Reenabled oodle compression in 8.30 for android, ios and switch.
Cleaned up unrealpak commandline when run from UAT.
#rb Josh.Adams
[FYI] Ben.Marsh, Andrew.Grant
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 5619788 via CL 5619815 via CL 5619821 via CL 5619827 via CL 5623747 via CL 5623814
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5627517 by daniel lamb in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 5460234 via CL 5462256 via CL 5462315
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5477227 by andrew grant in Dev-Build branch]
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 5435243 via CL 5438956 via CL 5439032
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5457822 by andrew grant in Dev-Build branch]
CL 5287635
Fix memory mapped bulk data files all being put in chunk0 because they have a wierd compound extension.
review-5287636 [at]Daniel.Lamb
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: justin.marcus
#ROBOMERGE-SOURCE: CL 5296981 via CL 5307598 via CL 5307724
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5323703 by justin marcus in Dev-Build branch]
- Added a "-sign" parameter to enable signing for the given pak. The cached settings in the crypto.json file aren't used to enable signing any more.
- Encapsulated all signing and encryption keys in a single keychain object which is passed around, rather than individual keys
- Added some validation to UBT/UAT encryption config parsing so that if you enable any signing or encryption stuff but haven't generated a key, it'll warn and disable everything.
#jira
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 5237725 via CL 5237726 via CL 5240337 via CL 5240343
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5252097 by graeme thornton in Dev-Build branch]
NonUFSDebugFiles were getting copied to the staging directory first, but did not respect the "DeployLowerCaseFilenames" setting, and were incorrectly determining the captalization of the Engine/Content directory. Copy them after we copy UFSFiles.
#rb Ben.Marsh
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: joe.conley
#ROBOMERGE-SOURCE: CL 5235658 in //UE4/Release-4.22/... via CL 5235659
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5250199 by joe conley in Dev-Build branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5243833 by josh adams in Dev-Build branch]