HDR support
Fix up ASTC & ISPC texture formats a bit
#preflight 628cedc7347b7778b6b8745e
#rb jon.olick,fabian.giesen
[CL 20348873 by charles bloom in ue5-main branch]
fix RHI upload of textures that are multiple of 4 in top mip but not in lower mips
dont pad CompressedImage sizes, store true size
clean up Texture size limits and VT conditions
better default settings for texture import
clean up initialization order of TextureFormatManagerModule
#preflight 6250814a11261bc7b23d8f4b
#rb fabian.giesen,julien.stjean
[CL 19693287 by charles bloom in ue5-main branch]
pow22 should old be used as a source gamma
dest gamma should always be srgb or linear
#preflight 62432a61df7d23dbfeeb57bc
#rb none
[CL 19543713 by charles bloom in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
This is necessary to support building textures independently of the UTexture, which is required by the new derived data build interface.
#rb Zousar.Shaker
#rnx
#preflight 60cbbb906092ba000158179a
#ROBOMERGE-SOURCE: CL 16714489 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16714496 by devin doucette in ue5-release-engine-test branch]