Commit Graph

9160 Commits

Author SHA1 Message Date
dan oconnor
8a6e01f442 Fixed ensure when compiling a blueprint interface after changing a function signature
#rb Phillip.Kavan
#jira UE-68989

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: dan.oconnor
#ROBOMERGE-SOURCE: CL 4861337 via CL 4865423 via CL 4873022
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4884328 by dan oconnor in Dev-Networking branch]
2019-02-04 12:27:41 -05:00
dan oconnor
0c7dbfc7f6 Fixed crash when reparenting a blueprint, caused by stale function pointers in skeleton class
#rb Phillip.Kavan
#jira UE-69349

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: dan.oconnor
#ROBOMERGE-SOURCE: CL 4860981 via CL 4865352 via CL 4870658
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4884250 by dan oconnor in Dev-Networking branch]
2019-02-04 12:25:15 -05:00
nick darnell
89abdf9ced UMG Compiler - During compilation, we now check to see if the widget tree on widget blueprints is valid. Through some unknown means, the widget tree on the WidgetBlueprint was being detatched as a DefaultSubobject, and WidgetBlueprints ended up with two WidgetTrees. This bit of code now scans to make sure there is no abandoned tree, and fixes up the correct widget tree to be the proper default subobject with the correct name.
[CODEREVIEW] dan.oconnor
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 4858203 via CL 4858204 via CL 4859680 via CL 4860707
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4863238 by nick darnell in Dev-Networking branch]
2019-02-01 05:51:37 -05:00
jamie dale
44d556db7f Fixed localization gather warnings
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 4859736 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4859744 by jamie dale in Dev-Networking branch]
2019-01-31 12:59:38 -05:00
ryan gerleve
f9c954fabb Fix merge conflict
/src/ROBOMERGE_ENGINE_Dev_Networking/FortniteGame/Content/Collections/Audit_InCook_BROnly.collection - merging //UE4/Main/FortniteGame/Content/Collections/Audit_InCook_BROnly.collection#63


--------------------------------------
Copying //UE4/Dev-Rendering[at]4854522 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4854553 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4859489 by ryan gerleve in Dev-Networking branch]
2019-01-31 12:42:57 -05:00
richard talbotwatkin
9152336e32 Fixed Replace Selected Actors action when replacing Brushes.
#jira UE-69329
#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: richard.talbotwatkin
#ROBOMERGE-SOURCE: CL 4854321 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4854328 by richard talbotwatkin in Dev-Networking branch]
2019-01-30 19:13:17 -05:00
dan oconnor
6901a37207 Added logging to ForceDelete operation
#jira UE-58891
#rb Phillip.Kavan

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: dan.oconnor
#ROBOMERGE-SOURCE: CL 4848460 via CL 4851899 via CL 4852037
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4852637 by dan oconnor in Dev-Networking branch]
2019-01-30 19:03:09 -05:00
lauren ridge
c8fe08076c Display of current level now is a button that allows you to change between filtered levels. Also, the level of the currently selected actor is displayed above.
#rb Jason.Stasik
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 4847639 via CL 4850448 via CL 4850505
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4850845 by lauren ridge in Dev-Networking branch]
2019-01-30 18:55:16 -05:00
jeanfrancois dube
5bb7eb4965 #rb chris.gagnon
[CODEREVIEW] chris.gagnon

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 4844646 via CL 4847779 via CL 4847837
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4848187 by jeanfrancois dube in Dev-Networking branch]
2019-01-30 16:11:46 -05:00
chris gagnon
435467dd55 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4837013 by chris gagnon in Dev-Networking branch]
2019-01-29 19:24:53 -05:00
patrick enfedaque
7438821def #rb chris.gagnon
[CODEREVIEW] chris.gagnon

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 4832458 via CL 4834930 via CL 4834941
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4835030 by patrick enfedaque in Dev-Networking branch]
2019-01-29 16:05:51 -05:00
ben marsh
45af0bdba8 Enable optimizations for the EditorStyle module, and just disable them inside the SlateEditorStyle.cpp file. This prevents a special non-optimized PCH having to be generated to compile it.
#jira

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4831509 via CL 4834337 via CL 4834362
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4834382 by ben marsh in Dev-Networking branch]
2019-01-29 15:13:40 -05:00
nick darnell
7e9377b5df UMG - The UMG Runtime module should never depend on UnrealEd even at editor time, it creates a circular dependency in the modules and we don't want that. Providing an intreface for widgets with custom compiler rules to provide errors, warnings and notes without relying on an UnrealEd class.
[CODEREVIEW] Dan.Hertzka, Matt.Kuhlenschmidt
#rb mattk

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 4826254 via CL 4826368 via CL 4827613 via CL 4830228
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4830233 by nick darnell in Dev-Networking branch]
2019-01-29 07:17:13 -05:00
ben marsh
3028faba18 Trigger a link error whenever a module is missing a valid IMPLEMENT_MODULE macro on Windows.
The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.

#rb none

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4827582 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4830013 by ben marsh in Dev-Networking branch]
2019-01-29 05:14:09 -05:00
nick darnell
bc822990e6 UMG - Fixing a crash in the hierarchy view, sometimes the template ptr in stale.
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 4826235 via CL 4826237 via CL 4827536 via CL 4827539
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4830002 by nick darnell in Dev-Networking branch]
2019-01-29 05:13:49 -05:00
phillip kavan
de9105737d Temp fix for a regression in PIE startup load time.
Change summary:
- Don't start a deferred Blueprint re-indexing operation unless at least one global FiB tab is open.

#rnx
#rb None

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 4825174 via CL 4827022 via CL 4827029
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4829872 by phillip kavan in Dev-Networking branch]
2019-01-29 05:11:02 -05:00
lauren ridge
1a34b047f0 Adding exclusive toggle for lock in the level menu. Improving behavior when toggling visibility with multiple things selected.
#rb Rex.Hill
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 4823591 via CL 4825588 via CL 4826487
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4828955 by lauren ridge in Dev-Networking branch]
2019-01-29 04:50:40 -05:00
daniel lamb
1d5706bbf4 Enabled compression on first 4 chunks for windows.
Enabled custom compression on windows.
Prevented ChunkDBs from being uploaded to network drive now are uploaded straight to cloud.

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 4823230 via CL 4825401 via CL 4826399
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4828691 by daniel lamb in Dev-Networking branch]
2019-01-29 04:41:32 -05:00
James Hopkin
51d5e59cbe Copying //UE4/Dev-Console to Main (//UE4/Main) Source CL: 4825024
#lockdown: Nick.Penwarden
#rb integration


#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: joe.barnes
#ROBOMERGE-SOURCE: CL 4825156 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4828298 by James Hopkin in Dev-Networking branch]
2019-01-29 04:28:43 -05:00
ryan vance
398a8c4814 Copying //UE4/Dev-VR to Dev-Main (//UE4/Dev-Main) Souce CL: 4824152
#lockdown: Nick.Penwarden
#rb Integration

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ryan.vance
#ROBOMERGE-SOURCE: CL 4824851 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4824878 by ryan vance in Dev-Networking branch]
2019-01-28 16:32:53 -05:00
lauren ridge
303e9eb8ec Adding "Show All But This" to levels menu, and adding Alt+Click option to eye button to enable "show only this" and "show all but this"
#rb Chris.Gagnon
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 4814867 via CL 4816564 via CL 4816602
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4816759 by lauren ridge in Dev-Networking branch]
2019-01-25 17:29:25 -05:00
thomas sarkanen
3ff0651d51 Use move semantics to reduce memcpy() overhead when evaluating animation
Poses & curves are now moved instead of copied where possible.
Also removed needless passing of bone space transforms to UAnimInstance::ParallelEvaluateAnimation, which further removes an extra allocation for sub-instances.

#rb Martin.Wilson

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 4810269 via CL 4810272 via CL 4812712 via CL 4812722
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4812775 by thomas sarkanen in Dev-Networking branch]
2019-01-25 11:49:48 -05:00
ben marsh
d4b05f6162 Fix path to default icon for Windows in editor packaging settings panel.
#rb none
#jira UE-68904

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4810337 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4810338 by ben marsh in Dev-Networking branch]
2019-01-25 09:22:21 -05:00
rob gay
3a88b54176 Copying //UE4/Dev-Audio to Dev-Main (//UE4/Dev-Main) Souce CL: 4806741
#rb aaron.mcleran
#lockdown aaron.mcleran

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 4806765 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4806770 by rob gay in Dev-Networking branch]
2019-01-24 20:59:01 -05:00
lauren ridge
60d3ea5f49 Improving speed of scene outliner updates when level visibility changes
#rb Chris.Gagnon
#rnx

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: lauren.ridge
#ROBOMERGE-SOURCE: CL 4800853 via CL 4805404 via CL 4805564
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4805582 by lauren ridge in Dev-Networking branch]
2019-01-24 17:17:36 -05:00