Commit Graph

412 Commits

Author SHA1 Message Date
Mark Satterthwaite
8a330a6cd3 Small non-unity fix for OS X.
#codereview michael.trepka

[CL 2176049 by Mark Satterthwaite in Main branch]
2014-07-08 12:39:23 -04:00
Josh Adams
974f443dd1 - Fixed up optional Metal support, by having the runtime check the project settings (to see if project wants Metal support or not, before creating a view that supports one or the other)
[CL 2175864 by Josh Adams in Main branch]
2014-07-08 10:53:56 -04:00
Dmitriy Dyomin
0dc13868d6 Fixed normals calculations during mesh merging and proxy mesh generation
TTP# 340708

[CL 2174176 by Dmitriy Dyomin in Main branch]
2014-07-08 03:56:57 -04:00
Dmitry Rekman
dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Peter Sauerbrei
5e50385e35 fixed launcher to properly require HTML5 to package whenever a deploy is requested
#ue4
#html5

[CL 2171361 by Peter Sauerbrei in Main branch]
2014-07-07 19:15:25 -04:00
John Abercrombie
50135a2e60 (UE4-Fortnite -> UE4) Merge everything using UE4-Fortnite-To-UE4 at QA approved cl# 2126954
[CL 2170904 by John Abercrombie in Main branch]
2014-07-07 17:19:49 -04:00
Daniel Lamb
7184ecc682 Seperated the support for tcp and http transports when using file serving so that they can be used at the same time.
#codereview Peter.Sauerbrei
#codereview Ankit.Khare

[CL 2170710 by Daniel Lamb in Main branch]
2014-07-07 15:39:19 -04:00
Dmitry Rekman
1bb7c7b8d8 Fix multi-line comment error.
(By removing leftover commented debug code).

#codereview Jaroslaw.Surowiec

[CL 2170564 by Dmitry Rekman in Main branch]
2014-07-07 15:09:07 -04:00
Hyojong Shin
4ed10961b0 TTP #306297 : Feature Request: EDITOR: Changeable LOD reduction settings for SkeletalMeshes
[CL 2169433 by Hyojong Shin in Main branch]
2014-07-07 08:45:49 -04:00
Matthew Griffin
c28dea244e Splitting format specific classes out of AudioDecompress.cpp/h
New files added to contain FVorbisAudioInfo and FOpusAudioInfo, added all necessary includes
Added a few more checks for whether the target platform supports audio streaming where appropriate
Moved #define to .h file as it was being used in two .cpp files (working because of unity build)

[CL 2137973 by Matthew Griffin in Main branch]
2014-07-04 09:47:36 -04:00
James Golding
e46a8b545c Make more classes able to be included directly
Rename Engine/Public/Texture.h to TextureResource.h
Move FTextureLODSettings into its own h/cpp files, change includes where relevant
Move FReferenceSkeleton into its own header (inc. FMeshBoneInfo) from SkeletalMeshTypes.h
#codereview roland.caloca

[CL 2137538 by James Golding in Main branch]
2014-07-04 08:02:14 -04:00
Jaroslaw Surowiec
9d9b322b2d CrashReport - Misc fixed for local testing
[CL 2131462 by Jaroslaw Surowiec in Main branch]
2014-07-03 15:19:03 -04:00
Jaroslaw Surowiec
e48076325b CrashReport - Create PDB cache directory if needed
[CL 2131461 by Jaroslaw Surowiec in Main branch]
2014-07-03 15:18:50 -04:00
Jamie Dale
8e0c4e1bf8 Renamed the folders used to store the Editor/Launcher Platform icons so that the distill script doesn't strip them out
TTP# 340470 - BINARY: EDITOR: Platform icons are missing

The distill script assumes that anything inside a folder named the same as a platform name (eg, PS4) is a platform specific thing (which these icons are not). I've renamed the folders from "Platform" (eg, PS4) to "PlatformTarget" (eg, PS4Target) and updated the PlatformInfo array to reference their new location.

#codereview Ben.Marsh

[CL 2131324 by Jamie Dale in Main branch]
2014-07-03 14:09:03 -04:00
Matthew Griffin
7b37c1507d Preventing full data from being cooked in streaming sounds
Added platform feature/property for audio streaming so that it's not used on platforms that don't support it yet
Prevent full data from being cooked if sound is streaming AND streaming is supported on the cooked platform
Prevent streaming chunks from being cooked if cooked platform doesn't support streaming
Prevent the Resource data from being initialized and full data size being added to stats if sound is streaming

[CL 2130171 by Matthew Griffin in Main branch]
2014-07-03 06:07:49 -04:00
Dmitry Rekman
f3c593e2e7 Switch to SDL2 from icculus' SDL-gui-backend branch.
- SDL2 sources as of revision 8809:4bb098814ec4.
- Dependencies on dsext removed.
- SDL2 will be linked dynamically if the target is modular.
- Slate will refuse to start if unable to get GL funcs.

#codereview Josh.Adams

[CL 2125422 by Dmitry Rekman in Main branch]
2014-07-02 16:24:40 -04:00
Daniel Wright
932addf6c0 Fixed console variable needed by Distance Field AO, which had been broken by console manager refactor
[CL 2125165 by Daniel Wright in Main branch]
2014-07-02 14:49:16 -04:00
Michael Trepka
776abb8bf2 Fix for message string in FMessageLogListingModel::AddMessageInternal() being treated as a formatting string
[CL 2124689 by Michael Trepka in Main branch]
2014-07-02 12:03:29 -04:00
Rolando Caloca
9893168c38 hlslcc - Compile all files as CPP (prep for renaming .c to .cpp)
#codereview mark.satterthwaite, michael.trepka

[CL 2124618 by Rolando Caloca in Main branch]
2014-07-02 11:08:24 -04:00
Andrew Brown
348e57371c Diffed assets no longer appear in the asset picker
#ttp 337409 - Editor: Temporary diff assets show up in asset picker

#branch UE4

#change Diffed packages now get loaded with the ForDiff flag, which allows us to filter them out later on.

reviewed by Thomas.Sarkanen

[CL 2124444 by Andrew Brown in Main branch]
2014-07-02 09:37:57 -04:00
Mieszko Zielinski
486988230f Fixed Functional Testing crashing in game-mode #UE4
[CL 2124356 by Mieszko Zielinski in Main branch]
2014-07-02 08:22:52 -04:00
Dmitriy Dyomin
e5f5c404ab MeshMerging: added option for specifing max atlased lightmap resolution
[CL 2124209 by Dmitriy Dyomin in Main branch]
2014-07-02 07:32:18 -04:00
Bob Tellez
73967653c8 UE4: Added a thumbnail renderer for world assets. This is slightly different than the level thumbnail renderer in that it needs more features for arbitrary levels and renders streaming levels in the same world as well.
[CL 2124053 by Bob Tellez in Main branch]
2014-07-01 19:16:36 -04:00
Marcus Wassmer
320c451d9b Fix PS4/XB1 Launching getting stuck at deploy step
#codereview josh.adams,peter.sauerbrei

[CL 2123933 by Marcus Wassmer in Main branch]
2014-07-01 17:41:38 -04:00
Mark Satterthwaite
c5b5f583bf Implement a proper native feedback window for OS X that provides cancellation, progress status and a disclosable output log.
#codereview michael.trepka

[CL 2123780 by Mark Satterthwaite in Main branch]
2014-07-01 15:51:16 -04:00