John Pollard
48eb523b3e
UE-4679 - Remove CPF_RepRetry
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[CL 2507484 by John Pollard in Main branch]
2015-04-09 18:10:40 -04:00
Kellan Carr
d2db836ec8
build script, temp storage retries on mac
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[CL 2507248 by Kellan Carr in Main branch]
2015-04-09 16:12:39 -04:00
Kellan Carr
764e734458
build script, compile tools for linux [UE-12934]
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[CL 2507115 by Kellan Carr in Main branch]
2015-04-09 14:42:37 -04:00
Ankit Khare
fc94ebce37
HTML5: Don't create per map paks when doing "Launch On".
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[CL 2507081 by Ankit Khare in Main branch]
2015-04-09 14:18:38 -04:00
Josh Adams
1c3152bd41
Rollback //depot/UE4/Engine/Source/Programs/AutomationTool/Desktop/Desktop.Automation.csproj to revision 2
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[CL 2506780 by Josh Adams in Main branch]
2015-04-09 10:24:54 -04:00
Ben Marsh
43a8c55dab
Use build receipts to figure out what needs to be staged for Windows.
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#codereview Marcus.Wassmer, Josh.Adams
[CL 2506770 by Ben Marsh in Main branch]
2015-04-09 10:13:10 -04:00
Marcus Wassmer
3172a9c65f
Fix UBT compilation when PS4 code is not present.
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[CL 2506764 by Marcus Wassmer in Main branch]
2015-04-09 10:05:15 -04:00
Marcus Wassmer
e1f4277688
Fix PS4 Morpheus link errrors.
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[CL 2506751 by Marcus Wassmer in Main branch]
2015-04-09 09:52:12 -04:00
Matthew Griffin
c922edda8a
Allow Engine projects to be built when we are generating rocket projects so that they can include intellisense data for engine source.
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[CL 2506705 by Matthew Griffin in Main branch]
2015-04-09 09:05:36 -04:00
James Moran
003925eff0
Fix path slash error with UAT & -manifests only creating chunk0 on Mac (and probably Linux)
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[CL 2506600 by James Moran in Main branch]
2015-04-09 05:46:42 -04:00
Jaroslaw Surowiec
2b1f7d3814
CrashReportWWW - Now ignore all calls from FDebug class
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[CL 2506595 by Jaroslaw Surowiec in Main branch]
2015-04-09 05:41:40 -04:00
Jaroslaw Surowiec
50c06127e8
CrashReportWWW - Added CrashesInTimeFrame for the crash reports
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[CL 2506594 by Jaroslaw Surowiec in Main branch]
2015-04-09 05:41:20 -04:00
Jaroslaw Palczynski
4643698344
UnrealSync: Fail if P4 sync failed.
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[CL 2506570 by Jaroslaw Palczynski in Main branch]
2015-04-09 05:22:35 -04:00
Ian Murray
3c66d205c4
CrashReporterWWW - Added extended search functionality to the reporter. Can now do text searches of Description, CallStack and Messages. Made some performance improvements to the search speed
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[CL 2506542 by Ian Murray in Main branch]
2015-04-09 05:06:21 -04:00
Jaroslaw Palczynski
02ef4c23c4
UECORE-122: UnrealSync P4 settings
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[CL 2506513 by Jaroslaw Palczynski in Main branch]
2015-04-09 04:40:26 -04:00
Matthew Griffin
72cfe6033f
Added NotForLicensees to another section of code that builds a path for UnrealCodeAnalyzer
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[CL 2506491 by Matthew Griffin in Main branch]
2015-04-09 04:16:50 -04:00
Jaroslaw Palczynski
8048c78a1f
UnrealSync problem with using non-threadsafe shared pointers in threading. Fixed.
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[CL 2506426 by Jaroslaw Palczynski in Main branch]
2015-04-09 03:11:14 -04:00
Jaroslaw Palczynski
a73c26d410
UECORE-125: UnrealSync: Change check boxes that work like radio buttons to actually look like radio buttons
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+ A couple of cosmetic changes.
[CL 2506371 by Jaroslaw Palczynski in Main branch]
2015-04-09 02:24:25 -04:00
Jaroslaw Palczynski
b02e357287
UE-1539: Selecting Sync takes 3-5 mins even when nothing is pulled down.
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Merge a couple of p4.exe sync calls into one, which should save some time.
[CL 2506340 by Jaroslaw Palczynski in Main branch]
2015-04-09 02:04:11 -04:00
Jaroslaw Palczynski
c2c4fa8831
UnrealSync: Changes in Slate made it impossible for non-Slate threads to request list refresh. This was used in US and caused crashes. Fixed.
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[CL 2506336 by Jaroslaw Palczynski in Main branch]
2015-04-09 02:02:12 -04:00
Bob Tellez
3214da63e1
[AUTOMERGE]
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Commandlets now write files locally then copy to the network share when complete.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2506139 by Bob.Tellez on 2015/04/08 19:42:02.
[CL 2506140 by Bob Tellez in Main branch]
2015-04-08 19:42:25 -04:00
Marcus Wassmer
a0682fd4e2
Support for new Morpheus HMD Server. Morpheus PC preview now works. TargetSettings must set Demo mode to 'Demo'.
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Modifies postprocessing pipeline so that distortion is done on buffers scaled by ScreenPercentage. Scaling up ScreenPercentage will now have a bigger effect on aliasing in the HMD.
Modifies headtracking to be driven by VBLank events rather than the render thread. Reduces tracking loss.
#codereview Nick.Whiting,JJ.Hoesing
[CL 2505935 by Marcus Wassmer in Main branch]
2015-04-08 17:24:01 -04:00
Josh Adams
4c85561d84
- Added the automation scripts to the AutomationTool_Mono solution
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- Fixed the Desktop.Automation.csproj GUID to not overlap Android
[CL 2505888 by Josh Adams in Main branch]
2015-04-08 17:04:17 -04:00
Josh Adams
86f2e08a55
- Added support for DesktopPlatform to package content and executables together (editor's File | Package)
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- This is a first pass
- Mac uses data outside the .app so that there's only one copy of the content. This should get a bootstrap executable like Windows has
- Only tested on Mac so far, although it doesn't handle D3D11 shaders, or some of the icon updating for the bootstrap working
- Added Desktop platform icons
[CL 2505866 by Josh Adams in Main branch]
2015-04-08 16:59:20 -04:00
Josh Adams
e718dd6dab
- Fixed up tooltips/comments for new ES31+AEP support
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[CL 2505788 by Josh Adams in Main branch]
2015-04-08 16:23:03 -04:00